You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We developed the game text style using �static(In addition to this, in as many areas as possible to save resources) because there is no need to change the screen size during gameplay.
However, according to the competition rules, the more responsive the game is, the higher the score it receives. Currently, on the web platform, we set the value to the size of the screen when the program first starts to optimize our efficiency. If the screen size changes afterward, the website can be refreshed to adjust accordingly. Should we change this to be fully responsive in real-time?
Considering the efficiency aspect and the evaluation criteria of the competition related to responsiveness, what would you recommend?
Examples
maximum
When reducing the screen without refreshing
It is responsive and adapts to the screen size at the time of refresh, so it is adjusted when refreshed.
Overall
We developed the game text style using �static(In addition to this, in as many areas as possible to save resources) because there is no need to change the screen size during gameplay.
However, according to the competition rules, the more responsive the game is, the higher the score it receives. Currently, on the web platform, we set the value to the size of the screen when the program first starts to optimize our efficiency. If the screen size changes afterward, the website can be refreshed to adjust accordingly. Should we change this to be fully responsive in real-time?
Considering the efficiency aspect and the evaluation criteria of the competition related to responsiveness, what would you recommend?
Examples
maximum
When reducing the screen without refreshing
It is responsive and adapts to the screen size at the time of refresh, so it is adjusted when refreshed.
Codes
The text was updated successfully, but these errors were encountered: