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This chunk of code is used to populate the vertices of a THREE.ParticleSystem (named THREE.PointCloud in the latest version of three.js), which renders the geolocation of various social media icons on the map. With the master branch code, it took some digging but I figured out how to add particles to my map (see issue #155). Having a little bit of trouble performing the same task with the 0.2.0 branch- any help would be appreciated :)
yes the idea of 0.2.0 is that you can do whatever data inputs & visualizations cleanly as plugins, and those are called blueprints. input bluprints and output blueprints. no need to hack vizi core (for example the scene creation code) like with 0.1.
This chunk of code is used to populate the vertices of a THREE.ParticleSystem (named THREE.PointCloud in the latest version of three.js), which renders the geolocation of various social media icons on the map. With the master branch code, it took some digging but I figured out how to add particles to my map (see issue #155). Having a little bit of trouble performing the same task with the 0.2.0 branch- any help would be appreciated :)
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