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i2s_timers.cpp
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i2s_timers.cpp
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#include "i2s_timers.h"
float Timers::TimeAvg[Timers::TIMER_COUNT];
float Timers::TimePeak[Timers::TIMER_COUNT];
float Timers::TimeMax[Timers::TIMER_COUNT];
int Timers::TimeFrameStart = 0;
float Timers::TimeFramePeriod = 1333.33f; // 64 sample blocks at 48khz
void Timers::Lap(uint8_t timerIndex)
{
// don't allow external update of total timer
if (timerIndex >= TIMER_TOTAL)
return;
LapInner(timerIndex);
}
void Timers::LapInner(uint8_t timerIndex)
{
if (timerIndex >= TIMER_COUNT)
return;
int val = float(micros() - TimeFrameStart);
TimeAvg[timerIndex] = 0.995 * TimeAvg[timerIndex] + 0.005 * val;
TimePeak[timerIndex] = 0.995 * TimePeak[timerIndex];
if (val > TimePeak[timerIndex])
TimePeak[timerIndex] = val;
if (val > TimeMax[timerIndex])
TimeMax[timerIndex] = val;
}
float Timers::GetAvg(uint8_t timerIndex)
{
if (timerIndex >= TIMER_COUNT)
return -1;
return Timers::TimeAvg[timerIndex];
}
float Timers::GetPeak(uint8_t timerIndex)
{
if (timerIndex >= TIMER_COUNT)
return -1;
return Timers::TimePeak[timerIndex];
}
float Timers::GetMax(uint8_t timerIndex)
{
if (timerIndex >= TIMER_COUNT)
return -1;
return Timers::TimeMax[timerIndex];
}
void Timers::Clear(uint8_t timerIndex)
{
if (timerIndex >= TIMER_COUNT)
return;
Timers::TimeAvg[timerIndex] = 0;
Timers::TimePeak[timerIndex] = 0;
Timers::TimeMax[timerIndex] = 0;
}
float Timers::GetAvgPeriod()
{
return TimeFramePeriod;
}
float Timers::GetCpuLoad()
{
return Timers::TimeAvg[Timers::TIMER_TOTAL] / TimeFramePeriod;
}
void Timers::ResetFrame()
{
if (TimeFrameStart == 0)
{
TimeFrameStart = micros();
return;
}
int oldStart = TimeFrameStart;
TimeFrameStart = micros();
TimeFramePeriod = 0.995f * TimeFramePeriod + 0.005f * (TimeFrameStart - oldStart);
}