From e02588418effbb103096ac146b9918de72d4859e Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sun, 29 Dec 2024 03:33:57 +0000 Subject: [PATCH 1/6] initial commit --- ...Kobold Press; Midgard Heroes Handbook.json | 125 ++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100755 collection/Kobold Press; Midgard Heroes Handbook.json diff --git a/collection/Kobold Press; Midgard Heroes Handbook.json b/collection/Kobold Press; Midgard Heroes Handbook.json new file mode 100755 index 000000000..8318f8394 --- /dev/null +++ b/collection/Kobold Press; Midgard Heroes Handbook.json @@ -0,0 +1,125 @@ +{ + "_meta": { + "sources": [ + { + "json": "MidgardHeroes", + "abbreviation": "MHH", + "full": "Midgard Heroes Handbook", + "authors": [ + "Kobold Press" + ], + "convertedBy": [ + "Unknown" + ], + "version": "1.0", + "color": "A170AF", + "url": "https://koboldpress.com/kpstore/product/midgard-heroes-handbook-for-5th-edition-dnd-5e/" + } + ], + "dateAdded": 0, + "dateLastModified": 0, + "edition": "classic" + }, + "subclass": [ + { + "name": "Path of the Ancestors", + "source": "MidgardHeroes", + "page": 33, + "shortName": "Ancestors", + "className": "Barbarian", + "classSource": "PHB", + "subclassFeatures": [ + "Path of the Ancestors|Barbarian||Ancestors|MidgardHeroes|3", + "Spiritual Leader|Barbarian||Ancestors|MidgardHeroes|6", + "Wrath of the Ancients|Barbarian||Ancestors|MidgardHeroes|10", + "Unfettered Soul|Barbarian||Ancestors|MidgardHeroes|14" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/MidgardHeroes/subclasses/barbarian/path-of-blood.webp" + } + } + ] + } + } + ], + "subclassFeature": [ + { + "name": "Path of the Ancestors", + "source": "MidgardHeroes", + "page": 33, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Ancestors", + "subclassSource": "MidgardHeroes", + "level": 3, + "entries": [ + "While other barbarians lose themselves to their fury, the Path of the Ancestors channels the power of the ancient spirits of a tribe through rage. When the rage takes you, the spirits of the ancients flow through your body, granting you their strength and wisdom. Barbarians on the Path of the Ancestors are often leaders, or respected advisors, with the strength to bring greater tempers to heel.", + { + "type": "refSubclassFeature", + "subclassFeature": "Wisdom of the Ancients|Barbarian||Ancestors|MidgardHeroes|3" + } + ] + }, + { + "name": "Wisdom of the Ancients", + "source": "MidgardHeroes", + "page": 33, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Ancestors", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 1, + "entries": [ + "Starting when you choose this path at 3rd level, when you rage, the spirits of your ancestors inhabit your body and lend you their might. You have advantage on Wisdom saving throws against spells and other magical effects." + ] + }, + { + "name": "Spiritual Leader", + "source": "MidgardHeroes", + "page": 33, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Ancestors", + "subclassSource": "MidgardHeroes", + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you can cast {@spell calm emotions} once. You regain the ability to do so when you finish a short or long rest. The save DC for this spell is equal to 8 + your proficiency bonus + your Wisdom modifier." + ] + }, + { + "name": "Wrath of the Ancients", + "source": "MidgardHeroes", + "page": 33, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Ancestors", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "Beginning at 10th level, while raging, your melee weapon attacks deal additional psychic damage equal to your Wisdom modifier (minimum of 1)." + ] + }, + { + "name": "Unfettered Soul", + "source": "MidgardHeroes", + "page": 33, + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Ancestors", + "subclassSource": "MidgardHeroes", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, while raging you are under the effect of a {@spell freedom of movement} spell. You don't need to concentrate to maintain this effect." + ] + } + ] +} \ No newline at end of file From e5135a4e9bd653f58a31d3d177423c385f9b2ee9 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Fri, 3 Jan 2025 01:34:44 +0000 Subject: [PATCH 2/6] minor changes --- ...Kobold Press; Midgard Heroes Handbook.json | 187 +++++++++++++++++- 1 file changed, 186 insertions(+), 1 deletion(-) diff --git a/collection/Kobold Press; Midgard Heroes Handbook.json b/collection/Kobold Press; Midgard Heroes Handbook.json index 8318f8394..acd8e2662 100755 --- a/collection/Kobold Press; Midgard Heroes Handbook.json +++ b/collection/Kobold Press; Midgard Heroes Handbook.json @@ -40,7 +40,33 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/MidgardHeroes/subclasses/barbarian/path-of-blood.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/MidgardHeroes/img/MidgardHeroes/subclasses/barbarian/path-of-blood.webp" + } + } + ] + } + }, + { + "name": "Clanking Mercenary", + "shortName": "Clanking Mercenary", + "source": "MidgardHeroes", + "className": "Fighter", + "classSource": "PHB", + "page": 35, + "subclassFeatures": [ + "Clanking Mercenary|Fighter|PHB|Clanking Mercenary|MidgardHeroes|3", + "Mind of Iron|Fighter|PHB|Clanking Mercenary|MidgardHeroes|7", + "Unyielding Flesh|Fighter|PHB|Clanking Mercenary|MidgardHeroes|10", + "Arms of The Legion|Fighter|PHB|Clanking Mercenary|MidgardHeroes|15", + "Tempered Legionnaire|Fighter|PHB|Clanking Mercenary|MidgardHeroes|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/fighter/Clanking Mercenary.webp" } } ] @@ -120,6 +146,165 @@ "entries": [ "Starting at 14th level, while raging you are under the effect of a {@spell freedom of movement} spell. You don't need to concentrate to maintain this effect." ] + }, + { + "name": "Clanking Mercenary", + "source": "MidgardHeroes", + "page": 35, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Clanking Mercenary", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 1, + "entries": [ + "The Clanking Legion is a legendary mercenary company, composed of roughly half gearforged and half beings of flesh and blood. Fighters who emulate the Clanking Mercenary archetype see the flexibility of flesh in steel and the strength of metal in their own bodies and minds.", + { + "type": "refSubclassFeature", + "subclassFeature": "Clanker's Craft|Fighter|PHB|Clanking Mercenary|MidgardHeroes|3|MidgardHeroes" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shaper of Metal|Fighter|PHB|Clanking Mercenary|MidgardHeroes|3|MidgardHeroes" + } + ] + }, + { + "name": "Clanker's Craft", + "source": "MidgardHeroes", + "page": 77, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Clanking Mercenary", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "toolProficiencies": [ + { + "smith's tools": true, + "tinker's tools": true + } + ], + "entries": [ + "Beginning when you choose this archetype at 3rd level, you gain proficiency with your choice of blacksmith's tools or tinker's tools." + ] + }, + { + "name": "Shaper of Metal", + "source": "MidgardHeroes", + "page": 77, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Clanking Mercenary", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "With 1 hour of work (which you can perform once during a long rest), you can use blacksmith's or tinker's tools to temporarily improve the effectiveness of a weapon or a suit of armor. The item remains improved for 24 hours or until the effect is used. An improved effect on a piece of equipment can be used once. This number of uses increases by one at 7th level (two uses) and again at 15th level (three uses). The improvement effects vary by the type of equipment.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense|PHB" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Interception|TCE" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection|PHB" + } + ] + } + ] + } + ] + }, + { + "name": "Mind of Iron", + "source": "MidgardHeroes", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Clanking Mercenary", + "subclassSource": "MidgardHeroes", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, you get a special reaction in addition to your normal reaction. You can use this special reaction only to make an {@action opportunity attack} or use a reaction granted by one of your {@subclassFeature Clanker’s Craft|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes|Clanker’s Crafts}, and you can't use it on the same turn that you use your normal reaction. Once you use this special reaction, you can't use it again until the start of your next turn." + ] + }, + { + "name": "Unyielding Flesh", + "source": "MidgardHeroes", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Clanking Mercenary", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, the dice granted by your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} feature become {@dice d8}s. You also gain an additional Clanker’s Craft of your choice from those listed at 3rd level for this archetype.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense|PHB" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Interception|TCE" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection|PHB" + } + ] + } + ] + } + ] + }, + { + "name": "Arms of The Legion", + "source": "MidgardHeroes", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Clanking Mercenary", + "subclassSource": "MidgardHeroes", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, when you use your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} dice to reduce damage from a melee attack, the attacker takes bludgeoning damage equal to the result of the die." + ] + }, + { + "name": "Tempered Legionnaire", + "source": "MidgardHeroes", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Clanking Mercenary", + "subclassSource": "MidgardHeroes", + "level": 18, + "header": 2, + "entries": [ + "Starting at 18th level, the dice granted by your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} feature become {@dice d10}s.", + "Additionally, when you finish a {@quickref resting|phb|2|0|short rest}{@sup {@variantrule Short Rest|XPHB|'24}}, you can choose to regain half your level in expended dice from your Shaper of Metal feature. Once you regain dice in this way, you can't do so again until you finish a {@quickref resting||2|0|long rest}{@sup {@variantrule Long Rest|XPHB|'24}}." + ] } ] } \ No newline at end of file From 72f96fd1a1b299073f88f5b79eb0d7ad8279cc51 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Fri, 3 Jan 2025 01:39:07 +0000 Subject: [PATCH 3/6] and so it begins --- ...Kobold Press; Midgard Heroes Handbook.json | 76 ++++++------------- 1 file changed, 25 insertions(+), 51 deletions(-) diff --git a/collection/Kobold Press; Midgard Heroes Handbook.json b/collection/Kobold Press; Midgard Heroes Handbook.json index acd8e2662..6d693cf1f 100755 --- a/collection/Kobold Press; Midgard Heroes Handbook.json +++ b/collection/Kobold Press; Midgard Heroes Handbook.json @@ -192,7 +192,7 @@ { "name": "Shaper of Metal", "source": "MidgardHeroes", - "page": 77, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -203,25 +203,23 @@ "With 1 hour of work (which you can perform once during a long rest), you can use blacksmith's or tinker's tools to temporarily improve the effectiveness of a weapon or a suit of armor. The item remains improved for 24 hours or until the effect is used. An improved effect on a piece of equipment can be used once. This number of uses increases by one at 7th level (two uses) and again at 15th level (three uses). The improvement effects vary by the type of equipment.", { "type": "entries", + "name": "Armor (Option 1)", "entries": [ - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Defense|PHB" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Interception|TCE" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Protection|PHB" - } - ] - } + "When the creature wearing the armor is subjected to a damaging effect that allows a Constitution or Dexterity saving throw for half damage, the wearer can gain advantage on the saving throw." + ] + }, + { + "type": "entries", + "name": "Armor (Option 2)", + "entries": [ + "The creature wearing the armor can gain advantage when making an ability check to prevent itself from being grappled or to escape from a grapple." + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "When a creature is hit with an improved weapon, the weapon's wielder can choose to add your proficiency bonus to the damage roll." ] } ] @@ -229,7 +227,7 @@ { "name": "Mind of Iron", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -237,13 +235,13 @@ "level": 7, "header": 2, "entries": [ - "Starting at 7th level, you get a special reaction in addition to your normal reaction. You can use this special reaction only to make an {@action opportunity attack} or use a reaction granted by one of your {@subclassFeature Clanker’s Craft|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes|Clanker’s Crafts}, and you can't use it on the same turn that you use your normal reaction. Once you use this special reaction, you can't use it again until the start of your next turn." + "Starting at 7th level, you have advantage on saving throws against being charmed or frightened." ] }, { "name": "Unyielding Flesh", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -251,36 +249,13 @@ "level": 10, "header": 2, "entries": [ - "Starting at 10th level, the dice granted by your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} feature become {@dice d8}s. You also gain an additional Clanker’s Craft of your choice from those listed at 3rd level for this archetype.", - { - "type": "entries", - "entries": [ - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Defense|PHB" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Interception|TCE" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Protection|PHB" - } - ] - } - ] - } + "At 10th level, when you gain exhaustion, you can reduce the number of levels gained by 1. Once you use this ability, you can't use it again until you finish a long rest. You reduce your exhaustion level by 1 every time you finish a long or short rest, provided you have adequate food and drink." ] }, { "name": "Arms of The Legion", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -288,13 +263,13 @@ "level": 15, "header": 2, "entries": [ - "Starting at 15th level, when you use your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} dice to reduce damage from a melee attack, the attacker takes bludgeoning damage equal to the result of the die." + "Starting at 15th level, you can improve two pieces of equipment when you spend an hour using your Shaper of Metal ability." ] }, { "name": "Tempered Legionnaire", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -302,8 +277,7 @@ "level": 18, "header": 2, "entries": [ - "Starting at 18th level, the dice granted by your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} feature become {@dice d10}s.", - "Additionally, when you finish a {@quickref resting|phb|2|0|short rest}{@sup {@variantrule Short Rest|XPHB|'24}}, you can choose to regain half your level in expended dice from your Shaper of Metal feature. Once you regain dice in this way, you can't do so again until you finish a {@quickref resting||2|0|long rest}{@sup {@variantrule Long Rest|XPHB|'24}}." + "At 18th level, as a bonus action you can expend a hit die to negate a harmful condition affecting you. The condition can be grappled, poisoned, prone, stunned, or restrained." ] } ] From b547c90d06aa0b1718a66412e5c5bc8f560758ee Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Fri, 3 Jan 2025 20:43:09 +0000 Subject: [PATCH 4/6] add the rest of the fighter subclasses --- ...Kobold Press; Midgard Heroes Handbook.json | 702 +++++++++++++++++- 1 file changed, 700 insertions(+), 2 deletions(-) diff --git a/collection/Kobold Press; Midgard Heroes Handbook.json b/collection/Kobold Press; Midgard Heroes Handbook.json index 6d693cf1f..f3941cee0 100755 --- a/collection/Kobold Press; Midgard Heroes Handbook.json +++ b/collection/Kobold Press; Midgard Heroes Handbook.json @@ -11,7 +11,7 @@ "convertedBy": [ "Unknown" ], - "version": "1.0", + "version": "3.0", "color": "A170AF", "url": "https://koboldpress.com/kpstore/product/midgard-heroes-handbook-for-5th-edition-dnd-5e/" } @@ -71,6 +71,137 @@ } ] } + }, + { + "name": "Edjet", + "shortName": "Edjet", + "source": "MidgardHeroes", + "className": "Fighter", + "classSource": "PHB", + "page": 36, + "subclassFeatures": [ + "Edjet|Fighter|PHB|Edjet|MidgardHeroes|3", + "Weapon Sweep|Fighter|PHB|Edjet|MidgardHeroes|7", + "Draconic Recovery|Fighter|PHB|Edjet|MidgardHeroes|10", + "Draconic Bulwark|Fighter|PHB|Edjet|MidgardHeroes|15", + "Draconic Fury|Fighter|PHB|Edjet|MidgardHeroes|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/fighter/Edjet.webp" + } + } + ] + } + }, + { + "name": "Ghost Knight", + "shortName": "Ghost Knight", + "source": "MidgardHeroes", + "className": "Fighter", + "classSource": "PHB", + "page": 36, + "subclassFeatures": [ + "Ghost Knight|Fighter|PHB|Ghost Knight|MidgardHeroes|3", + "Frightful Charge|Fighter|PHB|Ghost Knight|MidgardHeroes|7", + "Taint of Undeath|Fighter|PHB|Ghost Knight|MidgardHeroes|10", + "Gravestrike|Fighter|PHB|Ghost Knight|MidgardHeroes|15", + "Ghost Rider|Fighter|PHB|Ghost Knight|MidgardHeroes|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/fighter/Ghost Knight.webp" + } + } + ] + } + }, + { + "name": "Griffon Knight", + "shortName": "Griffon Knight", + "source": "MidgardHeroes", + "className": "Fighter", + "classSource": "PHB", + "page": 37, + "subclassFeatures": [ + "Griffon Knight|Fighter|PHB|Griffon Knight|MidgardHeroes|3", + "Aerial Combat Mastery|Fighter|PHB|Griffon Knight|MidgardHeroes|7", + "Fight as One|Fighter|PHB|Griffon Knight|MidgardHeroes|7", + "Improved Aerial Combat Mastery|Fighter|PHB|Griffon Knight|MidgardHeroes|10", + "Fight as One|Fighter|PHB|Griffon Knight|MidgardHeroes|15", + "Superb Aerial Combat Mastery|Fighter|PHB|Griffon Knight|MidgardHeroes|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/fighter/Griffon Knight.webp" + } + } + ] + } + }, + { + "name": "Shieldbearer", + "shortName": "Shieldbearer", + "source": "MidgardHeroes", + "className": "Fighter", + "classSource": "PHB", + "page": 38, + "subclassFeatures": [ + "Shieldbearer|Fighter|PHB|Shieldbearer|MidgardHeroes|3", + "Shield Wall|Fighter|PHB|Shieldbearer|MidgardHeroes|7", + "Improved Fighting Style|Fighter|PHB|Shieldbearer|MidgardHeroes|10", + "Shield the Mind|Fighter|PHB|Shieldbearer|MidgardHeroes|15", + "Unassailable Bulwark|Fighter|PHB|Shieldbearer|MidgardHeroes|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/fighter/Shieldbearer.webp" + } + } + ] + } + }, + { + "name": "Sword-Dancer", + "shortName": "Sword-Dancer", + "source": "MidgardHeroes", + "className": "Fighter", + "classSource": "PHB", + "page": 39, + "subclassFeatures": [ + "Sword-Dancer|Fighter|PHB|Sword-Dancer|MidgardHeroes|3", + "Dust on the Wind|Fighter|PHB|Sword-Dancer|MidgardHeroes|7", + "Deadly Artistry|Fighter|PHB|Sword-Dancer|MidgardHeroes|10", + "Howling Edge of the Razor|Fighter|PHB|Sword-Dancer|MidgardHeroes|15", + "Teeth of Khamsin|Fighter|PHB|Sword-Dancer|MidgardHeroes|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/fighter/Sword-Dancer.webp" + } + } + ] + } } ], "subclassFeature": [ @@ -172,7 +303,7 @@ { "name": "Clanker's Craft", "source": "MidgardHeroes", - "page": 77, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -279,6 +410,573 @@ "entries": [ "At 18th level, as a bonus action you can expend a hit die to negate a harmful condition affecting you. The condition can be grappled, poisoned, prone, stunned, or restrained." ] + }, + { + "name": "Edjet", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Edjet", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 1, + "entries": [ + "The peerless Edjet is the backbone of the mighty Dragon Empire's military. These brutal warriors are trained to fight in deadly formations. Hardy and resolute, the Edjet are most commonly dragonkin, but lesser races sometimes surprise their scaled masters by aspiring to draconic perfection.", + { + "type": "refSubclassFeature", + "subclassFeature": "Edjet Fighting|Fighter|PHB|Edjet|MidgardHeroes|3|MidgardHeroes" + } + ] + }, + { + "name": "Edjet Fighting", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Edjet", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "Beginning when you choose this archetype at 3rd level, when you wield a versatile weapon and a shield at the same time, you can use the versatile damage rating of your weapon as if you wielded it in two hands." + ] + }, + { + "name": "Weapon Sweep", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Edjet", + "subclassSource": "MidgardHeroes", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, while you're wielding a shield and a versatile weapon, you can use the Attack action to make a wide, sweeping attack. Make a Shove attempt against a creature within reach. If you knock the creature prone or push it away, you can immediately make another Shove against a different creature within reach. You can Shove up to three creatures in this manner. After using this ability twice, you must complete a short or long rest before using it again." + ] + }, + { + "name": "Draconic Recovery", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Edjet", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, when you finish a short rest, you can choose to tap into a reserve of draconic vitality. For each hit die you spend at the end of this rest, add double your Constitution modifier to the number of hit points regained. Also, remove one level of exhaustion for each hit die you spent. You can't use this ability again until you finish a long rest." + ] + }, + { + "name": "Draconic Bulwark", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Edjet", + "subclassSource": "MidgardHeroes", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, when a creature you can see hits you with an attack while you are wielding a shield, you can use your reaction to add your proficiency bonus to your AC against that attack. Additionally, when an ally within 5 feet of you is affected by an effect that allows a Dexterity saving throw for half damage, you can use your reaction to grant the ally advantage on the saving throw." + ] + }, + { + "name": "Draconic Fury", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Edjet", + "subclassSource": "MidgardHeroes", + "level": 18, + "header": 2, + "entries": [ + "At 18th level, when you successfully Shove a creature with your Weapon Sweep, you also deal damage as if you hit the creature with your weapon." + ] + }, + { + "name": "Ghost Knight", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ghost Knight", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 1, + "entries": [ + "The Order of Knights Incorporeal, or Ghost Knights, arose in the principalities of Morgau and Doresh. Fighters who follow the Ghost Knight archetype draw power from undeath and bring themselves closer to that grim fate in service to their vampiric and ghoulish masters.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiency|Fighter|PHB|Ghost Knight|MidgardHeroes|3|MidgardHeroes" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Pale Rider|Fighter|PHB|Ghost Knight|MidgardHeroes|3|MidgardHeroes" + } + ] + }, + { + "name": "Bonus Proficiency", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ghost Knight", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "Beginning when you choose this archetype at 3rd level, you gain proficiency in the Animal Handling skill." + ] + }, + { + "name": "Pale Rider", + "source": "MidgardHeroes", + "page": 36, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ghost Knight", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "Also at 3rd level, you can cast find steed. The steed created is an undead creature that takes the form of a ghostly pale or dappled riding horse. Your GM can substitute a camel, a mastiff, or another mount appropriate to your character. When you reach 7th level, a ghostly, undead warhorse becomes available.", + "You can cast this spell once, and regain the ability to do so when you finish a long rest. While riding your mount, you can use a bonus action to have the steed make one attack." + ] + }, + { + "name": "Frightful Charge", + "source": "MidgardHeroes", + "page": 37, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ghost Knight", + "subclassSource": "MidgardHeroes", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, when you move at least 20 feet and attack a creature, it must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the start of your next turn." + ] + }, + { + "name": "Taint of Undeath", + "source": "MidgardHeroes", + "page": 37, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ghost Knight", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, the foul nature of the undead begins overtaking you. You no longer need to eat or drink, and you are immune to being frightened. You take on a pale or waxy appearance that the living find disturbing. You have advantage on Charisma (Intimidation) checks made against living creatures." + ] + }, + { + "name": "Gravestrike", + "source": "MidgardHeroes", + "page": 37, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ghost Knight", + "subclassSource": "MidgardHeroes", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, your weapon attacks deal an additional 1d8 necrotic damage, and you have resistance to necrotic damage." + ] + }, + { + "name": "Ghost Rider", + "source": "MidgardHeroes", + "page": 37, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Ghost Knight", + "subclassSource": "MidgardHeroes", + "level": 18, + "header": 2, + "entries": [ + "At 18th level, as a bonus action, you and your mount become ghostly and insubstantial for 1 minute. You gain resistance to bludgeoning, slashing, and piercing damage from nonmagical attacks, and you can move through creatures and objects as if they were difficult terrain, but you take 5 (1d10) force damage and are pushed to the nearest open space if you end your turn inside an object." + ] + }, + { + "name": "Griffon Knight", + "source": "MidgardHeroes", + "page": 37, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 1, + "entries": [ + "The griffon riders of Zobeck were devastated during the fall of House Stross, so they now have only a shadow of their former glory. These days, most griffon riders are mercenaries and hedge knights, but a few still nobly defend the realm as members of the Order of the Griffon Knights. Led by their doughty dwarven commander Sir Markus Lineguard, the Griffon Knights patrol the Great Northern Road and keep the Free City safe from attackers. Griffon knights swear an oath of allegiance to both the order and to their griffon mounts. The knights put the safety and health of their steeds above all else; you are not a griffon knight without a griffon to ride.", + { + "type": "refSubclassFeature", + "subclassFeature": "Griffon Mount|Fighter|PHB|Griffon Knight|MidgardHeroes|3|MidgardHeroes" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "High in the Saddle|Fighter|PHB|Griffon Knight|MidgardHeroes|3|MidgardHeroes" + } + ] + }, + { + "name": "Griffon Mount", + "source": "MidgardHeroes", + "page": 37, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you gain a trained griffon as your mount. Your griffon is a fierce and loyal steed, forming a lifelong bond with you and fighting to protect you in battle. Use the standard griffon stats, but each time your proficiency bonus increases (at 5th level, 9th level, etc.), add +1 to your griffon's AC, saving throws, and attack bonus, and increase its maximum hit points by 10.", + "Your griffon obeys your commands to the best of its ability, taking its turn on your initiative. It moves and acts as you direct it, with just three action options (Dash, Disengage, and Dodge). If you want the griffon to attack, you must use your action to command the griffon to do so; this allows it to use the Attack action as a reaction on your turn. Once you gain the Extra Attack feature, you can make a weapon attack yourself in addition to ordering your griffon to attack.", + "Trained griffons are in short supply. If your griffon dies, you must wait until a new mount can be located for you by the Order. This typically takes around 30 days, but this period can be longer or shorter, at the GM's discretion. Importantly, griffon knights who are given a replacement mount are expected to provide a viable griffon egg to the Order in return." + ] + }, + { + "name": "High in the Saddle", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you gain advantage on saving throws and ability checks to avoid falling off your griffon. You also gain the ability to cast the feather fall spell once per day, using Charisma as your spellcasting ability." + ] + }, + { + "name": "Aerial Combat Mastery", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, you learn the following special aerial combat maneuvers, named after the knights who invented them. You must be mounted on your griffon to use these maneuvers. You can use more than one maneuver per turn, but you can only use a single maneuver on an attack. Once you've used a total of five maneuvers, you must take a short or long rest before you can use any of them again. Starting at 15th level, you gain an additional use of your maneuvers between rests, and again at 18th level.", + { + "type": "entries", + "name": "Blackfeather's Fury", + "entries": [ + "When a creature hits you or your griffon with a melee attack, you can use your reaction to make a melee weapon attack against the creature. If you hit, add an extra {@dice d8} to your weapon's damage roll." + ] + }, + { + "type": "entries", + "name": "Sir Andros's Daring Flyby", + "entries": [ + "When you make a melee attack, deal an extra {@damage d8} damage if you hit, and neither you nor your griffon provokes an opportunity attack when moving out of your opponent's reach before both your and your griffon's turns have ended." + ] + }, + { + "type": "entries", + "name": "Hammerschlag's Forceful Charge", + "entries": [ + "When you hit a creature with a melee attack, your attack does an extra {@damage d8} damage, and if the target is size Large or smaller, it must make a successful Strength saving throw (DC 8 + your proficiency bonus + your Strength modified) or be knocked {@condition prone}. A mounted opponent that's knocked {@condition prone} is also knocked off its mount." + ] + } + ] + }, + { + "name": "Fight as One", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, when you are mounted on your griffon, both your own attacks and your griffon's beak and claw attacks score a critical hit on a roll of 19-20." + ] + }, + { + "name": "Improved Aerial Combat Mastery", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you gain the Deadly Swoop aerial combat maneuver. In addition, the extra damage die rolled when using a maneuver becomes a {@dice d10}.", + { + "type": "entries", + "name": "Sir Ector's Deadly Swoop", + "entries": [ + "While mounted on your griffon, you can make a devastating dive attack. You must begin the move at a higher point than your target and you must move at least 30 feet straight toward the target before the attack. You and your griffon make your attack rolls with advantage, and you add {@dice 1d10} to the damage for each attack that hits." + ] + } + ] + }, + { + "name": "Fight as One", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, a critical hit is scored on a roll of 18-20." + ] + }, + { + "name": "Superb Aerial Combat Mastery", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Griffon Knight", + "subclassSource": "MidgardHeroes", + "level": 18, + "header": 2, + "entries": [ + "At 18th level, the extra damage die rolled when using a maneuver becomes a {@dice d12}." + ] + }, + { + "name": "Shieldbearer", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 1, + "entries": [ + "The archetypal Shieldbearer of the Ironcrag Cantons is a staunch bulwark against any foe. Fighters who emulate this archetype become one with their shields, bolstering their defensive power and even turning it into a crushing weapon.", + { + "type": "refSubclassFeature", + "subclassFeature": "Shield Bearer|Fighter|PHB|Shieldbearer|MidgardHeroes|3|MidgardHeroes" + } + ] + }, + { + "name": "Shield Bearer", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "Beginning when you choose this archetype at 3rd level, when you take the {@action Attack} action, you can make an attack with your shield as a bonus action. Your shield is an improvised weapon that deals bludgeoning damage equal to {@dice 1d4} + your Strength modifier." + ] + }, + { + "name": "Shield Wall", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "MidgardHeroes", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, while you are wielding a shield, your foes treat the area within 5 feet of you as {@quickref difficult terrain||3}. If you didn't move on your turn, you have advantage on any ability check or saving throw made against being knocked {@condition prone} or being moved from your current location." + ] + }, + { + "name": "Improved Fighting Style", + "source": "MidgardHeroes", + "page": 38, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, when wielding a shield, you gain the following benefit, appropriate to your chosen Fighting Style.", + { + "type": "entries", + "name": "Defense", + "entries": [ + "When you are missed by a melee attack made by a creature within 5 feet of you, as a reaction you can Shove the attacker. If you successfully push the attacker away, you can step into the just-vacated space." + ] + }, + { + "type": "entries", + "name": "Dueling", + "entries": [ + "Once per turn when you hit a creature with a one-handed weapon, increase the damage you deal by an amount equal to your shield's AC bonus." + ] + }, + { + "type": "entries", + "name": "Protection", + "entries": [ + "When you use your protection Fighting Style, you also increase your chosen ally's AC by 1." + ] + }, + { + "type": "entries", + "name": "Two-Weapon Fighting", + "entries": [ + "You are proficient with improvised attacks made with a shield, and improvised attacks with a shield deal {@damage 1d6} bludgeoning damage." + ] + } + ] + }, + { + "name": "Shield the Mind", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "MidgardHeroes", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, you add your shield's AC bonus to Wisdom, Intelligence, and Charisma saving throws." + ] + }, + { + "name": "Unassailable Bulwark", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "MidgardHeroes", + "level": 18, + "header": 2, + "entries": [ + "At 18th level, while wielding a shield, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, when you fail a saving throw against being {@condition charmed}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, {@condition stunned}, or knocked {@condition prone}, you can choose to succeed instead; after using this ability once, you must complete a short or long rest before using it again. You also have advantage on ability checks and saving throws against effects that would cause you to drop your shield." + ] + }, + { + "name": "Sword-Dancer", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Sword-Dancer", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 1, + "entries": [ + "Sword-dancers blur the line between warrior and courtier. The first sword-dancers hailed from the sultan's court in the city of Siwal in the Southlands. Sword-dancers are graceful and charming, with wits as sharp as their flashing blades. Fighters who follow the sword-dancer archetype often attach themselves to powerful lords as bodyguards, spies, and diplomats.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiency|Fighter|PHB|Sword-Dancer|MidgardHeroes|3|MidgardHeroes" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Light on Your Feet|Fighter|PHB|Sword-Dancer|MidgardHeroes|3|MidgardHeroes" + } + ] + }, + { + "name": "Bonus Proficiency", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Sword-Dancer", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "Beginning when you choose this archetype at 3rd level, you gain proficiency in the {@skill Performance} and {@skill Persuasion} skills." + ] + }, + { + "name": "Light on Your Feet", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Sword-Dancer", + "subclassSource": "MidgardHeroes", + "level": 3, + "header": 2, + "entries": [ + "Also at 3rd level, while wearing light or no armor, you can add your Charisma modifier (minimum of 1) to your armor class, and you ignore {@quickref difficult terrain||3}." + ] + }, + { + "name": "Dust on the Wind", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Sword-Dancer", + "subclassSource": "MidgardHeroes", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, when you make a melee attack against a creature, you don't provoke opportunity attacks from that creature until the start of your next turn." + ] + }, + { + "name": "Deadly Artistry", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Sword-Dancer", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, after you move at least 10 feet, your melee attacks deal an additional {@damage 1d8} damage until the start of your next turn." + ] + }, + { + "name": "Howling Edge of the Razor", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Sword-Dancer", + "subclassSource": "MidgardHeroes", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, as a reaction when you take damage from a creature within 5 feet of you, you can make one melee weapon attack against that creature." + ] + }, + { + "name": "Teeth of Khamsin", + "source": "MidgardHeroes", + "page": 39, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Sword-Dancer", + "subclassSource": "MidgardHeroes", + "level": 18, + "header": 2, + "entries": [ + "At 18th level, when you take the {@action Attack} action, you can use the {@action Dash} action as a bonus action. When you {@action Dash} in this way, attack rolls made against you have disadvantage until the start of your next turn." + ] } ] } \ No newline at end of file From d44be604382b7d6fa7120ea0d5720427f660c374 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Fri, 3 Jan 2025 23:13:04 +0000 Subject: [PATCH 5/6] added one sorcerer and warlock subclass --- ...Kobold Press; Midgard Heroes Handbook.json | 346 +++++++++++++++++- 1 file changed, 345 insertions(+), 1 deletion(-) diff --git a/collection/Kobold Press; Midgard Heroes Handbook.json b/collection/Kobold Press; Midgard Heroes Handbook.json index f3941cee0..9b0771169 100755 --- a/collection/Kobold Press; Midgard Heroes Handbook.json +++ b/collection/Kobold Press; Midgard Heroes Handbook.json @@ -9,7 +9,8 @@ "Kobold Press" ], "convertedBy": [ - "Unknown" + "Unknown", + "Foopsie42" ], "version": "3.0", "color": "A170AF", @@ -202,6 +203,95 @@ } ] } + }, + { + "name": "Mazeborn", + "source": "MidgardHeroes", + "page": 71, + "shortName": "Mazeborn", + "className": "Sorcerer", + "classSource": "PHB", + "subclassFeatures": [ + "Mazeborn|Sorcerer||Mazeborn|MidgardHeroes|1", + "Bestial Apotheosis|Sorcerer||Mazeborn|MidgardHeroes|6", + "Madness of the Maze|Sorcerer||Mazeborn|MidgardHeroes|14", + "Aura of the Maze|Sorcerer||Mazeborn|MidgardHeroes|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/sorcerer/astral-born.webp" + } + } + ] + } + }, + { + "name": "The Light Eater", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "page": 75, + "shortName": "Light Eater", + "subclassSpells": [ + "cloying darkness|MidgardHeroes", + "ray of sickness", + "blindness/deafness", + "dark path|MidgardHeroes", + "fear", + "legion|MidgardHeroes", + "night terrors|MidgardHeroes", + "shadow monsters|MidgardHeroes", + "dark dementing|MidgardHeroes", + "shadow realm gateway|MidgardHeroes" + ], + "additionalSpells": [ + { + "expanded": { + "s1": [ + "cloying darkness|MidgardHeroes", + "ray of sickness" + ], + "s2": [ + "blindness/deafness", + "dark path|MidgardHeroes" + ], + "s3": [ + "fear", + "legion|MidgardHeroes" + ], + "s4": [ + "night terrors|MidgardHeroes", + "shadow monsters|MidgardHeroes" + ], + "s5": [ + "dark dementing|MidgardHeroes", + "shadow realm gateway|MidgardHeroes" + ] + } + } + ], + "subclassFeatures": [ + "The Light Eater|Warlock||Light Eater|MidgardHeroes|1", + "Light Eater Pact Boons|Warlock||Light Eater|MidgardHeroes|3", + "Living Shadow|Warlock||Light Eater|MidgardHeroes|6", + "Unshakable|Warlock||Light Eater|MidgardHeroes|10", + "Call from Shadow|Warlock||Light Eater|MidgardHeroes|14" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/warlock/the-Light Eater.webp" + } + } + ] + } } ], "subclassFeature": [ @@ -977,6 +1067,260 @@ "entries": [ "At 18th level, when you take the {@action Attack} action, you can use the {@action Dash} action as a bonus action. When you {@action Dash} in this way, attack rolls made against you have disadvantage until the start of your next turn." ] + }, + { + "name": "Mazeborn", + "source": "MidgardHeroes", + "page": 71, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Mazeborn", + "subclassSource": "MidgardHeroes", + "level": 1, + "entries": [ + "Your magic comes from a blood connection to a minotaur in your ancestral past. Most sorcerers with this origin are taller and bulkier than other representatives of their race because of the tinge of the maze in their blood. While those that embrace their blood start manifesting the bestial aspects of a minotaur, eventually the madness of the maze bleeds through them into the world.", + "Except as noted below, mazeborn function as sorcerers and use the sorcerer spell list.", + { + "type": "refSubclassFeature", + "subclassFeature": "Blood of the Labyrinth|Sorcerer||Mazeborn|MidgardHeroes|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sorcerous Charge|Sorcerer||Mazeborn|MidgardHeroes|1" + } + ] + }, + { + "name": "Blood of the Labyrinth", + "source": "MidgardHeroes", + "page": 71, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Mazeborn", + "subclassSource": "MidgardHeroes", + "level": 1, + "header": 1, + "entries": [ + "When you choose this origin at 1st level, the blood of your minotaur ancestor makes itself known. You can retrace any path you've previously taken without a skill or ability check. You can speak, read, and write Abyssal. Additionally, whenever you make a Charisma check when interacting with minotaurs, your proficiency bonus is doubled if it applies to the check." + ] + }, + { + "name": "Sorcerous Charge", + "source": "MidgardHeroes", + "page": 71, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Mazeborn", + "subclassSource": "MidgardHeroes", + "level": 1, + "header": 1, + "entries": [ + "Starting at 1st level, when you use a {@action Dash} action, you can use a bonus action to cast a spell that requires a melee spell attack (e.g., {@spell shocking grasp})." + ] + }, + { + "name": "Bestial Apotheosis", + "source": "MidgardHeroes", + "page": 71, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Mazeborn", + "subclassSource": "MidgardHeroes", + "level": 6, + "header": 2, + "entries": [ + "Upon reaching 6th level, your bestial blood further manifests, twisting your feet into hooves and causing you to sprout a pair of horns. You can use your horns to make a melee weapon attack that does ({@dice 1d6} + your Strength modifier) piercing damage. You are proficient with your horns.", + "In addition, you can cast an enlarge spell on yourself by spending 1 sorcery point." + ] + }, + { + "name": "Madness of the Maze", + "source": "MidgardHeroes", + "page": 71, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Mazeborn", + "subclassSource": "MidgardHeroes", + "level": 14, + "header": 2, + "entries": [ + "At 14th level, you can infuse your damaging spells with the power of the labyrinth. Spells cast by you that do psychic damage do additional damage equal to your Charisma modifier.", + "In addition, when you cast a spell that does psychic damage, you can select one creature damaged by that spell and, by spending 2 sorcery points, also target that creature with a confusion spell." + ] + }, + { + "name": "Aura of the Maze", + "source": "MidgardHeroes", + "page": 71, + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Mazeborn", + "subclassSource": "MidgardHeroes", + "level": 18, + "header": 2, + "entries": [ + "Beginning at 18th level, you surround yourself with the distortion of the shifting maze. As an action, you can spend 3 sorcery points. For the next minute or until you lose {@status concentration}, all attacks against you are made with disadvantage. In addition, any creature standing within 5 feet of you at the end of your turn must make a successful Wisdom saving throw or loss the ability to use reactions until the end of your next turn." + ] + }, + { + "name": "The Light Eater", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "MidgardHeroes", + "subclassShortName": "Light Eater", + "page": 75, + "level": 1, + "entries": [ + "You have made a pact with a being from the Plane of Shadows whose goal is to plunge the world into unending darkness. You may or may not share this ambition, but you’ve sworn loyalty to this entity. Unlike fiends who seek to corrupt and destroy, light-eaters want to make the Material Plane more like their own Shadow Realm. Many light-eaters were once liches, shadow dragons, death knights, vampiric wizards, or other shadow beings that existed long enough to amass great power before abandoning their former paths to pursue the glorification of the night as an end in itself.", + "Except as noted below, light eaters function as warlocks and use the warlock spell list.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Warlock||Light Eater|MidgardHeroes|1|MidgardHeroes" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Darkness Calls|Warlock||Light Eater|MidgardHeroes|1|MidgardHeroes" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "MidgardHeroes", + "subclassShortName": "Light Eater", + "page": 75, + "level": 1, + "header": 1, + "entries": [ + "The Light-Eater lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + { + "type": "table", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell cloying darkness|MidgardHeroes}, {@spell ray of sickness}" + ], + [ + "2nd", + "{@spell blindness/deafness}, {@spell dark path|MidgardHeroes}" + ], + [ + "3rd", + "{@spell fear}, {@spell legion|MidgardHeroes}" + ], + [ + "4th", + "{@spell night terrors|MidgardHeroes}, {@spell shadow monsters|MidgardHeroes}" + ], + [ + "5th", + "{@spell dark dementing|MidgardHeroes}, {@spell shadow realm gateway|MidgardHeroes}" + ] + ] + } + ] + }, + { + "name": "Darkness Calls", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "MidgardHeroes", + "subclassShortName": "Light Eater", + "page": 75, + "level": 1, + "header": 1, + "entries": [ + "Starting at 1st level, the shadows give you the power to draw a small part of the Shadow Realm into the Material Plane. As an action you can force all creatures within 10 feet of you to make a Wisdom saving throw. Those that fail are {@condition blinded} until the end of your next turn, by bits of the Shadow Realm clouding their eyes. Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Light Eater Pact Boons", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "MidgardHeroes", + "subclassShortName": "Light Eater", + "page": 76, + "level": 3, + "header": 1, + "entries": [ + "When you select your pact boon at 3rd level, it is subtly altered in the following ways.", + { + "type": "entries", + "name": "Pact of the Chain", + "entries": [ + "Your familiar can take the {@action Hide} action whenever it's in {@quickref Vision and Light||2||dim light} or darkness. It has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks while in {@quickref Vision and Light||2||bright light}. The same penalties apply to you while you're using its senses or casting spells through it, while it's in {@quickref Vision and Light||2||bright light}." + ] + }, + { + "type": "entries", + "name": "Pact of the Blade", + "entries": [ + "The Light Eater grants a blade made of unearthly, shadowy material that is nearly {@condition invisible} in {@quickref Vision and Light||2||dim light} or darkness. Each time you create it, you can choose whether it does its standard damage type or necrotic damage." + ] + }, + { + "type": "entries", + "name": "Pact of the Tome", + "entries": [ + "Your book is literally a book of shadow; shadowy vapor drips from it whenever it is opened or held, and it weighs nothing." + ] + } + ] + }, + { + "name": "Living Shadow", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "MidgardHeroes", + "subclassShortName": "Light Eater", + "page": 75, + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, the shadows around you sometimes take on a life of their own and defend you when you're in danger by transporting enemies away through the Shadow Realm. When you take damage, you can use your reaction to transport the creature that damaged you through the shadows to an unoccupied space up to 60 feet away. The affected creature must succeed on a Wisdom saving throw against your spell save DC or take {@damage 2d6} cold damage and become {@condition frightened} of you until the end of its next turn. Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Unshakable", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "MidgardHeroes", + "subclassShortName": "Light Eater", + "page": 76, + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, your patron fortifies your mind against fear, letting you shake off even the worst of its effects. You gain immunity to fear-based effects and to the {@condition frightened} condition. Anytime an enemy uses an effect that would cause fear in you, you can use your reaction to redirect it back at that creature; unless the creature makes a successful Wisdom saving throw, it becomes {@condition frightened} of you for 1 minute. A {@condition frightened} creature repeats the saving throw every time it takes damage, ending the effect on itself with a success." + ] + }, + { + "name": "Call from Shadow", + "source": "MidgardHeroes", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "MidgardHeroes", + "subclassShortName": "Light Eater", + "page": 76, + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you can use an action to summon a shadow horror, which appears in an unoccupied space within 30 feet. The shadow horror uses the statistics of a chuul, but it also understands Common. Roll initiative for the summoned creature, which has its own turns. The shadow horror is friendly to you and obeys your verbal commands. It remains for up to one hour or until it's reduced to 0 hit points. While present, it obeys simple verbal commands from you; if you give it no commands, it defends itself. You must maintain {@status concentration} on the shadow horror as if {@status concentration||concentrating} on a spell. If your {@status concentration} is broken, the creature vanishes. Once you use this feature, you can't use it again until you finish a short or long rest." + ] } ] } \ No newline at end of file From 2a174ca4b0abe0fa65849b29becbf4150b595a32 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Sat, 4 Jan 2025 03:39:42 +0000 Subject: [PATCH 6/6] some more subclasses --- ...Kobold Press; Midgard Heroes Handbook.json | 385 +++++++++++++++++- 1 file changed, 381 insertions(+), 4 deletions(-) diff --git a/collection/Kobold Press; Midgard Heroes Handbook.json b/collection/Kobold Press; Midgard Heroes Handbook.json index 9b0771169..c996efd69 100755 --- a/collection/Kobold Press; Midgard Heroes Handbook.json +++ b/collection/Kobold Press; Midgard Heroes Handbook.json @@ -238,10 +238,10 @@ "shortName": "Light Eater", "subclassSpells": [ "cloying darkness|MidgardHeroes", - "ray of sickness", + "bane", "blindness/deafness", "dark path|MidgardHeroes", - "fear", + "fear", "legion|MidgardHeroes", "night terrors|MidgardHeroes", "shadow monsters|MidgardHeroes", @@ -253,7 +253,7 @@ "expanded": { "s1": [ "cloying darkness|MidgardHeroes", - "ray of sickness" + "bane" ], "s2": [ "blindness/deafness", @@ -292,6 +292,116 @@ } ] } + }, + { + "name": "Doom Croaker", + "source": "MidgardHeroes", + "page": 79, + "shortName": "Doom Croaker", + "className": "Wizard", + "classSource": "PHB", + "subclassFeatures": [ + "Doom Croaker|Wizard||Doom Croaker|MidgardHeroes|2", + "Raven's Eye|Wizard||Doom Croaker|MidgardHeroes|6", + "Wotan's Eye|Wizard||Doom Croaker|MidgardHeroes|10", + "Branches of Yggdrasil|Wizard||Doom Croaker|MidgardHeroes|14" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/wizard/Doom Croaker.webp" + } + } + ] + } + }, + { + "name": "Elven High Magic", + "source": "MidgardHeroes", + "page": 84, + "shortName": "Elven High Magic", + "className": "Wizard", + "classSource": "PHB", + "subclassFeatures": [ + "Elven High Magic|Wizard||Elven High Magic|MidgardHeroes|2", + "Bound Magic|Wizard||Elven High Magic|MidgardHeroes|6", + "Ritual Master|Wizard||Elven High Magic|MidgardHeroes|10", + "Radiant Countenance|Wizard||Elven High Magic|MidgardHeroes|14" + ], + "additionalSpells": [ + { + "expanded": { + "s1": [ + "extract foyson|MidgardHeroes", + "guest of honor|MidgardHeroes" + ], + "s2": [ + "black swan storm|MidgardHeroes", + "clearing the field|MidgardHeroes", + "heartache|MidgardHeroes", + "shadows brought to light|MidgardHeroes", + "vine trestle|MidgardHeroes" + ], + "s3": [ + "song of the forest|MidgardHeroes" + ], + "s4": [ + "shadowy retribution|MidgardHeroes" + ], + "s5": [ + "tongue tied|MidgardHeroes" + ], + "s6": [ + "encroaching shadows|MidgardHeroes" + ], + "s7": [ + "celebration|MidgardHeroes" + ], + "s8": [ + "bloom|MidgardHeroes", + "desolation|MidgardHeroes", + "harsh light of summer's glare|MidgardHeroes" + ], + "s9": [ + "afflict line|MidgardHeroes", + "cosmic alignment|MidgardHeroes" + ] + } + } + ], + "subclassSpells": [ + "extract foyson|MidgardHeroes", + "guest of honor|MidgardHeroes", + "black swan storm|MidgardHeroes", + "clearing the field|MidgardHeroes", + "heartache|MidgardHeroes", + "shadows brought to light|MidgardHeroes", + "vine trestle|MidgardHeroes", + "song of the forest|MidgardHeroes", + "shadowy retribution|MidgardHeroes", + "tongue tied|MidgardHeroes", + "encroaching shadows|MidgardHeroes", + "celebration|MidgardHeroes", + "bloom|MidgardHeroes", + "desolation|MidgardHeroes", + "harsh light of summer's glare|MidgardHeroes", + "afflict line|MidgardHeroes", + "cosmic alignment|MidgardHeroes" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/wizard/Elven High Magic.webp" + } + } + ] + } } ], "subclassFeature": [ @@ -1209,7 +1319,7 @@ "rows": [ [ "1st", - "{@spell cloying darkness|MidgardHeroes}, {@spell ray of sickness}" + "{@spell cloying darkness|MidgardHeroes}, {@spell bane}" ], [ "2nd", @@ -1321,6 +1431,273 @@ "entries": [ "Starting at 14th level, you can use an action to summon a shadow horror, which appears in an unoccupied space within 30 feet. The shadow horror uses the statistics of a chuul, but it also understands Common. Roll initiative for the summoned creature, which has its own turns. The shadow horror is friendly to you and obeys your verbal commands. It remains for up to one hour or until it's reduced to 0 hit points. While present, it obeys simple verbal commands from you; if you give it no commands, it defends itself. You must maintain {@status concentration} on the shadow horror as if {@status concentration||concentrating} on a spell. If your {@status concentration} is broken, the creature vanishes. Once you use this feature, you can't use it again until you finish a short or long rest." ] + }, + { + "name": "Doom Croaker", + "source": "MidgardHeroes", + "page": 79, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Doom Croaker", + "subclassSource": "MidgardHeroes", + "level": 2, + "entries": [ + "The doom croaker tradition originated among the Northlands ravenfolk and spread from there to the northern dwarves. Doom croakers follow the teachings of Wotan to gain glimpses into the infinite knowledge he was granted while hanging from the branches of Yggdrasil.", + "Common folk regard doom croakers with a mixture of fear and awe. The doom croakers carry the power of Wotan's runes, and though people cautiously seek out croakers for their wisdom, they remain terrified of giving offense and rousing a doom croaker's ire.", + "The rune magic of doom croakers is substantially different from the runes crafted by runecasters (see chapter 6). Except as noted below, doom croakers function as wizards and use the wizard spell list.", + { + "type": "refSubclassFeature", + "subclassFeature": "Divination Savant|Wizard||Doom Croaker|MidgardHeroes|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Revelation of Runes|Wizard||Doom Croaker|MidgardHeroes|2" + } + ] + }, + { + "name": "Divination Savant", + "source": "MidgardHeroes", + "page": 79, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Doom Croaker", + "subclassSource": "MidgardHeroes", + "level": 2, + "header": 1, + "entries": [ + "Beginning when you select this tradition at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved." + ] + }, + { + "name": "Revelation of Runes", + "source": "MidgardHeroes", + "page": 79, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Doom Croaker", + "subclassSource": "MidgardHeroes", + "level": 2, + "header": 1, + "entries": [ + "Starting at 2nd level, you can cast {@spell alarm} as a ritual by tracing a rune onto the floor, ground, or other surface.", + "Additionally, at 5th level you add {@spell glyph of warding} to your spellbook, if it isn't there already. You can cast {@spell glyph of warding} without expending a spell slot and without requiring material components. You can only have one glyph of warding cast in this way at one time. If you use this ability to cast another, the first glyph ends immediately.", + "Once you cast {@spell glyph of warding} this way, you can't do so again until you finish a long rest, though you can still cast it normally using an available spell slot." + ] + }, + { + "name": "Raven's Eye", + "source": "MidgardHeroes", + "page": 80, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Doom Croaker", + "subclassSource": "MidgardHeroes", + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you add {@spell clairvoyance} to your spellbook, if it isn't there already. You can cast {@spell clairvoyance} without expending a spell slot. When you do, the casting time of the spell is 1 action.", + "Once you cast {@spell clairvoyance} this way, you can't do so again until you finish a long rest, though you can still cast it normally using an available spell slot." + ] + }, + { + "name": "Wotan's Eye", + "source": "MidgardHeroes", + "page": 80, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Doom Croaker", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, you can catch glimpses of the future. As a reaction after you or a creature targeted by your spellsmakes a saving throw, you can magically force the creature to reroll. The creature must accept the second result.", + "You can use this ability once, and you regain the ability todo so when you finish a short or long rest." + ] + }, + { + "name": "Branches of Yggdrasil", + "source": "MidgardHeroes", + "page": 80, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Doom Croaker", + "subclassSource": "MidgardHeroes", + "level": 14, + "header": 2, + "entries": [ + "At 14th level, you add {@spell legend lore} to your spellbook, if it isn't there already. When you are at 0 hit points, you can reroll your first failed death saving throw.", + "If you die, your soul hangs in the branches of the world tree for seven days, after which time a huginn egg appears in the place where you died. You hatch from the egg in a new body as if a {@spell reincarnate spell} was cast on you. Once you use this ability, you can't use it again for 1 month." + ] + }, + { + "name": "Elven High Magic", + "source": "MidgardHeroes", + "page": 84, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Elven High Magic", + "subclassSource": "MidgardHeroes", + "level": 2, + "entries": [ + "Elven high magic is very powerful and extremely rare. With high magic and sufficient time, an elven wizard can accomplish just about anything. It is a closely guarded secret, practiced only by the elves and their shadow fey relatives. Non-elves are never taught the ways of this school. That's both a sign of the elves' sense of superiority and an unfortunate practicality. High magic can take centuries to master, and humans and other short-lived races simply don't live long enough to become skilled in this art.", + "Except as noted below, practitioners of elven high magicfunction as wizards and use the wizard spell list.", + { + "type": "refSubclassFeature", + "subclassFeature": "Ritual Savant|Wizard||Elven High Magic|MidgardHeroes|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ritual Focus|Wizard||Elven High Magic|MidgardHeroes|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Elven High Magic Spells|Wizard||Elven High Magic|MidgardHeroes|2" + } + ] + }, + { + "name": "Ritual Savant", + "source": "MidgardHeroes", + "page": 84, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Elven High Magic", + "subclassSource": "MidgardHeroes", + "level": 2, + "header": 1, + "entries": [ + "Beginning at 2nd level when you select this school, the gold and time you must spend to copy a high magic spell into your spellbook is halved." + ] + }, + { + "name": "Ritual Focus", + "source": "MidgardHeroes", + "page": 84, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Elven High Magic", + "subclassSource": "MidgardHeroes", + "level": 2, + "header": 1, + "entries": [ + "Starting at 2nd level, you can spend 10 minutes centering your mental energy and creating a ritual focus. When you choose to do so, you can expend your ritual focus to create one of the following effects when casting the ritual version of a spell.", + { + "type": "list", + "items": [ + "You can cast a ritual version of a spell without adding the additional 10 minutes to the casting time that's normally required.", + "You can expend a spell slot equal to or higher than the spell's nominal level as you cast the ritual version of the spell, provided the spell allows that as an option. The ritual takes effect at a level one higher than the expended spell slot instead of the minimum. You must be able to cast spells of the ritual's elevated level for the ritual to take effect." + ] + }, + "Some spells have additional effects that you can invoke by expending your ritual focus. You can't use your ritual focus again until after you complete a short or long rest." + ] + }, + { + "name": "Elven High Magic Spells", + "source": "MidgardHeroes", + "page": 85, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Elven High Magic", + "subclassSource": "MidgardHeroes", + "level": 2, + "header": 1, + "entries": [ + "These spells are added to the spell lists of practitioners of elven high magic.", + { + "type": "table", + "caption": "Elven High Magic Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9 text-left" + ], + "rows": [ + [ + "1st", + "{@spell extract foyson|MidgardHeroes}, {@spell guest of honor|MidgardHeroes}" + ], + [ + "2nd", + "{@spell black swan storm|MidgardHeroes}, {@spell clearing the field|MidgardHeroes}, {@spell heartache|MidgardHeroes}, {@spell shadows brought to light|MidgardHeroes}, {@spell vine trestle|MidgardHeroes}" + ], + [ + "3rd", + "{@spell song of the forest|MidgardHeroes}" + ], + [ + "4th", + "{@spell shadowy retribution|MidgardHeroes}" + ], + [ + "5th", + "{@spell tongue tied|MidgardHeroes}" + ], + [ + "6th", + "{@spell encroaching shadows|MidgardHeroes}" + ], + [ + "7th", + "{@spell celebration|MidgardHeroes}" + ],[ + "8th", + "{@spell bloom|MidgardHeroes}, {@spell desolation|MidgardHeroes}, {@spell harsh light of summer's glare|MidgardHeroes}" + ], + [ + "9th", + "{@spell afflict line|MidgardHeroes}, {@spell cosmic alignment|MidgardHeroes}" + ] + ] + } + ] + }, + { + "name": "Bound Magic", + "source": "MidgardHeroes", + "page": 84, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Elven High Magic", + "subclassSource": "MidgardHeroes", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you begin to master an understanding of elven high magic. You bind magic into the fabric of a place, making it last without any concentration. Choose a ritual spell you know that targets an area. Cast the ritual version of the spell and expend your ritual focus while burning expensive herbs worth 200 gp per level of the ritual. The spell's duration in that location becomes a year and a day. If you cast the ritual every day for 30 consecutive days, the spell becomes permanent in that location until it's dispelled or otherwise destroyed.", + "Additionally, you can expend your ritual focus twice between rests." + ] + }, + { + "name": "Ritual Master", + "source": "MidgardHeroes", + "page": 85, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Elven High Magic", + "subclassSource": "MidgardHeroes", + "level": 10, + "header": 2, + "entries": [ + "Beginning at 10th level, you can copy any spells with the ritual tag, regardless of class, into your spellbook. Ritual spells that you copy into your spellbook using this ability must be no higher in level than half of your wizard level (rounded up). You can cast these spells only as rituals unless you also learn them by other means." + ] + }, + { + "name": "Radiant Countenance", + "source": "MidgardHeroes", + "page": 85, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Elven High Magic", + "subclassSource": "MidgardHeroes", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, ritual versions of spells that you cast are treated as if they were cast using a spell slot one level higher than the slot you actually use. High magic can be combined with the increased spell level benefit of expending your ritual focus. This applies only to spells that can be cast at higher levels.", + "Additionally, you can expend your ritual focus three times between rests" + ] } ] } \ No newline at end of file