What is the best way to share with the community a 1.66x filter for retroarch? #623
Replies: 5 comments 6 replies
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My question was answered in March of this year in a feature request. I didn't remember that... So, from what I understand, when everything is ok, just make a PR there in retroarch |
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I am extremely interested in this, because i feel the NES upscale filter looks gorgeous to me, while the GB filter looks borderline unusable. Ive resorted to upscaling higher and cropping out top and bottom in a lot of games from pure spite - i would very much appreciate a new gameboy retroarch filter. So yeah just don't let this die unshared pls |
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@EtherealIntellect I made a release and it's here below. I believe that tomorrow I will review something and do the PR for RetroArch. https://github.com/jeffbzrr/retroarch-1_66x-filter/releases/tag/beta |
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The filter looks awesome, however I've noticed that having it enabled will make some games simply not run from the console's menu, I'm not sure why. For example, I've tried starting an NES game, and it just booted me back to the main menu of the console. If I use a different filter or no filter at all, the game starts normally. I did notice that I am able to enable the filter from the RetroArch menu and load a game from RetroArch's "load content" section, however from the menu, like I said, a crash occurs. Do you have any idea why that could be? I have encountered this issue in the following cores: I've not encountered this issue in the following cores: |
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I solved the missing problem and did the PR for RetroArch. I left a compiled version in my repository for anyone who wants it. |
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When btrfs was implemented in CFW, this made it practical to leave the retroarch in auto start with auto save state loading.
However, GB and GBC stay ugly in the retroarch because it doesn't have a 1.66x filter like the standalone gambatte. - I'm making this filter for the retroarch. Today I compiled everything and it was already 90% ready.
I have no experience in making contributions. Once it's 100% done, do I just push this into the retroarch project or would something be better here in that project? Is there any rule or something I should do before? I never contribute code, in open source projects, if someone can help me I appreciate it.
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