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Hi folks, great job, thanks for this useful sample.
I'm not able to find where is the kitten bullet movement implemented.
My bullet is spawned correctly but it is not moving. On "no network" version I was using something like this
rb.AddForce(firePoint.right * bulletForce, ForceMode2D.Impulse);
Can you point me out to the right file? Many thanks
The text was updated successfully, but these errors were encountered:
Hello!
Thank you for the feedback!
The bullets and the meteors use the MoveNetworkObjectLinearlyInOneDirection component for their movement.
On the bullet prefab (moving to the right in the +X axis):
And here's the meteor prefab using it (moving to the left in the -X axis):
Also, the RBs on these objects is set to kinematic, and colliders are set to be triggers.
Hope this helps!
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emgamedev-unity3d
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Hi folks,
great job, thanks for this useful sample.
I'm not able to find where is the kitten bullet movement implemented.
My bullet is spawned correctly but it is not moving. On "no network" version I was using something like this
Can you point me out to the right file?
Many thanks
The text was updated successfully, but these errors were encountered: