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UnrealImageCapture in UE-5.3 #36
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Hey, sorry I am not very active on this anymore (especially with the pull request pending which is quite nice but ya.. there is barely time ':D). The way you did it is exactly how I intended it to be done. Thanks for checking out the repo, I hope it will help you 🔆 |
hello @gdaddi. I followed the same steps as you to complete the code migration in 5.3, but I could only capture the color image, and there was only one empty picture when I captured the Mask image. |
I solved this problem by saving images in RGBA format, which had some problems displaying images on my computer, and using python to read them was no problem |
These are the steps I followed to get a minimal version of this pipeline working.
I rebuilt the Plugin for UE-5.3, but could not get the Plugin to work properly (There were errors in the
CameraCaptureManager_BP
and I could not place it in the Editors).Similarly to #35, I ended up porting the source files into a project (
MyProject
) and building everything in that project. Here are the notes I took along the way:UnrealImageCapture/Plugin_UE5
, the filesCameraCaptureManager.cpp
,CameraCaptureManager.h
toMyProject/Source/MyProject/
.MyProject.Build.cs
CameraCaptureManager
in the Editor's content manager underC++ Classes
.CameraCaptureManager
into the viewport.SceneCapture2D
actor (from the Place Actor Panel)CaptureComponent
ofCameraCaptureManager
to point to theSceneCapture2D
camera.Capture Non Blocking
function to aEnhancedInputComponent
that triggers when the desired key-binding is pressed.The text was updated successfully, but these errors were encountered: