Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Primary Asset Label #3

Open
Dekita opened this issue Feb 21, 2024 · 1 comment
Open

Primary Asset Label #3

Dekita opened this issue Feb 21, 2024 · 1 comment

Comments

@Dekita
Copy link

Dekita commented Feb 21, 2024

Hey there, awesome tool!

Would it be possible to have an option in the settings or when i click create a mod, that allows a checkbox for 'create primary data asset label' - for creating the data asset of type 'primary asset label', which afaik is the recommended way to handle multi chunked packages

Primary Asset Label Example from Palworld:
image

Additionally, if the 'Mods' folder could be scanned for these type of mods - so as to allow them to be listed within the 'Build Mod' list (its how i reference assets for overwriting from the default game files in other mods, so all that is in the 'Mods/modname' folder is that asset, no logic, so no mod actor).

@ToniMacaroni
Copy link
Owner

Hi, chunking was mainly used to package only assets local to your mod. This tool aims to get rid of that process and handle the tracking of mod files by itself. If you use chunks for other purposes let me know, so I can try to support that.

The reason why the tool might not seem to be doing what you would want it to do, is because pure content mods are currently not supported (that's why it's only tracking mod with a ModActor etc.). Supporting those kind of mods is something that is definitely on my radar for one of the next releases. The only thing that's really missing is to choose some good system to store the mods metadata (i.e. mod info),

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants