A project aiming to create a fast stream implementation in Unreal Engine.
- Install UE 5.5
- Checkout files from repo (incl LFS) and generate a solution from CSW.uproject by rightclick and select Generate Visual Studio Files from unreal menu
- Drop a CSWDevTest instance into a scene
- Enter a map url to a .gzd map in the Map Urls property (there is a map provided in the download under /maps)
- Enable GZ_INSTRUMENT_CODE in the CSWPlugin.Build.cs file if you want to measure performance
- The map will load in Editor mode but performance is measured between play and stop
- You will get output from the log when you filter on sender CSW
If you have questions you can email Anders Modén or send support question to GizmoSDK Support
This demo is based on a streaming technique developed at Saab. It is compatible with other stream formats but has a number of specific features.
You can see a demo here Video
And Work on some BUGS in UE 5.5 UE BUG Video