From 015d1cc439d6a9f45b20fe3dfb5ef1b0f89916bd Mon Sep 17 00:00:00 2001 From: Masterplaster042 Date: Sat, 15 Jun 2024 20:30:49 +0200 Subject: [PATCH] Add files via upload --- ...laster; Avalonia_ Shadows of the East.json | 13939 ++++++++++++++++ 1 file changed, 13939 insertions(+) create mode 100644 creature/Masterplaster; Avalonia_ Shadows of the East.json diff --git a/creature/Masterplaster; Avalonia_ Shadows of the East.json b/creature/Masterplaster; Avalonia_ Shadows of the East.json new file mode 100644 index 0000000000..10c323c1fc --- /dev/null +++ b/creature/Masterplaster; Avalonia_ Shadows of the East.json @@ -0,0 +1,13939 @@ +{ + "_meta": { + "sources": [ + { + "json": "AvaloniaShadowsoftheEast", + "abbreviation": "ASE", + "full": "Avalonia: Shadows of the East", + "url": "", + "authors": [], + "convertedBy": [] + }, + { + "json": "AvaloniaShadowsoftheEast", + "abbreviation": "ASE", + "full": "Avalonia: Shadows of the East", + "url": "", + "authors": [], + "convertedBy": [] + } + ], + "optionalFeatureTypes": { + "GoD": "Gifts of Damnation", + "AH:TB": "Aberrant Horror; Transformation Boon", + "AH:TF": "Aberrant Horror; Transformation Flaw", + "TF:TB": "The Fiend; Transformation Boon", + "TF:TF": "The Fiend; Transformation Flaw", + "TLi:TB": "The Lich; Transformation Boon", + "TLi:TF": "The Lich; Transformation Flaw", + "TLy:TB": "The Lycanthrope; Transformation Boon", + "TLy:TF": "The Lycanthrope; Transformation Flaw", + "TS:TB": "The Seraph; Transformation Boon", + "TS:TF": "The Seraph; Transformation Flaw", + "V:TB": "Vampire; Transformation Boon", + "V:TF": "Vampire; Transformation Flaw", + "BGT:Ac": "Background Talent; Academic", + "BGT:Ar": "Background Talent; Aristocrat", + "BGT:Cl": "Background Talent; Clergy", + "BGT:CF": "Background Talent; Common Folk", + "BGT:CM": "Background Talent; Clan Member", + "BGT:Cr": "Background Talent; Criminal", + "BGT:M": "Background Talent; Militarist", + "BGT:O": "Background Talent; Outlander", + "BGT:P": "Background Talent; Pauper & Pit Fighter", + "BGT:S": "Background Talent; Seafarer", + "AdvT": "Adventurer's Talents", + "LC:C": "Living Crucible: Compounds", + "MFBM": "Misfortune Bringer Misfortunes", + "F:TB": "Fey; Transformation Boon", + "F:TF": "Fey; Transformation Flaw", + "P:TB": "Primordial; Transformation Boon", + "P:TF": "Primordial; Transformation Flaw", + "S:TB": "Specter; Transformation Boon", + "S:TF": "Specter; Transformation Flaw", + "Graft": "Graft", + "MV:GW": "Maneuver, Grey Watchman", + "BF": "Bomb Formula", + "DI": "Discovery", + "T:WM": "Warmage Trick", + "Hex": "Hex", + "FS:G": "Fighting Style; Gunslinger", + "D:G": "Deeds; Gunslinger", + "MP": "Masterwork Property", + "Trap": "Trap", + "Psi. Man.": "Psionic Manifestation", + "Unit": "Unit" + }, + "dateAdded": 1589115470, + "dateLastModified": 1665568025 + }, + "class": [], + "subclass": [], + "classFeature": [], + "subclassFeature": [], + "spellFluff": [], + "monster": [ + { + "name": "Volo", + "isNamedCreature": true, + "source": "AvaloniaShadowsoftheEast", + "page": 48, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "wood" + } + ] + }, + "alignment": [ + "L", + "G" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } + ], + "hp": { + "average": 66, + "formula": "12d8 + 12" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 18, + "con": 12, + "int": 11, + "wis": 14, + "cha": 11, + "save": { + "dex": "+7", + "wis": "+5" + }, + "skill": { + "nature": "+6", + "perception": "+8", + "stealth": "+10", + "survival": "+8" + }, + "passive": 18, + "languages": [ + "Common", + "Elvish", + "Sylvan" + ], + "cr": "7", + "trait": [ + { + "name": "Keen Hearing and Sight", + "entries": [ + "Volo has advantage on Wisdom (Perception) checks that rely on hearing or sight." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Volo has advantage on saving throws against being {@condition charmed}, and magic can't put Kivan to sleep." + ] + }, + { + "name": "Archer", + "entries": [ + "A longbow or shortbow deals one extra die of its damage when Volo hits with it (included in his longbow attack)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Volo makes two melee attacks or two ranged attacks." + ] + }, + { + "name": "Long Sword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage or 8 ({@damage 1d10 + 3}) slashing damage if wielded with two hands." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, ranged 150/600 ft., one target. {@h}12 ({@damage 2d8 + 4}) piercing damage." + ] + }, + { + "name": "Volley", + "entries": [ + "Volo can use his action to make a ranged attack against any number of creatures with 10 feet of a point he can see within the range of his weapon. He must make a separate attack roll for each target." + ] + } + ], + "traitTags": [ + "Fey Ancestry", + "Keen Senses" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MaBJoV/Kivan.png", + "fluff": { + "name": "Kivan", + "source": "MaBJoV", + "entries": [ + "Kivan is a highly skilled elven ranger, equally proficient in archery and melee combat. In his youth, Kivan was driven to avenge the death of his wife, Deheriana. He channeled that anger by serving the shadow druid Faldorn in various raids against towns and villages on the borders of civilization. But this anger was quelled when he met his future husband, the druid Cernd of the Emerald Enclave. He left Faldorn and joined the Emerald Enclave.", + "While life was good for many decades, his past eventually caught up with him. Faldorn joined the Emerald Enclave and quickly rose through the ranks to become one of the Enclave's Hierophants. She has been positioning herself to take one of the three spots in the Elder Circle—the three highest members of the Emerald Enclave.", + "Kivan is torn on what to do. He knows that Faldorn is secretly a shadow druid, but if he were to expose her, she would expose him as well. He would lose everything—the friends he has made, his position in the Enclave, but most of all the love of his husband, Cernd. Cernd has long battled against what he views as the corruption of the shadow druids.", + "Kivan is a blunt and taciturn elf who values bravery and skill in battle above all other qualities. He tirelessly hones his skills as a tracker and warrior.", + { + "type": "entries", + "name": "Kivan as a Contact", + "entries": [ + "Kivan is the primary contact for members of the Emerald Enclave at low levels. Kivan can connect you with an animal or plant companion for a short duration. Your group can only have one of these companions at a time. Once the companion has helped you for a 24-hour period you can make an {@skill Animal Handling}, {@skill Nature} or {@skill Persuasion} check (depending on the creature) to convince them to stay with you for another 24 hours. Each time you make this check it increases by 1. If the companion dies while helping you, you can never gain the aid of that type of creature again. If the companion leaves your service without dying, then you can ask Kivan for another companion after one month has passed.", + { + "type": "table", + "caption": "Animal and Plant Companions via Kivan", + "colLabels": [ + "Magical Plant and Animal Companion", + "Required Level", + "Skill Check" + ], + "colStyles": [ + "col-6", + "col-2 text-right", + "col-4 text-center" + ], + "rows": [ + [ + "Overly enthusiastic blink dog", + "1", + "DC 15 {@skill Animal Handling}" + ], + [ + "Sulky needle blight", + "1", + "DC 15 {@skill Nature}" + ], + [ + "Air headed satyr", + "3", + "DC 15 {@skill Persuasion}" + ], + [ + "Prankster vine blight", + "3", + "DC 15 {@skill Nature}" + ], + [ + "Sarcastic dryad", + "5", + "DC 15 {@skill Persuasion}" + ], + [ + "Awakened tree with confusing wisdom", + "7", + "DC 20 {@skill Nature}" + ], + [ + "Doom and gloom hamadryad", + "7", + "DC 20 {@skill Persuasion}" + ] + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MaBJoV/Kivan.webp" + } + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "isNpc": true, + "damageTags": [ + "P", + "S" + ], + "attachedItems": [ + "longbow|phb" + ] + }, + { + "name": "Nauki", + "source": "AvaloniaShadowsoftheEast", + "page": 165, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "satyr" + ] + }, + "ac": [ + { + "ac": 15, + "from": [ + "unarmored defense" + ] + } + ], + "hp": { + "average": 65, + "formula": "10d8 + 20" + }, + "speed": { + "walk": 35 + }, + "str": 12, + "dex": 16, + "con": 14, + "int": 11, + "wis": 14, + "cha": 10, + "skill": { + "acrobatics": "+6", + "perception": "+5", + "stealth": "+6" + }, + "passive": 15, + "languages": [ + "Common", + "Sylvan" + ], + "cr": "5", + "trait": [ + { + "name": "Unarmored Defense", + "entries": [ + "While Nauki is wearing no armor and wielding no shield, her AC includes its Wisdom modifier." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Nauki has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Nauki makes two attacks." + ] + }, + { + "name": "Force Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) force damage, and if the target is a creature, it must succeed on a {@dc 14} Dexterity saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Dart", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "S" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "tokenUrl": "https://5e.tools/img/CM/Immortal Lotus Monk.png", + "alignment": [ + "L", + "G" + ], + "traitTags": [ + "Magic Resistance" + ], + "isNpc": true, + "damageTags": [ + "O", + "P" + ], + "savingThrowForced": [ + "dexterity" + ], + "attachedItems": [ + "dart|phb" + ] + }, + { + "name": "Arorth", + "source": "AvaloniaShadowsoftheEast", + "page": 314, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "yugoloth" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 19, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 133, + "formula": "14d10 + 56" + }, + "speed": { + "walk": 40, + "fly": 60 + }, + "str": 20, + "dex": 13, + "con": 19, + "int": 12, + "wis": 10, + "cha": 15, + "skill": { + "intimidation": "+6", + "perception": "+4", + "stealth": "+5" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "cold", + "fire", + "lightning", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "acid", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Abyssal", + "Infernal", + "telepathy 60 ft." + ], + "cr": "10", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell dispel magic}", + "{@spell invisibility} (self only)", + "{@spell mirror image}" + ], + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The nycaloth has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The nycaloth's weapon attacks are magical." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The nycaloth makes three melee attacks, or it makes one melee attack and teleports before or after the attack." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or take 5 ({@damage 2d4}) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 ({@dice 2d4}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom (Medicine) check. The wound also closes if the target receives magical healing." + ] + }, + { + "name": "Greataxe", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage." + ] + }, + { + "name": "Teleport", + "entries": [ + "The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." + ] + } + ], + "variant": [ + { + "type": "variant", + "name": "Yugoloth Summoning", + "entries": [ + "Some yugoloths have an action option that allows them to summon other yugoloths.", + { + "name": "Summon Yugoloth (1/Day)", + "type": "entries", + "entries": [ + "The yugoloth chooses what to summon and attempts a magical summoning.", + "A nycaloth has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d4} {@creature mezzoloth||mezzoloths} or one nycaloth.", + "A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it." + ] + } + ], + "_version": { + "name": "Nycaloth (Summoner)", + "addHeadersAs": "action" + } + } + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/nycaloth.mp3" + }, + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "AB", + "I", + "TP" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "MLW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Nycaloth.png", + "fluff": { + "name": "Nycaloth", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "The elite airborne shock troops of the yugoloths, nycaloths look like muscular gargoyles. Powerful bat wings bear them swiftly aloft in battle, and the razorsharp claws of their hands and feet cut through flesh and bone with ease. A nightmarish foe, a nycaloth strikes hard and fast without warning, then teleports away. It uses its innate magic to turn {@condition invisible} or create illusory doubles of itself, further confounding its enemies.", + "Nycaloths are the most loyal of the yugoloths. When they find an evil master that treats them well, they are unlikely to break their agreement unless the reward for doing so is extreme." + ] + } + ] + }, + "Yugoloths are fickle fiends that inhabit the planes of Acheron, Gehenna, Hades, and Carceri. They act as mercenaries and are notorious for their shifting loyalties. They are the embodiments of avarice. Before serving under anyone's banner, a yugoloth asks the only question on its mind: What's in it for me?", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Spawn of Gehenna", + "entries": [ + "The first yugoloths were created by a sisterhood of night hags on Gehenna. It is widely believed that Asmodeus, Lord of the Nine Hells, commissioned the work, in the hope of creating an army of fiends that were not bound to the Nine Hells. In the course of making this new army, the hags crafted four magic tomes and recorded the true names of every yugoloth they created, save one, the General of Gehenna. These tomes were called the Books of Keeping. Since knowing a fiend's true name grants power over it, the hags used the books to ensure the yugoloths' loyalty. They also used the books to capture the true names of other fiends that crossed them. It is rumored that the Books of Keeping contain the true names of a few demon lords and archdevils as well.", + "Petty jealousies and endless bickering caused the sisterhood to dissolve, and in the ensuing power grab, the Books of Keeping were lost or stolen. No longer indentured to anyone, the yugoloths gained independence, and they now offer their services to the highest bidder." + ] + }, + { + "type": "entries", + "name": "Fiendish Mercenaries", + "entries": [ + "Summoned yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but unlike devils, they are rarely true to their word.", + "Yugoloths can be found anywhere, but the high cost of maintaining a yugoloth army's loyalty typically exceeds what any warlord on the Material Plane can pay. Being self-serving creatures, yugoloths quarrel among themselves constantly. A yugoloth army is more organized than a ravening horde of demons, but far less orderly and regimented than a legion of devils. Without a powerful leader to keep them in line, yugoloths fight simply to indulge their violent predilections, and only as long as it benefits them to do so." + ] + }, + { + "type": "entries", + "name": "Back to Gehenna", + "entries": [ + "When a yugoloth dies, it dissolves into a pool of ichor and reforms at full strength on the Bleak Eternity of Gehenna. Only on its native plane can a yugoloth be destroyed permanently. A yugoloth knows this and acts accordingly. When summoned to other planes, a yugoloth fights without concern for its own well-being. On Gehenna, it is more apt to retreat or plead for mercy if its demise seems imminent.", + "When a yugoloth is permanently destroyed, its name vanishes from every Book of Keeping. If a yugoloth is re-created by way of an unholy ritual requiring the expenditure of souls, its name reappears in the books." + ] + }, + { + "type": "entries", + "name": "The Books of Keeping", + "entries": [ + "When all four copies of the Books of Keeping disappeared, Asmodeus and the night hags lost control of their yugoloth creations. Each Book of Keeping still exists, drifting from plane to plane, where the brave and the foolish occasionally stumble upon them. A yugoloth summoned using its true name, as inscribed in the Books of Keeping, is forced to serve its summoner obediently. The yugoloth hates being controlled in this manner and isn't shy about making its displeasure known. Like a petulant child, it will follow its instructions to the letter while looking for opportunities to misinterpret them." + ] + }, + { + "type": "entries", + "name": "The General of Gehenna", + "entries": [ + "Somewhere in the brimstone wastes of Gehenna, there roams an ultroloth so strong that none contests his power: the General of Gehenna. Many yugoloths search for this great general in the hope of serving with him. They believe that service with the General of Gehenna grants power and prestige among lower planar entities.", + "Whatever the case, no fiend finds the General unless the General desires it. His personal name is unknown, and even the Books of Keeping contain no mention of this powerful, thoroughly evil entity." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Nycaloth.jpg" + } + } + ] + }, + "isNpc": true, + "damageTags": [ + "S" + ], + "savingThrowForced": [ + "constitution" + ], + "attachedItems": [ + "greataxe|phb" + ] + }, + { + "name": "Silvyr", + "source": "AvaloniaShadowsoftheEast", + "page": 174, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "high" + } + ] + }, + "alignment": [ + "L", + "G" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } + ], + "hp": { + "average": 84, + "formula": "13d8 + 26" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 18, + "con": 14, + "int": 11, + "wis": 11, + "cha": 12, + "save": { + "dex": "+7" + }, + "skill": { + "perception": "+3", + "sleight of hand": "+7", + "stealth": "+7", + "survival": "+3" + }, + "passive": 13, + "cr": "5", + "trait": [ + { + "name": "Evasion", + "entries": [ + "If Silvyr is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Silvyr instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided Silvyr isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Silvyr makes three melee Shortsword, or he makes three ranged attacks with his daggers." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage plus 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Throwing Dagger", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Cunning Action", + "entries": [ + "Silvyr takes the {@action Dash}, {@action Disengage}, or {@action Hide} action." + ] + } + ], + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "Silvyr halves the damage that he takes from an attack that hits him. Silvyr must be able to see the attacker." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/master-thief.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MPMM/Master Thief.png", + "fluff": { + "name": "Master Thief", + "source": "MPMM", + "entries": [ + "Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might \"retire\" from hands-on work to run a thieves' guild, spearhead some covert enterprise, or enjoy a quiet life of luxury.", + "When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.", + { + "type": "table", + "caption": "Master Thief Calling Cards", + "colLabels": [ + "d10", + "Calling Card" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Tiny, folded paper cat" + ], + [ + "2", + "Red bird feather" + ], + [ + "3", + "Rose petal" + ], + [ + "4", + "Figurine made from twigs and twine" + ], + [ + "5", + "Small note with the words \"It's been fun!\" written on it in an ornate script" + ], + [ + "6", + "Glass bead that looks like an eye" + ], + [ + "7", + "Pistachio shells" + ], + [ + "8", + "Two playing cards balanced against each other, resembling a tent" + ], + [ + "9", + "Worthless coin with a bite mark in it" + ], + [ + "10", + "Chalk or charcoal sketch of a domino mask" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Master Thief.webp" + } + } + ] + }, + "shortName": "Silvyr", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "isNpc": true, + "damageTags": [ + "I", + "P" + ], + "attachedItems": [ + "shortsword|phb" + ] + }, + { + "name": "Leo", + "source": "AvaloniaShadowsoftheEast", + "page": 210, + "reprintedAs": [ + "Archer|MPMM" + ], + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "half" + } + ] + }, + "alignment": [ + "N", + "G" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 18, + "con": 16, + "int": 11, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+5", + "stealth": "+6", + "survival": "+3" + }, + "passive": 15, + "cr": "3", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Leo makes two attacks with his longbow." + ] + }, + { + "name": "Double sword", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d10 + 1}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + } + ], + "environment": [ + "forest", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/archer.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/VGM/Archer.png", + "fluff": { + "name": "Archer", + "source": "VGM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/VGM/Archer.jpg" + } + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "The leo has advantage on saving throws against being {@condition charmed}, and magic can't put the leo to sleep." + ] + } + ], + "traitTags": [ + "Fey Ancestry" + ], + "bonus": [ + { + "name": "Doble edge", + "entries": [ + "If Leo attacks with his double sword he can then use his bonus action to make another attack. {@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d10}) slashing damage." + ] + } + ], + "isNpc": true, + "damageTags": [ + "P", + "S" + ], + "attachedItems": [ + "longbow|phb" + ] + }, + { + "name": "Morax", + "source": "AvaloniaShadowsoftheEast", + "page": 205, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "alignmentPrefix": "Typically ", + "ac": [ + { + "ac": 18, + "from": [ + "{@item +1 half plate armor|dmg}" + ] + } + ], + "hp": { + "average": 138, + "formula": "12d10 + 72" + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 22, + "dex": 22, + "con": 23, + "int": 15, + "wis": 15, + "cha": 16, + "save": { + "dex": "+11", + "con": "+11", + "wis": "+7" + }, + "skill": { + "perception": "+12", + "stealth": "+16", + "survival": "+12" + }, + "senses": [ + "darkvision 120 ft.", + "truesight 30 ft." + ], + "passive": 22, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "poisoned" + ], + "languages": [ + "Common", + "Infernal", + "telepathy 120 ft." + ], + "cr": "15", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The orthon has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Infernal Dagger", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 3d4 + 6}) force damage, and the target must make a {@dc 19} Constitution saving throw, taking 33 ({@damage 6d10}) poison damage on a failed save, or half as much damage on a successful one. On a failure, the target is {@condition poisoned} for 1 minute. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Brass Crossbow", + "entries": [ + "{@atk rw} {@hit 11} to hit, range 150/600 ft., one target. {@h}19 ({@damage 3d10 + 6}) force damage. The target also suffers one of the following effects of the orthon's choice; the orthon can't use the same effect two rounds in a row:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Acid", + "entry": "The target must make a {@dc 19} Constitution saving throw, taking an additional 24 ({@damage 7d6}) acid damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Blindness", + "entry": "The target takes 5 ({@damage 1d10}) radiant damage. In addition, the target and all other creatures within 20 feet of it must each make a successful {@dc 19} Dexterity saving throw or be {@condition blinded} until the end of the orthon's next turn." + }, + { + "type": "item", + "name": "Concussion", + "entry": "The target and each creature within 20 feet of it must make a {@dc 19} Constitution saving throw, taking 19 ({@damage 3d12}) thunder damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Entanglement", + "entry": "The target must make a successful {@dc 19} Dexterity saving throw or be {@condition restrained} for 1 hour by strands of sticky webbing. The target can escape by taking an action to make a {@dc 19} Strength or Dexterity check and succeeding." + }, + { + "type": "item", + "name": "Paralysis", + "entry": "The target takes 33 ({@damage 6d10}) lightning damage and must make a successful {@dc 19} Constitution saving throw or be {@condition paralyzed} for 1 minute. The {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + }, + { + "type": "item", + "name": "Tracking", + "entry": "For the next 24 hours, the orthon knows the direction and distance to the target, as long as it's on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there." + } + ] + } + ] + } + ], + "bonus": [ + { + "name": "Invisibility Field {@recharge 4}", + "entries": [ + "The orthon becomes {@condition invisible}. Any equipment it wears or carries is also {@condition invisible} as long as the equipment is on its person. This invisibility ends immediately after it makes an attack roll or is hit by an attack roll." + ] + } + ], + "reaction": [ + { + "name": "Explosive Retribution", + "entries": [ + "In response to dropping to 15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of it must each make a {@dc 19} Dexterity saving throw, taking 13 ({@damage 3d8}) fire damage plus 13 ({@damage 3d8}) thunder damage on a failed save, or half as much damage on a successful one. The orthon, its infernal dagger, and its brass crossbow are destroyed." + ] + } + ], + "environment": [ + "desert", + "underdark", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/orthon.mp3" + }, + "traitTags": [ + "Magic Resistance" + ], + "senseTags": [ + "SD", + "U" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "miscTags": [ + "MW", + "MLW", + "RW", + "AOE" + ], + "conditionInflict": [ + "blinded", + "paralyzed", + "poisoned", + "restrained" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MPMM/Orthon.png", + "fluff": { + "name": "Orthon", + "source": "MPMM", + "entries": [ + "When an archduke of the Nine Hells needs a creature tracked, found, and either done away with or captured, the task usually falls to an orthon. These devils are infernal bounty hunters, tireless in their pursuit of their quarry across the multiverse.", + "Orthons are infamous for their sharp senses. Because an orthon can become invisible at will, its quarry is often unaware of being hunted until the orthon strikes. This invisibility can be disrupted when the devil is attacked, however, so a strong counterattack is often the best defense against it.", + "Orthons value the challenge of the chase and the thrill of one-on-one combat above all else. An orthon's first loyalty is to its archduke, but one with no immediate assignment might work for anyone who promises it a worthy struggle against a lethal foe. Because they travel widely, orthons are unequaled as guides through the layers of the Nine Hells." + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Orthon.webp" + } + } + ] + }, + "isNpc": true, + "damageTags": [ + "A", + "F", + "I", + "L", + "O", + "R", + "T" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Tevior", + "source": "AvaloniaShadowsoftheEast", + "page": 342, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "high-elf" + ] + }, + "alignment": [ + "N", + "G" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item robe of the archmagi}" + ] + } + ], + "hp": { + "formula": "18d8 + 72", + "average": 153 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 18, + "int": 20, + "wis": 18, + "cha": 16, + "save": { + "int": "+10", + "wis": "+9" + }, + "skill": { + "arcana": "+15", + "history": "+15" + }, + "passive": 14, + "resist": [ + { + "special": "damage from spells" + } + ], + "languages": [ + "Common", + "Elvish", + "Dwarvish", + "Orc", + "Giant", + "Celestial" + ], + "cr": "16", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 20}, {@hit 12} to hit with spell attacks). The archmage can cast {@spell disguise self} and {@spell invisibility} at will and has the following wizard spells prepared:" + ], + "footerEntries": [ + "*The archmage casts these spells on itself before combat." + ], + "will": [ + "{@spell disguise self}", + "{@spell invisibility}" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell light}", + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "1": { + "spells": [ + "{@spell detect magic}", + "{@spell identify}", + "{@spell magic missile}", + "{@spell shield}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell detect thoughts}", + "{@spell mirror image}", + "{@spell misty step}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell fly}", + "{@spell lightning bolt}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell dimension door}", + "{@spell dominate beast}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell cone of cold}", + "{@spell scrying}", + "{@spell wall of force}" + ], + "slots": 3 + }, + "6": { + "spells": [ + "{@spell disintegrate}", + "{@spell globe of invulnerability}", + "{@spell mass suggestion}" + ], + "slots": 1 + }, + "7": { + "spells": [ + "{@spell finger of death}", + "{@spell forcecage}", + "{@spell teleport}" + ], + "slots": 1 + }, + "8": { + "spells": [ + "{@spell mind blank}*", + "{@spell power word stun}", + "{@spell telepathy}" + ], + "slots": 1 + }, + "9": { + "spells": [ + "{@spell time stop}", + "{@spell wish}" + ], + "slots": 1 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The archmage has advantage on saving throws against spells and other magical effects." + ] + } + ], + "variant": [ + { + "type": "variant", + "name": "Familiars", + "entries": [ + "Any spellcaster that can cast the {@spell find familiar} spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell or some other Tiny monster, such as a {@creature crawling claw}, {@creature imp}, {@creature pseudodragon}, or {@creature quasit}." