Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Suggestion: Resident Driven Culture #33

Open
Lawnstub opened this issue Jan 24, 2022 · 5 comments
Open

Suggestion: Resident Driven Culture #33

Lawnstub opened this issue Jan 24, 2022 · 5 comments
Labels
enhancement New feature or request

Comments

@Lawnstub
Copy link

Describe the solution you'd like
Rather than mayor/town hard culture decision, have cultures be resident driven. Whole town cultures can be derived from the most numerous culture in a town. Even numbers can be first past the post.

Describe alternatives you've considered
Town-up cultures can make sense in a national context, but town-down would be strange as residency is fluid.

@Lawnstub Lawnstub added the enhancement New feature or request label Jan 24, 2022
@Lawnstub
Copy link
Author

Actually, this could simply extend to Residents as a novelty or allow residents to /cc. Configurable?

Even if it has no town bearing, I think individual residents should be able to decide a culture as well.

@willymv
Copy link

willymv commented Jan 25, 2022

I think it would be cool to have something like this, it'd make the culture of a town more dynamic and representative of the people within the town rather than what the owner says. I'd love to see over time the dominant culture of a town change as it has an influx of players who are part of a different culture, even if it is just a label change within the town.

It would probably be a good idea to limit the creation of new cultures and make players choose from a set of pre-existing cultures, to minimize the chance of players each just creating a new culture for themselves if something like this was added.

EDIT: Thought I'd add onto this rather than submitting a new seperate feature request

@LlmDl
Copy link
Member

LlmDl commented Feb 3, 2022

Have the culture stored on a resident instead of the town is do-able.

Potential downsides would include:

  • Easy for any player to change their culture to spy on other cultures' chats.
  • Instead of an entire town being in on the culturechat, it would not be apparent that some residents cannot see that culturechat.

@Lawnstub
Copy link
Author

Lawnstub commented Feb 3, 2022

A feature toggle would work here for town/resident driven. As for the downsides,

  • Ultimately cultures are additive, so we could put some restrictions on it. I can also imagine players giving money to an alt to found a different cultured town to also spy on another culture's chat. The culture chat feature is a benefit of being a member of a culture, but there could be other features to cultures in the future (per culture town perms? o-o) to add more flavor. As right now, it's more of a sub-nation town alignment the more I think about it. Maybe that's all you're going for.

  • In this case, there could be multiple cultures in a town using different culture chats. Given that scenario, some residents not seeing a culture chat of another culture would be fine and expected. There is no single town culture chat that individuals would be missing out on if it's resident driven.

@MilesBHuff
Copy link

MilesBHuff commented Apr 19, 2023

Have the culture stored on a resident instead of the town is do-able.

Potential downsides would include:

  • Easy for any player to change their culture to spy on other cultures' chats.
  • Instead of an entire town being in on the culturechat, it would not be apparent that some residents cannot see that culturechat.
  • This can be mitigated by adding a ratelimit or a cost to culture changes.
  • This isn't an issue; culture wouldn't be tied to residency. And we already have Town chat and Nation chat.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

4 participants