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"Assembly 'Assets/Plugins/TwitchLib.Unity.dll' will not be loaded due to errors" #63
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Having the same issue with the same version of unity. For giggles I tried manually installing the version 11 of Newtonsoft.Json into the plugins folder and that didn't make it any better. (.net standard and .Net 4.x version) |
So going into the package manager settings (Project Settings > Package Manager) I disabled the Version Control package which depends on Newtonsoft's package so I could remove it. After the newtonsoft package was removed from the project I could take the latest dll from their github repo and use it without issue. It might be important to note that I am using the NetStandard 2.0 version. |
Same problem, I am using unity 2021.2.3 and plastic scm. I have this error when importing DLL : Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. |
I get this when I try to import TwitchLib.Unity into my project. I followed the guide and placed the dll in a folder called Plugins inside of my Assets folder. The only thing I can think of that might be why is possibly my Unity version. I'm using 2020.3.12f1, and there is no "Scripting Runtime Version" in the Player settings. Instead I changed "Api Compatibility Level" to .NET 4.x instead of .NET Standard 2.0 as that seemed relatively similar. This is what I see in my project:
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