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When attacking using Better Combat (specifically attack animations the rotate the player's body to large degrees such as claymores/tridents/spears/hammers) the legs appear the follow the body and cause them to awkwardly lift off of the ground.
I'm not sure if compatibility can be done with the resource pack or if it's an issue that must be fixed on EMF/ETF's side, so I'll be reporting this issue on both sides just in case.
After joining the discord (which I forgot to check before reporting to the Fresh Moves github), I see that other people have talked about Better Combat related matters. If there's an answer in there and this needs to be closed, feel free. Completely my bad for not checking the discord beforehand.
When attacking using Better Combat (specifically attack animations the rotate the player's body to large degrees such as claymores/tridents/spears/hammers) the legs appear the follow the body and cause them to awkwardly lift off of the ground.
javaw_jIz9IUt23b-resize.mp4
The effect isn't as noticeable while moving, but still there. Especially noticeable with the hammer.
The resource pack for the animations is "Fresh Moves"
Link: https://www.curseforge.com/minecraft/texture-packs/fresh-moves
I'm not sure if compatibility can be done with the resource pack or if it's an issue that must be fixed on EMF/ETF's side, so I'll be reporting this issue on both sides just in case.
After joining the discord (which I forgot to check before reporting to the Fresh Moves github), I see that other people have talked about Better Combat related matters. If there's an answer in there and this needs to be closed, feel free. Completely my bad for not checking the discord beforehand.
Minecraft version: 1.20.1
Forge Version 47.2.36
ETF Version: 6.1.1
EMF Version: 2.0.2
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