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Remote SSH

Thomas Hahn edited this page Dec 12, 2024 · 5 revisions

The Remote-SSH extension lets us use a remote machine as our development environment while running VS Code locally. The source code is located on the remote machine.

Preliminary setup

We are assuming the following tasks have been done beforehand:

  • The remote host that we want to connect to is defined in the local SSH configuration file ~/.ssh/config.
  • The toy repository has been cloned and set up on the remote machine as described in Basic VS Code setup.

Install the extension

To install/enable the extension, follow the same steps as in the previous sections.

remote_ext

Get started

Connect to Host

To establish a connection to the remote machine,

  • Run >Remote-SSH: Connect to Host...
  • Select your host from the pop up window (workstation in our case)
remote_connect

This opens a new VS Code window that is connected to the remote host (see bottom left corner):

remote_new_window

Install extensions on the remote machine

Just like we did in the previous sections, we can install extensions on the remote machine.

  • Go to Extensions in the activity bar

VS Code shows you all the extensions which are installed on the local and on the remote machine. It will also disable certain local extensions if they cannot be used on the remote machine.

To install an extension remotely, simply select a greyed out local extension and click Install in SSH: workstation:

remote_install_ext

Settings on the remote machine

To modify VS Code user settings on the remote machine,

  • Run >Preferences: Open Remote Settings (JSON) (SSH: workstation)

You can simply copy the contents of your local user settings to the remote file.

Note: Be careful to adjust all paths in case they don't make sense for the remote machine. Settings for extensions which are not installed remotely will simply be greyed out and ignored.

Open the workspace on the remote machine

To open a folder on the remote machine,

  • Run >File: Open Folder...
  • Select the remote workspace folder moderncpp_vscode
remote_open_folder

Configure CMake

First, follow the same steps as in Setting the source directory.

Setting up the CMake kits can be a little bit more complicated.

Often we want to connect to an HPC cluster which uses Environment modules. In this case, we don't want CMake Tools to find the kits for us. Instead, we will add them manually by running >CMake: Edit User-Local CMake Kits:

remote_cmake_kits

The first kit we added is

{
  "name": "GCC 12",
  "compilers": {
    "C": "gcc",
    "CXX": "g++",
    "Fortran": "gfortran"
  },
  "isTrusted": true,
  "environmentSetupScript": "/mnt/home/thahn/scripts/compilers/init_gcc12.sh",
  "description": "v12.2.0"
}

As you can see, we did not specify any absolute paths for the compilers. Instead, we will bring them into the PATH by loading the right modules with the setup script /mnt/home/thahn/scripts/compilers/init_gcc12.sh. The script is located on the remote machine and contains the following lines:

module purge
module load modules/2.2
module load gcc/12
module load cmake
module load git
module load python

Of course, you will need to adjust this file for the remote machine that you are connected to.

Build and Run

Once we have all our kits defined, we can Select a kit + variant and configure the project and Build the project.

To Run tests and examples from the terminal, we might have to load the corresponding modules first.

remote_run

Otherwise, you can simply run them directly from the Status Bar.

clangd

We can also check that the language server works as expected by opening the ./src/linalg.cpp file and hovering over nda::matrix:

remote_hover

CodeLLDB and Debugging

If you don't need any specific environment setup for your executable, you can simply follow the steps in the CodeLLDB section.

If your executable depends on certain environment modules to be loaded beforehand, it might be easier to debug from the command line or use Dev Containers as explained in the next section.

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