We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
they looks very cool i know it might be hard to implement/very resource heavy so i dont expect you to do it, just want your thoughts on it
The text was updated successfully, but these errors were encountered:
It's perfectly doable but will be low priority
Technical details here: https://www.reddit.com/r/gamedev/comments/2k7gxt/fast_flood_fill_lighting_in_a_blocky_voxel_game/
Their site seems to be down so here is the blog post for reference: https://web.archive.org/web/20210416235853/https://www.seedofandromeda.com/blogs/30-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-2
Sorry, something went wrong.
No branches or pull requests
they looks very cool
i know it might be hard to implement/very resource heavy so i dont expect you to do it, just want your thoughts on it
The text was updated successfully, but these errors were encountered: