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uiStatusBar.lua
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uiStatusBar.lua
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--[[
Copyright © 2024, Tylas
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of XivParty nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
-- imports
local classes = require('classes')
local uiContainer = require('uiContainer')
local uiBar = require('uiBar')
local uiText = require('uiText')
local const = require('const')
local utils = require('utils')
-- create the class, derive from uiContainer
local uiStatusBar = classes.class(uiContainer)
function uiStatusBar:init(layout, barType, player)
if self.super:init(layout) then
self.layout = layout
self.barType = barType
self.player = player
self.bar = self:addChild(uiBar.new(layout.bar))
self.txtValue = self:addChild(uiText.new(layout.txtValue))
if self.barType == const.barTypeHp then
self.hpYellowColor = utils:colorFromHex(layout.hpYellowColor)
self.hpOrangeColor = utils:colorFromHex(layout.hpOrangeColor)
self.hpRedColor = utils:colorFromHex(layout.hpRedColor)
self.hpYellowBarColor = utils:colorFromHex(layout.hpYellowBarColor)
self.hpOrangeBarColor = utils:colorFromHex(layout.hpOrangeBarColor)
self.hpRedBarColor = utils:colorFromHex(layout.hpRedBarColor)
elseif self.barType == const.barTypeTp then
self.tpFullColor = utils:colorFromHex(layout.tpFullColor)
self.tpFullBarColor = utils:colorFromHex(layout.tpFullBarColor)
end
self.textColor = utils:colorFromHex(layout.txtValue.color)
end
end
function uiStatusBar:setPlayer(player)
self.player = player
end
function uiStatusBar:update()
if not self.isEnabled then return end
local val = nil
local valPercent = nil
if not self.player.isOutsideZone then
if self.barType == const.barTypeHp then
val = self.player.hp
valPercent = self.player.hpp
elseif self.barType == const.barTypeMp then
val = self.player.mp
valPercent = self.player.mpp
elseif self.barType == const.barTypeTp then
val = self.player.tp
valPercent = self.player.tpp
end
self:show(const.visOutsideZone)
elseif self.layout.hideOutsideZone then
self:hide(const.visOutsideZone)
end
if not val then val = -1 end
if not valPercent then valPercent = 0 end
self.bar:setValue(valPercent / 100)
if val < 0 then
self.txtValue:update('?')
else
self.txtValue:update(tostring(val))
end
local color = self.textColor
local barColor = nil
if self.barType == const.barTypeHp then
if val >= 0 then
if valPercent < 25 then
color = self.hpRedColor
barColor = self.hpRedBarColor
elseif valPercent < 50 then
color = self.hpOrangeColor
barColor = self.hpOrangeBarColor
elseif valPercent < 75 then
color = self.hpYellowColor
barColor = self.hpYellowBarColor
end
end
elseif self.barType == const.barTypeTp then
if val >= 1000 then
color = self.tpFullColor
barColor = self.tpFullBarColor
end
end
self.txtValue:color(color)
self.bar:setColor(barColor)
-- distance indication
if self.player.isInCastingRange then
self.bar:opacity(1)
elseif self.player.isInTargetingRange then
self.bar:opacity(0.5)
else
self.bar:opacity(0.25)
end
self.super:update()
end
return uiStatusBar