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/archmage.mp3" + }, + "traitTags": [ + "Magic Resistance" + ], + "languageTags": [ + "C", + "E", + "D", + "O", + "GI", + "CE" + ], + "spellcastingTags": [ + "CW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Archmage.png", + "fluff": { + "name": "Archmage", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.", + "An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Archmage.jpg" + } + } + ] + }, + "action": [ + { + "name": "Arcane Blade", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with both hands." + ] + } + ], + "miscTags": [ + "MW" + ], + "isNpc": true, + "damageTags": [ + "S" + ], + "damageTagsSpell": [ + "C", + "F", + "L", + "N", + "O" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Nina la Nigromante", + "source": "AvaloniaShadowsoftheEast", + "page": 217, + "reprintedAs": [ + "Necromancer Wizard|MPMM" + ], + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "shadar-kai" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 13, + { + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "formula": "8d6 + 39", + "average": 67 + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 16, + "con": 18, + "int": 20, + "wis": 14, + "cha": 12, + "save": { + "int": "+8", + "con": "+7" + }, + "skill": { + "arcana": "+8", + "perception": "+5" + }, + "passive": 15, + "resist": [], + "languages": [ + "Common", + "Abyssal" + ], + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The necromancer is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The necromancer has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch orb|VSS}", + "{@spell lightning surge|VSS}", + "{@spell shocking grasp}" + ] + }, + "1": { + "spells": [ + "{@spell inflict wounds}", + "{@spell mage armor}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell blindness/deafness}", + "{@spell ray of enfeeblement}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell call lightning}", + "{@spell counterspell}", + "{@spell fear}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell grasp of the grave|VSS}", + "{@spell greater invisibility}" + ], + "slots": 2 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Critical Spellcasting", + "entries": [ + "When a creature rolls a 1 on a saving throw against one of the necromancer spells, it automatically fails the save and takes twice the number of damage dice dealt by the spell. Additionally, the necromancer's spell attacks score a critical hit on a roll of 19 or 20." + ] + }, + { + "name": "Undead Follower", + "entries": [ + "Nina is always accompanied by one of her undead followers, a {@creature gorger}, which takes it's turn immediately after Nina's." + ] + }, + { + "name": "Binding Collar", + "entries": [ + "When a special command word is spoken within 60 feet of Nina, the Binding Collar explodes in a burst of energy, killing her instantly. Each creature within 5 feet of it must then succeed on a {@dc 15} Dexterity saving throw, taking 44 ({@dice 8d10}) force damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "action": [ + { + "name": "Charnel Touch", + "entries": [ + "{@atk ms} {@hit 9} to hit, reach 15 ft., one creature. {@h}15 necrotic damage. The target must then make a {@dc 17} Constitution saving throw or be {@condition poisoned} until the start of the necromancer's next turn." + ] + } + ], + "environment": [ + "desert", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/necromancer.mp3" + }, + "languageTags": [ + "C", + "AB" + ], + "spellcastingTags": [ + "CW" + ], + "hasFluff": true, + "tokenUrl": "https://5e.tools/img/VGM/Necromancer.png", + "fluff": { + "name": "Necromancer", + "source": "VGM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Necromancers are specialist wizards who study the interaction of life, death, and undeath. Some like to dig up corpses to create undead slaves. A few use their powers for good, becoming hunters of the undead and risking their lives to save others." + ] + } + ] + } + ] + } + ] + }, + "level": 8, + "miscTags": [ + "RCH", + "AOE" + ], + "conditionInflict": [ + "poisoned" + ], + "reaction": [ + { + "name": "Vile Congregation", + "entries": [ + "Whenever a creature within 5 feet of the necromancer makes an attack roll or saving throw, she can roll {@dice 1d4} and subtract the result from its attack roll or saving throw." + ] + } + ], + "isNpc": true, + "damageTags": [ + "N", + "O" + ], + "damageTagsSpell": [ + "L", + "N" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Aila", + "source": "AvaloniaShadowsoftheEast", + "page": 211, + "reprintedAs": [ + "Bard|MPMM" + ], + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "formula": "8d8 + 8", + "average": 48 + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 14, + "con": 12, + "int": 12, + "wis": 13, + "cha": 20, + "save": { + "dex": "+5", + "cha": "+8" + }, + "skill": { + "acrobatics": "+5", + "performance": "+8" + }, + "passive": 11, + "languages": [ + "Common" + ], + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The bard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). It has the following bard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell vicious mockery}" + ] + }, + "1": { + "spells": [ + "{@spell dissonant whispers}", + "{@spell healing word}", + "{@spell silvery barbs|SCC}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell crown of madness}", + "{@spell lesser restoration}", + "{@spell shatter}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell dispel magic}", + "{@spell hypnotic pattern}", + "{@spell revivify}", + "{@spell tongues}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell confusion}", + "{@spell dimension door}", + "{@spell Otiluke's resilient sphere}" + ], + "slots": 2 + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/bard.mp3" + }, + "languageTags": [ + "C" + ], + "spellcastingTags": [ + "CB" + ], + "miscTags": [ + "MW", + "MLW", + "AOE" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/VGM/Bard.png", + "fluff": { + "name": "Bard", + "source": "VGM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy patrons." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/VGM/Bard.jpg" + } + } + ] + }, + "level": 8, + "bonus": [ + { + "name": "Bardic Inspiration (5/Short rest)", + "entries": [ + "Aila chooses one creature she can see within 60 feet and grants them a Bardic Inspiration die, whenever that creature rolls, it can add a {@dice d8} to the result." + ] + } + ], + "reaction": [ + { + "name": "Cutting words (5/Short Rest)", + "entries": [ + "When a creature within 60 feet of Aila that she can see makes a roll, Aila can force that creature to subtract a {@dice d8} from the final result." + ] + } + ], + "trait": [ + { + "name": "Binding Collar", + "entries": [ + "When a special command word is spoken within 60 feet of Aila, the Binding Collar explodes in a burst of energy, killing her instantly. Each creature within 5 feet of it must then succeed on a {@dc 15} Dexterity saving throw, taking 44 ({@dice 8d10}) force damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "attachedItems": [ + "rapier|phb" + ], + "isNpc": true, + "damageTags": [ + "O", + "P" + ], + "damageTagsSpell": [ + "O", + "T", + "Y" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Papamikosinos \"Papa\"", + "source": "AvaloniaShadowsoftheEast", + "page": 202, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 19, + "from": [ + "Unarmored Defense" + ] + } + ], + "hp": { + "formula": "8d8 + 8", + "average": 58 + }, + "speed": { + "walk": 45 + }, + "str": 10, + "dex": 20, + "con": 12, + "int": 10, + "wis": 18, + "cha": 13, + "save": { + "dex": "+8", + "str": "+3" + }, + "skill": { + "acrobatics": "+8", + "deception": "+4", + "stealth": "+8" + }, + "passive": 14, + "languages": [ + "Common", + "Elvish" + ], + "cr": "8", + "trait": [ + { + "name": "Unarmored Defense", + "entries": [ + "While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier." + ] + }, + { + "name": "Evasion", + "entries": [ + "If Papamikosinos is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Papamikosinos instead takes no damage if he succeeds on the saving throw, and only half damage if he fails." + ] + }, + { + "name": "Binding Collar", + "entries": [ + "When a special command word is spoken within 60 feet of Papamikosinos, the Binding Collar explodes in a burst of energy, killing him instantly. Each creature within 5 feet of it must then succeed on a {@dc 15} Dexterity saving throw, taking 44 ({@dice 8d10}) force damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Papamikosinos makes two Improvised weapon attacks, he can choose to change one or more Improvised weapon attacks for Stunning strikes." + ] + }, + { + "name": "Improvised weapon", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage." + ] + }, + { + "name": "Stunning Strike {@recharge 5}", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage. The target must succeed on a {@dc 15} Constitution saving throw or become {@condition stunned} until the end of Papamikosinos next turn." + ] + }, + { + "name": "Ranged attack", + "entries": [ + "{@atk rw} {@hit 8} to hit, range 20/60 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Drunken blows", + "entries": [ + "Papamikosinos makes two Improvised weapon attacks, benefits from the Disengage action and gains 10 additional feet of movement." + ] + }, + { + "name": "Fight or flight", + "entries": [ + "Papamikosinos takes the Dash or Dodge action." + ] + } + ], + "reaction": [ + { + "name": "Redirect Strike", + "entries": [ + "When a creature within 5 feet of Papamikosinos misses him with a melee attack, Papamikosinos can cause that attack to hit one creature of his choice, other than the attacker, within 5 feet of himself." + ] + }, + { + "name": "Missile Catching", + "entries": [ + "When Papamikosinos is hit by a ranged weapon attack he can as a reaction reduce the damage by an amount equal to {@dice 1d10 + 11}. If Papamikosinos reduces the damage to 0 he can then make a ranged attack." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "damageTagsSpell": [ + "O" + ], + "miscTags": [ + "MW", + "RW", + "AOE" + ], + "conditionInflictSpell": [ + "invisible" + ], + "hasFluff": true, + "fluff": { + "name": "Monastic Infiltrator", + "source": "CRCotN", + "entries": [ + { + "type": "entries", + "entries": [ + "Infiltrators act as spies, saboteurs, and perpetrators of other clandestine activities. They study magical techniques that enhance their prowess in battle and help them complete their assignments." + ] + }, + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Monastics of the Cobalt Soul", + "entries": [ + "Scholars, priests, and ascetics who have been drawn to the cause of truth and knowledge spend their lives in support of the Library of the Cobalt Soul, united by the teachings of Ioun the Knowing Mentor. The Cobalt Soul is guided by a central belief that true strength comes from understanding the world around you. Beyond its efforts in knowledge-seeking, each branch of the Cobalt Soul strives to expose lies, unveil propaganda, and fight corruption in whatever society their chapter, referred to as an archive, calls home.", + "The Library of the Cobalt Soul is headquartered in Rexxentrum, the capital of the Dwendalian Empire on the continent of Wildemount. The organization has archives across Exandria. The Ank'Hareli branch of the Cobalt Soul is based in the Temple of the Mentor. Like many of the archives, the Temple of the Mentor is both a vast library and a shrine to Ioun. This Marquesian archive is led by High Curator Jamil A'alithiya." + ] + } + ] + } + ] + }, + "level": 8, + "conditionInflict": [ + "stunned" + ], + "isNpc": true, + "damageTags": [ + "B", + "O", + "P" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Seph Tarse", + "source": "AvaloniaShadowsoftheEast", + "page": 202, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "palid elf" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Unarmored Defense" + ] + } + ], + "hp": { + "formula": "8d8 + 24", + "average": 73 + }, + "speed": { + "walk": 45 + }, + "str": 10, + "dex": 16, + "con": 16, + "int": 10, + "wis": 20, + "cha": 8, + "save": { + "dex": "+6", + "str": "+3" + }, + "skill": { + "acrobatics": "+6", + "perception": "+8" + }, + "passive": 18, + "languages": [ + "Common", + "Elvish" + ], + "cr": "8", + "trait": [ + { + "name": "Evasion", + "entries": [ + "If Seph is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Seph instead takes no damage if he succeeds on the saving throw, and only half damage if he fails." + ] + }, + { + "name": "Binding Collar", + "entries": [ + "When a special command word is spoken within 60 feet of Seph, the Binding Collar explodes in a burst of energy, killing him instantly. Each creature within 5 feet of it must then succeed on a {@dc 15} Dexterity saving throw, taking 44 ({@dice 8d10}) force damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Seph makes two Astral self strikes, he can choose to change one or more Astral self strikes for Stunning strikes." + ] + }, + { + "name": "Astral self strike", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) force damage." + ] + }, + { + "name": "Stunning Strike {@recharge 5}", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d6 + 5}) force damage. The target must succeed on a {@dc 16} Constitution saving throw or become {@condition stunned} until the end of Papamikosinos next turn." + ] + }, + { + "name": "Ranged attack", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Astral self (1/Day)", + "entries": [ + "Every creature within 10 feet of Seph that he can see must make a {@dc 16} Dexterity saving throw or take {@damage 2d6} force damage." + ] + }, + { + "name": "Flurry of Blows", + "entries": [ + "Seph makes two Astral self strikes." + ] + }, + { + "name": "Fight or flight", + "entries": [ + "Seph takes the Dash, Disengage or Dodge action." + ] + } + ], + "reaction": [ + { + "name": "Missile Catching", + "entries": [ + "When Seph is hit by a ranged weapon attack he can as a reaction reduce the damage by an amount equal to {@dice 1d10 + 11}. If Seph reduces the damage to 0 he can then make a ranged attack." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "damageTagsSpell": [ + "O" + ], + "miscTags": [ + "MW", + "RCH", + "RW", + "AOE" + ], + "conditionInflictSpell": [ + "invisible" + ], + "hasFluff": true, + "fluff": { + "name": "Monastic Infiltrator", + "source": "CRCotN", + "entries": [ + { + "type": "entries", + "entries": [ + "Infiltrators act as spies, saboteurs, and perpetrators of other clandestine activities. They study magical techniques that enhance their prowess in battle and help them complete their assignments." + ] + }, + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Monastics of the Cobalt Soul", + "entries": [ + "Scholars, priests, and ascetics who have been drawn to the cause of truth and knowledge spend their lives in support of the Library of the Cobalt Soul, united by the teachings of Ioun the Knowing Mentor. The Cobalt Soul is guided by a central belief that true strength comes from understanding the world around you. Beyond its efforts in knowledge-seeking, each branch of the Cobalt Soul strives to expose lies, unveil propaganda, and fight corruption in whatever society their chapter, referred to as an archive, calls home.", + "The Library of the Cobalt Soul is headquartered in Rexxentrum, the capital of the Dwendalian Empire on the continent of Wildemount. The organization has archives across Exandria. The Ank'Hareli branch of the Cobalt Soul is based in the Temple of the Mentor. Like many of the archives, the Temple of the Mentor is both a vast library and a shrine to Ioun. This Marquesian archive is led by High Curator Jamil A'alithiya." + ] + } + ] + } + ] + }, + "level": 8, + "conditionInflict": [ + "stunned" + ], + "isNpc": true, + "damageTags": [ + "O", + "P" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Blackguard", + "source": "AvaloniaShadowsoftheEast", + "page": 63, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "paladin" + ] + }, + "alignment": [ + "N", + "E" + ], + "alignmentPrefix": "Typically ", + "ac": [ + { + "ac": 18, + "from": [ + "{@item plate armor|PHB|plate}" + ] + } + ], + "hp": { + "average": 119, + "formula": "14d8 + 56" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 11, + "con": 18, + "int": 11, + "wis": 14, + "cha": 18, + "save": { + "wis": "+5", + "cha": "+7" + }, + "skill": { + "athletics": "+7", + "deception": "+7", + "intimidation": "+7" + }, + "passive": 12, + "languages": [ + "any one language (usually Common)" + ], + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "daily": { + "2e": [ + "{@spell command}", + "{@spell dispel magic}", + "{@spell lesser restoration}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The blackguard makes three attacks, using Glaive, Shortbow, or both." + ] + }, + { + "name": "Glaive", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage plus 9 ({@damage 2d8}) necrotic damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Dreadful Aspect (Recharges after a Short or Long Rest)", + "entries": [ + "Each enemy within 30 feet of the blackguard must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the blackguard for 1 minute. If a {@condition frightened} target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success." + ] + }, + { + "name": "Lay on Hands (1/Day)", + "entries": [ + "The blackguard touches one creature and either ends any poison affecting it or restores up to 50 of the creature's hit points." + ] + } + ], + "bonus": [ + { + "name": "Smite", + "entries": [ + "Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a {@dc 15} Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:" + ] + }, + { + "name": "Blind", + "entries": [ + "The target is {@condition blinded} for 1 minute. The {@condition blinded} target can repeat the save at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "Shove", + "entries": [ + "The target is pushed up to 10 feet away and knocked {@condition prone}." + ] + } + ], + "environment": [ + "underdark", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/blackguard.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "N", + "P", + "S" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW", + "RCH", + "RW", + "RNG" + ], + "conditionInflict": [ + "blinded", + "frightened", + "prone" + ], + "conditionInflictSpell": [ + "prone" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MPMM/Blackguard.png", + "fluff": { + "name": "Blackguard", + "source": "MPMM", + "entries": [ + "Blackguards are paladins who broke their sacred oaths and now indulge their own villainous ambitions. They consort with Fiends and Undead, and they reject many of the goodly things from their former lives.", + "Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie phenomena. You may choose a blackguard's accoutrement or roll on the Blackguard Accoutrements table to determine it.", + { + "type": "table", + "caption": "Blackguard Accoutrements", + "colLabels": [ + "d8", + "Accoutrement" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Armor etched with stylized depictions of gruesome battles" + ], + [ + "2", + "Helm wrought in the shape of a demonic boar" + ], + [ + "3", + "Helm wrought to resemble a death mask" + ], + [ + "4", + "Cloak decorated with bloody handprints" + ], + [ + "5", + "Curls of inky smoke seeping from armor at the joints" + ], + [ + "6", + "Dozens of flies buzzing about the blackguard" + ], + [ + "7", + "Severed hand hanging from a chain around the blackguard's neck" + ], + [ + "8", + "Glaive adorned with a length of cloth bearing the words \"I choose violence\"" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Blackguard.webp" + } + } + ] + } + }, + { + "name": "Dreyfus", + "isNamedCreature": true, + "source": "AvaloniaShadowsoftheEast", + "page": 82, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "aasimar" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 20, + "from": [ + "{@item plate armor|PHB|plate}" + ] + } + ], + "hp": { + "average": 144, + "formula": "17d8 + 68" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 18, + "int": 11, + "wis": 11, + "cha": 20, + "save": { + "con": "+9", + "wis": "+9", + "cha": "+14", + "str": "+9", + "dex": "+7", + "int": "+5" + }, + "skill": { + "religion": "+4", + "deception": "+8", + "athletics": "+8" + }, + "passive": 10, + "languages": [ + "Common", + "Celestial" + ], + "cr": "10", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Dreyfus is a 16th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). Dreyfus has the following paladin spells prepared:" + ], + "daily": { + "1": [ + "{@spell haste} (without concentration)" + ] + }, + "spells": { + "1": { + "spells": [ + "{@spell hellish rebuke}", + "{@spell shield of faith}", + "{@spell thunderous smite}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell branding smite}", + "{@spell darkness}", + "{@spell lesser restoration}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell blinding smite}", + "{@spell dispel magic}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell blight}", + "{@spell confusion}" + ], + "slots": 2 + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Unholy Aura", + "entries": [ + "All creatures that Dreyfus chooses within 10 feet of him, including himself, get a +5 to all saving throws." + ] + }, + { + "name": "Soul Hunter", + "entries": [ + "Dreyfus is aware of the presence of Tiny or larger creatures within 60 feet of him that aren't constructs or undead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Dreyfus makes two melee attacks." + ] + }, + { + "name": "{@item Blackrazor}", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 7}) slashing damage, plus 9 ({@damage 2d8}) necrotic damage." + ] + }, + { + "name": "{@item Shrouded Blackrazor}", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 7}) damage, plus 9 ({@damage 2d8+16}) necrotic damage." + ] + }, + { + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 100/400 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage." + ] + }, + { + "name": "Lay on Hands (1/Day)", + "entries": [ + "Dreyfus touches one creature and either ends any poison affecting it or restores up to 80 of the creature's hit points." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "CE" + ], + "spellcastingTags": [ + "CP" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflictSpell": [ + "blinded", + "incapacitated", + "prone" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "name": "Viktor", + "source": "MaBJoV", + "entries": [ + "Viktor was born into a large family of simple farmers harvesting cabbage, beets, and potatoes. His family's farmstead sits on the northern reaches of a village called Barovia. At an early age he learned about the dread master of Barovia ruling from atop Castle Ravenloft. It was his fate and the fate of every other Barovian to never leave the mist shrouded valley. The lord of Ravenloft and first vampire, Strahd Von Zarovich, would never allow that.", + "But Viktor's fate turned out to be different from the rest of his people. Viktor prayed to the Morninglord every day, promising to serve the Morninglord as a holy warrior against Strahd's evil. In his early 20s, when his family was pressuring him to settle down and marry, Viktor's prayers were finally answered, but not by the god that he had been praying to. Two strangers arrived in the village of Barovia. One, named Borivik, would become Viktor's most beloved friend. The other, Lothar, would introduce Viktor to a goddess who would listen to his pleas—the Raven Queen.", + "The three managed to escape Barovia with the help of the Raven Queen. They adventured together for many years, forming a strong bond of friendship. The Raven Queen felt her hold over Viktor slipping, as his friends provided him with love and companionship. So, she sent Viktor a gift: a gold dragon named Thraxis that would be his mount and partner. But Thraxis wasn't a normal dragon; he had been corrupted by the Shadowfell.", + "The whisperings of this new friend began to turn Viktor down a dark path, one that his friends were helpless to prevent. One night he convinced Lothar to return with him to the Shadowfell. Borivik refused to accompany them and so their friendship came to an end.", + "Viktor is sullen and without humor. His farmer's upbringing means he has no concept of formalities or subtleties. Viktor is distrustful of arcane magic and hates hags, witches, or undead entities that harness magical power.", + { + "type": "entries", + "name": "Viktor as a Contact", + "entries": [ + "Viktor becomes a contact for the Raven Circle at 7th level. Viktor can grant memory amulets to members of the Raven Circle in exchange for a devotion token. These amulets are shaped as the face of the person that they came from. When the memory is used, you are transformed into the creature as the {@spell polymorph} spell for 10 rounds. Every round that you stay in the form you must make a successful Wisdom saving throw to avoid being possessed by the memories. The possessing entity will lash out at your friends to try and inflict as much harm as possible in vengeance for utilizing its memories in such a manner. Once the 10 rounds are complete, the possessing entity departs.", + { + "type": "table", + "caption": "Memory Amulets from Viktor", + "colLabels": [ + "Polymorph Form", + "Devotion Token", + "Required Level", + "Possession DC" + ], + "colStyles": [ + "col-3", + "col-3 text-center", + "col-3 text-right", + "col-3 text-right" + ], + "rows": [ + [ + "Wolfwere", + "Feather", + "7", + "10" + ], + [ + "Skeleton warrior", + "Gold", + "7", + "10" + ], + [ + "Wolfwere alpha", + "Feather", + "9", + "15" + ], + [ + "Skeleton lord", + "Gold", + "9", + "15" + ], + [ + "Death knight", + "Gem", + "12", + "20" + ] + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MaBJoV/Viktor.webp" + } + } + ] + }, + "resist": [ + "necrotic", + "radiant" + ], + "bonus": [ + { + "name": "Necrotic Shroud (1/Long Rest)", + "entries": [ + "As a bonus action Dreyfus can unleash the divine energy within him. The instant he transforms, he gains 16 hit points and other creatures within 10 feet of Dreyfus that can see him must succeed on a Charisma saving throw {@dc 17} or become {@condition frightened} of Dreyfus the end of his next turn. This transformation lasts for 1 minute.", + "During this effect Dreyfus can once per turn deal an extra amount of necrotic damage equal to 16." + ] + } + ], + "conditionInflict": [ + "frightened" + ], + "conditionImmune": [ + "charmed", + "frightened" + ], + "isNpc": true, + "damageTags": [ + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "F", + "N", + "R", + "T" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "strength", + "wisdom" + ], + "attachedItems": [ + "heavy crossbow|phb" + ] + }, + { + "name": "Val", + "source": "AvaloniaShadowsoftheEast", + "page": 49, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "wood" + } + ] + }, + "alignment": [ + "L", + "G" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } + ], + "hp": { + "average": 75, + "formula": "10d8 + 30" + }, + "speed": { + "walk": 35 + }, + "str": 11, + "dex": 18, + "con": 16, + "int": 11, + "wis": 13, + "cha": 10, + "skill": { + "perception": "+5", + "survival": "+3", + "stealth": "+6" + }, + "passive": 15, + "cr": "3", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Val makes two Shortsword or Longbow attacks." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}12 ({@damage 2d8 + 4}) piercing damage." + ] + } + ], + "environment": [ + "forest", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/archer.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MPMM/Archer.png", + "fluff": { + "name": "Archer", + "source": "MPMM", + "entries": [ + "Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.", + "Some renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group of them.", + { + "caption": "Archer Fletching", + "type": "table", + "colLabels": [ + "d12", + "Fletching" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Feathers from an owlbear's mane" + ], + [ + "2", + "Cockatrice feathers" + ], + [ + "3", + "Axe beak feathers" + ], + [ + "4", + "Planetar feathers" + ], + [ + "5", + "Couatl feathers" + ], + [ + "6", + "Pegasus feathers" + ], + [ + "7", + "Griffon feathers" + ], + [ + "8", + "Vrock feathers" + ], + [ + "9", + "Peryton feathers" + ], + [ + "10", + "Dryad leaf vanes" + ], + [ + "11", + "Drake scale vanes" + ], + [ + "12", + "Stirge wing vanes" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Archer.webp" + } + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "The val has advantage on saving throws against being {@condition charmed}, and magic can't put the val to sleep." + ] + }, + { + "name": "Archer", + "entries": [ + "A longbow or shortbow deals one extra die of its damage when Val hits with it (included in her longbow attack)." + ] + } + ], + "traitTags": [ + "Fey Ancestry" + ], + "isNpc": true, + "damageTags": [ + "P", + "S" + ], + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ] + }, + { + "name": "Avalon", + "source": "AvaloniaShadowsoftheEast", + "page": 100, + "size": [ + "M" + ], + "type": { + "type": "celestial", + "tags": [ + "elf" + ] + }, + "alignment": [ + "L", + "N" + ], + "ac": [ + { + "ac": 19, + "from": [ + "{@item plate armor of fire resistance}", + "{@item cloak of protection}" + ] + } + ], + "hp": { + "formula": "32d8 + 128", + "average": 272 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 20, + "con": 18, + "int": 18, + "wis": 15, + "cha": 18, + "save": { + "dex": "+12", + "con": "+11", + "cha": "+11", + "str": "+3", + "int": "+5", + "wis": "+3" + }, + "skill": { + "history": "+10", + "perception": "+8", + "religion": "+10" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 18, + "cr": "18", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Avalon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 18}, {@hit 10} to hit with spell attacks).:" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell message}" + ], + "daily": { + "3e": [ + "{@spell counterspell}", + "{@spell fireball}", + "{@spell misty step}" + ], + "1e": [ + "{@spell destructive wave}", + "{@spell mass cure wounds}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "Avalon has advantage on saving throws against being {@condition charmed}, and magic can't put Avalon to sleep." + ] + }, + { + "name": "Special Equipment", + "entries": [ + "Avalon wears a {@item plate armor of fire resistance}, a {@item ring of mind shielding}, a {@item cloak of protection} and a {@item ring of evasion}. Avalon also wields a {@item sun blade}." + ] + }, + { + "name": "Master Attuner", + "entries": [ + "Avalon can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Avalon fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Angelic Weapons", + "entries": [ + "Avalon's weapon attacks are magical. When Avalon hits with any weapon, the weapon deals an extra {@dice 6d8} radiant damage." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The avalon has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Avalon makes three Sun blade or Arcane Bolt attacks. Avalon can replace one of the attacks with a use of Spellcasting." + ] + }, + { + "name": "{@item Sun blade}", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}8 ({@damage 7d8 + 7}) radiant damage plus 4 ({@damage 1d8}) radiant damage if the target is an undead." + ] + }, + { + "name": "Arcane Bolt", + "entries": [ + "{@atk rs} {@hit 10} to hit, range 120 ft., one target. {@h}36 ({@damage 8d8}) force damage, and Avalon can push the target up to 10 feet away if it is a Large or smaller creature." + ] + } + ], + "environment": [ + "underdark" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/drow-favored-consort.mp3" + }, + "traitTags": [ + "Fey Ancestry", + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "invisible" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + "Nearly every priestess of {@deity Lolth|Drow|MTF}, including the powerful {@creature drow matron mother|MPMM} in this book, takes an attractive drow as consort. Chosen as much for beauty as for magical might, a drow favored consort can hold their own in both conversation and combat. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne—or even to claim the throne themselves.", + "Those favored consorts who prove their cunning gain the ear, and perhaps even the heart, of their priestess and are relied on to provide useful advice. No position of consort is assured for long, though; Lolth's priestesses are notoriously fickle, and a consort must often contend with rivals.", + "Some favored consorts work behind the scenes to undermine the evils encouraged by Lolth. Others can be found in Underdark cities free of Lolth's influence, where these powerful spellcasters apply their might toward ending her tyranny." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/17/a2/3e/17a23e8ff711f5e3e49e2fdc8c3d08b4.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/65/f7/59/65f75921877c4fc7455941ec28cb66e9.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Elvish", + "Giant", + "Celestial", + "Dwarvish" + ], + "languageTags": [ + "C", + "E", + "GI", + "CE", + "D" + ], + "resist": [ + "fire", + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Avalon makes one Sun blade or Arcane Bolt attack." + ] + }, + { + "name": "Move", + "entries": [ + "Avalon moves up to his speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Cast a spell (Costs 2 Actions)", + "entries": [ + "Avalon uses Spellcasting." + ] + } + ], + "isNpc": true, + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/17/a2/3e/17a23e8ff711f5e3e49e2fdc8c3d08b4.jpg" + }, + "damageTags": [ + "O", + "R" + ], + "damageTagsSpell": [ + "F", + "N", + "R", + "T" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Royal Guard", + "source": "AvaloniaShadowsoftheEast", + "page": 74, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item plate armor|PHB|plate}" + ] + } + ], + "hp": { + "average": 143, + "formula": "22d8 + 44" + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 15, + "con": 14, + "int": 10, + "wis": 14, + "cha": 12, + "save": { + "str": "+9", + "con": "+6" + }, + "skill": { + "athletics": "+9", + "intimidation": "+5", + "perception": "+6" + }, + "passive": 16, + "cr": "9", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The royal guard makes three Greatsword or Shortbow attacks." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "The royal guard regains 20 hit points." + ] + } + ], + "environment": [ + "desert", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/champion.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW", + "RNG" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MPMM/Champion.png", + "fluff": { + "name": "Champion", + "source": "MPMM", + "entries": [ + { + "type": "quote", + "entries": [ + "Bountiful and overrated. You can't spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering." + ], + "by": "Mordenkainen" + }, + "Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.", + "A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion's Coats of Arms table to determine it.", + { + "type": "table", + "caption": "Champion's Coat of Arms", + "colLabels": [ + "d12", + "Coat of Arms" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Three lit candles on a purple field" + ], + [ + "2", + "Sea serpent coiled around a trident on a blue field" + ], + [ + "3", + "Hunting horn banded in gold on a gray field" + ], + [ + "4", + "Raised fist grasping an anchor on a quartered field of blue and white" + ], + [ + "5", + "Turtle with crenelated tower on its shell on a white field" + ], + [ + "6", + "Dragon skull supported on either side by dragon wings on a red field" + ], + [ + "7", + "Yellow chicken foot on a black field" + ], + [ + "8", + "Lightning bolt splitting a galley in two on a blue field" + ], + [ + "9", + "Two crouching displacer beasts facing each other on a yellow field" + ], + [ + "10", + "Knotted brambles on a green field" + ], + [ + "11", + "Red owlbear with a silver crown on a checkered field of black and white" + ], + [ + "12", + "Black anvil cracked down the middle on an orange field" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Champion.webp" + } + } + ] + }, + "languages": [ + "Common", + "plus one other language." + ], + "languageTags": [ + "C", + "X" + ], + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the royal guard fails a saving throw, he can choose to succeed instead." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ] + }, + { + "name": "Malekith", + "source": "AvaloniaShadowsoftheEast", + "page": 40, + "size": [ + "M" + ], + "type": { + "type": "celestial", + "tags": [ + "drow" + ] + }, + "alignment": [ + "C", + "N" + ], + "alignmentPrefix": "Typically ", + "ac": [ + { + "ac": 22, + "from": [ + "{@item +2 stormsteel plate armor}" + ] + } + ], + "hp": { + "average": 289, + "formula": "34d8 + 136" + }, + "speed": { + "walk": 30 + }, + "str": 23, + "dex": 16, + "con": 19, + "int": 14, + "wis": 15, + "cha": 19, + "save": { + "str": "+12", + "con": "+10", + "wis": "+8" + }, + "skill": { + "intimidation": "+10", + "perception": "+8", + "athletics": "+12" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "force", + "radiant" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "cr": "19", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "Malekith has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Malekith has advantage on saving throws against being {@condition charmed}, and magic can't put Malekith to sleep." + ] + }, + { + "name": "Special Equipment", + "entries": [ + "Malekith wears a {@item periapt of proof against poison}, a {@item +2 stormsteel plate armor} and a {@item brooch of shielding} which makes him immune to the damage caused from the {@spell magic missile} spell." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Malekith fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Malekith's weapon attacks are magical." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the malekith hits with it." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Malekith makes three Strom's Edge or Lightning Strike attacks and uses Voice of Command if available." + ] + }, + { + "name": "Storm's Edge", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 9}) slashing damage, or 14 ({@damage 2d10 + 9}) slashing damage if used with both hands, plus 18 ({@damage 4d8}) lightning damage." + ] + }, + { + "name": "Lightning Strike", + "entries": [ + "{@atk rs} {@hit 10} to hit, range 60 ft., one target. {@h}36 ({@damage 8d8}) lightning damage." + ] + }, + { + "name": "Voice of Commad {@recharge 5}", + "entries": [ + "Malekith orders allies within 60 feet of him that can hear his commands. Each ally can immediately use its reaction to make one melee attack." + ] + } + ], + "environment": [ + "mountain", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/red-abishai.mp3" + }, + "traitTags": [ + "Brute", + "Fey Ancestry", + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + "Red abishais have no equals among the abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat's commands. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai's allies, filling them with a fanatical willingness to fight." + ] + }, + { + "type": "section", + "name": "Abishais", + "entries": [ + "Each abishai was once a mortal who somehow won Tiamat's favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat's five dragon heads: black, blue, green, red, and white.", + "Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.", + "Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat's orders or Asmodeus's. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus's plans invites certain destruction." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/10/0d/fb/100dfb786c4e58c2fbcca7c5f4523858.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/89/98/db/8998db7ca6c53992c870f4c1c8cda345.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Elvish", + "Undercommon", + "Dwarvish", + "Giant", + "Infernal" + ], + "languageTags": [ + "C", + "E", + "U", + "D", + "GI", + "I" + ], + "immune": [ + "lightning", + "poison" + ], + "miscTags": [ + "MW", + "AOE" + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Malekith makes one Storm's Edge or Lightning Strike attak." + ] + }, + { + "name": "Tactical positioning", + "entries": [ + "Malekith moves up to his speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Stormborn (Costs 2 Actions)", + "entries": [ + "Malekith releases lightning in a 30-foot radius, blocked only by total cover. All other creatures in that area must each make a {@dc 18} Dexterity saving throw, taking 18 ({@damage 4d8}) lightning damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "reaction": [ + { + "name": "Brutal Retaliation.", + "entries": [ + "In response to being hit by a melee attack, Malekith can make one Storm's Edge attack with advantage against the attacker." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/89/98/db/8998db7ca6c53992c870f4c1c8cda345.jpg" + }, + "isNpc": true, + "damageTags": [ + "L", + "S" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Lindara", + "source": "AvaloniaShadowsoftheEast", + "page": 102, + "size": [ + "M" + ], + "type": { + "type": "celestial", + "tags": [ + "drow" + ] + }, + "alignment": [ + "C", + "N" + ], + "alignmentPrefix": "Typically ", + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|PHB}" + ] + } + ], + "hp": { + "average": 149, + "formula": "23d8 + 46" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 15, + "con": 14, + "int": 16, + "wis": 21, + "cha": 20, + "save": { + "con": "+7", + "wis": "+10", + "cha": "+10" + }, + "skill": { + "insight": "+10", + "perception": "+10", + "religion": "+8", + "stealth": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 20, + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened" + ], + "languages": [ + "Elvish", + "Undercommon", + "Common", + "Celestial", + "Dwarvish", + "Abyssal" + ], + "cr": "14", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Lindara's casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 18}, {@hit 10} to hit with spell attacks):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell detect magic}", + "{@spell message}", + "{@spell thaumaturgy}" + ], + "daily": { + "1e": [ + "{@spell darkness}", + "{@spell detect thoughts}", + "{@spell dispel magic}", + "{@spell faerie fire}", + "{@spell harm}", + "{@spell levitate} (self only)", + "{@spell silence}", + "{@spell suggestion}" + ], + "2e": [ + "{@spell contagion}", + "{@spell hold monster}", + "{@spell inflict wounds} (at 4th level, {@damage 6d10})" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the lindara fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Blood sense", + "entries": [ + "Lindara knows the exact location of any creature within 120 feet that isn't an undead or a construct, provided that she isn't {@condition incapacitated}." + ] + }, + { + "name": "Consume Life", + "entries": [ + "As a bonus action, Lindara can target one creature she can see within 15 feet of her that has 0 hit points and is still alive. The target must succeed on a {@dc 18} Constitution saving throw against this magic or die. If the target dies, Lindara regains 18 ({@dice 4d8}) hit points." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Lindara makes three Claw Gaunlet or Blood Bolt attacks." + ] + }, + { + "name": "Claw Gaunlet", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) magical slashing damage plus 18 ({@damage 4d8}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." + ] + }, + { + "name": "Blood bolt", + "entries": [ + "{@atk rw} {@hit 10} to hit, range 30/120 ft., one target. {@h}19 ({@damage 4d6 + 5}) necrotic damage." + ] + } + ], + "environment": [ + "underdark" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/drow-inquisitor.mp3" + }, + "traitTags": [ + "Fey Ancestry", + "Legendary Resistances" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "E", + "U", + "C", + "CE", + "D", + "AB" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW", + "HPR", + "RW" + ], + "conditionInflictSpell": [ + "deafened" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + "Lolth's worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community. To keep some semblance of order and to root out traitors, priestesses of Lolth employ inquisitors. Inquisitors are chosen from the ranks of the priesthood, and their authority is equaled only by that of the {@creature drow matron mother|MPMM|drow matron mothers} (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/c6/b8/dc/c6b8dcd78aa849892cb3cfc331c424ed.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/55/63/6e/55636ec4520eb5c3f558ea991ce570dc.jpg" + } + } + ] + }, + "resist": [ + "radiant" + ], + "reaction": [ + { + "name": "Negate Spell (3/Day)", + "entries": [ + "Lindara targets one creature she can see within 60 feet of her that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/55/63/6e/55636ec4520eb5c3f558ea991ce570dc.jpg" + }, + "isNpc": true, + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "N" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Erestor", + "source": "AvaloniaShadowsoftheEast", + "page": 74, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "high" + } + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 19, + "from": [ + "{@item plate armor|PHB|plate}" + ] + } + ], + "hp": { + "average": 170, + "formula": "31d8 + 31" + }, + "speed": { + "walk": 30 + }, + "str": 22, + "dex": 17, + "con": 12, + "int": 10, + "wis": 14, + "cha": 12, + "save": { + "str": "+10", + "con": "+5" + }, + "skill": { + "athletics": "+10", + "intimidation": "+5", + "perception": "+6" + }, + "passive": 16, + "cr": "12", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Erestor makes three Greatsword or Poisoned Longbow attacks. He can use Maneuver Allies in place of one of these attacks." + ] + }, + { + "name": "+3 Greatsword", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}20 ({@damage 2d6 + 13}) slashing damage, plus 14 ({@damage 4d6}) lightning damage." + ] + }, + { + "name": "Command", + "entries": [ + "Erestor targets one ally he can see within 30 feet of him. If the target can see and hear Erestor, the target can make one weapon attack as a reaction." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this drow that can hear him can each use their reaction to move up to half their speed without provoking {@action opportunity attack|phb|opportunity attacks}." + ] + } + ], + "bonus": [ + { + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "Erestor regains 40 hit points." + ] + } + ], + "environment": [ + "desert", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/champion.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "AOE" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Bountiful and overrated. You can't spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering." + ], + "by": "Mordenkainen" + }, + "Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.", + "A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion's Coats of Arms table to determine it.", + { + "type": "table", + "caption": "Champion's Coat of Arms", + "colLabels": [ + "d12", + "Coat of Arms" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Three lit candles on a purple field" + ], + [ + "2", + "Sea serpent coiled around a trident on a blue field" + ], + [ + "3", + "Hunting horn banded in gold on a gray field" + ], + [ + "4", + "Raised fist grasping an anchor on a quartered field of blue and white" + ], + [ + "5", + "Turtle with crenelated tower on its shell on a white field" + ], + [ + "6", + "Dragon skull supported on either side by dragon wings on a red field" + ], + [ + "7", + "Yellow chicken foot on a black field" + ], + [ + "8", + "Lightning bolt splitting a galley in two on a blue field" + ], + [ + "9", + "Two crouching displacer beasts facing each other on a yellow field" + ], + [ + "10", + "Knotted brambles on a green field" + ], + [ + "11", + "Red owlbear with a silver crown on a checkered field of black and white" + ], + [ + "12", + "Black anvil cracked down the middle on an orange field" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/27/ea/00/27ea00fce1a0928c50ed5b746ac07937.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/4e/bb/ad/4ebbadf5757d2928136e2166ae117eb7.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Undercommon", + "Elvish", + "Dwarvish", + "Giant" + ], + "languageTags": [ + "C", + "U", + "E", + "D", + "GI" + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Erestor fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Erestor has advantage on saving throws against being {@condition charmed}, and magic can't put the erestor to sleep." + ] + }, + { + "name": "Aura of Command", + "entries": [ + "Erestor radiates a commanding presence in a 10-foot-radius sphere centered on himself. Any allies in the area that can see or hear Erestor can't be {@condition frightened}." + ] + } + ], + "traitTags": [ + "Fey Ancestry", + "Legendary Resistances" + ], + "immune": [ + "lightning" + ], + "reaction": [ + { + "name": "Protective Shield (3/Day)", + "entries": [ + "When Erestor or a creature within 5 feet of him is hit by an attack roll, Erestor gives the target a +5 bonus to its AC until the start of his next turn, which can cause the triggering attack roll to miss." + ] + } + ], + "attachedItems": [ + "+3 greatsword|dmg" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/27/ea/00/27ea00fce1a0928c50ed5b746ac07937.jpg" + }, + "isNpc": true, + "damageTags": [ + "L", + "S" + ] + }, + { + "name": "Kogmus", + "source": "AvaloniaShadowsoftheEast", + "page": 115, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 19, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 364, + "formula": "27d10 + 216" + }, + "speed": { + "walk": 30, + "fly": 60 + }, + "str": 28, + "dex": 14, + "con": 26, + "int": 25, + "wis": 19, + "cha": 26, + "save": { + "dex": "+10", + "con": "+16", + "wis": "+12" + }, + "skill": { + "arcana": "+15", + "deception": "+16", + "insight": "+12", + "persuasion": "+16" + }, + "senses": [ + "truesight 120 ft." + ], + "passive": 14, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "Common", + "Infernal", + "telepathy 120 ft." + ], + "cr": "25", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Kogmus's spellcasting ability is Charisma (spell save {@dc 23}). Kogmus can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell detect magic}", + "{@spell fireball}" + ], + "daily": { + "3e": [ + "{@spell dispel magic}", + "{@spell hold monster}", + "{@spell mirror image}", + "{@spell mislead}", + "{@spell wall of fire}" + ], + "1e": [ + "{@spell meteor swarm}", + "{@spell teleport}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Fear Aura", + "entries": [ + "Any creature hostile to Kogmus that starts its turn within 20 feet of him must make a {@dc 23} Wisdom saving throw, unless Kogmus is {@condition incapacitated}. Unless the save succeeds, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Kogmus's Fear Aura for the next 24 hours." + ] + }, + { + "name": "Legendary Resistance (5/Day)", + "entries": [ + "If Kogmus fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Kogmus has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Kogmus's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "Kogmus regains 20 hit points at the start of its turn. If Kogmus takes radiant damage, this trait doesn't function at the start of Kogmus's next turn. Kogmus dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Hellish Commander (Recharges after a Short or Long Rest)", + "entries": [ + "If Kogmus would be reduced to 0 hit points, his current hit point total instead resets to 300 hit points and he regains all uses of Legendary Resistance." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Kogmus makes three attacks: two with his mace and one with his tail or attacks twice with his Slaying Longbow." + ] + }, + { + "name": "Mace of the Infernal Comander", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}23 ({@damage 4d6 + 9}) bludgeoning damage plus 21 ({@damage 6d6}) fire damage. If the target is a flammable object that is not being held or worn, it catches fire." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}25 ({@damage 3d10 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 23} Constitution saving throw or be {@condition stunned} until the end of its next turn." + ] + }, + { + "name": "Slaying Longbow", + "entries": [ + "{@atk rw} {@hit 16} to hit, range 150/600 ft., one target. {@h}11 ({@damage 2d8 + 9}) piercing damage, plus 27 ({@damage 6d8}) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a {@dc 15} Constitution saving throw or die." + ] + }, + { + "name": "Teleport", + "entries": [ + "Kogmus teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see." + ] + } + ], + "legendary": [ + { + "name": "Fireball", + "entries": [ + "Kogmus casts {@spell fireball}." + ] + }, + { + "name": "Teleport", + "entries": [ + "Kogmus uses Teleport." + ] + } + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "C", + "I", + "TP" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH", + "MLW", + "RW" + ], + "conditionInflict": [ + "frightened", + "stunned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "invisible", + "paralyzed", + "restrained" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/BGDIA/Bel.png", + "fluff": { + "name": "Bel", + "source": "BGDIA", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "From his bastion, Zariel's second-in-command and the former lord of Avernus oversees the forges that furnish weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent distractions to keep them apart.", + "Bel outwardly plays the role of Zariel's loyal vassal. However, Bel rankles at Zariel's rulership of the layer of the Nine Hells that was once his, but he won't challenge her directly as long as he thinks Asmodeus supports Zariel." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/BGDIA/Bel.jpg" + } + } + ] + }, + "reaction": [ + { + "name": "Tactical Edge", + "entries": [ + "Kogmus rolls a {@dice d12} and adds the result to its AC against one melee attack that would hit it. Kogmus can then make a melee attack as a part of the reaction." + ] + } + ], + "isNpc": true, + "damageTags": [ + "B", + "F", + "P", + "R" + ], + "damageTagsSpell": [ + "B", + "F" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Dreyfus Death Knight", + "source": "AvaloniaShadowsoftheEast", + "page": 47, + "size": [ + "M" + ], + "type": { + "type": "undead", + "tags": [ + "aasimar" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 20, + "from": [ + "{@item plate armor|phb}" + ] + } + ], + "hp": { + "formula": "24d10 + 120", + "average": 300 + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 11, + "con": 20, + "int": 12, + "wis": 16, + "cha": 20, + "save": { + "dex": "+6", + "wis": "+9", + "cha": "+11" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 13, + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "Abyssal", + "Common", + "Celestial" + ], + "cr": "18", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The death knight is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "spells": [ + "{@spell command}", + "{@spell compelled duel}", + "{@spell searing smite}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell crown of madness}", + "{@spell hold person}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell bestow curse}", + "{@spell dispel magic}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell staggering smite}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell destructive wave} (necrotic)" + ], + "slots": 2 + } + }, + "daily": { + "1": [ + "{@spell haste} (without concentration)" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The death knight has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Marshal Undead", + "entries": [ + "Unless the death knight is {@condition incapacitated}, it and allied creatures of its choice within 30 feet of it have +5 to all saving throws." + ] + }, + { + "name": "Soul Hunter", + "entries": [ + "The death knight is aware of the presence of Tiny or larger creatures within 60 feet of him that aren't constructs or undead." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the death knight fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The death knight makes three Blackrazor attacks." + ] + }, + { + "name": "Blackrazor", + "entries": [ + "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage, plus 18 ({@damage 4d8}) necrotic damage." + ] + }, + { + "name": "Shrouded Blackrazor", + "entries": [ + "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage, plus 33 ({@damage 4d8 + 19}) necrotic damage." + ] + }, + { + "name": "Hellfire Orb (1/Day)", + "entries": [ + "The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a {@dc 18} Dexterity saving throw. The sphere spreads around corners. A creature takes 35 ({@damage 10d6}) fire damage and 35 ({@damage 10d6}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Cleansing Touch", + "entries": [ + "The death knight can end one spell on itself or on one willing creature that it touches." + ] + } + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon." + ] + } + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/death-knight.mp3" + }, + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "AB", + "C", + "CE" + ], + "spellcastingTags": [ + "CP" + ], + "miscTags": [ + "MW", + "AOE" + ], + "conditionInflictSpell": [ + "incapacitated", + "paralyzed", + "prone" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Death Knight.png", + "fluff": { + "name": "Death Knight", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in fearsome plate armor. Beneath its helmet, one can see the knight's skull with malevolent pinpoints of light burning in its eye sockets.", + { + "name": "Eldritch Power", + "type": "entries", + "entries": [ + "The death knight retains the ability to cast divine spells. However, no death knight can use its magic to heal. A death knight also attracts and commands lesser undead, although death knights that serve powerful fiends might have fiendish followers instead. Death knights often use warhorse skeletons and nightmares as mounts." + ] + }, + { + "name": "Immortal Until Redeemed", + "type": "entries", + "entries": [ + "A death knight can arise anew even after it has been destroyed. Only when it atones for a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish." + ] + }, + { + "name": "Undead Nature", + "type": "entries", + "entries": [ + "A death knight doesn't require air, food, drink, or sleep." + ] + }, + { + "type": "inset", + "name": "Lord Soth", + "entries": [ + "Lord Soth began his fall from grace with an act of heroism, saving an elf named Isolde from an ogre. Soth and Isolde fell in love, but Soth was already married. He had a servant dispose of his wife and was charged with murder, but fled with Isolde. When his castle fell under siege, he prayed for guidance and was told that he must atone for his misdeeds by completing a quest, but growing fears about Isolde's fidelity caused him to abandon his quest. Because his mission was not accomplished, a great cataclysm swept the land. When Isolde gave birth to a son, Soth refused to believe that the child was his and slew them both. All were incinerated in a fire that swept through the castle, yet Soth would find no rest in death, becoming a death knight." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Death Knight.jpg" + } + } + ] + }, + "resist": [ + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "bonus": [ + { + "name": "Necrotic Shroud (1/Long Rest)", + "entries": [ + "As a bonus action the death knight can unleash the divine energy within itself. The instant it transforms, it gains 19 hit points and other creatures within 30 feet of the death knight that can see it must succeed on a Charisma saving throw {@dc 20} or become {@condition frightened} of it the end of its next turn. This transformation lasts for 1 minute." + ] + } + ], + "conditionInflict": [ + "frightened" + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The death knight makes a Blackrazor attack, or a Shrouded Blackrazor attack if its Necrotic Shroud is active." + ] + }, + { + "name": "Move", + "entries": [ + "The death knight moves up to its speed without provoking {@action opportunity attack||opportunity attacks}." + ] + }, + { + "name": "Cast a Spell (Costs 2 Actions)", + "entries": [ + "The death knight uses Spellcasting." + ] + } + ], + "legendaryHeader": [ + "The death knight can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The death knight regains spent legendary actions at the start of its turn." + ], + "isNpc": true, + "damageTags": [ + "F", + "N", + "S" + ], + "damageTagsSpell": [ + "F", + "N", + "R", + "T", + "Y" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ], + "attachedItems": [ + "blackrazor|dmg" + ] + }, + { + "source": "AvaloniaShadowsoftheEast", + "name": "Nikholas", + "tokenUrl": "https://i.imgur.com/HwiW5vq.png", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "orc" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + 15 + ], + "hp": { + "formula": "7d12 + 24", + "average": 69 + }, + "speed": { + "walk": 40 + }, + "str": 18, + "dex": 13, + "con": 16, + "int": 10, + "wis": 13, + "cha": 14, + "skill": { + "athletics": "+10", + "intimidation": "+8", + "perception": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "Common", + "Orc" + ], + "cr": "5", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Nikholas makes two attacks with its greataxe." + ] + }, + { + "name": "Greataxe", + "entries": [ + "{@atk mw} {@hit 8}, reach 5 ft., one target. {@h}9 ({@damage 2d12 + 8}) slashing damage. A creature hit by the attack is moved 5 feet in any direction that Nikholas chooses, a creature that is Huge or larger has to make a {@dc 15} Strength saving throw to avoid this effect." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "O" + ], + "miscTags": [ + "MW", + "MLW", + "AOE" + ], + "level": 8, + "save": { + "con": "+6", + "str": "+7" + }, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "when raging" + } + ], + "conditionImmune": [ + { + "conditionImmune": [ + "prone" + ], + "note": "when raging" + } + ], + "trait": [ + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when Nikholas hits with it. If Nikholas scores a critical hit he rolls an additional damage die." + ] + }, + { + "name": "Relentless Endurance (1/Long Rest)", + "entries": [ + "If Nikholas is reduced to 0 hit points, but not killed outright, he is reduced to 1 hit point instead." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, Nikholas can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." + ] + }, + { + "name": "Resolute Stance", + "entries": [ + "At the start of its turn, Nikholas can assume a defensive stance, attack rolls against him have disadvantage until the start of its next turn and he can't be {@condition grappled}, but he has disadvantage on weapon attacks." + ] + }, + { + "name": "Binding Collar", + "entries": [ + "When a special command word is spoken within 60 feet of Nikholas, the Binding Collar explodes in a burst of energy, killing him instantly. Each creature within 5 feet of it must then succeed on a {@dc 15} Dexterity saving throw, taking 44 ({@dice 8d10}) force damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "traitTags": [ + "Brute", + "Reckless" + ], + "bonus": [ + { + "name": "Rage (4/Long Rest)", + "entries": [ + "Nikholas enters a rage that lasts until he falls {@condition unconscious} or chooses to end it (no action required). While raging, Nikholas gains the following benefits:", + { + "type": "list", + "items": [ + "He has {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on Strength checks and Strength {@quickref saving throws|PHB|2|1}.", + "He deals an extra 2 damage when he hits a target with a melee weapon attack (included in attacks)" + ] + }, + "When Nikholas's rage ends, he gains one level of {@condition exhaustion}." + ] + } + ], + "isNpc": true, + "damageTags": [ + "O", + "S" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "attachedItems": [ + "greataxe|phb" + ] + }, + { + "name": "Magalan", + "isNamedCreature": true, + "source": "AvaloniaShadowsoftheEast", + "page": 124, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-elf" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 21, + "from": [ + "plate armor of Sagrax" + ] + } + ], + "hp": { + "formula": "34d8 + 136", + "average": 289 + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 10, + "con": 18, + "int": 11, + "wis": 16, + "cha": 22, + "save": { + "cha": "+12", + "con": "+10" + }, + "skill": { + "athletics": "+11", + "deception": "+12", + "intimidation": "+12" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "languages": [ + "Common", + "Infernal", + "Elvish" + ], + "cr": "17", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Magalan is a 16th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 19}, {@hit 11} to hit with spell attacks). Magalan has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast} (4 bolts)", + "{@spell sacred flame}" + ] + }, + "1": { + "spells": [ + "{@spell command}", + "{@spell guiding bolt}", + "{@spell shield of faith}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell hold person}", + "{@spell scorching ray}", + "{@spell silence}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell animate dead}", + "{@spell counterspell}", + "{@spell dispel magic}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell blight}", + "{@spell dimension door}", + "{@spell staggering smite}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell contagion}", + "{@spell dominate person}", + "{@spell insect plague}" + ], + "slots": 2 + }, + "6": { + "spells": [ + "{@spell circle of death}", + "{@spell harm}" + ], + "slots": 1 + }, + "7": { + "spells": [ + "{@spell finger of death}", + "{@spell power word pain|XGE}" + ], + "slots": 1 + }, + "8": { + "spells": [ + "{@spell feeblemind}" + ], + "slots": 1 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "Magalan has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If Magalan is killed he gains a new body in 24 hours, regaining all his hit points and becoming active again. The new body appears on the altar of the temple of Sagrax inside the Tower of Doom in Niflheim. This ability ceases to function if a cleric of good alignment casts the spell hallow on the altar in the temple of Sagrax or the altar is destroyed." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Magalan has advantage on saving throws against being {@condition charmed}, and magic can't put the Magalan to sleep." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Magalan can cast a spell and make two attacks with his long sword." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) slashing damage, or 12 ({@damage 1d10 + 7}) slashing damage if used with both hands, plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw or be cursed by Sagrax. The cursed target can't regain hit points. The curse lasts until removed by the {@spell remove curse} spell or other magic." + ] + }, + { + "name": "Assassin's Strike (1/Turn)", + "entries": [ + "Magalan makes an attack with his long sword. If he hits the target and has advantage on the attack roll, then he deals an additional 21 ({@damage 6d6}) slashing damage, plus 14 ({@damage 4d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} for 10 minutes." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Magalan makes one attack with his long sword." + ] + }, + { + "name": "Cast Cantrip", + "entries": [ + "Magalan casts a cantrip from his spell list." + ] + }, + { + "name": "Channel Sagrax's Hate (Costs 2 Actions)", + "entries": [ + "Magalan unleashes", + "Sagrax's power. Creatures within 30 feet of Magalan, including ones behind barriers and around corners, can't regain hit points until the end of Magalan's next turn." + ] + } + ], + "traitTags": [ + "Fey Ancestry", + "Magic Resistance", + "Rejuvenation" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "I", + "E" + ], + "spellcastingTags": [ + "CC" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "blinded", + "deafened", + "paralyzed", + "poisoned", + "prone", + "stunned" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "name": "Sarevok", + "source": "MaBJoV", + "entries": [ + "Sarevok Anchev is a powerful Deathbringer, an elite group of warriors trained to kill their enemies with a single, seemingly random strike in combat. He is also one of the Bhaalspawn, the mortal offspring of the dead god Bhaal. Sarevok attempted to reclaim the divine seat of the Lord of Murder vacated by his immortal father's demise, but his plans were thwarted when he was slain by his half-brother, Abdel Adrian, who rejected his heritage and fought against his Bhaalspawn siblings.", + "Sarevok's spirit was sent to the Abyss as punishment. There he eventually crossed paths with Abdel a second time when his noble-hearted brother ventured into the lower realms on a dangerous quest to stop another Bhaalspawn named Melissan. Sarevok agreed to help Abdel kill Melissan, on the condition that Abdel helped him escape the eternal torments of the Abyss.", + "Abdel agreed, and Sarevok was reborn into the mortal world. After his rebirth, Sarevok was true to his word, and the two brothers fought side-by-side against their half-sister. Ultimately Melissan was defeated, and Sarevok was granted a second chance at life.", + "With his prodigious strength, his legendary skill in battle, and the Sword of Chaos—a life-stealing, enchanted blade—Sarevok became one of the most famous mercenaries in Faerûn. Yet his many accomplishments brought him no joy. He felt no thrill at victory in battle, no delight in the routing of his enemies. The power he accumulated was bitter as ashes on his tongue, and he became a man haunted by his former life. The realization that no earthly achievements could ever compare to what he once almost had—immortality and godhood—left him broken and empty.", + "Sarevok plunged into a deep despair. To numb his pain, he indulged in every vice imaginable, squandering his wealth and health on alcohol and drugs. While his divine heritage slowed his aging, it did not stop it entirely, and after decades of self-abuse he was eventually reduced to an old man begging in the streets of Baldur's Gate.", + "This was how his father—Bhaal, the reborn god of murder—found him. But even though it was dimmed, Bhaal recognized his own divine spark in the pathetic old man, and he sensed Sarevok still had potential. Bhaal recruited him to become the high priest of his fledgling clergy, giving Sarevok new purpose... and another chance to become an agent of death and destruction." + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MaBJoV/Sarevok.webp" + } + } + ] + }, + "miscTags": [ + "MW", + "MLW" + ], + "bonus": [ + { + "name": "Word of Disposal", + "entries": [ + "Magalan speaks the command word of a Binding Collar within 60 feet of him activating it." + ] + } + ], + "isNpc": true, + "damageTags": [ + "N", + "S" + ], + "damageTagsSpell": [ + "F", + "N", + "O", + "P", + "R", + "Y" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "intelligence", + "wisdom" + ], + "attachedItems": [ + "longsword|phb" + ] + }, + { + "name": "Apollyon", + "isNamedCreature": true, + "source": "AvaloniaShadowsoftheEast", + "page": 280, + "size": [ + "L" + ], + "type": "celestial", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 21, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "18d10 + 144", + "average": 243 + }, + "speed": { + "walk": 50, + "fly": 150 + }, + "str": 25, + "dex": 24, + "con": 24, + "int": 26, + "wis": 27, + "cha": 30, + "save": { + "int": "+14", + "wis": "+14", + "cha": "+16" + }, + "skill": { + "intimidation": "+16", + "perception": "+14" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 24, + "resist": [ + "cold", + "fire", + "radiant", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "18", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Apollyon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 23}):" + ], + "will": [ + "{@spell alter self} (can become Medium when changing her appearance)", + "{@spell detect evil and good}", + "{@spell fireball}", + "{@spell invisibility} (self only)", + "{@spell major image}", + "{@spell wall of fire}" + ], + "daily": { + "3e": [ + "{@spell blade barrier}", + "{@spell dispel evil and good}", + "{@spell finger of death}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Apollyon fails a saving throw, she can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Apollyon has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Divine Awareness", + "entries": [ + "Apollyon knows if she hears a lie." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Apollyon makes three Wrath of the Fallen attacks. She can replace one attack with a use of her Chain of Entanglement." + ] + }, + { + "name": "Wrath of the Fallen", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d6 + 9}) slashing damage, plus 27 ({@damage 6d8}) fire damage." + ] + }, + { + "name": "{@item Rope of Entanglement||Chain of Entanglement}", + "entries": [ + "Apollyon tries to entangle a creature within 20 ft. using her rope of entanglement, that creature must succeed a {@dc 23} Dexterity saving throw or become {@condition restrained} and take ({@dice 4d8}) piercing damage on a failure. The target can use an action to make a {@dc 23} Strength or Dexterity saving check (target's choice). On a success, the creature is no longer {@condition restrained} by the rope, taking ({@dice 4d8}) piercing damage on a failure." + ] + }, + { + "name": "Healing Touch (4/Day)", + "entries": [ + "The solar touches another creature. The target magically regains 40 ({@dice 8d8 + 4}) hit points and is freed from any curse, disease, poison, blindness, or deafness." + ] + }, + { + "name": "Teleport", + "entries": [ + "Apollyon teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see." + ] + } + ], + "legendary": [ + { + "name": "Fiendish Magic", + "entries": [ + "Apollyon uses Spellcasting or Teleport." + ] + }, + { + "name": "Searing Burst (Costs 2 Actions)", + "entries": [ + "Apollyon emits magical, divine energy. Each creature of her choice in a 10-foot radius must make a {@dc 23} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage plus 14 ({@damage 4d6}) radiant damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Blinding Gaze (Costs 3 Actions)", + "entries": [ + "Apollyon targets one creature it can see within 30 feet of her. If the target can see it, the target must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until magic such as the lesser restoration spell removes the blindness." + ] + } + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack", + "Teleport" + ], + "languageTags": [ + "XX", + "TP" + ], + "damageTagsLegendary": [ + "F" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflictLegendary": [ + "frightened" + ], + "conditionInflictSpell": [ + "invisible" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MPMM/Zariel.png", + "fluff": { + "name": "Zariel", + "source": "MPMM", + "entries": [ + { + "type": "quote", + "entries": [ + "That which falls from grace may yet rise to regain it. If Zariel were to return to her celestial self, how glorious would be the tales!" + ], + "by": "Mordenkainen" + }, + { + "type": "entries", + "entries": [ + "Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence of the Nine Hells and fell from grace. Asmodeus admired Zariel's passion for war and offered her rulership of Avernus. She accepted his offer, and he transformed her into an archdevil.", + "Zariel's rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and grue some demon-slaying machines.", + "To replenish her legions, Zariel needs the souls of mortals to create lemures, which she can then promote to higher forms of devils. She is keenly interested in collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is little hope of wriggling out of a pact. However, she expects the best from her servants, so she allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel's servants are universally effective, disciplined, and dangerous." + ] + }, + { + "type": "entries", + "name": "Cultists of Zariel", + "entries": [ + "{@note See the {@cult Cult of Zariel|MPMM} entry.}" + ] + }, + { + "type": "entries", + "name": "Zariel's Lair", + "entries": [ + "Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained to the stronghold's wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds crawl over the structure, ensuring that no intruders breach their defenses." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lair Actions", + "entries": [ + "On initiative count 20 (losing initiative ties), Zariel can take one of the following lair actions; she can't take the same lair action two rounds in a row:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Fireball", + "entries": [ + "Zariel casts the {@spell fireball} spell." + ] + }, + { + "type": "item", + "name": "Infernal Illusions", + "entries": [ + "Zariel casts the {@spell major image} spell four times, targeting different areas with it. Zariel prefers to create images of intruders' loved ones being burned alive. Zariel doesn't need to concentrate on the spells, which end on initiative count 20 of the next round. Each creature that can see these illusions must succeed on a {@dc 26} Wisdom saving throw or become {@condition frightened} of the illusion for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Regional Effects", + "entries": [ + "The region containing Zariel's lair is warped by her magic, which creates one or more of the following effects:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Hellscape", + "entries": [ + "The area within 9 miles of the lair is filled with screaming voices and the stench of burning meat." + ] + }, + { + "type": "item", + "name": "Pyres", + "entries": [ + "Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise from the ground. Any creature or object that touches the flame takes 7 ({@damage 2d6} fire damage, though it can take this damage no more than once per round." + ] + }, + { + "type": "item", + "name": "Smoke", + "entries": [ + "The area within 2 miles of the lair, but no closer than 500 feet, is filled with smoke, which causes the area to be heavily obscured. The smoke can't be cleared away." + ] + } + ] + }, + "If Zariel dies, these effects fade over the course of {@dice 1d10} days." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Zariel.webp" + } + } + ] + }, + "conditionInflict": [ + "blinded", + "restrained" + ], + "spellcastingTags": [ + "O" + ], + "isNpc": true, + "damageTags": [ + "F", + "R", + "S" + ], + "damageTagsSpell": [ + "B", + "F", + "N", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity" + ] + }, + { + "name": "Zombie Morgrym", + "source": "AvaloniaShadowsoftheEast", + "page": 316, + "basicRules": true, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 27, + "from": [ + "artificer's power armor" + ] + } + ], + "hp": { + "average": 22, + "formula": "3d8 + 9" + }, + "speed": { + "walk": 20 + }, + "str": 13, + "dex": 6, + "con": 16, + "int": 3, + "wis": 6, + "cha": 5, + "save": { + "wis": "+0" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands common and dwarvish but can't speak" + ], + "cr": "1/4", + "trait": [ + { + "name": "Undead Fortitude", + "entries": [ + "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." + ] + } + ], + "action": [ + { + "name": "Thunder Gaunlet", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) tunder damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/zombie.mp3" + }, + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Zombie.png", + "fluff": { + "name": "Zombie", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.", + { + "name": "Dark Servants", + "type": "entries", + "entries": [ + "Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay.", + "Most zombies are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Necromantic magic, usually from spells, animates a zombie. Some zombies rise spontaneously when dark magic saturates an area. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a {@spell resurrection} spell.", + "A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters." + ] + }, + { + "name": "Hideous Forms", + "type": "entries", + "entries": [ + "Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might wash ashore or rise from a marsh, swollen and reeking after weeks in the water." + ] + }, + { + "name": "Mindless Soldiers", + "type": "entries", + "entries": [ + "Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.", + "A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path. A zombie armed with a weapon uses it, but the zombie won't retrieve a dropped weapon or other tool until told to do so." + ] + }, + { + "name": "Undead Nature", + "type": "entries", + "entries": [ + "A zombie doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Zombie.jpg" + } + } + ] + }, + "isNpc": true + }, + { + "name": "Faethor", + "source": "AvaloniaShadowsoftheEast", + "page": 342, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "average": 99, + "formula": "18d8 + 18" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 20, + "wis": 15, + "cha": 16, + "save": { + "int": "+9", + "wis": "+6" + }, + "skill": { + "arcana": "+13", + "history": "+13" + }, + "passive": 12, + "cr": "12", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 17}, {@hit 9} to hit with spell attacks). The archmage can cast {@spell disguise self} and {@spell invisibility} at will and has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell shocking grasp}", + "{@spell toll the dead|XGE}" + ] + }, + "1": { + "spells": [ + "{@spell mage armor}*", + "{@spell magic missile}", + "{@spell silvery barbs|SCC}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell hold person}", + "{@spell misty step}", + "{@spell shatter}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell counterspell}", + "{@spell fly}", + "{@spell lightning bolt}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell blight}", + "{@spell dimension door}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell cone of cold}", + "{@spell hold monster}", + "{@spell wall of force}" + ], + "slots": 3 + }, + "6": { + "spells": [ + "{@spell chain lightning}", + "{@spell circle of death}" + ], + "slots": 1 + }, + "7": { + "spells": [ + "{@spell finger of death}", + "{@spell forcecage}" + ], + "slots": 1 + }, + "8": { + "spells": [ + "{@spell feeblemind}", + "{@spell maze}" + ], + "slots": 1 + }, + "9": { + "spells": [ + "{@spell power word kill}" + ], + "slots": 1 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/archmage.mp3" + }, + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Archmage.png", + "fluff": { + "name": "Archmage", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.", + "An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Archmage.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Elvish", + "Dwarvish", + "Undercommon" + ], + "languageTags": [ + "C", + "E", + "D", + "U" + ], + "isNpc": true, + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "C", + "F", + "L", + "N", + "O", + "T", + "Y" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" + ], + "attachedItems": [ + "dagger|phb" + ] + }, + { + "name": "Lord Colton", + "source": "AvaloniaShadowsoftheEast", + "page": 49, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } + ], + "hp": { + "formula": "11d8 + 55", + "average": 104 + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 20, + "con": 20, + "int": 11, + "wis": 13, + "cha": 10, + "skill": { + "acrobatics": "+8", + "perception": "+4" + }, + "passive": 14, + "languages": [ + "Common" + ], + "cr": "5", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The archer makes three Shortsword or Longbow attacks." + ] + }, + { + "name": "Elegant Rapier", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 5}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d8 + 8}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Archer's Eye (3/Day)", + "entries": [ + "Immediately after making an attack roll or a damage roll with a ranged weapon, Lord Colton can roll a {@dice d10} and add the number rolled to the total." + ] + } + ], + "environment": [ + "forest", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/archer.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MPMM/Archer.png", + "fluff": { + "name": "Archer", + "source": "MPMM", + "entries": [ + "Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.", + "Some renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group of them.", + { + "caption": "Archer Fletching", + "type": "table", + "colLabels": [ + "d12", + "Fletching" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Feathers from an owlbear's mane" + ], + [ + "2", + "Cockatrice feathers" + ], + [ + "3", + "Axe beak feathers" + ], + [ + "4", + "Planetar feathers" + ], + [ + "5", + "Couatl feathers" + ], + [ + "6", + "Pegasus feathers" + ], + [ + "7", + "Griffon feathers" + ], + [ + "8", + "Vrock feathers" + ], + [ + "9", + "Peryton feathers" + ], + [ + "10", + "Dryad leaf vanes" + ], + [ + "11", + "Drake scale vanes" + ], + [ + "12", + "Stirge wing vanes" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Archer.webp" + } + } + ] + }, + "save": { + "con": "+8", + "str": "+3" + }, + "isNpc": true, + "damageTags": [ + "P" + ], + "attachedItems": [ + "longbow|phb" + ] + }, + { + "name": "The Father", + "source": "AvaloniaShadowsoftheEast", + "page": 219, + "reprintedAs": [ + "Warlock of the Fiend|MPMM" + ], + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + 12, + { + "ac": 16, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "average": 78, + "formula": "12d8 + 24" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 13, + "con": 15, + "int": 12, + "wis": 12, + "cha": 18, + "save": { + "wis": "+4", + "cha": "+7" + }, + "skill": { + "arcana": "+4", + "deception": "+7", + "persuasion": "+7", + "religion": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "fire" + ], + "languages": [ + "Common", + "Infernal" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell eldritch blast} (4 beams)", + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell shocking grasp}" + ] + }, + "5": { + "spells": [ + "{@spell banishment}", + "{@spell burning hands}", + "{@spell flame strike}", + "{@spell hellish rebuke}", + "{@spell scorching ray}", + "{@spell wall of fire}" + ], + "slots": 4, + "lower": 1 + } + }, + "will": [ + "{@spell mage armor}", + "{@spell silent image}" + ], + "daily": { + "1e": [ + "{@spell feeblemind}", + "{@spell finger of death}", + "{@spell plane shift}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Dark One's Own Luck (Recharges after a Short or Long Rest)", + "entries": [ + "When the warlock makes an ability check or saving throw, it can add a {@dice d10} to the roll. It can do this after the roll is made but before any of the roll's effects occur." + ] + }, + { + "name": "Hurl through Hell (Recharges after a Long Rest)", + "entries": [ + "When the Father hits a creature with an attack, he can cause it to instantly travel through the lower planes. The creature disappears and hurtles through a nightmare landscape. At the end of your the Father's next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes {@damage 10d10} psychic damage as it reels from its horrific experience." + ] + } + ], + "action": [ + { + "name": "Mace", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage. When The Father hits a creature with an attack " + ] + } + ], + "environment": [ + "arctic", + "desert", + "underdark", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/warlock-of-the-fiend.mp3" + }, + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "I" + ], + "spellcastingTags": [ + "CL" + ], + "miscTags": [ + "MW", + "MLW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/VGM/Warlock of the Fiend.png", + "fluff": { + "name": "Warlock of the Fiend", + "source": "VGM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Warlocks of the fiend gain their powers through magical pacts forged with archfiends of the Lower Planes. These warlocks often keep imps or quasits as companions, and they tend toward extremes of behavior: consorting with fiend-worshiping cultists or dedicating their lives to destroying fiendish cults." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/VGM/Warlock of the Fiend.jpg" + } + } + ] + }, + "isNpc": true, + "damageTags": [ + "B", + "F" + ], + "damageTagsSpell": [ + "F", + "L", + "N", + "O", + "R", + "Y" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence" + ], + "attachedItems": [ + "mace|phb" + ] + }, + { + "name": "Tanithil Falane", + "source": "AvaloniaShadowsoftheEast", + "page": 74, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "wood elf" + ] + }, + "alignment": [ + "L", + "G" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item +1 studded leather armor}" + ] + } + ], + "hp": { + "formula": "14d10 + 42", + "average": 144 + }, + "speed": { + "walk": 35 + }, + "str": 15, + "dex": 20, + "con": 16, + "int": 17, + "wis": 14, + "cha": 12, + "save": { + "str": "+6", + "con": "+7" + }, + "skill": { + "perception": "+6", + "acrobatics": "+9", + "nature": "+7" + }, + "passive": 16, + "cr": "12", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Tanithil makes three attacks. When making a Longbow attack, Tanithil can choose to use one of his arcane shots instead, Tanithil can use this feature 3 per Short or Long Rest." + ] + }, + { + "name": "Sylvan Sword", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) slashing damage, or 12 ({@damage 1d10 + 7}) slashing damage if used with both hands." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 11} to hit, range 150/600 ft., one target. {@h}11 ({@damage 1d10 + 7}) piercing damage." + ] + } + ], + "bonus": [ + { + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "Tanithil regains 20 hit points." + ] + }, + { + "name": "Curving Shot", + "entries": [ + "When Tanithil misses a shot with his longbow he can then choose to target another creture within 60 feet of the original target." + ] + } + ], + "environment": [ + "desert", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/champion.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Bountiful and overrated. You can't spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering." + ], + "by": "Mordenkainen" + }, + "Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.", + "A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion's Coats of Arms table to determine it.", + { + "type": "table", + "caption": "Champion's Coat of Arms", + "colLabels": [ + "d12", + "Coat of Arms" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Three lit candles on a purple field" + ], + [ + "2", + "Sea serpent coiled around a trident on a blue field" + ], + [ + "3", + "Hunting horn banded in gold on a gray field" + ], + [ + "4", + "Raised fist grasping an anchor on a quartered field of blue and white" + ], + [ + "5", + "Turtle with crenelated tower on its shell on a white field" + ], + [ + "6", + "Dragon skull supported on either side by dragon wings on a red field" + ], + [ + "7", + "Yellow chicken foot on a black field" + ], + [ + "8", + "Lightning bolt splitting a galley in two on a blue field" + ], + [ + "9", + "Two crouching displacer beasts facing each other on a yellow field" + ], + [ + "10", + "Knotted brambles on a green field" + ], + [ + "11", + "Red owlbear with a silver crown on a checkered field of black and white" + ], + [ + "12", + "Black anvil cracked down the middle on an orange field" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/91/3d/70/913d70c54682b2aa6d76044536a3e2c5.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/00/e2/18/00e2187200ba5ecc2cde9b752293601e.jpg" + } + } + ] + }, + "level": 15, + "shortName": "Tanithil", + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "trait": [ + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If Tanithil fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Tanithil's weapon attacks are magical." