Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[SUGGESTION] "Support Custom Entity Textures based on tags a entity has" #253

Closed
CarJem opened this issue Mar 6, 2024 · 2 comments
Closed
Assignees

Comments

@CarJem
Copy link

CarJem commented Mar 6, 2024

random textures for mobs could be great, however I believe in variants that don't change every time I relog, and while using the uuid might be a good option if things are added or removed it will reset, I propose the ability like names and teams to set a texture based on an entity tag, this way modpack / datapack creators can make custom variants with unique textures without implementing a brand new mob.

Does another mod also do this?
not that I can recall

Does OptiFine do this?
not since the last time I checked

@Thanos1716
Copy link

While this would be cool, I believe it would require changes to the server as the server doesn't send tag data to the clients, so this is likely beyond the scope of ETF. Potentially a different server side mod could send tag data to the client, and enable this functionality, but I'm not sure of any mods that can do this at the moment.

@Traben-0 Traben-0 pinned this issue Mar 7, 2024
@Traben-0
Copy link
Owner

Traben-0 commented Mar 7, 2024

As thanos covered above, entity tag information is server side only and is not sent to clients. So there is nothing etf can do.

This problem extends to some other nbt data as well.

@Traben-0 Traben-0 closed this as completed Mar 7, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants