Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

cornhole - networking lobby #47

Open
JacobChrist opened this issue Oct 2, 2022 · 0 comments
Open

cornhole - networking lobby #47

JacobChrist opened this issue Oct 2, 2022 · 0 comments

Comments

@JacobChrist
Copy link
Collaborator

Here is my current thinking... Cornhole is a two player game and it needs networking. So what I think we should do is build out the corn hole scene as best we can. Put it in a pretty backyard with a picked fence and a house (that you can't enter). There should be a nice lawn and some yard accouterments such as a lawn, shrubs, trees, furniture and BBQ. Maybe even some critters that run by every once and a while. I posted a link to corn-hole rules. There are some interesting challenges here. Scoring is dependent on where your bags lands and weather they go through the wholes. Also, scoring is based on not just your bags but your opponents bag locations. We need a score board (maybe a chalk board or white board). To connect players we will need a lobby and a relay server. There is a lot here but its so small once it is working it will be a good jumping off point.
Also, I don't know if you have tried to throw the cube in the scene, but it doesn't go very far. Some physics or scripting will be needed to make it feel right. I about an pulling my arm out of the socket to get the cube to go what feels like a couple of feet (2/3 m). If I was throwing that hard IRL the bag would go over the fence. Hehe. What if you had an angry neighbor that throws the bag back if it goes over the fence?

@JacobChrist JacobChrist added this to the cornhole level milestone Oct 2, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant