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I'm somewhat new to Unreal modding, which is probably why I don't intuitively understand how to create and load mods with this plugin. In case you're interested, here's what I tried:
I opened a binary Unreal 5.1.1 build from the Epic Games Launcher
I created a new C++ Unreal project from the blank template and installed the ModdingEx plugin from source as described in the readme.
I packaged the project
I opened this blank unreal project, clicked on "Modding Tools" -> "Blueprint Mod Creator" -> "Create Mod" without changing any of the fields. This created a new Mods/MyMod directory in the content folder containing a "ModActor" blueprint class.
I opened "ModActor" and added a "Quit Game" node to the "PostBeginPlay" event.
I opened the project settings window, navigated to Plugins -> ModdingEx and filled out the "Game Dir" and "Game Exe Path" fields.
I went back to the level editor view and in the modding toolbar I selected "MyMod" from the dropdown list and clicked on "Start Game".
The game did indeed start, but it didn't immediately quit as I would expect it to given my ModActor's blueprint code. I feel like I'm missing something integral here.
Maybe a usage guide or tutorial section part of or linked in this repo's readme could help modding noobs like me get familiar with how the tools in this plugin actually work.
The text was updated successfully, but these errors were encountered:
Update: I watched this UnrealModLoader tutorial video on YouTube and it seems the ModdingEx plugin just automates all of the manual steps. Of course it didn't work since I didn't install the UnrealModLoader into my projec's packaged build.
I think it would be nice if that were mentioned somewhere in this project's readme
I'm somewhat new to Unreal modding, which is probably why I don't intuitively understand how to create and load mods with this plugin. In case you're interested, here's what I tried:
The game did indeed start, but it didn't immediately quit as I would expect it to given my ModActor's blueprint code. I feel like I'm missing something integral here.
Maybe a usage guide or tutorial section part of or linked in this repo's readme could help modding noobs like me get familiar with how the tools in this plugin actually work.
The text was updated successfully, but these errors were encountered: