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I'll preface this with that this screen setup is not standard or common, nor can I tell if this issue is even caused by the benchmark, it could be anywhere further up the chain (Amd, Unity, Ms, etc...) so this probably will not be a priority to fix. So when launching the benchmark using the current (1.0) build the program fails to render properly. Its hard to describe via words or pictures but the frames of the program bounce between being properly drawn on the screen and completely misaligned. I see this typically in older games that aren't designed for up-scaling to such a resolution ( or possibly aspect ratio [ in the range of 25:9]) To show better what graphical error looks like I'm going to attempt to add a video of it to this. To add on this only happens under the Dx12 version, all the others ( that run on windows) work fine. If you require any other info i'd be happy to provide it.
The text was updated successfully, but these errors were encountered:
I'll preface this with that this screen setup is not standard or common, nor can I tell if this issue is even caused by the benchmark, it could be anywhere further up the chain (Amd, Unity, Ms, etc...) so this probably will not be a priority to fix. So when launching the benchmark using the current (1.0) build the program fails to render properly. Its hard to describe via words or pictures but the frames of the program bounce between being properly drawn on the screen and completely misaligned. I see this typically in older games that aren't designed for up-scaling to such a resolution ( or possibly aspect ratio [ in the range of 25:9]) To show better what graphical error looks like I'm going to attempt to add a video of it to this. To add on this only happens under the Dx12 version, all the others ( that run on windows) work fine. If you require any other info i'd be happy to provide it.
The text was updated successfully, but these errors were encountered: