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In the 2.0.0 Beta 2, Final Fantasy Tactics in PCSX_ReArmed Retroarch core renders text in a garbled/jagged way that makes reading text difficult. The same issue is also present in standalone PCSX_ReArmed on 1.3.3, and also in the "October 2019" standalone build linked in https://github.com/TriForceX/MiyooCFW/wiki/PCSX-ReARMed. I haven't extensively tested other games, but the issue is also present in Star Ocean 2, Tales of Destiny, and Lunar 2, so it doesn't appear to be a game-specific issue.
This issue was not present in 2.0.0 Beta 1 in PCSX_ReAmed on Retroarch, which renders text well:
This is speculation on my part, but the fact that the issue has been present on standalone since 1.3.3 makes me think that there is some issue in the standalone version (maybe some optimization) that may have been included in the Retroarch core on 2.0.0 Beta 2.
Steps to reproduce
Run Final Fantasy Tactics through PCSX_ReArmed Retroarch core in 2.0.0 Beta 2
Start a new game and go to the character name input screen. The rendering issue should be apparent there
What device are you using?
PowKiddy V90
Relevant log outputs
No response
Issues' terms
I did not find any existing open/closed issue of same matter
The text was updated successfully, but these errors were encountered:
Version
2.0.0 (BETAv2) pre-release
Version type
uClibc (compatible)
Version hash
No response
Issue description
In the 2.0.0 Beta 2, Final Fantasy Tactics in PCSX_ReArmed Retroarch core renders text in a garbled/jagged way that makes reading text difficult. The same issue is also present in standalone PCSX_ReArmed on 1.3.3, and also in the "October 2019" standalone build linked in https://github.com/TriForceX/MiyooCFW/wiki/PCSX-ReARMed. I haven't extensively tested other games, but the issue is also present in Star Ocean 2, Tales of Destiny, and Lunar 2, so it doesn't appear to be a game-specific issue.
This issue was not present in 2.0.0 Beta 1 in PCSX_ReAmed on Retroarch, which renders text well:
This is speculation on my part, but the fact that the issue has been present on standalone since 1.3.3 makes me think that there is some issue in the standalone version (maybe some optimization) that may have been included in the Retroarch core on 2.0.0 Beta 2.
Steps to reproduce
What device are you using?
PowKiddy V90
Relevant log outputs
No response
Issues' terms
The text was updated successfully, but these errors were encountered: