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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Sim Chopper"
run/main_scene="res://resources/main.tscn"
config/features=PackedStringArray("4.2")
[debug]
gdscript/warnings/unassigned_variable=2
gdscript/warnings/shadowed_variable=0
gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_cast=2
gdscript/warnings/unsafe_call_argument=2
gdscript/warnings/static_called_on_instance=0
shapes/road_navigation/display_network=false
shapes/road_navigation/display_vehicle_target=false
[display]
window/size/always_on_top=true
window/stretch/mode="viewport"
window/vsync/use_vsync=false
window/size/viewport_width.release=1920
window/size/viewport_height.release=1080
window/size/mode.release=3
[editor]
export/convert_text_resources_to_binary=false
required_version="4.2.2"
[editor_plugins]
enabled=PackedStringArray("res://addons/customization/plugin.cfg")
[gdnative]
singletons=[]
[global]
vsync=false
type=true
[importer_defaults]
scene={
"materials/location": 0,
"materials/storage": 0,
"meshes/light_baking": 1
}
[input]
rise={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
land={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
turn_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
turn_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
debug_cam={
"deadzone": 0.5,
"events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":4194332,"unicode":0,"echo":false,"script":null)
]
}
fire_primary={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":4194309,"unicode":0,"echo":false,"script":null)
]
}
fire_secondary={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":4194309,"unicode":0,"echo":false,"script":null)
]
}
[network]
limits/debugger_stdout/max_chars_per_second=1000000
[physics]
common/physics_ticks_per_second=120
3d/default_gravity=9.81
[rendering]
textures/vram_compression/import_s3tc_bptc=true
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
global_illumination/gi/use_half_resolution=true
textures/decals/filter=2
environment/volumetric_fog/volume_size=100
environment/volumetric_fog/volume_depth=100
occlusion_culling/use_occlusion_culling=true
lights_and_shadows/positional_shadow/atlas_16_bits=false
environment/defaults/default_environment="res://resources/Environments/default_env.tres"
threads/thread_model=2