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Tanithil has advantage on saving throws against being {@condition charmed}, and magic can't put Tanithil to sleep." + ] + }, + { + "name": "Arcane Shot (3/Day)", + "entries": [ + "As a bonus action, when the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "items": [ + "{@bold Bursting Arrow:} The target and all other creatures within 10 feet of it take an extra 7 ({@damage 2d6}) force damage each.", + "{@bold Banishing Arrow:} The target must succeed on a {@dc 15} Charisma saving throw or be banished. While banished in this way, the target's speed is 0, and it is {@condition incapacitated} until the end of it's next turn.", + "{@bold Shadow Arrow:} If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 15} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." + ] + } + ] + } + ], + "traitTags": [ + "Fey Ancestry", + "Legendary Resistances", + "Magic Weapons" + ], + "attachedItems": [ + "longbow|phb" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/00/e2/18/00e2187200ba5ecc2cde9b752293601e.jpg" + }, + "isNpc": true, + "damageTags": [ + "O", + "P", + "S", + "Y" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ] + }, + { + "name": "Sifri", + "source": "AvaloniaShadowsoftheEast", + "page": 285, + "size": [ + "M" + ], + "type": { + "type": "fiend", + "tags": [ + "shapechanger" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item plate armor|phb}" + ] + } + ], + "hp": { + "average": 66, + "formula": "12d8 + 12" + }, + "speed": { + "walk": 30, + "fly": 60 + }, + "str": 8, + "dex": 17, + "con": 13, + "int": 15, + "wis": 12, + "cha": 20, + "skill": { + "deception": "+9", + "insight": "+5", + "perception": "+5", + "persuasion": "+9", + "stealth": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "cold", + "fire", + "lightning", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "languages": [ + "Abyssal", + "Common", + "Infernal", + "telepathy 60 ft." + ], + "cr": "4", + "action": [ + { + "name": "Heavy Crossbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 100/400 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing damage, and the target must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it." + ] + }, + { + "name": "Charm", + "entries": [ + "One humanoid the fiend can see within 30 feet of it must succeed on a {@dc 15} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.", + "The fiend can have only one target {@condition charmed} at a time. If it charms another, the effect on the previous target ends." + ] + }, + { + "name": "Draining Kiss", + "entries": [ + "The fiend kisses a creature {@condition charmed} by it or a willing creature. The target must make a {@dc 15} Constitution saving throw against this magic, taking 32 ({@damage 5d10 + 5}) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/succubus-incubus.mp3" + }, + "senseTags": [ + "D" + ], + "languageTags": [ + "AB", + "C", + "I", + "TP" + ], + "miscTags": [ + "RW", + "HPR" + ], + "conditionInflict": [ + "charmed", + "poisoned", + "unconscious" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Succubus.png", + "fluff": { + "name": "Succubus", + "source": "MM", + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Succubus.jpg" + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz'zt keeps succubi and incubi as advisers and consorts.", + "Though legend speaks of them separately, any succubus can become an incubus, and vice versa. Most of these fiends do have a preference for one form or the other. Mortals only rarely see a succubus or incubus in its true form, however, for the fiend typically begins its corruption in veiled, insidious ways.", + { + "name": "Beautiful Corrupters", + "type": "entries", + "entries": [ + "A succubus or incubus first appears in ethereal form, passing through walls like a ghost to lurk next to a mortal's bedside and whisper forbidden pleasures. Sleeping victims are tempted to give in to their darkest desires, indulge in taboos, and feed forbidden appetites. As the fiend fills the victim's dreams with debauched images, the victim becomes more susceptible to temptation in everyday life.", + "Inevitably, the fiend enters the mortal realm in tempting form to directly influence a creature's actions. Appearing in the guise of a humanoid who has previously appeared only in the victim's dreams, the succubus or incubus seduces or befriends its victim, indulging all its desires so that it performs evil acts of its own free will.", + "A mortal bequeaths its soul to the fiend not by formal pledge or contract. Instead, when a succubus or incubus has corrupted a creature completely-some say by causing the victim to commit the three betrayals of thought, word, and deed-the victim's soul belongs to the fiend. The more virtuous the fiend's prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.", + "The succubus or incubus resorts to charming a victim magically only when necessary, usually as a form of self-defense. A {@condition charmed} creature isn't responsible for its actions, so forcing it to behave against its will won't bring the fiend closer to the ultimate prize: the victim's soul." + ] + }, + { + "name": "Deadly Kiss", + "type": "entries", + "entries": [ + "The kiss of a succubus or incubus is an echo of the emptiness that is the fiend's longing for a corrupted soul. Likewise, the recipient of the fiend's kiss gains no satisfaction from it, experiencing only pain and the profound emptiness that the fiend imparts. The kiss is nothing short of an attack, usually delivered as a final farewell before the fiend escapes." + ] + }, + { + "name": "Fiendish Offspring", + "type": "entries", + "entries": [ + "Succubi and incubi can reproduce with one another to spawn more of their kind. Less commonly, a succubus or incubus reproduces with a humanoid. From this unholy union, a {@creature cambion} child is conceived. Invariably, the fiendish offspring is as wicked as its fiendish parent." + ] + } + ] + } + ] + } + ] + }, + "isNpc": true, + "damageTags": [ + "P", + "Y" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "attachedItems": [ + "heavy crossbow|phb" + ] + }, + { + "name": "Shegovax", + "isNamedCreature": true, + "source": "AvaloniaShadowsoftheEast", + "page": 209, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 23, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "40d20 + 300", + "average": 780 + }, + "speed": { + "walk": 40, + "fly": { + "number": 100, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 22, + "dex": 23, + "con": 22, + "int": 30, + "wis": 28, + "cha": 26, + "save": { + "int": "+18", + "cha": "+16", + "con": "+14" + }, + "skill": { + "arcana": "+22", + "insight": "+12", + "perception": "+17", + "deception": "+16", + "persuasion": "+16" + }, + "senses": [ + "truesight 120 ft." + ], + "passive": 27, + "resist": [ + "cold", + "lightning", + "radiant" + ], + "immune": [ + "fire", + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "blinded", + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned", + "prone" + ], + "languages": [ + "all", + "telepathy 100 ft." + ], + "cr": "28", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Shegovax is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 26}, {@hit 18} to hit with spell attacks). Shegovax has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell ray of frost}" + ] + }, + "1": { + "spells": [ + "{@spell burning hands}", + "{@spell silvery barbs|SCC}" + ], + "slots": 0 + }, + "2": { + "spells": [ + "{@spell heat metal}", + "{@spell hold person}", + "{@spell scorching ray}" + ], + "slots": 0 + }, + "3": { + "spells": [ + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell fireball}" + ], + "slots": 0 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell blight}", + "{@spell polymorph}", + "{@spell wall of fire}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell dominate person}", + "{@spell hold monster}", + "{@spell telekinesis}" + ], + "slots": 3 + }, + "6": { + "spells": [ + "{@spell circle of death}", + "{@spell disintegrate}" + ], + "slots": 3 + }, + "7": { + "spells": [ + "{@spell finger of death}", + "{@spell forcecage}", + "{@spell teleport}" + ], + "slots": 3 + }, + "8": { + "spells": [ + "{@spell feeblemind}", + "{@spell maze}" + ], + "slots": 2 + }, + "9": { + "spells": [ + "{@spell gate}", + "{@spell meteor swarm}", + "{@spell power word kill}" + ], + "slots": 2 + } + }, + "ability": "int", + "type": "spellcasting" + }, + { + "name": "Staff of Power", + "headerEntries": [ + "The Staff of Power has 20 charges, Shegovax can use an action to expend 1 or more of its charges to cast one of the following spells from it, using his spell save DC and spell attack bonus:" + ], + "will": [ + "{@spell cone of cold} (5 charges)", + "{@spell fireball} (5th-level version, 5 charges)", + "{@spell globe of invulnerability} (6 charges)", + "{@spell hold monster} (5 charges)", + "{@spell levitate} (2 charges)", + "{@spell lightning bolt} (5th-level version, 5 charges)", + "{@spell magic missile} (1 charge)", + "{@spell ray of enfeeblement} (1 charge)", + "{@spell wall of force} (5 charges)" + ], + "type": "spellcasting" + }, + { + "name": "Corrupted Orb", + "headerEntries": [ + "The Corrupted Orb has 50 charges, Shegovax can use an action to expend 1 or more of its charges to cast one of the following spells from it, spell save {@dc 20}, {@hit 18} to hit with spell attacks. Each time Shegovax cast a spell using the orb, he must succed on a Charisma saving throw equal to 13 + the number of charges of the spell he is trying to cast or suffer 1 point of {@condition exhaustion}. If the spell normally requires concentration, it lasts for the full duration instead." + ], + "will": [ + "{@spell alter self}", + "{@spell bane}", + "{@spell banishment} (4 charges)", + "{@spell bestow curse} (7th-level version, 7 charges)", + "{@spell blight} (7th-level version, 7 charges)", + "{@spell blindness/deafness} (2 charges)", + "{@spell command}", + "{@spell contagion} (5 charges)", + "{@spell darkness} (2 charges)", + "{@spell destructive wave} (necrotic, 5 charges)", + "{@spell detect magic}", + "{@spell dispel magic} (3 charges)", + "{@spell dominate person} (5 charges)", + "{@spell mage hand}", + "{@spell plane shift} (self, 7 charges)", + "{@spell slow} (3 charges)", + "{@spell true seeing} (6 charges)" + ], + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Legendary Resistance (5/Day)", + "entries": [ + "If Shegovax fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Flames of Hell", + "entries": [ + "Shegovax is covered in dark flames. At the start of his turn, any creature within 5 feet of him takes 7 ({@damage 2d6}) fire damage, if Shegovax desires it." + ] + }, + { + "name": "Regeneration", + "entries": [ + "Shegovax regains 50 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Shegovax dies only if he starts his turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Infernal Wrath (Recharges after a Short or Long Rest)", + "entries": [ + "If Shegovax would be reduced to 0 hit points, his current hit point total instead resets to 720 hit points, he recharges his Arcane Blast, and he regains 3 uses of Legendary Resistance. Additionally, Shegovax can now use the options in the \"Mythic Actions\" section for 1 hour and his size changes to gargantuan." + ] + }, + { + "name": "Aura of Death", + "entries": [ + "Any creature that starts its turn within 30 feet of the Corrupted Orb must succeed on a {@dc 20} Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage. A creature that succeeds on the save is immune to the aura of death for 24 hours." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Shegovax uses his Staff of Power ability (if available) and then makes two attacks with his hellfire rapier." + ] + }, + { + "name": "Hellfire Rapier", + "entries": [ + "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage, plus 27 ({@damage 6d8}) fire damage." + ] + }, + { + "name": "Arcane Blast {@recharge 5}", + "entries": [ + "The {@item Staff of Power|| +3 Staff of Power} fires a bolt of arcane magic to a point up to 60 feet away, the bolt erupts in a 5-foot radius around where it strikes. Any targets in the area of effect must make a {@dc 22} Dexterity check or take 22 ({@damage 5d8}) force damage. The damage is halved on a successful saving throw." + ] + } + ], + "legendary": [ + { + "name": "Cantrip", + "entries": [ + "Shegovax casts a cantrip." + ] + }, + { + "name": "Melee Attack", + "entries": [ + "Shegovax makes one melee attack with his hellfire rapier." + ] + }, + { + "name": "Staff of Power (Costs 2 Actions)", + "entries": [ + "Shegovax uses his {@item Staff of Power|| +3 Staff of Power} to cast a spell from the staff." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "Shegovax uses Spellcasting." + ] + }, + { + "name": "Corrupted Orb (Costs 4 Actions)", + "entries": [ + "Shegovax uses the {@item Corrupted Orb}." + ] + } + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "senseTags": [ + "U" + ], + "languageTags": [ + "XX", + "TP" + ], + "spellcastingTags": [ + "CW", + "O" + ], + "miscTags": [ + "MW", + "RCH", + "MLW", + "AOE" + ], + "conditionInflictSpell": [ + "frightened", + "paralyzed", + "poisoned" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/ToA/Acererak.png", + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Acererak is an archlich who travels between worlds and is known to take sick pleasure in devouring the souls of adventurers, whom he lures into trap-ridden dungeons where they suffer horrible deaths. One such dungeon lies under the lost city of Omu. This dungeon is called the Tomb of the Nine Gods, for Acererak slew nine false gods and sealed them within it. More recently, he built a necromantic device called the Soulmonger, then hid it in the heart of the tomb." + ] + }, + { + "type": "entries", + "name": "Acererak's Traits", + "entries": [ + { + "name": "Ideal", + "type": "entries", + "entries": [ + "\"Why be a god when I can be a creator of gods?\"" + ] + }, + { + "name": "Bond", + "type": "entries", + "entries": [ + "\"I build dungeons to trap and slay powerful adventurers. Their deaths and souls are my nourishment.\"" + ] + }, + { + "name": "Flaw", + "type": "entries", + "entries": [ + "\"I underestimate the resolve of my enemies.\"" + ] + } + ] + } + ] + } + ] + } + ] + }, + "actionTags": [ + "Multiattack" + ], + "legendaryActions": 5, + "bonus": [ + { + "name": "Burn Üru", + "entries": [ + "Shegovax consumes one of his {@item Soul Coin|| soul coins} and gains advantage on the next Charisma saving throw when using the {@item Corrupted Orb}." + ] + } + ], + "legendaryGroup": { + "name": "Shegovax", + "source": "AvaloniaShadowsoftheEast" + }, + "mythicHeader": [ + "If Shegovax's mythic trait is active, he can use the options below as legendary actions." + ], + "mythic": [ + { + "name": "Teleport", + "entries": [ + "Shegovax's body and any equipment he is wearing or carrying turns to ash and he magically teleports up to 120 feet to an unoccupied space he can see and reforms." + ] + }, + { + "name": "Arcane Blast (Costs 2 Actions)", + "entries": [ + "Shegovax instantly recharges and uses Arcane Blast." + ] + }, + { + "name": "Gore (Costs 3 Actions)", + "entries": [ + "Shegovax targets one creature that he can see within 10 feet. The target must succeed on a {@dc 22} Dexterity saving throw, taking 42 ({@damage 12d6}) force damage, plus 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a success. If the target fails on the saving throw the target is also {@condition grappled} (escape {@dc 22}). Until this grapple ends, the target is {@condition restrained}, and Shegovax can't use his {@item Staff of Power|| +3 Staff of Power}." + ] + } + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "damageTagsLegendary": [ + "F" + ], + "attachedItems": [ + "hellfire rapier|bgdia" + ], + "isNpc": true, + "damageTags": [ + "F", + "N", + "O", + "P" + ], + "damageTagsSpell": [ + "B", + "C", + "F", + "L", + "N", + "O", + "P", + "R", + "S", + "T", + "Y" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" + ] + }, + { + "name": "Jefa de Archivo", + "source": "AvaloniaShadowsoftheEast", + "page": 265, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "L", + "N" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "average": 49, + "formula": "11d8" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 14, + "con": 11, + "int": 18, + "wis": 16, + "cha": 11, + "save": { + "int": "+7", + "wis": "+6" + }, + "skill": { + "history": "+7", + "arcana": "+7", + "investigation": "+7" + }, + "passive": 13, + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Tirella casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell light}", + "{@spell message}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell fireball}", + "{@spell hold person}", + "{@spell knock}", + "{@spell mage armor}", + "{@spell polymorph}", + "{@spell slow}" + ], + "1e": [ + "{@spell telekinesis}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Transmuter's Stone", + "entries": [ + "Tirella carries a magic stone she crafted. The stone grants her one of the following benefits while bearing the stone; Tirella chooses the benefit at the end of each long rest:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Darkvision", + "entry": "Tirella has {@sense darkvision} out to a range of 60 feet." + }, + { + "type": "item", + "name": "Resilience", + "entry": "Tirella has proficiency in Constitution saving throws. " + }, + { + "type": "item", + "name": "Resistance", + "entry": "Resistance. Tirella has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit)." + }, + { + "type": "item", + "name": "Speed", + "entry": "Tirella's walking speed is increased by 10 feet." + } + ] + } + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Tirella makes three Arcane Burst attacks." + ] + }, + { + "name": "Arcane Burst", + "entries": [ + "{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 120 ft., one target. {@h}19 ({@damage 3d10 + 3}) acid damage." + ] + } + ], + "bonus": [ + { + "name": "Transmute {@recharge 4}", + "entries": [ + "Tirella casts {@spell alter self} or changes the benefit of Transmuter's Stone if bearing the stone." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/transmuter.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "spellcastingTags": [ + "O" + ], + "conditionInflictSpell": [ + "restrained" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + "Transmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis." + ] + }, + { + "type": "section", + "name": "Wizards", + "entries": [ + "Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes while others train lesser wizards or collaborate with colleagues to create new spells." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/f2/39/c2/f239c297b271e5f422c5f87123e0da18.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/77/2b/47/772b47c4ca21b3c8dd8670a2be80e7d7.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Elvish", + "Draconic", + "sy" + ], + "languageTags": [ + "C", + "E", + "DR" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/f2/39/c2/f239c297b271e5f422c5f87123e0da18.jpg" + }, + "damageTags": [ + "A" + ], + "damageTagsSpell": [ + "F" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Jefa Superior de Archivo", + "source": "AvaloniaShadowsoftheEast", + "page": 260, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "average": 104, + "formula": "16d8 + 32" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 14, + "con": 14, + "int": 18, + "wis": 14, + "cha": 11, + "save": { + "int": "+8", + "wis": "+6" + }, + "skill": { + "arcana": "+8", + "history": "+8", + "insight": "+6" + }, + "passive": 12, + "cr": "9", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Alianore casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell message}", + "{@spell prestidigitation}" + ], + "daily": { + "2e": [ + "{@spell dispel magic}", + "{@spell lightning bolt}", + "{@spell mage armor}" + ], + "1e": [ + "{@spell arcane lock}", + "{@spell banishment}", + "{@spell globe of invulnerability}", + "{@spell invisibility}", + "{@spell wall of force}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Alianore makes three Arcane Burst attacks." + ] + }, + { + "name": "Arcane Burst", + "entries": [ + "{@atk ms,rs} {@hit 8} to hit, reach 5 ft. or range 120 ft., one target. {@h}20 ({@damage 3d10 + 4}) force damage." + ] + }, + { + "name": "Force Blast", + "entries": [ + "Each creature in a 20-foot cube originating from Alianore must make a {@dc 16} Constitution saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) force damage and is pushed up to 10 feet away from Alianore. On a successful save, a creature takes half as much damage and isn't pushed." + ] + } + ], + "reaction": [ + { + "name": "Arcane Ward {@recharge 4}", + "entries": [ + "When Alianore or a creature she can see within 30 feet of her takes damage, Alianore magically creates a protective barrier around herself or the other creature. The barrier reduces the damage to the protected creature by 26 ({@damage 4d10 + 4}), to a minimum of 0, and then vanishes." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/abjurer.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "AOE" + ], + "conditionInflictSpell": [ + "incapacitated", + "invisible" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + "Abjurers specialize in creating protective magical wards. Monarchs, nobles, and other wealthy individuals commonly hire abjurers to provide protection." + ] + }, + { + "type": "section", + "name": "Wizards", + "entries": [ + "Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes while others train lesser wizards or collaborate with colleagues to create new spells." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/a0/0a/f5/a00af5fa47dd8e5853ce3d71938725be.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/4e/23/37/4e23373af3c044b0f1cb8271232ddb0d.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Dwarvish", + "Giant", + "Gnomish" + ], + "languageTags": [ + "C", + "D", + "GI", + "G" + ], + "shortName": "Alianore", + "trait": [ + { + "name": "Special Equipment", + "entries": [ + "Alianore carries a {@item Slumbering Scaled Ornamen} so she has advantage on saving throws to avoid being {@condition charmed} or {@condition frightened} or to end those conditions on herself. She also has a {@item Pearl of Power} which she can use as an action to speak its command word and regain one expended spell slot of up to level 3." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/4e/23/37/4e23373af3c044b0f1cb8271232ddb0d.jpg" + }, + "damageTags": [ + "O" + ], + "damageTagsSpell": [ + "L" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" + ] + }, + { + "name": "Fredrick", + "source": "AvaloniaShadowsoftheEast", + "page": 343, + "basicRules": true, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": null, + "ac": [ + 11 + ], + "hp": { + "formula": "2d8 + 6", + "average": 15 + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 12, + "con": 16, + "int": 8, + "wis": 10, + "cha": 12, + "passive": 10, + "languages": [ + "Common" + ], + "cr": "1/8", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Fredrick makes two melee attacks." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + ] + } + ], + "environment": [ + "arctic", + "coastal", + "desert", + "forest", + "hill", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/bandit.mp3" + }, + "languageTags": [ + "C" + ], + "miscTags": [ + "MW", + "MLW" + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.", + "Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/4f/1c/a8/4f1ca8afa6cb7786b6ab2a17bc8a97d2.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/72/f4/5d/72f45d49380f5ece1cb248dbbfc5cd91.jpg" + } + } + ] + }, + "skill": { + "religion": "+1", + "athletics": "+3" + }, + "attachedItems": [ + "shortsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "bonus": [ + { + "name": "Shove", + "entries": [ + "Fredrick takes the shove action as a bonus action against a creature if at least one of Fredricks allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "isNpc": true, + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/72/f4/5d/72f45d49380f5ece1cb248dbbfc5cd91.jpg" + }, + "damageTags": [ + "P" + ] + }, + { + "name": "Barid", + "source": "AvaloniaShadowsoftheEast", + "page": 343, + "basicRules": true, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ + { + "ac": 14, + "from": [ + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 11, + "formula": "2d8 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 12, + "wis": 8, + "cha": 10, + "passive": 9, + "languages": [ + "Common", + "Dwarvish" + ], + "cr": "1/8", + "environment": [ + "arctic", + "coastal", + "desert", + "forest", + "hill", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/bandit.mp3" + }, + "languageTags": [ + "C", + "D" + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.", + "Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/67/0a/5a/670a5a991bad999903a6d68ecf7a2767.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/9c/38/3c/9c383c4d81c7b9c73998a7239366c1e5.jpg" + } + } + ] + }, + "skill": { + "persuasion": "+2", + "history": "+3" + }, + "action": [ + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + } + ], + "miscTags": [ + "MW", + "MLW" + ], + "attachedItems": [ + "scimitar|phb" + ], + "isNpc": true, + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/9c/38/3c/9c383c4d81c7b9c73998a7239366c1e5.jpg" + }, + "damageTags": [ + "S" + ] + }, + { + "source": "AvaloniaShadowsoftheEast", + "name": "Cestius", + "tokenUrl": "https://i.imgur.com/TDMxB77.png", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-orc" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item mithral half plate armor}" + ] + } + ], + "hp": { + "average": 85, + "formula": "10d8 + 40" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 13, + "con": 18, + "int": 16, + "wis": 12, + "cha": 12, + "skill": { + "athletics": "+7", + "intimidation": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "Common", + "Orc" + ], + "cr": "6", + "trait": [ + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when Cestius hits with it (included in the attack)." + ] + }, + { + "name": "Relentless Endurance", + "entries": [ + "If Cestius is reduced to 0 hit points but not killed outright, she can drop to 1 hit point instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Cestius makes three attacks with his warhammer." + ] + }, + { + "name": "Warhammer", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) blugeoning damage." + ] + }, + { + "name": "Frighten (1/day)", + "entries": [ + "Each hostile creature within 60 feet of Cestius that can hear or see him must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of him until the start of Cestius's next turn. Cestius can then use a bonus action to make a warhammer attack with disadvantage." + ] + }, + { + "name": "Taunt (2/day)", + "entries": [ + "Each hostile creature within 60 feet of Cestius that can hear or see him must succeed on a {@dc 15} Wisdom saving throw or suffer disadvantage on attacks made against targets other than him until the start of Cestius's next turn. Cestius can then use a bonus action to make an attack." + ] + }, + { + "name": "Battle Cry {@recharge 5}", + "entries": [ + "Each creature of Cestius's choice within 30 feet of her that can hear him, and is not already affected by Battle Cry add {@dice 1d4} to their attack rolls and 4 ({@dice 1d8}) to their damage rolls until the start of Cestius's next turn. Cestius can then use a bonus action to make an attack with disadvantage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "traitTags": [ + "Aggressive", + "Brute" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "O" + ], + "miscTags": [ + "MW", + "MLW" + ], + "conditionInflict": [ + "frightened" + ], + "bonus": [ + { + "name": "Aggressive", + "entries": [ + "Cestius can move up to half her speed toward a hostile creature that he can see." + ] + } + ], + "isNpc": true, + "savingThrowForced": [ + "wisdom" + ], + "attachedItems": [ + "warhammer|phb" + ] + }, + { + "name": "Garlak", + "source": "AvaloniaShadowsoftheEast", + "page": 350, + "basicRules": true, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-orc" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ + { + "ac": 12, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "formula": "5d8 + 10", + "average": 32 + }, + "speed": { + "walk": 30 + }, + "str": 17, + "dex": 11, + "con": 15, + "int": 10, + "wis": 10, + "cha": 11, + "skill": { + "intimidation": "+2", + "sleight of hand": "+2" + }, + "passive": 10, + "languages": [ + "Common" + ], + "cr": "1", + "trait": [ + { + "name": "Pack Tactics", + "entries": [ + "Garlak has advantage on an attack roll against a creature if at least one of Garlak's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Relentless Endurance", + "entries": [ + "If Garlak is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when Garlak hits with it." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Garlak makes two melee attacks." + ] + }, + { + "name": "Tusk's Knife", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/thug.mp3" + }, + "traitTags": [ + "Brute", + "Pack Tactics" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Thug.png", + "fluff": { + "name": "Thug", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Thug.jpg" + } + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "isNpc": true, + "damageTags": [ + "S" + ] + }, + { + "name": "Quinto", + "source": "AvaloniaShadowsoftheEast", + "page": 347, + "basicRules": true, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-orc" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ + { + "ac": 14, + "from": [ + "{@item chain shirt|phb}" + ] + } + ], + "hp": { + "formula": "5d8 + 5", + "average": 27 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 12, + "con": 13, + "int": 10, + "wis": 14, + "cha": 10, + "skill": { + "perception": "+4", + "athletics": "+4" + }, + "passive": 14, + "languages": [ + "Common", + "Orc" + ], + "cr": "1", + "environment": [ + "coastal", + "desert", + "forest", + "grassland", + "hill", + "mountain", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/guard.mp3" + }, + "languageTags": [ + "C", + "O" + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/be/7c/c1/be7cc1e5d83e755eb3b7fd8d92f5dc00.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/4f/af/e8/4fafe83ae29d2019d92e2c41b10cdbc2.jpg" + } + } + ] + }, + "trait": [ + { + "name": "Relentless Endurance", + "entries": [ + "If Quinto is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when Quinto hits with it." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The quinto has advantage on an attack roll against a creature if at least one of the quinto's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "traitTags": [ + "Brute", + "Pack Tactics" + ], + "action": [ + { + "name": "Tusk's Knife", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d6 + 2}) slashing damage." + ] + }, + { + "name": "Garrote", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one Medium or Small creature against which Quinto has advantage on the attack roll. {@h}4 ({@damage 2d4 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target can't breathe, and Quinto has advantage on attack rolls against it." + ] + } + ], + "conditionInflict": [ + "grappled" + ], + "miscTags": [ + "MW" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/4f/af/e8/4fafe83ae29d2019d92e2c41b10cdbc2.jpg" + }, + "isNpc": true, + "damageTags": [ + "B", + "S" + ] + }, + { + "name": "Marjani", + "source": "AvaloniaShadowsoftheEast", + "page": 233, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-orc" + ] + }, + "ac": [ + { + "ac": 16, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "hp": { + "average": 102, + "formula": "12d8 + 48" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 12, + "con": 18, + "int": 8, + "wis": 11, + "cha": 14, + "skill": { + "athletics": "+10", + "intimidation": "+8" + }, + "passive": 10, + "languages": [ + "Common", + "Thieves' cant" + ], + "cr": "5", + "trait": [ + { + "name": "Intimidating Presence", + "entries": [ + "Whenever Marjani hits a creature with a melee attack, the target must succeed on a {@dc 15} Wisdom {@quickref saving throws|PHB|2|1|saving throw} or be {@condition frightened} of her until the end of the target's next turn. Marjani and her allies have {@quickref Advantage and Disadvantage|PHB|2|0|advantage} on attack rolls against any creature {@condition frightened} in this way. If a creature's {@quickref saving throws|PHB|2|1|saving throw} is successful or the effect ends for it, the creature is immune to Marjani's Intimidating Presence for the next 24 hours." + ] + }, + { + "name": "Relentless Endurance", + "entries": [ + "If Marjani is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when Marjani hits with it." + ] + }, + { + "name": "Tough", + "entries": [ + "Marjani adds her Constitution modifier to her armor class." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Marjani makes three shortsword attacks." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d10 + 3}) slashing damage." + ] + } + ], + "bonus": [ + { + "name": "Second Wind (Recharges after a {@quickref resting|PHB|2|0|Short or Long Rest})", + "entries": [ + "Marjani regains 12 hit points" + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TC" + ], + "miscTags": [ + "MW", + "MLW" + ], + "conditionInflict": [ + "frightened" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/e0/40/2e/e0402e925f4193af2af1813a6fc8200b.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/bf/7b/c8/bf7bc88b088d94d25e45a7af3456c543.jpg" + } + } + ] + }, + "group": [ + "Clasp" + ], + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "traitTags": [ + "Brute" + ], + "attachedItems": [ + "shortsword|phb" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/e0/40/2e/e0402e925f4193af2af1813a6fc8200b.jpg" + }, + "isNpc": true, + "damageTags": [ + "S" + ] + }, + { + "name": "Meggen", + "source": "AvaloniaShadowsoftheEast", + "page": 165, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "orc" + ] + }, + "ac": [ + { + "ac": 14, + "from": [ + "Unarmored Defense" + ] + } + ], + "hp": { + "formula": "10d8 + 30", + "average": 75 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 12, + "con": 16, + "int": 11, + "wis": 14, + "cha": 10, + "skill": { + "perception": "+5", + "athletics": "+6", + "intimidation": "+3" + }, + "passive": 15, + "languages": [ + "Common", + "Orc" + ], + "cr": "5", + "trait": [ + { + "name": "Tough", + "entries": [ + "Meggen adds his Constitution modifier to his armor class." + ] + }, + { + "name": "Relentless Endurance", + "entries": [ + "If Meggen is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead" + ] + }, + { + "name": "Grappler", + "entries": [ + "Meggen has advantage on attack rolls against any creature {@condition grappled} by him." