Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Player boss stat scaling in Nowhere #4453

Open
Cruuk opened this issue Nov 30, 2024 · 0 comments
Open

Player boss stat scaling in Nowhere #4453

Cruuk opened this issue Nov 30, 2024 · 0 comments
Labels
existing content change Tweak to existing content or features

Comments

@Cruuk
Copy link

Cruuk commented Nov 30, 2024

Was mixed on the concept of having boss stats scale with player count, but after thinking about it, AoA's queue-esque multiplayer-friendly boss system probably makes it more compatible for player boss scaling than almost every other mod. I assume you're able to tell how many players are teleported to an arena. The only other mods I'm aware of that do this are blue skies and Aether 2(?).

The big question is if this is technically possible in the first place. If it isn't, damn. Oh well.


Balance-wise, I think a simple +50% boss HP and +10% damage per extra player would be enough. Don't think it needs to be brutal, as that would just constrain player roles and discourage going in groups. Just something to help bosses not be a cakewalk against an intrinsic aspect of the boss system, and be a fun challenge

@Tslat Tslat added the existing content change Tweak to existing content or features label Nov 30, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
existing content change Tweak to existing content or features
Projects
None yet
Development

No branches or pull requests

2 participants