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SaveOutStr then LoadFromBuffer doesn't result in the same GonObject #6

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TylerGlaiel opened this issue Jul 28, 2022 · 0 comments
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@TylerGlaiel
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theres an inconsistency here in that SaveOutStr doesn't save the name of self, and LoadFromBuffer encloses the entire object in {} before loading it. have a hack fix for this in my engine currently, but am waiting till I have time to do a not-hack fix for this before pushing it to github

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