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Last row of mesh backwards #209

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TokisanGames opened this issue Sep 19, 2023 · 1 comment
Open

Last row of mesh backwards #209

TokisanGames opened this issue Sep 19, 2023 · 1 comment
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@TokisanGames
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TokisanGames commented Sep 19, 2023

Investigate if this is a problem. The odd row is not always on the bottom. Even in this view as the camera moves around the odd row flipped up to the top for a few frames.

image

It certainly doesn't line up with collision, but neither does LOD2. The user will never see that as the camera is always far away from the edge.

image

This may be exacerbating LOD transitions highlighted in #158 #191
Related #421

@TokisanGames TokisanGames added the bug Something isn't working label Sep 19, 2023
@TokisanGames TokisanGames moved this to Stable Release in Terrain3D Roadmap Sep 19, 2023
@TokisanGames TokisanGames added this to the Stable milestone Sep 19, 2023
@outobugi
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It's the L-shaped mesh that is rotated to fill a L-shaped gap when the square meshes are moved. To prevent the face flipping, another L-shape needs to be made with correct face orientation, and switch between these meshes instead of rotation one.

Why it's overlapping, is a mystery to me because it shouldn't. The L-mesh should probably be ignored when in that specific orientation.

@TokisanGames TokisanGames moved this to 1.0-Stable Release in Terrain3D Roadmap Dec 16, 2023
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