You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In order to increase performance with large geometries there should be a way to make the rendering simpler. The level of interaction on large geometries should be decreased to increase performance.
The text was updated successfully, but these errors were encountered:
…tion for the visualization #4
->in high resolution mode each vertex/edge/face is selectable independently. Suited for small/middle sized geometries.
->in low resolution mode the whole subset will be selected if a corresponding vertex/edge/face is selected. Suited for large geometries to increase performance.
->to increase performance for large geometries, each subset consists of a maximum of 3 meshviews(vertices,edges,faces)
->volumes only offer low resolution interaction at the moment
+ edges are no longer visualized as prisms. They are now hexahedrons.
->Known issue: some edges are "invisible" from specific angles
+added flags to specify how the geometry should be rendered (setFlag... methods) #5
->switch between high and low resolution
->Edges: draw additional faces in reversed winding order to get a better looking visualization of the edges (no back sides of the faces will be shown)
->switch between full visualization(vertices/edges/faces/volumes) and just a grid model(vertices/edges)
-removed the option to add ambient light to each subset
In order to increase performance with large geometries there should be a way to make the rendering simpler. The level of interaction on large geometries should be decreased to increase performance.
The text was updated successfully, but these errors were encountered: