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[Enhancement] Add a DataPack Download File 1.16.5 #87

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XxNeapTidexX opened this issue Jun 27, 2021 · 4 comments
Open

[Enhancement] Add a DataPack Download File 1.16.5 #87

XxNeapTidexX opened this issue Jun 27, 2021 · 4 comments
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@XxNeapTidexX
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Hello! I was wondering if you could add a separate DataPack Download for the Champions Mod. I cannot for the life of me get a DataPack to work with your mod. I have one working with Scaling Health and just want to be able to add Names to the added ranks I added. Or have the server/entity/ranks config update itself every time I edit them instead of me having to delete the files in the world save folder for the new changes to take effect. You can throw the Datapack into my discord or set it as a additional file download on curse but I believe it would Help out a ton for a lot of your users. Thank you for the time! XxNeapTidexX#8416

@TheIllusiveC4 TheIllusiveC4 self-assigned this Jun 27, 2021
@TheIllusiveC4
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I'm not really sure what you're referring to. Champions doesn't really use data packs in any way other than for its loot table. Names are defined by resource packs. Do you mean those instead?

Also, you shouldn't be deleting the files in the world save folder. Those are the config files you should be editing.

@XxNeapTidexX
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Then yea, I guess I mean Resource Packs. As for the configs. I'm making a Modpack and every update I push out for the pack doesn't override the world save configs for champions. As in, someone on version 1.0.0 of my modpack will not get their champions config overridden in their world saves unless they delete the configs and reload up the world. So if they update to a newer version of my pack then the old version of the champions config doesn't change. This still applies when I am doing rebalancing in the pack pre-update. Like if I add or remove a entity in the regular default configs, the changes do not apply to the world save configs. I feel like I'm being very confusing about this.

@TheIllusiveC4
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So what are you asking for exactly? Because there's nothing I could add as a separate resource pack. All of the default names are included in the default Champions resource pack, any additional names have to be added in your own custom resource pack.

Also, for configs, that's just how server configs work. Imagine if somebody had adjusted the configurations of your modpack for their server/world and wanted to keep their own settings. You're essentially asking for their configs to be overridden every time they update the modpack.

@XxNeapTidexX
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Alright, I see your point for sure. But let me ask for a different change then. I probably missed this in the documentation but could you add a way to allow a array of mobs per entry to be cast. rather than each individual mob? Or even whitelist an entire mod to always spawn a certain rank. And if that is already a option then could you update the entities portion of your wiki to display how to do so?

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