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64 Bit Quaternion Request #245

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tbg10101 opened this issue Nov 1, 2023 · 0 comments
Open

64 Bit Quaternion Request #245

tbg10101 opened this issue Nov 1, 2023 · 0 comments

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@tbg10101
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tbg10101 commented Nov 1, 2023

Currently I need to store 64-bit rotations in a double3 or a custom double-precision quaternion. However, it would be helpful for this library to include a double-precision quaternion to be able to rely on first-party code from Unity.

64-bit quaternions are helpful to remove camera jitter when a camera needs to focus on something far away or when rotating very large objects. This has even been admitted by Unity itself since a talk given by Unity about Cinemachine where camera rotations were stored as a double precision to solve this exact issue.

Please add a double-precision quaternion and the nice extension methods to work with the other types.

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