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LeafEdit - Town Map Editor #26

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6 of 13 tasks
SuperSaiyajinStackZ opened this issue Feb 2, 2020 · 7 comments
Open
6 of 13 tasks

LeafEdit - Town Map Editor #26

SuperSaiyajinStackZ opened this issue Feb 2, 2020 · 7 comments

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@SuperSaiyajinStackZ
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SuperSaiyajinStackZ commented Feb 2, 2020

TODO's for Town Map Editor:

New Leaf

  • Read Items from all 20 Acres.
  • Recolor Grid depending on the Item Group.
  • Move Buildings.
  • Add checks.
  • Add Buildings.
  • Remove Buildings.
  • Add an Item Selection GUI also with Flags.
  • Add Building names for all official Languages.

Wild World

  • Read Items from all Acres.
  • Recolor Grid depending on the Item Group.
  • Move Buildings.
  • Add an Item Selection GUI also with Flags(?).
  • Add Building names for all official Languages.

If I forgot something on Town Map Editor, please comment under this Issue, thank you.

@SuperSaiyajinStackZ
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Read Items from all 20 Acres. - New Leaf has been added with the latest commit.

@SuperSaiyajinStackZ
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Move Buildings. - New Leaf has been added with the latest commit. TODO: Add checks.

@SuperSaiyajinStackZ
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As of the latest Commit, you can now Inject Items to the Town Map, which you can enter by it's Decimal ID & it's Flags. [AC:NL]

@SuperSaiyajinStackZ
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As of the last few Commits - AC:WW's Town Map Items are fully read.

@SuperSaiyajinStackZ
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As of the latest commit, the recolored grid depending on the item group has been added.

@Sethyboi1
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Move Buildings. - New Leaf has been added with the latest commit. TODO: Add checks.

how do I move buildings? I have the latest version.

@SuperSaiyajinStackZ
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That feature has been removed due to reworking how things work + Wild World support. It might get added back in the future.

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