Synchronizing Planes across the Network
Planes displayed in X-Plane using XPMP2 can by synchronized across the network. The XPMP2 Remote Client needs to run on all remote computers, receives aircraft data from any number of XPMP2-based plugins anywhere in the network, and displays the aircraft using the same CSL model, at the same world location with the same animation dataRefs.
This supports usage in setups like
- Networking Multiple Computers for Multiple Displays,
- Networked Multiplayer,
- but also just locally as a TCAS Concentrator, which collects plane information from other local plugins and forwards them combined to TCAS and classic multiplayer dataRefs for 3rd party add-ons.
Download latest official version from X-Plane.org.
For end user documentation refer to LiveTraffic/XPMP2 Remote Client documentation.
For more technical background information refer to GitHub XPMP2 documentation.
Building this software is done essentially the same way as documented for XPMP2-Sample
in the Building XPMP2 documentation.