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Add interaction with the geometry #3
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esontak
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Feb 10, 2015
+ added selection for vertices --> you can now click vertices to select/deselect them selected vertices will be saved in a list and are printed to the console (for debugging) selected vertices will be "highlighted" by changing their color to white hold down control while clicking vertices to select multiple vertices vertex size was increased for testing purposes + fixed a small visual bug while drawing edges
esontak
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Feb 12, 2015
+ changed the way edges are rendered to support interaction + added selection for edges -> selected edges will be "highlighted" in white color the number of the edge and the connected vertices will be shown on the console(for debugging) hold down control to select multiple edges/vertices or to deselect them again
esontak
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Feb 25, 2015
+ Changed the mouse button for selecting nodes from left mouse button to right mouse button, to avoid selecting nodes while rotating the object + Added face interaction -> You can select and highlight single faces by rightclicking them. Hold down control to add multiple nodes to the selection + Added experimental volume interaction -> When clicking a face that is part of a volume, you will select all the faces in that subset (will be changed later) + Cycling through the subsets now also works with the plus and minus button, instead of only the numpad add/subtract
esontak
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May 5, 2015
+Added new menu item: "Add file to scene..." which will add geometries to the scene, so there can be several .ugx geometries in the scene at the same time +The file chooser will now remember the last directory in which the previous file was selected(only in the same session) +All geometries added to the scene can be dragged around the screen by holding the right mouse button and dragging the objects. +New rotation anchor points for each object can be manually selected now (alt + left click). That point has to be on the object. -Camera rotation disabled for now
esontak
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May 7, 2015
+fixed a bug with setting new rotation anchor points when having multiple objects on the scene +the width of vertices/edges now scales with the max distance of vertices
esontak
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May 17, 2015
…eometry(#3) +Added keytap gesture support to select nodes on the geometry ->hover the tip of the right index finger over the geometry and do a keytap motion with the right middle finger to select the node ->the index finger is the "pointing device" and the keytap of the middle finger will simulate a mouse click on that position +Added circle gesture to make the geometry rotate by 360° in the direction the finger(right index finger) was rotated ->only detects circle gestures of the right index finger ->while the animation is playing, the user can stop the animation by doing another circle gesture +Reduced the width of the hand cylinders
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The user should be able to interact with the 3D object in some way, besides rotating it.
For example:
-> clicking a vertex should print out/highlight the coordinates of the node
-> clicking an edge should print out the connected vertices of the edges
-> clicking a 2D/3D object should print out the connected vertices
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