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It needs some limit, as chatting with high lengths can crash anyone who sees the message.
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@OxLemonxO Good idea, do you have any idea what the exact limit is for telnet clients, or should it be an arbitrary number?
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Around 1000 is fine?
Wtf 1k? Max players can see is about 100 charters. Well exactly, not about
xXCocco 1000 characters can't crash the player. We are putting a limit so commands don't crash the player, and you can still do give commands.
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It needs some limit, as chatting with high lengths can crash anyone who sees the message.
The text was updated successfully, but these errors were encountered: