-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Suggestion: Resident Driven Culture #33
Comments
Actually, this could simply extend to Residents as a novelty or allow residents to /cc. Configurable? Even if it has no town bearing, I think individual residents should be able to decide a culture as well. |
I think it would be cool to have something like this, it'd make the culture of a town more dynamic and representative of the people within the town rather than what the owner says. I'd love to see over time the dominant culture of a town change as it has an influx of players who are part of a different culture, even if it is just a label change within the town. It would probably be a good idea to limit the creation of new cultures and make players choose from a set of pre-existing cultures, to minimize the chance of players each just creating a new culture for themselves if something like this was added. EDIT: Thought I'd add onto this rather than submitting a new seperate feature request |
Have the culture stored on a resident instead of the town is do-able. Potential downsides would include:
|
A feature toggle would work here for town/resident driven. As for the downsides,
|
|
Describe the solution you'd like
Rather than mayor/town hard culture decision, have cultures be resident driven. Whole town cultures can be derived from the most numerous culture in a town. Even numbers can be first past the post.
Describe alternatives you've considered
Town-up cultures can make sense in a national context, but town-down would be strange as residency is fluid.
The text was updated successfully, but these errors were encountered: