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Original file line number | Diff line number | Diff line change |
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#version 450 | ||
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#extension GL_GOOGLE_include_directive : enable | ||
#extension GL_ARB_separate_shader_objects : enable | ||
#extension GL_EXT_samplerless_texture_functions : enable | ||
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#include "virtual_shadow/vsm_common.glsl" | ||
#include "scene.glsl" | ||
#include "common.glsl" | ||
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layout(local_size_x = 32, local_size_y = 32) in; | ||
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layout(binding = 0, std430) buffer Pages { VsmHeader header; uint pageList[]; } vsm; | ||
layout(binding = 1, r32ui) uniform uimage3D pageTbl; | ||
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void trimPage(int mip) { | ||
const ivec3 size = imageSize(pageTbl); | ||
const ivec3 id = ivec3(gl_LocalInvocationID); | ||
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const ivec2 b = ivec2(VSM_PAGE_TBL_SIZE/4); | ||
const ivec2 h = ivec2(VSM_PAGE_TBL_SIZE/2); | ||
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for(int i=id.x; i<h.x; i+=int(gl_WorkGroupSize.x)) { | ||
for(int r=id.y; r<h.y; r+=int(gl_WorkGroupSize.y)) { | ||
ivec3 ax = ivec3(i+b.x, r+b.y, mip); | ||
uint st = imageLoad(pageTbl, ax).r; | ||
if(st==0) | ||
continue; | ||
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ivec3 at = ivec3(i*2, r*2, mip-1); | ||
uint a = imageLoad(pageTbl, at+ivec3(0,0,0)).r; | ||
uint b = imageLoad(pageTbl, at+ivec3(1,0,0)).r; | ||
uint c = imageLoad(pageTbl, at+ivec3(0,1,0)).r; | ||
uint d = imageLoad(pageTbl, at+ivec3(1,1,0)).r; | ||
if(a+b+c+d == 4) { | ||
imageStore(pageTbl, ax, uvec4(0)); | ||
} | ||
} | ||
} | ||
} | ||
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void main() { | ||
const ivec3 size = imageSize(pageTbl); | ||
for(int i=0; i<size.z; ++i) | ||
trimPage(i); | ||
} |