NES native screen resolution and FCEUX #394
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Oh, I may have found the answer: https://archive.nes.science/nesdev-forums/f2/t9037.xhtml The games do have a resolution of 256 x 240, and that is what's being rendered, except that FCEUX automatically cuts off the top and bottom 8 pixels, as if it was an NTSC TV. This is why the pixels look sharp at 256 x 224. The video output is NOT being scaled down to 239 x 224 as I thought. We're just not receiving the top and bottom 8 pixels of the 240, and instead seeing 224 pixels vertically. When told to go fullscreen, the 256 x 224 image is actually scaled up to 320 x 240 -- which is why we get some pixel blurring happening. So the most optimal video setting for FCEUX -- with the sharpest pixel display and accurate to how the games looked on the NES -- is "aspect". |
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I've been trying to wrap my head around this, and I can't figure it out:
If the NES games had a native screen resolution of 256 x 240 px, and the Miyoo device has a native screen resolution of 320 x 240 px, then why does FCEUX display NES games at 239 x 224 in "original" display mode, and why does this (and "aspect" mode) look sharp/right, and fullscreen look blurred (even in "fast" mode)?
It just makes no sense... 😕 Am I missing something?
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