Skip to content

Latest commit

 

History

History
68 lines (54 loc) · 2.07 KB

Changelog.md

File metadata and controls

68 lines (54 loc) · 2.07 KB

Changelog

2.0.0-beta.6

  • Added separate layout for SpaceNavigator Wireless
  • Merged PR by Felix Herbst to match trailing spaces in manufacturer name, fixes Space Pilot Pro and possibly others

2.0.0-beta.5

  • Added Input Device Helper by Felix Herbst, can be used to supply HID descriptor data when reporting issues for unsupported 3dconnexion devices

2.0.0-beta.4

  • Added debug logs
    Enable logging by adding SPACENAVIGATOR_DEBUG to Project Settings/Player/Scripting Define Symbols

2.0.0-beta.3

  • Sensitivity settings are applied in editor
  • Axis locks are applied in editor
  • Excluded ViewportController editor-only code from build

2.0.0-beta.2

  • Added error message when new input system is not active
  • Added option to have both input systems active to readme

2.0.0-beta.1

  • Changed git package url in readme to /develop branch for beta release

2.0.0-alpha.2 to 8

  • Package manager + git experiments
  • Prepare for beta publishing

2.0.0-alpha.1

  • Refactored driver to work on the new Unity Input System.
  • Restructured project as a Unity custom package.

1.5.2 Fixes

  • Fixed sceneview camera pos/rot being reset on play/stop.
  • Settings are now saved immediately after any modification.

1.5.1 Fixes

  • Merged Stephen Wolter's deadzone fix for drifting on mac.
  • Added SpaceNavigatorDriver namespace.
  • Renamed a script that was conflicting with another sdk.

1.5 Features

  • Added option to navigate in the editor at runtime.
  • Separate axis lock settings for navigation and manipulation modes.
  • Autosave settings every 30 seconds. Fixes
  • Fixed horizon lock, coord sys and snap setting not being saved.
  • Refactored driver settings.

1.4.1

  • Fixed drift on Mac (contributed by Enrico Tuttobene)

1.4

  • Driver works without having the editor window open.
  • Fixed inverted yaw axis on PC.
  • Tweaked sensitivity scale of PC and Mac implementations.
  • Fixed errors in Follow Curve sample in Unity 5.

1.3.3

  • Mac support.
  • Added XCode project for Mac 3DConnexionWrapper (see github).
  • Fixed incorrect default sensitivity presets.
  • Added scroll bars to editor window.
  • Lined up checkboxes in editor window.