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Meggen makes two attacks." + ] + }, + { + "name": "Powerful Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage, and if the target is a medium or small creature, it must succeed on a {@dc 14} Athletics or Acrobatics check or become {@condition grappled}." + ] + }, + { + "name": "Pin opponent", + "entries": [ + "Meggen makes a grapple check against an opponent that he is grappling. If Meggen succeeds, he and the creature both become {@condition restrained}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "O" + ], + "miscTags": [ + "MW" + ], + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "bonus": [ + { + "name": "Adrenaline Rush (3/Long Rest)", + "entries": [ + "Meggen takes the {@action Dash} action and gains 3 temporary hit points." + ] + } + ], + "isNpc": true, + "damageTags": [ + "B" + ] + }, + { + "name": "Emperador Anderton", + "source": "AvaloniaShadowsoftheEast", + "page": 202, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "31d8 + 124", + "average": 263 + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 18, + "con": 18, + "int": 16, + "wis": 15, + "cha": 21, + "save": { + "con": "+10", + "cha": "+11" + }, + "skill": { + "arcana": "+9", + "history": "+9", + "deception": "+11", + "intimidation": "+11", + "persuasion": "+11" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "cold", + "necrotic", + "poison", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Common", + "Elvish", + "Dwarvish", + "Draconic", + "Gnomish" + ], + "cr": { + "cr": "19", + "lair": "21" + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The Empericasts one of the following spells, requiring no material components and using Charisma as its spellcasting ability (spell save {@dc 19}, {@hit 11} to hit with spell attacks). The lich has the following wizard spells prepared:" + ], + "will": [ + "{@spell alter self}", + "{@spell chill touch}", + "{@spell fire bolt}", + "{@spell hold person}", + "{@spell message}" + ], + "daily": { + "3e": [ + "{@spell blur}", + "{@spell counterspell}", + "{@spell fear}", + "{@spell hypnotic pattern}", + "{@spell scorching ray} (3rd-level)" + ], + "2e": [ + "{@spell blight}", + "{@spell dominate person}", + "{@spell sleet storm}" + ], + "1e": [ + "{@spell circle of death}", + "{@spell disintegrate}", + "{@spell finger of death}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Turn Resistance", + "entries": [ + "The Emperor has advantage on saving throws against any effect that turns undead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The emperor has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "{@classFeature Metamagic|Sorcerer||3}", + "entries": [ + "The Emperor can manipulate its spells using metamagic. The number of uses of each metamagic option depend on the metamagic option chosen:", + { + "type": "list", + "items": [ + "{@bold At will:} Careful Spel, Subtle Spell", + "{@bold 5/Day:} Distant Spell, Extended Spell", + "{@bold 3/Day:} Quickened Spell, Seeking Spell, Transmuted Spell", + "{@bold 2/Day:} Heightened Spell, Twinned Spell" + ] + } + ] + }, + { + "name": "Family Reunion", + "entries": [ + "The presence of the Hierarch’s living phylacteries strengthens it. For each conscious creature within a 10-foot radius of the Hierarch that is one of its phylacteries, the Hierarch gains +1 to its melee and spell attack rolls." + ] + } + ], + "legendary": [ + { + "name": "Cantrip", + "entries": [ + "The Emperor casts a cantrip." + ] + }, + { + "name": "Might of the Bloodline (Costs 2 Actions)", + "entries": [ + "The Emperor makes one Might of the Bloodline attack." + ] + }, + { + "name": "Reanimate Family (Costs 2 Actions)", + "entries": [ + "The Emperor uses its Reanimate Family ability." + ] + }, + { + "name": "Blood Sacrifice (Costs 2 Actions)", + "entries": [ + "The Emperor uses its Blood Sacrifice ability." + ] + }, + { + "name": "Family Influence (Costs 3 Actions)", + "entries": [ + "The Emperor empowers a member of its family within 30 feet of it. The creature gains a +2 to all its weapon attacks and spell attacks until the end of the creature’s next turn." + ] + } + ], + "legendaryGroup": { + "name": "The Emperor", + "source": "AvaloniaShadowsoftheEast" + }, + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/lich.mp3" + }, + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Rejuvenation", + "Turn Resistance" + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "E", + "D", + "DR", + "G" + ], + "damageTagsLegendary": [ + "N" + ], + "spellcastingTags": [ + "CW" + ], + "conditionInflictSpell": [ + "charmed", + "invisible", + "stunned" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except where those affairs interfere with their own. Scheming and insane, they hunger for long-forgotten knowledge and the most terrible secrets. Because the shadow of death doesn't hang over them, they can conceive plans that take years, decades, or centuries to come to fruition.", + "A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of light burn in its empty sockets. It is often garbed in the moldering remains of fine clothing and jewelry worn and dulled by the passage of time.", + { + "name": "Secrets of Undeath", + "type": "entries", + "entries": [ + "No wizard takes up the path to lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon Prince of Undeath, whose power has created countless liches. However, those that control the power of lichdom always demand fealty and service for their knowledge.", + "A lich is created by an arcane ritual that traps the wizard's soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery is traditionally an amulet in the shape of a small box, but it can take the form of any item possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver.", + "With its phylactery prepared, the future lich drinks a potion of transformation-a vile concoction of poison mixed with the blood of a sentient creature whose soul is sacrificed to the phylactery. The wizard falls dead, then rises as a lich as its soul is drawn into the phylactery, where it forever remains." + ] + }, + { + "name": "Soul Sacrifices", + "type": "entries", + "entries": [ + "A lich must periodically feed souls to its phylactery to sustain the magic preserving its body and consciousness. It does this using the {@spell imprisonment} spell. Instead of choosing one of the normal options of the spell, the lich uses the spell to magically trap the target's body and soul inside its phylactery. The phylactery must be on the same plane as the lich for the spell to work. A lich's phylactery can hold only one creature at a time, and a {@spell dispel magic} cast as a 9th-level spell upon the phylactery releases any creature imprisoned within it. A creature imprisoned in the phylactery for 24 hours is consumed and destroyed utterly, whereupon nothing short of divine intervention can restore it to life.", + "A lich that fails or forgets to maintain its body with sacrificed souls begins to physically fall apart, and might eventually become a demilich." + ] + }, + { + "name": "Death and Restoration", + "type": "entries", + "entries": [ + "When a lich's body is broken by accident or assault, the will and mind of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich's phylactery, coalescing out of glowing smoke that issues from the device. Because the destruction of its phylactery means the possibility of eternal death, a lich usually keeps its phylactery in a hidden, well-guarded location.", + "Destroying a lich's phylactery is no easy task and often requires a special ritual, item, or weapon. Every phylactery is unique, and discovering the key to its destruction can be a quest in and of itself." + ] + }, + { + "name": "Lonely Existence", + "type": "entries", + "entries": [ + "From time to time, a lich might be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation, engaging only with those creatures whose service helps secure its lair.", + "Few liches call themselves by their former names, instead adopting monikers such as the Black Hand or the Forgotten King." + ] + }, + { + "name": "Magic Collectors", + "type": "entries", + "entries": [ + "Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or two. It has no qualms about putting these treasures to use whenever its lair comes under attack." + ] + }, + { + "name": "Undead Nature", + "type": "entries", + "entries": [ + "A lich doesn't require air, food, drink, or sleep." + ] + }, + { + "type": "entries", + "name": "A Lich's Lair", + "entries": [ + "A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps. Everything about a lich's lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich's work.", + "A lich encountered in its lair has a challenge rating of 22 (41,000 XP)." + ] + } + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lair Actions", + "entries": [ + "On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can't use the same effect two rounds in a row:", + { + "type": "list", + "items": [ + "The lich rolls a {@dice d8} and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.", + "The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the lich to the target. Whenever the lich takes damage, the target must make a {@dc 18} Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich's lair.", + "The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The target must succeed on a {@dc 18} Constitution saving throw, taking 52 ({@damage 15d6}) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/7a/ab/97/7aab97e3de8f94cffde2eafccce910af.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/86/b5/c4/86b5c403dd4f146688abbfc1739d5d90.jpg" + } + } + ] + }, + "shortName": "Emperor", + "miscTags": [ + "RW", + "AOE" + ], + "action": [ + { + "name": "Might of the Bloodline", + "entries": [ + "{@atk rw} {@hit 11} to hit, range 60 ft., one target. {@h}14 ({@damage 3d6}) necrotic damage. If either the Emperor or the target is within 10 feet of one of the Emperor’s phylacteries, the spell damage increases by {@damage 1d6}." + ] + }, + { + "name": "Reanimate Family", + "entries": [ + "The Emperor targets the corpse of a creature in his bloodline that has died within the last minute. The corpse rises immediately after as a {@creature wight} under the Emperor's control." + ] + }, + { + "name": "Blood Sacrifice", + "entries": [ + "The Emperor targets a creature in his bloodline and drains their energy. The creature must succeed on a Constitution saving throw ({@dc 19}) or take {@damage 3d10} necrotic damage. The Emperor is then healed for an amount of hit points equal to the damage inflicted and regains one use of a spell or a use of metamagic of the Emperor’s choice." + ] + } + ], + "legendaryHeader": [ + "The Emperor can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The emperor regains spent legendary actions at the start of its turn." + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/7a/ab/97/7aab97e3de8f94cffde2eafccce910af.jpg" + }, + "isNpc": true, + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "B", + "F", + "N", + "O", + "P", + "S" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Kabbarg", + "source": "AvaloniaShadowsoftheEast", + "page": 345, + "basicRules": true, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-orc" + ] + }, + "alignment": null, + "ac": [ + 10 + ], + "hp": { + "formula": "2d8", + "average": 9 + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 8, + "con": 10, + "int": 10, + "wis": 16, + "cha": 12, + "passive": 17, + "cr": "1/8", + "action": [ + { + "name": "Tusk's Knife", + "entries": [ + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6-1}) slashing damage." + ] + } + ], + "environment": [ + "arctic", + "coastal", + "desert", + "forest", + "grassland", + "hill", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/commoner.mp3" + }, + "miscTags": [ + "MW" + ], + "hasFluff": true, + "tokenUrl": "https://5e.tools/img/MM/Commoner.png", + "fluff": { + "name": "Commoner", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits." + ] + } + ] + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Orc" + ], + "languageTags": [ + "C", + "O" + ], + "skill": { + "stealth": "+1", + "perception": "+7", + "deception": "+3" + }, + "trait": [ + { + "name": "Relentless Endurance", + "entries": [ + "When Kabbarg is reduced to 0 hit points but not killed outright, she can drop to 1 hit point instead." + ] + } + ], + "isNpc": true, + "damageTags": [ + "S" + ] + }, + { + "name": "Archimaga Melibea", + "source": "AvaloniaShadowsoftheEast", + "page": 342, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": null, + "ac": [ + { + "ac": 18, + "from": [ + "{@item robe of the archmagi}" + ] + } + ], + "hp": { + "formula": "20d6 + 80", + "average": 150 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 19, + "int": 20, + "wis": 14, + "cha": 18, + "save": { + "int": "+11", + "wis": "+8" + }, + "skill": { + "arcana": "+11", + "investigation": "+11", + "deception": "+10", + "persuasion": "+10" + }, + "passive": 12, + "cr": "17", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Melibea is an 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 21}, {@hit 13} to hit with spell attacks). Melibea has the following wizard spells prepared:" + ], + "footerEntries": [ + "*Melibea adds +5 to one damage rolls for these spells." + ], + "will": [ + "{@spell detect thoughts}", + "{@spell silvery barbs|SCC}" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell light}", + "{@spell mage hand}", + "{@spell mind sliver|TCE}", + "{@spell prestidigitation}" + ] + }, + "1": { + "spells": [ + "{@spell burning hands}*", + "{@spell detect magic}", + "{@spell identify}", + "{@spell shield}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell mirror image}", + "{@spell misty step}", + "{@spell scorching ray}*" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell fireball}*", + "{@spell sending}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell dimension door}", + "{@spell greater invisibility}", + "{@spell polymorph}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell cone of cold}*", + "{@spell scrying}", + "{@spell wall of force}" + ], + "slots": 3 + }, + "6": { + "spells": [ + "{@spell chain lightning}*", + "{@spell globe of invulnerability}" + ], + "slots": 2 + }, + "7": { + "spells": [ + "{@spell forcecage}", + "{@spell teleport}" + ], + "slots": 2 + }, + "8": { + "spells": [ + "{@spell maze}", + "{@spell mind blank}" + ], + "slots": 1 + }, + "9": { + "spells": [ + "{@spell meteor swarm}*", + "{@spell shapechange}" + ], + "slots": 1 + } + }, + "rest": { + "1e": [ + "{@spell dispel magic}", + "{@spell sending}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "Melibea has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Special Equipment", + "entries": [ + "Melibea wears a {@item robe of the archmagi}, and uses a {@item Protective Verses|tce|spellbook of protective verses} and an {@item amulet of health}." + ] + }, + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede Melibea's darkvision." + ] + }, + { + "name": "Sculpt Spells", + "entries": [ + "When Melibea casts an evocation spell that forces other creatures she can see to make a saving throw, she can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell and take no damage from it." + ] + }, + { + "name": "Potent Cantrips", + "entries": [ + "Whenever a creature succeeds the saving throw to avoid the damage of a cantrip it takes half the damage instead but suffers no additional effect from the cantrip." + ] + } + ], + "action": [ + { + "name": "{@item Bead of Force} (8 beads)", + "entries": [ + "Melibea throws one bead at a point within 60 feet. Each creature within a 10-foot radius of where the bead landed must succeed on a {@dc 15} Dexterity saving throw or take {@damage 5d4} force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Overchannel", + "entries": [ + "Melibea can cast a spell of up to 5th-level that deals damage and cause it to deal maximum damage. If she uses this feature again before she finishes a long rest, she takes {@damage 2d12} necrotic damage for each level of the spell, immediately after she casts it. Each time she uses this feature again before finishing a long rest, the necrotic damage per spell level increases by {@damage 1d12}.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Fireball 5th-level", + "entry": "65 fire damage." + }, + { + "type": "item", + "name": "Cone of Cold", + "entry": "69 cold damage. " + }, + { + "type": "item", + "name": "Scorching Ray 5th-level", + "entry": "6 rays that deal 12 fire damage each, for a total of 72 fire damage." + }, + { + "type": "item", + "name": "Burning Hands 5th-level", + "entry": "42 fire damage." + } + ] + } + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/archmage.mp3" + }, + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "AOE", + "RW", + "MW", + "MLW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.", + "An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/9f/5c/e9/9f5ce9b9bc64ffb1d8024343497da7f2.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/c1/83/55/c183558f92d11fb3d26e7c646e51a46c.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Undercommon", + "Elvish", + "Dwarvish", + "Giant", + "Infernal" + ], + "languageTags": [ + "C", + "U", + "E", + "D", + "GI", + "I" + ], + "senses": [ + "darkvision 120 ft." + ], + "senseTags": [ + "SD" + ], + "isNpc": true, + "attachedItems": [ + "dagger|phb" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/c1/83/55/c183558f92d11fb3d26e7c646e51a46c.jpg" + }, + "damageTags": [ + "C", + "F", + "P" + ], + "damageTagsSpell": [ + "B", + "C", + "F", + "L", + "O", + "Y" + ], + "savingThrowForced": [ + "dexterity" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "intelligence", + "wisdom" + ] + }, + { + "name": "Executor", + "source": "AvaloniaShadowsoftheEast", + "page": 248, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|PHB}" + ] + } + ], + "hp": { + "formula": "15d8 + 45", + "average": 112 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 18, + "wis": 16, + "cha": 15, + "save": { + "wis": "+6", + "cha": "+5" + }, + "skill": { + "stealth": "+5", + "insight": "+9", + "perception": "+6" + }, + "passive": 16, + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "Common", + "Elvish", + "Dwarvish", + "telepathy 120 ft." + ], + "cr": "8", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The executor casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell mage hand}", + "{@spell message}", + "{@spell mind sliver|TCE}", + "{@spell sleep}", + "{@spell suggestion}" + ], + "daily": { + "1e": [ + "{@spell calm emotions}", + "{@spell hold person}", + "{@spell modify memory}", + "{@spell suffocate|GHLoE}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The executor attacks twice with its Psychic Blade or casts Mind sliver twice." + ] + }, + { + "name": "Psychic Blade", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@dice 1d10 + 4}) if used with two hands, plus 13 ({@damage 3d8}) psychic damage." + ] + }, + { + "name": "Mind Sliver", + "entries": [ + "The executor targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 15} Intelligence saving throw or take 14 ({@damage 3d6 + 4}) psychic damage and subtract {@dice 1d4} from the next saving throw it makes before the end of the executor's next turn." + ] + }, + { + "name": "Executor's Command {@recharge 5}", + "entries": [ + "Each creature of the executor's choice that it can see within 60 feet of it must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} until the start of the executor's next turn. On the {@condition charmed} target's turn, the executor can telepathically control the target's move, action, or both. When controlled in this way, the target can take only the Attack (executor chooses the target) or Dash action." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "D", + "TP" + ], + "spellcastingTags": [ + "P", + "I" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + "\"Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it.\" With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people's souls.", + "In the days before Count Strahd von Zarovich became the first vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed, and their companions hunted Fiends, Undead, Aberrations, and other supernatural threats and were tireless foes of cults like the priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend's transformation and changed the inquisition's mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a person.", + "Ulmed and his friends Cosima, Ansel, and Tristian organized the inquisition into three orders, with each one specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person's mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the Order of Ansel subjected themselves to harsh asceticism in an effort to use psionic energy to empower their own bodies. They succeeded and became the martial arm of the inquisition, represented by a sword. Finally, the Order of Tristian endeavored to use intellect to alter the environment through telekinetic force, and the order's members became the inquisition's scholars, represented by a tome.", + "Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia's original site, and the inquisition sends its members throughout the multiverse, seeking to thwart the work of malevolent cults, otherworldly horrors, and the malice of mortals. The zeal of the inquisitors in this work has caused them to be a source of terror in many communities, where folk fear that an overzealous inquisitor might be as great a monster as the fiends the inquisitors originally hunted." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/19/ea/94/19ea94c286d3366d9b49013e3df46e38.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/4f/bc/05/4fbc05eb983c63f725a3afdb8b0ad842.jpg" + } + } + ] + }, + "shortName": "Biggs", + "alignment": [ + "L", + "N" + ], + "trait": [ + { + "name": "Shielded Mind", + "entries": [ + "The executor is immune to any effect that would sense his emotions, read his thoughts, determine whether he is lying or know his alignment." + ] + } + ], + "bonus": [ + { + "name": "Telekinetic Force", + "entries": [ + "The executor can try to telekinetically shove one creature he can see within 30 feet of him. The target must succeed on a {@dc 15} Strength saving throw or be moved 5 feet toward you or away from him. A creature can willingly fail this save." + ] + } + ], + "resist": [ + "psychic" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/19/ea/94/19ea94c286d3366d9b49013e3df46e38.jpg" + }, + "senses": [ + "blindsight 10 ft." + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "S", + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "savingThrowForced": [ + "intelligence", + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "intelligence", + "wisdom" + ] + }, + { + "name": "Emerlyn", + "source": "AvaloniaShadowsoftheEast", + "page": 349, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-elf" + ] + }, + "alignment": null, + "ac": [ + { + "ac": 14, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "hp": { + "formula": "3d8", + "average": 13 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 11, + "int": 12, + "wis": 14, + "cha": 18, + "skill": { + "deception": "+6", + "stealth": "+5", + "sleight of hand": "+5", + "perception": "+4" + }, + "passive": 14, + "cr": "1/2", + "trait": [ + { + "name": "Cunning Action", + "entries": [ + "On each of her turns, Emerlyn can use a bonus action to take the Dash, Disengage, or Hide action." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "Emerlyn deals an extra 3 ({@dice 1d6}) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Emerlyn that isn't {@condition incapacitated} and Emerlyn doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Emerlyn has advantage on saving throws against being {@condition charmed}, and magic can't put Emerlyn to sleep." + ] + } + ], + "action": [ + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit +5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/spy.mp3" + }, + "traitTags": [ + "Fey Ancestry", + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "hasFluff": true, + "tokenUrl": "https://5e.tools/img/MM/Spy.png", + "fluff": { + "name": "Spy", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers." + ] + } + ] + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "isNpc": true, + "damageTags": [ + "P" + ], + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ] + }, + { + "name": "Exedilica Arcane Archer", + "source": "AvaloniaShadowsoftheEast", + "page": 318, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "wood elf" + ] + }, + "alignment": [ + "N", + "G" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "formula": "12d8 + 24", + "average": 78 + }, + "speed": { + "walk": 35 + }, + "str": 12, + "dex": 18, + "con": 14, + "int": 14, + "wis": 10, + "cha": 10, + "save": { + "str": "+4", + "dex": "+7", + "con": "+5" + }, + "skill": { + "perception": "+3", + "stealth": "+7", + "acrobatics": "+7" + }, + "passive": 13, + "languages": [ + "Common", + "Elvish" + ], + "cr": "6", + "trait": [ + { + "name": "Arcane Shot (3/Day)", + "entries": [ + "As a bonus action, when the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:", + { + "type": "list", + "items": [ + "{@bold Bursting Arrow:} The target and all other creatures within 10 feet of it take an extra 7 ({@damage 2d6}) force damage each.", + "{@bold Enfeebling Arrow:} The target takes an extra 7 ({@damage 2d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw, or the damage dealt by its weapon attacks are halved until the start of the arcane archer's next turn.", + "{@bold Shadow Arrow:} If the target is a creature, it takes an extra 7 ({@damage 2d6}) psychic damage and the creature must succeed on a {@dc 13} Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn." + ] + } + ] + }, + { + "name": "Curving Shot", + "entries": [ + "When the arcane archer makes a ranged attack roll and misses, it can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target." + ] + }, + { + "name": "Magic Ranged Weapons", + "entries": [ + "The arcane archer's ranged weapon attacks are magical." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "The Exedilica arcane archer has advantage on saving throws against being {@condition charmed}, and magic can't put the exedilica arcane archer to sleep." + ] + }, + { + "name": "Shadow Stealth", + "entries": [ + "While in dim light or darknes, slightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena, the exedilica arcane archer can take the {@action Hide} action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The arcane archer makes three ranged weapon attacks or two melee weapon attacks." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}8 ({@damage 1d10 + 6}) piercing damage." + ] + }, + { + "name": "Sylvan Sword", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "miscTags": [ + "RW", + "MW" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded2/arcanearcher.webp" + } + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "traitTags": [ + "Fey Ancestry" + ], + "attachedItems": [ + "longbow|phb" + ], + "damageTags": [ + "N", + "O", + "P", + "S", + "Y" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Spotted Ankheg", + "source": "AvaloniaShadowsoftheEast", + "page": 21, + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + }, + { + "ac": 11, + "condition": "while prone" + } + ], + "hp": { + "formula": "12d12 + 12", + "average": 86 + }, + "speed": { + "walk": 30, + "burrow": 20 + }, + "str": 17, + "dex": 11, + "con": 13, + "int": 1, + "wis": 13, + "cha": 6, + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "passive": 18, + "cr": "5", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spotted ankheg attacks twice with its Claws and then makes a Bite attack. Alternatively it can make two claw attacks with a 10 feet range." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage. If both attacks hit the same target, the creature must succeed on a {@dc 13} Dexterity saving throw or be pushed 5 feet away of the spotted ankheg and fall {@condition prone}." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage plus 3 ({@damage 1d6}) acid damage. If the target is a Large or smaller creature, it is {@condition grappled} (escape {@dc 13}). Until this grapple ends, the ankheg can bite only the {@condition grappled} creature and has advantage on attack rolls to do so." + ] + }, + { + "name": "Acid Spray {@recharge}", + "entries": [ + "The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature {@condition grappled}. Each creature in that line must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 3d6}) acid damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "environment": [ + "forest", + "grassland" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/ankeg.mp3" + }, + "senseTags": [ + "D", + "T" + ], + "damageTags": [ + "A", + "B", + "S" + ], + "miscTags": [ + "MW", + "AOE", + "RW" + ], + "conditionInflict": [ + "grappled", + "prone" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Ankheg.png", + "fluff": { + "name": "Ankheg", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its prey, and its powerful mandibles can snap a small tree in half.", + { + "type": "entries", + "name": "Lurkers in the Earth", + "entries": [ + "The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg burrows upward, waiting below the surface until its antennae detect movement from above. Then it bursts from the earth and seizes prey in its mandibles, crushing and grinding while it secretes acidic digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes." + ] + }, + { + "name": "Bane of Field and Forest", + "type": "entries", + "entries": [ + "Although ankhegs receive a certain portion of their nutrients from the soil through which they burrow, they must supplement their diet with fresh meat. Pastures teeming with grazing livestock and forests rife with game are an ankheg's prime hunting grounds. Ankhegs are thus the bane of farmers and rangers everywhere." + ] + }, + { + "name": "Earthen Tunnels", + "type": "entries", + "entries": [ + "As it burrows through earth, the ankheg leaves a narrow, partially collapsed tunnel in its wake. In these tunnels, one might find the remnants of molted ankheg chitin, hatched ankheg eggs, or the grisly remains of ankheg victims, including coins or other treasures scattered during the creature's attack." