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These are a few suggestions for the first three Splinter Cellgames, no complaints, I'm very grateful about about your widescreen solutions (not just for the Splinter Cell games). Still I hope some improvements might be possible.
SC1: Fullscreen Videos
In issues 145/356 it looks like existing problems may not occur with currect dgvoodoo. Maybe it works better now. 2x is ok in FullHD, but in UHD it only fills 1/9 of the screen.
SC2: High-Res Thermal Vision
Thermal vision is stuck at low res, same as it was with night vision, hopefully it can be fixed as well, having the same quality like in the first Splinter Cell would be great.
SC1+2: Night/Thermal Vision Variable Grain Size
Not sure if this is possible, but a variable scale size for the night/thermal vision grain overlay would be great, it feels a bit empty in UHD, grain is still there, but very tiny. Guess it was made for something like 576p.
SC1+2+3: Bloom Mipmapping
Auto-gen mipmapping in dgvoodoo fixes bloom aliasing in SC1+2, but not for night vision. Maybe this function can be used in your d3d9-wrapper to fix SC3 too. A solution for night vision would be great.
SC1+2: Loading Screen & Video Issues
Many loading screens in SC1 have grey sides or a random frame is flickering in.
In SC2, sides are squeezed versions from the actual loading screen, then disappear.
WNM videos in SC2 showy the last visible frame in background, filling top/bottom, usually appearing very bright, near white after a mission.
Don't know if loading screens can be fixed, a workaround would be to replace them with 16:9 images, using 854x480 resolution, but that would require to have loading screen scaled as 16:9. It would be easy for SC1, just need black sides. In SC2 they would appear a bit cutoff, I've quickly made an extended version: https://i.imgur.com/OhDgWS7.png
The text was updated successfully, but these errors were encountered:
These are a few suggestions for the first three Splinter Cellgames, no complaints, I'm very grateful about about your widescreen solutions (not just for the Splinter Cell games). Still I hope some improvements might be possible.
In issues 145/356 it looks like existing problems may not occur with currect dgvoodoo. Maybe it works better now. 2x is ok in FullHD, but in UHD it only fills 1/9 of the screen.
Thermal vision is stuck at low res, same as it was with night vision, hopefully it can be fixed as well, having the same quality like in the first Splinter Cell would be great.
Not sure if this is possible, but a variable scale size for the night/thermal vision grain overlay would be great, it feels a bit empty in UHD, grain is still there, but very tiny. Guess it was made for something like 576p.
Auto-gen mipmapping in dgvoodoo fixes bloom aliasing in SC1+2, but not for night vision. Maybe this function can be used in your d3d9-wrapper to fix SC3 too. A solution for night vision would be great.
Many loading screens in SC1 have grey sides or a random frame is flickering in.
In SC2, sides are squeezed versions from the actual loading screen, then disappear.
WNM videos in SC2 showy the last visible frame in background, filling top/bottom, usually appearing very bright, near white after a mission.
Don't know if loading screens can be fixed, a workaround would be to replace them with 16:9 images, using 854x480 resolution, but that would require to have loading screen scaled as 16:9. It would be easy for SC1, just need black sides. In SC2 they would appear a bit cutoff, I've quickly made an extended version: https://i.imgur.com/OhDgWS7.png
The text was updated successfully, but these errors were encountered: