Compile port for miyoo cfw #276
Replies: 5 comments 17 replies
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I also search datasheet, but architecture is arm9, which doesnt have in toolchain. |
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I have not ported that game |
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The architecture is ARM. I'm not sure what version of ARM specifically. I think it is 5, yes. Instructions on how to compile the toolchain (buildroot), and how to cross-compile for the platform, are here: But whether or not a successfully compiled program will actually run on the system depends on whether all its dependencies can be met by the system. OpenDingux is a lighter version of Linux, with many libraries/dependencies not there to my best understanding. (I couldn't find any documentation yet on exactly what libraries OpenDingux has and supports.) You'll need to compile SDL versions of software, and the SDL version it is using has to be below 2.0. You'll need to point the compiler to the SDL present in the buildroot/toolchain in the app's Makefile before you run 'make'. You can find a working example of how all this works here: Have a look in the Makefile. The CHAINPREFIX, CROSS_COMPILE, SYSROOT, and any other constants that contain a file path need to be modified to point to your installation of buildroot before you run 'make'. |
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The architecture is ARM 5: ARMv5TE to be specific. |
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What architecture of cpu allwinner f1c100s is? Is it armv5tej? I try to re-compile source code zelda_roth port for miyoo by @salvacam , but it not work on cfw miyoo powkiddy Q90... i have install toolchain by nfriedly also set up enviroment for C++, i use lubuntu.
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