Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Client desctructor never called in Maya #13

Open
darkKatze opened this issue Oct 18, 2019 · 0 comments
Open

Client desctructor never called in Maya #13

darkKatze opened this issue Oct 18, 2019 · 0 comments

Comments

@darkKatze
Copy link

Hello,
We are trying to set up a custom resolver based on your turret-resolver.
Everything works well except the fact that if we use the plugin in Maya, the client resolver destructor (in turretClient.cpp) is never called (if we close the scene or when we close Maya). It's a problem because it means that the cache is never written.
How do you face this issue when you use the resolver in Maya?

Thank you

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant