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The Screen Draw Process
Valkryst edited this page Feb 27, 2018
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- All components have their TileGrid copied onto the TileGrid of the Screen.
- If the component is a Layer, then all of the Layer's child-components are copied onto the TileGrid of the Layer, and then the Layer's TileGrid is copied onto the TileGrid of the Screen.
- The Screen draws it's TileGrid to it's Canvas.
- Only Tiles which have changed are drawn.
- If a character has been significantly updated/altered (colors changed, shaders added/removed, character changed, etc...) or if the character has never had a sprite generated, then the ImageCache will generate a new sprite for the character.
- The base image is loaded.
- The character's colors are applied to the image.
- The character's shaders are applied to the image.
- The image is converted from a BufferedImage into a VolatileImage.
- The image is cached.
- The character's image is retrieved from the ImageCache and drawn.