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``Hi,
iam currently have no plan how to use the snoise function for my voxels.
`int x = i / (renderDistance * renderDistance);
int y = (i - x * renderDistance * renderDistance) / renderDistance;
int z = i - x * renderDistance * renderDistance - y * renderDistance;
something like that will be. A flatten 3 dimensional array with all positions, then calculate noise on that positions and scale it a bit. next is the problem. How to check if Position at specifig Height should be solid or not?
Thank you
The text was updated successfully, but these errors were encountered:
``Hi,
iam currently have no plan how to use the snoise function for my voxels.
`int x = i / (renderDistance * renderDistance);
int y = (i - x * renderDistance * renderDistance) / renderDistance;
int z = i - x * renderDistance * renderDistance - y * renderDistance;
something like that will be. A flatten 3 dimensional array with all positions, then calculate noise on that positions and scale it a bit. next is the problem. How to check if Position at specifig Height should be solid or not?
Thank you
The text was updated successfully, but these errors were encountered: