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Time sync of radiant/dire teams upon reset not stable. #33
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I also keep getting this error when launch the game. |
Yeah that's exactly the problem. |
Problem comes from what's explained in the last paragraph: https://github.com/TimZaman/dotaservice/blob/master/NOTES.md |
Thanks, but it seems cannot causing the stuck problem, I can not receive any normal observation(status='ok') in my client after launching the game. |
Yep but that's because of this issue. Will try to solve tomorrow or
something
…On Mon, Jan 7, 2019, 23:11 sijia xu ***@***.*** wrote:
Thanks, but it seems cannot causing the stuck problem, I can not receive
any normal observation(status='ok') in my client after launching the game.
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another question, you mention set the render to true in order to see the GUI, is that referring to use the HOST_MODE_GUI mode? |
I made the worldstate to be pushed threaded now, can you check if this solves the time discrepancy? |
yes, the time discrepancy error has gone, but I still stuck at the 'DOTA_GAMERULES_STATE_PRE_GAME' state, I cannot receive the world state message after that, detail log can be seen here #35 I go through the console log, there are some errors, the lack of libtensorflow.so and some .vhcg files, but it seems not the big problems after google. |
still an issue for me sporadically even with threaded. |
when i set ticks_per_observation to 1, i got ValueError: dota_time discrepancy in depleting initial worldstate queue. when i set it to 2, i got assert queue.qsize() == 0 in observe() It seems sync between two team caused a lot trouble. |
Ex (0.3.2):
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