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To add to this, at least with my set up, I could only choose the current system resolution as the resolution to run the benchmark across any of the supported graphics api's. While my aspect ratio would also count as a ultra-wide aspect ratio but even wider then normal (~25:9).
Also using windows 64 bit.
Some resolutions seems to be missing. I run an ultrawide and it did not have the correct resolution.
Platform: Windows 64bit
This might be some help:
https://docs.unity3d.com/ScriptReference/Screen-resolutions.html
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