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simpleTexture.cu
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This sample demonstrates how use texture fetches in CUDA
*
* This sample takes an input PGM image (image_filename) and generates
* an output PGM image (image_filename_out). This CUDA kernel performs
* a simple 2D transform (rotation) on the texture coordinates (u,v).
*/
// Includes, system
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifdef _WIN32
#define WINDOWS_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#endif
// Includes CUDA
#include <cuda_runtime.h>
// Utilities and timing functions
#include <helper_functions.h> // includes cuda.h and cuda_runtime_api.h
// CUDA helper functions
#include <helper_cuda.h> // helper functions for CUDA error check
#define MAX_EPSILON_ERROR 5e-3f
// Define the files that are to be save and the reference images for validation
const char *imageFilename = "teapot512.pgm";
const char *refFilename = "ref_rotated.pgm";
const char *sampleName = "simpleTexture";
////////////////////////////////////////////////////////////////////////////////
// Constants
const float angle = 0.5f; // angle to rotate image by (in radians)
// Auto-Verification Code
bool testResult = true;
////////////////////////////////////////////////////////////////////////////////
//! Transform an image using texture lookups
//! @param outputData output data in global memory
////////////////////////////////////////////////////////////////////////////////
__global__ void transformKernel(float *outputData, int width, int height,
float theta, cudaTextureObject_t tex) {
// calculate normalized texture coordinates
unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
float u = (float)x - (float)width / 2;
float v = (float)y - (float)height / 2;
float tu = u * cosf(theta) - v * sinf(theta);
float tv = v * cosf(theta) + u * sinf(theta);
tu /= (float)width;
tv /= (float)height;
// read from texture and write to global memory
outputData[y * width + x] = tex2D<float>(tex, tu + 0.5f, tv + 0.5f);
}
////////////////////////////////////////////////////////////////////////////////
// Declaration, forward
void runTest(int argc, char **argv);
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
printf("%s starting...\n", sampleName);
// Process command-line arguments
if (argc > 1) {
if (checkCmdLineFlag(argc, (const char **)argv, "input")) {
getCmdLineArgumentString(argc, (const char **)argv, "input",
(char **)&imageFilename);
if (checkCmdLineFlag(argc, (const char **)argv, "reference")) {
getCmdLineArgumentString(argc, (const char **)argv, "reference",
(char **)&refFilename);
} else {
printf("-input flag should be used with -reference flag");
exit(EXIT_FAILURE);
}
} else if (checkCmdLineFlag(argc, (const char **)argv, "reference")) {
printf("-reference flag should be used with -input flag");
exit(EXIT_FAILURE);
}
}
runTest(argc, argv);
printf("%s completed, returned %s\n", sampleName,
testResult ? "OK" : "ERROR!");
exit(testResult ? EXIT_SUCCESS : EXIT_FAILURE);
}
////////////////////////////////////////////////////////////////////////////////
//! Run a simple test for CUDA
////////////////////////////////////////////////////////////////////////////////
void runTest(int argc, char **argv) {
int devID = findCudaDevice(argc, (const char **)argv);
// load image from disk
float *hData = NULL;
unsigned int width, height;
char *imagePath = sdkFindFilePath(imageFilename, argv[0]);
if (imagePath == NULL) {
printf("Unable to source image file: %s\n", imageFilename);
exit(EXIT_FAILURE);
}
sdkLoadPGM(imagePath, &hData, &width, &height);
unsigned int size = width * height * sizeof(float);
printf("Loaded '%s', %d x %d pixels\n", imageFilename, width, height);
// Load reference image from image (output)
float *hDataRef = (float *)malloc(size);
char *refPath = sdkFindFilePath(refFilename, argv[0]);
if (refPath == NULL) {
printf("Unable to find reference image file: %s\n", refFilename);
exit(EXIT_FAILURE);
}
sdkLoadPGM(refPath, &hDataRef, &width, &height);
// Allocate device memory for result
float *dData = NULL;
checkCudaErrors(cudaMalloc((void **)&dData, size));
// Allocate array and copy image data
cudaChannelFormatDesc channelDesc =
cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat);
cudaArray *cuArray;
checkCudaErrors(cudaMallocArray(&cuArray, &channelDesc, width, height));
checkCudaErrors(
cudaMemcpyToArray(cuArray, 0, 0, hData, size, cudaMemcpyHostToDevice));
cudaTextureObject_t tex;
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = cuArray;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL));
dim3 dimBlock(8, 8, 1);
dim3 dimGrid(width / dimBlock.x, height / dimBlock.y, 1);
// Warmup
transformKernel<<<dimGrid, dimBlock, 0>>>(dData, width, height, angle, tex);
checkCudaErrors(cudaDeviceSynchronize());
StopWatchInterface *timer = NULL;
sdkCreateTimer(&timer);
sdkStartTimer(&timer);
// Execute the kernel
transformKernel<<<dimGrid, dimBlock, 0>>>(dData, width, height, angle, tex);
// Check if kernel execution generated an error
getLastCudaError("Kernel execution failed");
checkCudaErrors(cudaDeviceSynchronize());
sdkStopTimer(&timer);
printf("Processing time: %f (ms)\n", sdkGetTimerValue(&timer));
printf("%.2f Mpixels/sec\n",
(width * height / (sdkGetTimerValue(&timer) / 1000.0f)) / 1e6);
sdkDeleteTimer(&timer);
// Allocate mem for the result on host side
float *hOutputData = (float *)malloc(size);
// copy result from device to host
checkCudaErrors(cudaMemcpy(hOutputData, dData, size, cudaMemcpyDeviceToHost));
// Write result to file
char outputFilename[1024];
strcpy(outputFilename, imagePath);
strcpy(outputFilename + strlen(imagePath) - 4, "_out.pgm");
sdkSavePGM(outputFilename, hOutputData, width, height);
printf("Wrote '%s'\n", outputFilename);
// Write regression file if necessary
if (checkCmdLineFlag(argc, (const char **)argv, "regression")) {
// Write file for regression test
sdkWriteFile<float>("./data/regression.dat", hOutputData, width * height,
0.0f, false);
} else {
// We need to reload the data from disk,
// because it is inverted upon output
sdkLoadPGM(outputFilename, &hOutputData, &width, &height);
printf("Comparing files\n");
printf("\toutput: <%s>\n", outputFilename);
printf("\treference: <%s>\n", refPath);
testResult = compareData(hOutputData, hDataRef, width * height,
MAX_EPSILON_ERROR, 0.15f);
}
checkCudaErrors(cudaDestroyTextureObject(tex));
checkCudaErrors(cudaFree(dData));
checkCudaErrors(cudaFreeArray(cuArray));
free(imagePath);
free(refPath);
}