diff --git a/com.unity.toonshader/Documentation~/images/attachModelToonEvAdjustment.png b/com.unity.toonshader/Documentation~/images/attachModelToonEvAdjustment.png new file mode 100644 index 000000000..8e0d6d239 Binary files /dev/null and b/com.unity.toonshader/Documentation~/images/attachModelToonEvAdjustment.png differ diff --git a/com.unity.toonshader/Documentation~/images/sceneToonEvAdjustment.png b/com.unity.toonshader/Documentation~/images/sceneToonEvAdjustment.png new file mode 100644 index 000000000..a2194058f Binary files /dev/null and b/com.unity.toonshader/Documentation~/images/sceneToonEvAdjustment.png differ diff --git a/com.unity.toonshader/Documentation~/index.md b/com.unity.toonshader/Documentation~/index.md index a80dde371..fbfb84e98 100644 --- a/com.unity.toonshader/Documentation~/index.md +++ b/com.unity.toonshader/Documentation~/index.md @@ -1,7 +1,7 @@ # Unity Toon Shader 0.3.0-preview Manual ***Read this document in [日本語版](ja/index_ja.md)*** -【NEW】 [HDRP Toon EV Adjustment Curve](#ToonEvAdjustmentCurve) +【NEW】 [HDRP Scene/Model Toon EV Adjustment](#ToonEvAdjustmentCurve) [![](images/SDUnitychan_URP.png)](https://www.youtube.com/watch?v=TfZ8B409uqM) [![](images/CRS_VFXJ.png)](https://www.youtube.com/watch?v=p4azFua4rJo) @@ -1040,15 +1040,21 @@ When using this function via Visual Compositor, there is no need to do any parti | `Color palette for each color area` | Specify the color to be filled in. When outputting a mask image for clipping from Visual Compositor, be sure to set the value of the alpha channel (`A`) to 255. | --- -## 14. 【NEW】 "Toon EV Adjustment Curve" Mono behavior +## 14. 【NEW】 "Scene/Model Toon EV Adjustment" Mono behavior This feature is only available for HDRP, which, when combined with post-effects such as the Exposure Volume Profile, is designed to render optically correct images without collapsing even in bright environments as intense as 130,000 lux. However, because the Toon Shader uses a completely different logic to render toons apart from this optical correctness, the automatic correction built into HDRP is not enough to get the picture the artist wants. This feature supports artists' corrections in three ways. - + -You can use this feature by creating a GameObject to control it by selecting `GameObject/Toon Shader/Create Toon EV Adjustment Curve` from the Unity Editor menu. Only one `Toon EV Adjustment Curve Mono Behavior` can be placed in a scene. +Over the scene, you can use this feature by creating a GameObject to control it by selecting `GameObject/Toon Shader/Scene Toon EV Adjustment` from the Unity Editor menu. Only one `Scene Toon EV Adjustment Mono Behavior` can be placed in a scene. + + + +Or, you can apply this feature to a certain model by chosing `GameObject/Toon Shader/Attatch Model Toon EV Adjustment` when the model is selected. + +`GameObject/Toon Shader/Scene Toon EV Adjustment` diff --git a/com.unity.toonshader/Documentation~/ja/index_ja.md b/com.unity.toonshader/Documentation~/ja/index_ja.md index a36a43eec..e7fbb69cb 100644 --- a/com.unity.toonshader/Documentation~/ja/index_ja.md +++ b/com.unity.toonshader/Documentation~/ja/index_ja.md @@ -1,7 +1,7 @@ # Unity Toon Shader 0.3.0-preview マニュアル ***Read this document in [English](../index.md)*** -【NEW】 [HDRP Toon EV Adjustment Curve](#ToonEvAdjustmentCurve) +【NEW】 [HDRP Scene/Model Toon EV Adjustment](#ToonEvAdjustmentCurve) [![](../images/SDUnitychan_URP.png)](https://www.youtube.com/watch?v=TfZ8B409uqM) [![](../images/CRS_VFXJ.png)](https://www.youtube.com/watch?v=p4azFua4rJo) @@ -1021,9 +1021,13 @@ Unity Toon Shader では、Phong Tessellation にのみ対応しています。 本機能はHDRP専用となります。HDRPでは Exposure Volume Profile などのポストエフェクトと組み合わせることによって、130000 lux もの強烈な明るい環境でも破綻せず、光学的に正しいレンダリングを行うように設計されています。 しかし、Toon Shaderはこう言った光学的な正しさから離れて全く異なるロジックでトゥーン表現を行うため、HDRP組み込みの自動補正を行うだけではアーティストの求める画を得ることができません。本機能は3つの方式でアーティストによる補正をサポートします。 - + -本機能は Unity Editor のメニューから `GameObject/Toon Shader/Create Toon EV Adjustment Curve` を選択して、コントロールする GameObject を作成して利用します。`Toon EV Adjustment Curve Mono Behavior` はシーン内に一つだけ置くことができます。 +シーン上では、Unity Editorのメニューから `GameObject/Toon Shader/Scene Toon EV Adjustment` を選択して、それを制御するGameObjectを作成することで、この機能を使用することができます。シーン内に配置できる `Scene Toon EV Adjustment Mono Behavior` は1つだけです。 + + + +または、モデルを選択した状態で `GameObject/Toon Shader/Attatch Model Toon EV Adjustment` を選択することで、特定のモデルに対してこの機能を適用することもできます。