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Process for implementing replacing files in the XBC2 ard archive with larger sizes #9

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CelestialAmber opened this issue Nov 28, 2019 · 2 comments

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@CelestialAmber
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I just found about this tool, and was interested in using it especially for replacing files in the XBC2 ard archive to do some reverse engineering on some parts of the game (mainly the Tiger Tiger minigame, which I have made a good amount of progress on), but found out that replacing any file with a bigger compressed size isn't implemented. I would maybe be interested in helping to add this, so do you know what would need to be done/how to go about doing it?

@Thealexbarney
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I can see 2 options. The first would be to rebuild the entire archive. This would require the most work, but would be very flexible. The other would be to increase the size of the data archive and move the larger file to the newly allocated space.

@Thealexbarney
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Or if you have the DLC you can stick the updated file in any of them. The game's filesystem code uses a layered FS, and the dlc take precedence over the archive

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