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Ankheg.jpg" + } + } + ] + }, + "actionTags": [ + "Multiattack" + ], + "bonus": [ + { + "name": "Take remains", + "entries": [ + "The spotted ankheg makes a Claw attack against a creature that is {@condition prone} within 10 feet." + ] + } + ], + "reaction": [ + { + "name": "Acid Glob", + "entries": [ + "When a creature tries to get away from the spotted ankheg, it can make an acid glob attack of opportunity. {@atk rw} {@hit 2} to hit, range 5/10 ft., one target. {@h}5 ({@damage 2d4}) acid damage. If the attack hits, the target is also considered {@condition grappled} by the glob of acid until the start of it's next turn." + ] + } + ], + "trait": [ + { + "name": "Acid for Blood", + "entries": [ + "The first time the spotted ankheg is hit with a melee attack, the creature that hit it takes 3 ({@dice 1d6}) acid damage." + ] + }, + { + "name": "Death Throes", + "entries": [ + "When the spotted ankheg dies, it twists in a burst of acid. Each creature within 10 feet of it must make a {@dc 13} Dexterity saving throw, taking 7 ({@dice 2d6}) acid damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "traitTags": [ + "Death Burst" + ], + "legendary": [ + { + "name": "Burrow (Round 1)", + "entries": [ + "The spotted ankheg uses it's burrowing speed to go underground and dig underneath an enemy creature." + ] + }, + { + "name": "Pull Underground (Round 2)", + "entries": [ + "The spotted ankheg digs a 5 feet wide hole under an enemy creature it can sense within 15 feet over itself and that is standing on terrain and pulls the creature to an unoccupied space within 5 feet of itself." + ] + }, + { + "name": "Acid Explosion (Round 3)", + "entries": [ + "The spotted ankheg sprays acid through it's wounds. Each creature within 30 feet of it must make a {@dc 13} Dexterity saving throw, taking 10 ({@dice 3d6}) acid damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "legendaryHeader": [ + "The spotted ankheg takes one Villain Action on each round at the end of another creature's turn." + ] + }, + { + "name": "Inquisitor", + "isNamedCreature": true, + "source": "AvaloniaShadowsoftheEast", + "page": 203, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + 18 + ], + "hp": { + "formula": "23d8 + 69", + "average": 172 + }, + "speed": { + "walk": 40 + }, + "str": 11, + "dex": 16, + "con": 17, + "int": 19, + "wis": 17, + "cha": 18, + "save": { + "cha": "+8", + "wis": "+7", + "int": "+8" + }, + "skill": { + "perception": "+7", + "intimidation": "+8", + "insight": "+7" + }, + "senses": [ + "truesight 60 ft.", + "blindsight 30 ft." + ], + "passive": 17, + "languages": [ + "Common", + "Elvish", + "Dwarvish", + "Giant", + "Sylvan", + "Goblin", + "telepathy 120 ft." + ], + "cr": "12", + "spellcasting": [ + { + "name": "Innate Spellcasting (Psionics)", + "headerEntries": [ + "The inquisitor casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 16}):" + ], + "will": [ + "{@spell calm emotions}", + "{@spell detect thoughts}", + "{@spell mage hand}", + "{@spell mind sliver|TCE}", + "{@spell modify memory}", + "{@spell sending}", + "{@spell sleep}", + "{@spell suffocate|GHLoE}", + "{@spell suggestion}" + ], + "daily": { + "1e": [ + "{@spell dominate person}", + "{@spell raulothim's psychic lance|FTD}", + "{@spell synaptic static|XGE}" + ], + "2e": [ + "{@spell hold monster}", + "{@spell mind spike|XGE}", + "{@spell staggering smite}", + "{@spell telekinesis}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Mental Discipline", + "entries": [ + "The inquisitor is immune to any effect that would sense his emotions, read his thoughts, determine whether he is lying, know his alignment, or know his creature type. The inquisitor has advantage in Constitution saving throws to maintain {@status concentration}." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The inquisitor has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If the inquisitor fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The inquisitor makes two Mind Fire attacks or three Psychic Blade attacks. Two of the Psychic Blade attacks can be replaced by a Mind Fire attack or a use of Spellcasting." + ] + }, + { + "name": "Psychic Blade", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d8 + 4}) psychic damage." + ] + }, + { + "name": "Mind Fire", + "entries": [ + "The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a {@dc 16} Intelligence saving throw or take 16 ({@damage 3d10}) psychic damage and be {@condition stunned} until the start of the inquisitor's next turn." + ] + }, + { + "name": "Psychic Blast {@recharge 6}", + "entries": [ + "The inquisitor emits psionic energy in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a {@dc 16} Intelligence saving throw or be {@condition incapacitated} until the end of the inquisitor's next turn. On a failed save, a creature takes 36 ({@damage 8d8}) psychic damage. The {@condition incapacitated} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, it takes half as much damage and isn't {@condition incapacitated}." + ] + } + ], + "bonus": [ + { + "name": "Telekinetic Force", + "entries": [ + "The inquisitor can try to telekinetically shove one creature he can see within 30 feet of him. The target must succeed on a {@dc 16} Strength saving throw or be moved 5 feet toward you or away from him. A creature can willingly fail this save." + ] + } + ], + "senseTags": [ + "U", + "B" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "languageTags": [ + "C", + "E", + "D", + "GI", + "S", + "GO", + "TP" + ], + "spellcastingTags": [ + "P", + "I" + ], + "miscTags": [ + "MW", + "AOE" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "name": "Kansaldi Fire-Eyes", + "source": "DSotDQ", + "entries": [ + { + "type": "entries", + "entries": [ + "High Master Kansaldi Fire-Eyes leads the Red Dragon Army's offensive in Solamnia. A fanatical adherent of the Dragon Queen, Kansaldi was indoctrinated into the god's worship by Dragon High Lord Verminaard. During a test of faith from her mentor, Kansaldi replaced her left eye with a gem of seeing. This gem smolders and glows red whenever Kansaldi uses her magic, and her followers claim it allows her to see through any lie.", + "Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under Kansaldi's command and ordered her to claim the Kalaman region in the Dragon Queen's name. Kansaldi pursues these orders with a fanatic's zeal. For her, there is no possibility of defeat—there is only the Dragon Queen's will." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/DSotDQ/Kansaldi Fire-Eyes.webp" + } + } + ] + }, + "conditionImmune": [ + "blinded", + "charmed", + "frightened" + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "resist": [ + "psychic" + ], + "conditionInflict": [ + "incapacitated", + "stunned" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The inquisitor adds 3 to its AC against one attack roll that would hit him. To do so, the inquisitor must see the attacker and be wielding a melee weapon." + ] + } + ], + "damageTags": [ + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "savingThrowForced": [ + "intelligence", + "strength" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "intelligence", + "wisdom" + ] + }, + { + "name": "Wood Elf Raider", + "source": "AvaloniaShadowsoftheEast", + "page": 350, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "wood elf" + ] + }, + "alignment": null, + "ac": [ + { + "ac": 12, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "average": 11, + "formula": "2d8 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 13, + "con": 12, + "int": 8, + "wis": 11, + "cha": 8, + "passive": 10, + "languages": [ + "Sylvan" + ], + "cr": "1/8", + "action": [ + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit +3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] + } + ], + "environment": [ + "arctic", + "coastal", + "desert", + "forest", + "grassland", + "hill", + "mountain", + "swamp", + "underdark" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/tribal-warrior.mp3" + }, + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Fey Ancestry", + "Keen Senses", + "Pack Tactics" + ], + "languageTags": [ + "S" + ], + "miscTags": [ + "MW", + "RW", + "RNG" + ], + "hasFluff": true, + "tokenUrl": "https://5e.tools/img/MM/Tribal Warrior.png", + "fluff": { + "name": "Tribal Warrior", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods." + ] + } + ] + } + ] + }, + "senses": [ + "darkvision 120 ft." + ], + "senseTags": [ + "SD" + ], + "trait": [ + { + "name": "Keen Hearing and Sight", + "entries": [ + "The wood elf raider has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or sight." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "The wood elf raider has advantage on saving throws against being {@condition charmed}, and magic can't put the wood elf raider to sleep." + ] + } + ], + "damageTags": [ + "P" + ] + }, + { + "name": "General Grugnol The Fist", + "source": "AvaloniaShadowsoftheEast", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item plate armor|phb}" + ] + } + ], + "hp": { + "average": 150, + "formula": "20d8 + 60" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 16, + "int": 14, + "wis": 12, + "cha": 16, + "save": { + "con": "+7", + "int": "+6", + "wis": "+5", + "cha": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "Common", + "Goblin" + ], + "cr": "11", + "trait": [ + { + "name": "Aura of Fervor", + "entries": [ + "An ally that is within 30 feet of the hobgoblin and can see and hear the hobgoblin has advantage to saving throws against being {@condition charmed} and {@condition frightened}, and all attack rolls against enemies within 30 feet of the hobgoblin, provided that the hobgoblin isn't {@condition incapacitated}." + ] + }, + { + "name": "Indomitable (2/Day)", + "entries": [ + "The hobgoblin rerolls a failed save. It must use the new roll." + ] + }, + { + "name": "Martial Advantage (1/Turn)", + "entries": [ + "The hobgoblin can deal an extra 17 ({@damage 5d6}) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The hobgoblin makes three greatsword attacks. It can use Maneuver Allies, Hold the Line, or Unleash Hell in place of one of these attacks, if available." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Maneuver Allies {@recharge 5}", + "entries": [ + "Up to four allies within 60 feet of this hobgoblin that can hear it can each use their reaction to move up to half their speed without provoking opportunity attacks." + ] + }, + { + "name": "Hold the Line", + "entries": [ + "(1/Day). The hobgoblin targets each nonhostile creature of its choice that is within 60 feet of it, can hear it, is within 5 feet of an ally of the hobgoblin and that ally isn't {@condition incapacitated} and not already affected by Hold the Line. Until the end of the hobgoblin's next turn, creatures provoke an {@action opportunity attack} from the target when they move 5 feet or more while within the target's reach, and if the target hits a creature with an opportunity attack, the creature's speed is reduced to 0 until the end of the current turn." + ] + }, + { + "name": "Unleash Hell", + "entries": [ + "(1/Day). Up to 6 nonhostile creatures of the hobgoblin's choice that is within 60 feet of it, can hear it, and not already affected by Unleash Hell can use their reaction to move up to half their speed and make one weapon attack." + ] + } + ], + "reaction": [ + { + "name": "General's Guidance (5/day)", + "entries": [ + "When a creature the hobgoblin can see within 30 feet of it makes an attack roll or saving throw, and the creature can hear the hobgoblin, the hobgoblin grants advantage to that roll." + ] + } + ], + "legendary": [ + { + "name": "Move", + "entries": [ + "The hobgoblin moves up to half its speed." + ] + }, + { + "name": "Greatsword (Costs 2 Actions)", + "entries": [ + "The hobgoblin makes a greatsword attack." + ] + }, + { + "name": "Tactical Edge (Cost 2 Actions)", + "entries": [ + "Roll a {@dice d6} for the hobgoblin. The number rolled on the die is subtracted from the next attack roll made against the hobgoblin or an ally of its choice within the next minute." + ] + }, + { + "name": "Command Allies (Costs 1-3 Actions)", + "entries": [ + "The hobgoblin chooses up to 3 allies it can see within 60 feet of it. If the target can see and hear the hobgoblin, the target can use its reaction to make one weapon attack. It costs 1 legendary action per target." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "miscTags": [ + "MW", + "MLW" + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded2/token/hobgoblinking.png", + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/MonsterManualExpanded2/hobgoblinking.webp" + } + } + ] + }, + "attachedItems": [ + "greatsword|phb" + ], + "isNpc": true, + "damageTags": [ + "S" + ] + }, + { + "name": "Galeria", + "source": "AvaloniaShadowsoftheEast", + "page": 57, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "formula": "5d8 + 5", + "average": 27 + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 14, + "con": 12, + "int": 18, + "wis": 14, + "cha": 11, + "save": { + "wis": "+5", + "int": "+7" + }, + "skill": { + "arcana": "+5", + "sleight of hand": "+4" + }, + "passive": 12, + "languages": [ + "Common", + "Dwarvish" + ], + "cr": "5", + "action": [ + { + "name": "Ray of Frost (Cantrip)", + "entries": [ + "{@atk rs} {@hit +8} to hit, reach 60 ft., one creature. {@h}9 ({@damage 2d8 + 8}) cold damage, and the target's speed is reduced by 10 feet until the start of Galeria's next turn." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit +5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "languageTags": [ + "C", + "D" + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Evil mages (such as Iarno Albrek and Hamun Kost) hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/d2/1c/a3/d21ca3c59895b657df752010cda7df8d.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/da/ce/0a/dace0a88188156d20d7a4b8e92013763.jpg" + } + } + ] + }, + "shortName": true, + "miscTags": [ + "RCH", + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "dagger|phb" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Galeria is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 16}, {@hit +8} to hit with spell attacks). Galeria has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand}", + "{@spell mending}", + "{@spell ray of frost}" + ] + }, + "1": { + "spells": [ + "{@spell detect magic}", + "{@spell mage armor}", + "{@spell thunderwave}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell hold person}", + "{@spell locate object}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell dispel magic}" + ], + "slots": 2 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CW" + ], + "isNpc": true, + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/d2/1c/a3/d21ca3c59895b657df752010cda7df8d.jpg" + }, + "damageTags": [ + "C", + "P" + ], + "damageTagsSpell": [ + "C", + "T" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Baron Ashler Reiss", + "source": "AvaloniaShadowsoftheEast", + "page": 123, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item half plate armor|phb}" + ] + } + ], + "hp": { + "formula": "11d8 + 44", + "average": 93 + }, + "speed": { + "walk": { + "number": 30, + "condition": "(40 ft. in fractured rage)" + } + }, + "str": 16, + "dex": 14, + "con": 19, + "int": 12, + "wis": 13, + "cha": 15, + "skill": { + "athletics": "+6", + "deception": "+5", + "intimidation": "+5" + }, + "passive": 11, + "cr": "5", + "trait": [ + { + "name": "Brutal Attacks (in Fractured Rage Only)", + "entries": [ + "When the fractured noble scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." + ] + }, + { + "name": "Fractured Rage (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the fractured noble becomes enraged, swelling in size and distorting facial features to an unrecognizable state. This transformation lasts for 1 minute or until the noble is {@condition incapacitated}. While enraged, the noble gains 31 temporary hit points. Also, when the noble makes a Strength check, Strength saving throw, or damage roll with a Strength-based attack, the noble can roll {@dice 2d4} and add the total rolled to the result." + ] + }, + { + "name": "Instinctive", + "entries": [ + "The fractured noble has advantage on initiative checks. If {@quickref Surprise|PHB|3|0|surprised}, unless {@condition incapacitated}, the fractured noble can act normally during its first turn even if {@quickref Surprise|PHB|3|0|surprised} but must enter Fractured Rage to start that turn." + ] + }, + { + "name": "Reckless (in Fractured Rage Only)", + "entries": [ + "At the start of its turn, the fractured noble can gain advantage on melee weapon attack rolls until the start of its next turn, but attack rolls against it have advantage until then." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The fractured noble makes two melee attacks. In Fractured Rage, it can make three melee attacks instead." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + ] + }, + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 bludgeoning damage." + ] + } + ], + "attachedItems": [ + "longsword|phb" + ], + "traitTags": [ + "Reckless" + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/63/3e/65/633e6547837e2605b564d536785486ef.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/63/b4/77/63b477ed78926794ac2df2285fc87a24.jpg" + } + } + ] + }, + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "isNpc": true, + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/63/3e/65/633e6547837e2605b564d536785486ef.jpg" + }, + "damageTags": [ + "B", + "S" + ] + }, + { + "name": "Ferrek", + "source": "AvaloniaShadowsoftheEast", + "page": 350, + "basicRules": true, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dwarf" + ] + }, + "alignment": [ + "L", + "NX", + "C", + "NY", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "hp": { + "average": 32, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 25 + }, + "str": 15, + "dex": 18, + "con": 14, + "int": 10, + "wis": 10, + "cha": 11, + "skill": { + "sleight of hand": "+8", + "deception": "+2" + }, + "passive": 10, + "languages": [ + "Common" + ], + "cr": "1/2", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Ferrek makes two melee attacks." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/thug.mp3" + }, + "traitTags": [ + "Pack Tactics" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Thug.png", + "fluff": { + "name": "Thug", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples." + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Thug.webp" + } + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "resist": [ + "poison" + ], + "trait": [ + { + "name": "Dwarven Resilience", + "entries": [ + "Ferrek has advantage on saving throws against poison." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "dagger|phb" + ], + "isNpc": true, + "damageTags": [ + "P" + ] + }, + { + "name": "Vegepygmy Shaman", + "page": 235, + "fluff": {}, + "source": "AvaloniaShadowsoftheEast", + "size": [ + "S" + ], + "type": "plant", + "alignmentPrefix": "typically ", + "alignment": [ + "N" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 27, + "formula": "5d6 + 10" + }, + "speed": { + "walk": 30 + }, + "str": 7, + "dex": 14, + "con": 14, + "int": 6, + "wis": 13, + "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+4" + }, + "passive": 13, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "resist": [ + "lightning", + "piercing" + ], + "languages": [ + "Vegepygmy" + ], + "languageTags": [ + "OTH" + ], + "cr": "1", + "trait": [ + { + "name": "Plant Camouflage", + "entries": [ + "The vegepygmy has advantage on Dexterity ({@skill Stealth}) checks it makes in any terrain with ample obscuring plant life." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + } + ], + "traitTags": [ + "Regeneration" + ], + "spellcasting": [ + { + "type": "spellcasting", + "name": "Spellcasting", + "ability": "wis", + "displayAs": "action", + "headerEntries": [ + "The vegepygmy casts one of the following spells using Wisdom as the spellcasting ability (spell save {@dc 11}, {@hit 3} to hit with spell attacks):" + ], + "will": [ + "{@spell guidance}", + "{@spell mold earth|XGE}" + ], + "daily": { + "3e": [ + "{@spell entangle}" + ], + "1e": [ + "{@spell locate animals or plants}", + "{@spell spike growth}" + ] + } + } + ], + "conditionInflictSpell": [ + "restrained" + ], + "action": [ + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + }, + { + "name": "Spore Strike", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 20 ft., one target. {@h}3 ({@damage 1d6}) poison damage. If the target is a creature, it is also {@condition poisoned} until the end of the vegepygmy's next turn." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/mme2_v2/creatures/tokens/Vegepygmy_Shaman.webp", + "hasFluffImages": true, + "hasFluff": true, + "spellcastingTags": [ + "O" + ], + "damageTags": [ + "I", + "S" + ], + "damageTagsSpell": [ + "P" + ], + "savingThrowForcedSpell": [ + "strength" + ] + }, + { + "name": "Bandit Wizard", + "source": "AvaloniaShadowsoftheEast", + "page": 248, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "average": 32, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 14, + "int": 16, + "wis": 13, + "cha": 11, + "skill": { + "arcana": "+5", + "perception": "+3" + }, + "passive": 13, + "languages": [ + "Common" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell friends}", + "{@spell mage hand}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "slots": 4, + "spells": [ + "{@spell disguise self}", + "{@spell fog cloud}", + "{@spell mage armor}", + "{@spell witch bolt}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell gust of wind}", + "{@spell Melf's acid arrow}", + "{@spell misty step}" + ] + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "attachedItems": [ + "dagger|phb" + ], + "languageTags": [ + "C" + ], + "spellcastingTags": [ + "CW" + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "hasFluff": true, + "tokenUrl": "https://5e.tools/img/GoS/Pirate Deck Wizard.png", + "fluff": { + "name": "Pirate Deck Wizard", + "source": "GoS", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "These salt-encrusted practitioners of magic are at once learned and superstitious. The crews of pirate ships generally give their deck wizards a wide berth, as they magically step from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah." + ] + } + ] + } + ] + } + ] + }, + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "A", + "C", + "L" + ], + "savingThrowForcedSpell": [ + "strength" + ] + }, + { + "name": "Pickpocket", + "source": "AvaloniaShadowsoftheEast", + "page": 249, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 22, + "formula": "4d8 + 4" + }, + "speed": { + "walk": 40, + "climb": 30 + }, + "str": 13, + "dex": 17, + "con": 12, + "int": 10, + "wis": 8, + "cha": 15, + "save": { + "dex": "+5", + "cha": "+4" + }, + "skill": { + "sleight of hand": "+7", + "stealth": "+5" + }, + "passive": 9, + "languages": [ + "Common" + ], + "cr": "1", + "trait": [ + { + "name": "Nimble", + "entries": [ + "The pickpocket can take the Disengage action as a bonus action on each of its turns." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The pickpocket makes three dagger attacks." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + } + ], + "attachedItems": [ + "dagger|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/GGR/Rakdos Performer, Blade Juggler.png", + "fluff": { + "name": "Rakdos Performer, Blade Juggler", + "source": "GGR", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "By offering a place for those of many different talents, the Cult of Rakdos has seen its numbers swell with performing artists, including blade jugglers, fire eaters, and high wire acrobats. Performers carry the message of Rakdos out into the streets: cut loose, free yourself from the bonds of society's mores and expectations, and indulge your desires." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/GGR/Rakdos Performer.webp" + }, + "credit": "Eric Deschamps" + } + ] + }, + "damageTags": [ + "P" + ] + }, + { + "name": "Arcane renegade", + "source": "AvaloniaShadowsoftheEast", + "page": 200, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "average": 52, + "formula": "8d8 + 16" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 15, + "con": 14, + "int": 10, + "wis": 11, + "cha": 16, + "skill": { + "deception": "+5", + "intimidation": "+5", + "survival": "+2" + }, + "passive": 10, + "resist": [ + "fire" + ], + "languages": [ + "Common", + "Primordial" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The arcane renegade is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It knows the following sorcerer spells:" + ], + "spells": { + "0": { + "spells": [ + "{@spell control flames|xge}", + "{@spell create bonfire|xge}", + "{@spell fire bolt}", + "{@spell light}", + "{@spell minor illusion}" + ] + }, + "1": { + "spells": [ + "{@spell burning hands}", + "{@spell expeditious retreat}", + "{@spell mage armor}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell blur}", + "{@spell scorching ray}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell fireball}" + ], + "slots": 2 + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "attachedItems": [ + "dagger|phb" + ], + "languageTags": [ + "C", + "P" + ], + "spellcastingTags": [ + "CS" + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/PotA/Eternal Flame Priest.png", + "fluff": { + "name": "Eternal Flame Priest", + "source": "PotA", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Eternal Flame priests see the world around them as impure and unworthy, and believe that only cleansing by fire can set it right. As a result, all fire is deemed holy, from the smallest candle flame to the greatest conflagrations. When traveling in the open, Eternal Flame priests are clever enough to hide their true beliefs, passing themselves off as druids or wizards with a knack for fire magic." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/PotA/Eternal Flame Priest.webp" + } + } + ] + }, + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F" + ], + "savingThrowForcedSpell": [ + "dexterity" + ] + }, + { + "name": "Amarillo", + "source": "AvaloniaShadowsoftheEast", + "page": 140, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-elf" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ + 13 + ], + "hp": { + "average": 52, + "formula": "8d8 + 16" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 14, + "int": 12, + "wis": 8, + "cha": 17, + "skill": { + "performance": "+5", + "stealth": "+5", + "acrobatics": "+5", + "sleight of hand": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "cr": "2", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Amarillo makes two melee attacks." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft., one creature. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Cruel Notes", + "entries": [ + "Amarillo targets a creature within 30 feet that is {@condition charmed} by its luring melody. The target must succeed on a {@dc 13} Wisdom saving throw. On a failure, the target takes 13 ({@damage 3d8}) psychic damage and has disadvantage on saving throws for 1 minuite. Success results in half as much damage and no disadvantage on saving throws." + ] + }, + { + "name": "Luring Melody", + "entries": [ + "Amarillo plays a magical melody on her flute. Every living creature within 120 feet of Amarillo who hears the melody must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} until the melody ends. Amarillo must take a bonus action on her subsequent turns to continue playing. She can stop playing at any time. The song ends if Amarillo is {@condition incapacitated}.", + "While {@condition charmed} by Amarillo, a target is {@condition incapacitated}. If the {@condition charmed} target is more than 5 feet away from Amarillo, the target must move on its turn toward Amarillo by the most direct route, trying to get within 5 feet. It doesn't avoid {@action opportunity attack|PHB|opportunity attacks}, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than Amarillo, the target can repeat the saving throw. A {@condition charmed} target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.", + "A target that successfully saves is immune to Amarillo's music for the next 24 hours." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/GHMG/Tokens/GrimPiper.webp", + "attachedItems": [ + "dagger|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "fluff": {}, + "languages": [ + "Common", + "Elvish", + "Gnomish" + ], + "languageTags": [ + "C", + "E", + "G" + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "Amarillo has advantage on saving throws against being {@condition charmed}, and magic can't put the amarillo to sleep." + ] + } + ], + "traitTags": [ + "Fey Ancestry" + ], + "isNpc": true, + "damageTags": [ + "P", + "Y" + ], + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Añil", + "source": "AvaloniaShadowsoftheEast", + "page": 261, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "average": 49, + "formula": "11d8" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 16, + "con": 11, + "int": 11, + "wis": 12, + "cha": 17, + "passive": 11, + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Añil casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell friends}", + "{@spell mage hand}", + "{@spell message}" + ], + "daily": { + "2e": [ + "{@spell charm person}", + "{@spell command}", + "{@spell dissonant whispers}", + "{@spell hold person}", + "{@spell suggestion}", + "{@spell tongues}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Añil makes three Arcane Burst attacks." + ] + }, + { + "name": "Truthful Words", + "entries": [ + "{@atk ms,rs} {@hit 6} to hit, reach 5 ft. or range 120 ft., one target. {@h}19 ({@damage 3d10 + 3}) psychic damage." + ] + } + ], + "reaction": [ + { + "name": "Instinctive Charm {@recharge 4}", + "entries": [ + "When a visible creature within 30 feet of Añil makes an attack roll against him, Añil forces the attacker to make a {@dc 14} Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than Añil or itself. If multiple eligible creatures are closest, the attacker chooses which one to target." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/enchanter.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "spellcastingTags": [ + "O" + ], + "conditionInflictSpell": [ + "charmed", + "invisible", + "paralyzed" + ], + "hasFluff": true, + "fluff": { + "name": "Enchanter Wizard", + "source": "MPMM", + "entries": [ + { + "type": "entries", + "entries": [ + "Enchanters know how to magically influence minds. Benign enchanters use this magic to defuse violence and sow peace, while malevolent enchanters are some of the most evil of all spellcasters." + ] + }, + { + "type": "section", + "name": "Wizards", + "entries": [ + "Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes while others train lesser wizards or collaborate with colleagues to create new spells." + ] + } + ] + }, + "languages": [ + "Common", + "Elvish", + "Dwarvish", + "Thieves' cant" + ], + "languageTags": [ + "C", + "E", + "D", + "TC" + ], + "save": { + "cha": "+6" + }, + "skill": { + "persuasion": "+6", + "deception": "+6" + }, + "tokenHref": { + "type": "external", + "url": "" + }, + "isNpc": true, + "damageTags": [ + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Violeta", + "source": "AvaloniaShadowsoftheEast", + "page": 59, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + { + "tag": "elf", + "prefix": "wood" + } + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item chain shirt|phb}" + ] + } + ], + "hp": { + "average": 44, + "formula": "8d8 + 8" + }, + "speed": { + "walk": 35 + }, + "str": 11, + "dex": 14, + "con": 12, + "int": 10, + "wis": 13, + "cha": 14, + "save": { + "dex": "+4", + "wis": "+3" + }, + "skill": { + "acrobatics": "+4", + "performance": "+6", + "perception": "+5" + }, + "passive": 15, + "cr": "2", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Violeta casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell prestidigitation}" + ], + "daily": { + "1e": [ + "{@spell charm person}", + "{@spell invisibility}", + "{@spell sleep}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Violeta makes two Shortsword or Shortbow attacks. he can replace one attack with a use of Spellcasting." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Cacophony {@recharge 4}", + "entries": [ + "Each creature in a 15-foot cube originating from Violeta must make a {@dc 12} Constitution saving throw. On a failed save, a creature takes 9 ({@damage 2d8}) thunder damage and is pushed up to 10 feet away from Violeta. On a successful save, a creature takes half as much damage and isn't pushed." + ] + } + ], + "bonus": [ + { + "name": "Taunt (2/Day)", + "entries": [ + "Violeta targets one creature within 30 feet of him. If the target can hear Violeta, the target must succeed on a {@dc 12} Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Violeta's next turn." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/bard.mp3" + }, + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW", + "MLW", + "RW", + "AOE" + ], + "conditionInflictSpell": [ + "charmed", + "invisible", + "unconscious" + ], + "hasFluff": true, + "hasFluffImages": true, + "fluff": { + "name": "Bard", + "source": "MPMM", + "entries": [ + "Bards are gifted poets, storytellers, and entertainers who travel far and wide. They're commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy patrons.", + "Each bard is a master of at least one type of performance. You may choose a bard's main type, or you may roll on the Bard {@skill Performance} Types table to determine it.", + { + "type": "table", + "caption": "Bard Performance Types", + "colLabels": [ + "d10", + "Performance Type" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Poetry" + ], + [ + "2", + "Singing" + ], + [ + "3", + "Bagpipe" + ], + [ + "4", + "Flute" + ], + [ + "5", + "Dancing" + ], + [ + "6", + "Drum" + ], + [ + "7", + "Lute" + ], + [ + "8", + "Puppetry" + ], + [ + "9", + "Mime" + ], + [ + "10", + "Acting" + ] + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Bard.webp" + }, + "credit": "Rudy Siswanto" + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "Violeta has advantage on saving throws against being {@condition charmed}, and magic can't put Violeta to sleep." + ] + } + ], + "traitTags": [ + "Fey Ancestry" + ], + "tokenHref": { + "type": "external", + "url": "" + }, + "isNpc": true, + "damageTags": [ + "P", + "T" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Verde", + "source": "AvaloniaShadowsoftheEast", + "page": 158, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "drow" + ] + }, + "alignment": [ + "C", + "N" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "hp": { + "average": 78, + "formula": "12d8 + 24" + }, + "speed": { + "walk": 50, + "climb": 50 + }, + "str": 12, + "dex": 19, + "con": 14, + "int": 11, + "wis": 12, + "cha": 16, + "skill": { + "athletics": "+4", + "acrobatics": "+7", + "performance": "+6", + "sleight of hand": "+7", + "stealth": "+7", + "perception": "+4" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 14, + "languages": [ + "Common", + "Elvish" + ], + "cr": "5", + "trait": [ + { + "name": "Nimble", + "entries": [ + "Verde jumps up to 50 feet with its movement. As a bonus action, it can jump an additional 50 feet." + ] + }, + { + "name": "Thrashing Limbs", + "entries": [ + "Verde has three reactions per round, but she can use only one during any given turn. Any creature that moves into, out of, or within Verde's reach provokes an {@action opportunity attack|PHB} from Verde." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, Verde has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Fey Ancestry", + "entries": [ + "Verde has advantage on saving throws against being {@condition charmed}, and magic can't put Verde to sleep." + ] + } + ], + "action": [ + { + "name": "Pole", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 30 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + ] + } + ], + "senseTags": [ + "SD" + ], + "languageTags": [ + "C", + "E" + ], + "miscTags": [ + "MW", + "RCH" + ], + "fluff": {}, + "traitTags": [ + "Fey Ancestry", + "Sunlight Sensitivity" + ], + "token": { + "name": "", + "source": "" + }, + "bonus": [ + { + "name": "Artistic Jump", + "entries": [ + "Verde jumps up to 50 feet." + ] + } + ], + "isNpc": true, + "damageTags": [ + "B" + ] + }, + { + "name": "Rojo", + "source": "AvaloniaShadowsoftheEast", + "page": 195, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dwarf" + ] + }, + "alignment": null, + "alignmentPrefix": "Typically ", + "ac": [ + { + "ac": 13, + "from": [ + "{@item leather armor|PHB}" + ] + } + ], + "hp": { + "average": 7, + "formula": "2d6" + }, + "speed": { + "walk": 25 + }, + "str": 8, + "dex": 14, + "con": 10, + "int": 10, + "wis": 8, + "cha": 15, + "skill": { + "stealth": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 9, + "languages": [ + "Common", + "Dwarvish" + ], + "cr": "1", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Rojo casts one of the following spells, using Charisma as the spellcasting ability (spell save {@dc 12}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell Tasha's hideous laughter}" + ], + "ability": "cha", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Fool's Blessing", + "entries": [ + "Any creature that attempts to damage Rojo must first succeed on a {@dc 12} Charisma saving throw or be {@condition charmed} until the end of the creature's next turn. A creature {@condition charmed} in this way must use its action praising Rojo.", + "Rojo can't regain hit points, including through magical healing, except through his Reversal of Fortune reaction." + ] + }, + { + "name": "Dwarven Resilience", + "entries": [ + "Rojo has advantage on saving throws against poison." + ] + } + ], + "action": [ + { + "name": "Fool's Scepter", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Mocking Word", + "entries": [ + "Rojo targets one creature it can see within 60 feet of him. The target must succeed on a {@dc 12} Wisdom saving throw or take 5 ({@damage 2d4}) psychic damage and have disadvantage on its next attack roll before the end of its next turn." + ] + } + ], + "bonus": [ + { + "name": "Nimble Escape", + "entries": [ + "Rojo takes the {@action Disengage} or {@action Hide} action." + ] + } + ], + "reaction": [ + { + "name": "Reversal of Fortune", + "entries": [ + "In response to another creature dealing damage to Rojo, Rojo reduces the damage to 0 and regains 3 ({@dice 1d6}) hit points." + ] + } + ], + "environment": [ + "forest", + "hill", + "underdark" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/nilbog.mp3" + }, + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "D" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "incapacitated", + "prone" + ], + "hasFluff": true, + "hasFluffImages": true, + "token": { + "name": "Nilbog", + "source": "MPMM" + }, + "fluff": { + "name": "Nilbog", + "source": "MPMM", + "entries": [ + "When Maglubiyet conquered the goblin gods, a trickster deity was determined to get the last laugh. Although Maglubiyet shattered its essence, this trickster god survives in a splintered form as possessing spirits that cause disorder unless they are appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their other deities. They call the possessing spirit, as well as the goblin possessed by it, a nilbog (\"goblin\" spelled backward), and they revel in the chaos a nilbog sows.", + "Whenever goblinoids form a host, there is a chance that a goblin will become possessed by a nilbog, particularly if the goblins have been mistreated by their betters. The possessed goblin turns into a wisecracking, impish creature fearless of reprisal. This nilbog also gains strange powers that drive others to do the opposite of what they desire. Attacking the possessed goblin is foolhardy, and killing them just prompts the spirit to possess another goblin. The only way to keep a nilbog from wreaking havoc is to treat it well and give it respect and praise.", + "Among fey courts, the risk of attracting a nilbog has given rise to the practice of always including at least one goblin jester. This jester is allowed to go anywhere and do whatever they please, hopefully preventing a nilbog from manifesting. The position of jester is much sought-after among the courts' goblins, because even if the jester is obviously not a nilbog, the court must indulge their chaotic behavior.", + { + "name": "Nilbogism", + "type": "entries", + "entries": [ + "A nilbog is an invisible spirit that possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can't be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing initiative ties), the only action it can take is to attempt to possess a goblin within 5 feet of it.", + "A goblin targeted by the spirit must succeed on a {@dc 15} Charisma saving throw or become possessed. While possessed, the goblin uses the nilbog stat block. If the save succeeds, the spirit can't possess that goblin for 24 hours.", + "If its host is killed or the possession is ended by a spell such as hallow, magic circle, or protection from evil and good, the spirit searches for another goblin to possess. The spirit can leave its host at any time, but it won't do so willingly unless it knows there's another potential host nearby. A goblin stripped of their nilbog spirit reverts to their normal statistics and loses the traits they gained while possessed." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Nilbog.webp" + }, + "credit": "Cory Trego-Erdner" + } + ] + }, + "resist": [ + "poison" + ], + "isNpc": true, + "damageTags": [ + "B", + "Y" + ], + "savingThrowForced": [ + "charisma", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Rodgur", + "source": "AvaloniaShadowsoftheEast", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dwarf" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "average": 85, + "formula": "13d8 + 26" + }, + "speed": { + "walk": 25 + }, + "str": 12, + "dex": 18, + "con": 14, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+3", + "dex": "+6", + "wis": "+4" + }, + "skill": { + "perception": "+4", + "survival": "+4", + "stealth": "+6" + }, + "passive": 15, + "languages": [ + "Common" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Rodgur is a 13th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 13}). He has the following ranger spells prepared:" + ], + "spells": { + "1": { + "spells": [ + "{@spell ensnaring strike}", + "{@spell hunter's mark}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell silence}", + "{@spell spike growth}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell conjure barrage}", + "{@spell lightning arrow}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell freedom of movement}", + "{@spell grasping vine}" + ], + "slots": 1 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "trait": [ + { + "name": "Stealthy", + "entries": [ + "On each of its turns, Rodgur can use a bonus action to take the {@action Hide} action." + ] + }, + { + "name": "Slay Foe (1/Turn)", + "entries": [ + "Rodgur deals an extra 9 ({@dice 2d8}) damage with his weapon attack if he hits a creature that doesn't have all its hit points. If the creature's hit points drop to 0, Rodgur can choose to knock the creature {@condition unconscious} instead of leaving it dying." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Rodgur makes two melee attacks or one ranged attacks." + ] + }, + { + "name": "Rapier", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage." + ] + }, + { + "name": "Arbalest", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 150/600 ft., one creature. {@h}8 ({@damage 1d8 + 6}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "spellcastingTags": [ + "CR" + ], + "miscTags": [ + "MW", + "RCH", + "MLW", + "RW" + ], + "page": 0, + "attachedItems": [ + "rapier|phb" + ], + "resist": [ + "poison" + ], + "isNpc": true, + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "L", + "P" + ], + "savingThrowForcedSpell": [ + "dexterity", + "strength" + ] + }, + { + "name": "Señor Croma", + "source": "AvaloniaShadowsoftheEast", + "page": 215, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "half-elf", + "bard" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@spell mage armor}" + ] + } + ], + "hp": { + "formula": "17d8 + 34", + "average": 110 + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 14, + "con": 14, + "int": 16, + "wis": 13, + "cha": 19, + "save": { + "dex": "+5", + "int": "+6", + "wis": "+4", + "cha": "+7" + }, + "skill": { + "arcana": "+6", + "deception": "+7", + "performance": "+10", + "persuasion": "+10" + }, + "passive": 11, + "resist": [ + "radiant" + ], + "languages": [ + "Common", + "Elvish", + "Dwarvish", + "Undercommon" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Señor croma casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 15}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell friends}" + ], + "daily": { + "2e": [ + "{@spell bless}", + "{@spell command}", + "{@spell cure wounds}", + "{@spell daylight}", + "{@spell mage armor}" + ], + "1e": [ + "{@spell hypnotic pattern}", + "{@spell tongues}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Señor Croma makes two Radiant Strike attacks. Señor Croma can replace one of the attacks with a use of Spellcasting." + ] + }, + { + "name": "Radiant Strike", + "entries": [ + "{@atk ms,rs} {@hit 7} to hit, reach 5 ft. or range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) radiant damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw be {@condition blinded} until the end of its next turn." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E", + "D", + "U" + ], + "spellcastingTags": [ + "O" + ], + "conditionInflictSpell": [ + "charmed", + "incapacitated", + "prone" + ], + "hasFluff": true, + "token": { + "name": "Silverquill Professor of Radiance", + "source": "SCC" + }, + "fluff": { + "name": "Silverquill Professor of Radiance", + "source": "SCC", + "entries": [ + { + "type": "entries", + "entries": [ + "Professors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The professors channel radiance to illuminate their allies, bolstering them with encouragement and inspiring any who witness their orations. Professors of radiance can turn their words into potent assets in battle or strike at their foes with searing radiance.", + "These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into the light." + ] + }, + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Silverquill Scholars", + "entries": [ + "The scholars of Silverquill College study the power of magic shaped through spoken and written words. They use that power either to illuminate and guide or to obscure and demoralize." + ] + } + ] + } + ] + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "trait": [ + { + "name": "Fey Ancestry", + "entries": [ + "Señor croma has advantage on saving throws against being {@condition charmed}, and magic can't put Señor croma to sleep." + ] + } + ], + "traitTags": [ + "Fey Ancestry" + ], + "isNpc": true, + "damageTags": [ + "R" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Azul", + "source": "AvaloniaShadowsoftheEast", + "page": 137, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human", + "cleric" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|PHB}" + ] + } + ], + "hp": { + "average": 90, + "formula": "12d8 + 36" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 16, + "int": 14, + "wis": 17, + "cha": 16, + "save": { + "dex": "+5", + "cha": "+6" + }, + "skill": { + "perception": "+6", + "persuasion": "+6", + "stealth": "+5" + }, + "passive": 16, + "languages": [ + "Common", + "Elvish" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Azul casts one of the following spells, using Wisdom as the spellcasting ability (spell save {@dc 14}):" + ], + "will": [ + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell Tasha's hideous laughter}" + ], + "daily": { + "1e": [ + "{@spell detect magic}", + "{@spell disguise self}", + "{@spell dispel magic}", + "{@spell polymorph}" + ] + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Azul makes two attacks using Longsword, Bewitching Bolt, or a combination of them." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with two hands, plus 9 ({@damage 2d8}) psychic damage." + ] + }, + { + "name": "Bewitching Bolt", + "entries": [ + "{@atk rs} {@hit 6} to hit, range 60 ft., one creature. {@h}10 ({@damage 2d6 + 3}) psychic damage, and the target must succeed on a {@dc 14} Charisma saving throw or have the {@condition charmed} condition until the start of the target's next turn." + ] + } + ], + "bonus": [ + { + "name": "Duplicitous Movement (1/Day)", + "entries": [ + "Azul projects an illusory duplicate of herself in an unoccupied space she can see within 30 feet of herself. Azul can then swap places with the illusion. The illusion vanishes after 1 minute, if Azul is {@condition incapacitated}, or if the illusion is more than 120 feet from Azul.", + "As a bonus action on later turns, Azul can move the illusion up to 30 feet and can then swap places with it." + ] + } + ], + "attachedItems": [ + "longsword|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "E" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW", + "MLW" + ], + "conditionInflict": [ + "charmed" + ], + "conditionInflictSpell": [ + "incapacitated", + "prone" + ], + "hasFluff": true, + "hasFluffImages": true, + "token": { + "name": "Firbolg Wanderer", + "source": "BGG" + }, + "fluff": { + "name": "Firbolg Wanderer", + "source": "BGG", + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/BGG/Firbolg Wanderer.webp" + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Firbolgs inspired by the saga of Diancastra embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra." + ] + } + ] + }, + { + "type": "section", + "name": "Firbolgs", + "entries": [ + "Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs' souls. Ages later, that magic still thrums inside firbolgs.", + "Firbolgs are often drawn to the service or emulation of the gods Diancastra and Hiatea. Firbolgs' innate magic of obscurement and trickery resonates with Diancastra's wily resourcefulness. A traditional emphasis on community and harmony leads many firbolgs to pledge themselves to Hiatea's service." + ] + } + ] + }, + "isNpc": true, + "damageTags": [ + "S", + "Y" + ], + "savingThrowForced": [ + "charisma" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Naranja", + "source": "AvaloniaShadowsoftheEast", + "page": 263, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "average": 44, + "formula": "8d8 + 8" + }, + "speed": { + "walk": 30 + }, + "str": 9, + "dex": 14, + "con": 13, + "int": 16, + "wis": 11, + "cha": 12, + "save": { + "int": "+5", + "wis": "+2" + }, + "skill": { + "arcana": "+5", + "history": "+5" + }, + "passive": 10, + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Naranja casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 13}):" + ], + "will": [ + "{@spell dancing lights}", + "{@spell mage hand}", + "{@spell minor illusion}" + ], + "daily": { + "2e": [ + "{@spell disguise self}", + "{@spell invisibility}", + "{@spell mage armor}", + "{@spell major image}", + "{@spell phantasmal force}", + "{@spell phantom steed}" + ] + }, + "ability": "int", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Naranja makes two Arcane Burst attacks." + ] + }, + { + "name": "Arcane Burst", + "entries": [ + "{@atk ms,rs} {@hit 5} to hit, reach 5 ft. or range 120 ft., one target. {@h}14 ({@damage 2d10 + 3}) psychic damage." + ] + } + ], + "bonus": [ + { + "name": "Displacement {@recharge 5}", + "entries": [ + "Naranja projects an illusion that makes Naranja appear to be standing in a place a few inches from his actual location, causing any creature to have disadvantage on attack rolls against Naranja. The effect lasts for 1 minute, and it ends early if Naranja takes damage, if he is {@condition incapacitated}, or if his speed becomes 0." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/illusionist.mp3" + }, + "actionTags": [ + "Multiattack" + ], + "spellcastingTags": [ + "O" + ], + "conditionInflictSpell": [ + "invisible" + ], + "hasFluff": true, + "hasFluffImages": true, + "token": { + "name": "Illusionist Wizard", + "source": "MPMM" + }, + "fluff": { + "name": "Illusionist Wizard", + "source": "MPMM", + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MPMM/Illusionist Wizard.webp" + }, + "credit": "Dmitry Burmak" + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + "Illusionists twist light, sound, and even thought to create illusory effects. Some illusionists are delightful entertainers, while others are devilish tricksters." + ] + }, + { + "type": "section", + "name": "Wizards", + "entries": [ + "Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes while others train lesser wizards or collaborate with colleagues to create new spells." + ] + } + ] + }, + "languages": [ + "Understands Common", + "Elvish", + "Dwarvish and Undercommon", + "but doesn't speak" + ], + "languageTags": [ + "C", + "E", + "D", + "U" + ], + "isNpc": true, + "damageTags": [ + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "savingThrowForcedSpell": [ + "intelligence" + ] + }, + { + "name": "Aldric", + "source": "AvaloniaShadowsoftheEast", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item breastplate|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 33, + "formula": "5d8 + 10" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 14, + "int": 10, + "wis": 12, + "cha": 10, + "skill": { + "intimidation": "+2", + "perception": "+3" + }, + "passive": 13, + "languages": [ + "any one language (usually Common)" + ], + "cr": "2", + "trait": [ + { + "name": "Second Wind (Recharges after a Short or Long Rest)", + "entries": [ + "As a bonus action, the bodyguard can regain 9 hit points." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The bodyguard makes two melee attacks." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 5} to hit, one target. {@h}7 ({@dice 1d8 + 3}) slashing damage." + ] + } + ], + "reaction": [ + { + "name": "Protection", + "entries": [ + "When an attacker the bodyguard can see makes an attack roll against a creature within 5 feet of the bodyguard, the bodyguard can impose disadvantage on the attack roll." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "miscTags": [ + "MW", + "MLW" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/36/24/84/36248463a54ebcd44706e62747cd72ac.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.pinimg.com/474x/fc/4d/f7/fc4df766066497fcae3e3463e2bc3218.jpg" + } + } + ] + }, + "page": 0, + "attachedItems": [ + "longsword|phb" + ], + "tokenHref": { + "type": "external", + "url": "https://i.pinimg.com/474x/36/24/84/36248463a54ebcd44706e62747cd72ac.jpg" + }, + "isNpc": true, + "damageTags": [ + "S" + ] + } + ], + "monsterFluff": [], + "background": [], + "backgroundFeature": [], + "feat": [], + "optionalfeature": [], + "race": [], + "raceFeature": [], + "raceFluff": [], + "subrace": [], + "deity": [], + "item": [], + "baseitem": [], + "variant": [], + "itemProperty": [], + "itemType": [], + "itemFluff": [], + "itemGroup": [], + "itemEntry": [], + "psionic": [], + "reward": [], + "object": [], + "trap": [], + "hazard": [], + "variantrule": [], + "condition": [], + "disease": [], + "status": [], + "adventure": [], + "adventureData": [], + "book": [], + "bookData": [], + "table": [], + "tableGroup": [], + "vehicle": [], + "vehicleUpgrade": [], + "vehicleWeapon": [], + "action": [], + "cult": [], + "boon": [], + "language": [], + "languageScript": [], + "makebrewCreatureTrait": [], + "charoption": [], + "charoptionFluff": [], + "recipe": [], + "psionicDisciplineFocus": [], + "psionicDisciplineActive": [], + "spell": [ + { + "name": "Circe's Blood Searching", + "level": 1, + "school": "D", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + } + ] + }, + "entries": [ + "You gain insight into the physical attributes of a creature given that you posses one of the necessary components. When you cast this spell, basic information about the target's basic apearance, race, height, weight and age will be revealed to you as a vision." + ], + "source": "AvaloniaShadowsoftheEast", + "page": 69, + "components": { + "v": true, + "m": { + "text": "body part, a piece of nail, a lock or piece of hair, drop of blood, tear, sweat stained clothing item from the target, which the spell consumes", + "consume": true + } + } + }, + { + "name": "Circe's Soul Searching", + "level": 3, + "school": "D", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + } + ] + }, + "entries": [ + "You have learned about the connection that personal belongings hold with a creature's spirit, by casting this spell while holding the material component you will gain insight into the target's name, personality and aligment.", + "When you finish the ritual you learn the previous information and then you can use your action to attempt to gain more knowledge about the target. The target must make a Charisma saving throw, on a failure the spell ends, on a success you must choose two pieces of information out of the following areas:", + { + "type": "list", + "items": [ + "the target's hopes/fears", + "the target's worries/insecurities", + "happiest or saddest memory from the target", + "the name of the creature the target holds most dear", + "the name of the creature the target hates" + ] + }, + "By casting this spell on the material component, fiery runes will appear on its surface, burning it slowly until nothing is left but it's ashes. This spell fails immediately if the target is dead, undead, a construct or doesn't have a soul." + ], + "source": "AvaloniaShadowsoftheEast", + "components": { + "v": true, + "m": { + "text": "something that belongs to the target, which the spell consumes", + "consume": true + } + }, + "meta": { + "ritual": true + } + }, + { + "name": "Circe's Last Words", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "entries": [ + "You can tap into the connection between a creatures body and the remaining fragments of their soul, still binded within.", + "Remove one eye and one ear from the creature's corpse and place them inside the water container, together with the herbal powders. When casting this spell, fiery runes will appear around and above the surfice of the water and container, turning the water into a misty vortex filled with light and dark areas. When you dip your head into the container, you can hear and see the last moments of a creature's life as if it were through your own eyes and ears. ", + "You will not be able to see anything if the target was blind or had been {@condition blinded}, or hear anything if the target was deaf or had been {@condition deafened}. ", + "This spell takes no effect is the target is undead or a construct, or has no soul.", + "It is for the DM to determine how long your vision lasts and exactly what you see and hear." + ], + "source": "AvaloniaShadowsoftheEast", + "components": { + "v": true, + "s": true, + "m": { + "text": "the target's eye, the target's ear, a continer filled with water that can fit your head, rare herbal powders worth at least 100 gp", + "consume": true, + "cost": 10000 + } + }, + "meta": { + "ritual": true + } + }, + { + "name": "Circe's Cat Got Your Tongue", + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "entries": [ + "By placing the tongue of a creature inside another willing creature's mouth, the target adquires this creature's tone of voice, accent, pronuntiation, cadence and language. For the duration of this spell, you can only speak in the target's known languages and their tone of voice. You also gain any singing profeciencies that the target might have, but, if any, magical effects on the tongue that had been there beforehand dissappear. When the spell ends you can use an action to cast it again, spending a spellslot as usual.", + "This spell does not work on mutes, or constructs." + ], + "source": "AvaloniaShadowsoftheEast", + "page": 69, + "components": { + "v": true, + "s": true, + "m": "someone's tongue" + } + }, + { + "name": "Circe's Delight of the Barren", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "permanent", + "ends": [ + "discharge" + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell curses a creature on the same plane of existence as you with utter infertility. The target must make a Charisma saving throw against the spell's DC, which is modified by the {@table Curse Strength Table|GH}. On a successful save, the target becomes aware that somebody attempted to curse them. On a failed save, the target becomes cursed and is unaware of this. Upon the completion of this curse's triggering event, the target automatically advances to stage 1 of this curse.", + "{@b Triggering event.} The next time the cursed creature goes to sleep, they will have an extremely realistic nightmare of everyone they hold dear leaving them.", + "{@b Stage 1.} The cursed creature suffers from a stomach ache that will go away and come back arbitrarily. By this stage, the creature is already barren.", + "{@b Stage 2.} The cursed creature finds themselves to appear uglier every time they look at themselves in a mirror. Their hair turning gray, their skin wrinkly and their teeth yellow. Additionally, the cursed creature has disadvantage on charisma saving throws.", + "{@b Stage 3.} The cursed creature will find themselves seeking the company and aid of others to the point of madness, but something will make the people around them reject them, as if they were disgusting and unlovable. Additionally, the creature's charisma score becomes 6.", + "{@b Culmination.} Upon failing the final escalation check, the cursed creature twists into a deformed figure and becomes a {@creature The Lonely|MTF}. If the creature is a player character, they become an NPC under the GM's control." + ], + "source": "AvaloniaShadowsoftheEast", + "page": 69, + "components": { + "v": true, + "s": true, + "m": { + "text": "a piece of the target's hair, a wooden doll resembling the target and a Shadowsteel hand mirror worth at least 1,000 gp, all of which the spell consumes", + "consume": true + } + } + } + ], + "legendaryGroup": [ + { + "name": "Shegovax", + "mythicEncounter": [], + "source": "AvaloniaShadowsoftheEast", + "lairActions": [ + "On initiative count 20 (losing initiative ties), Shegovax can take one lair action to cause one of the following effects; Shegovax can't use the same effect two rounds in a row:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Hellish atmosphere", + "type": "item", + "entries": [ + "Shegovax's lair becomes extremely hot. All creatures within the lair must succeed on a {@dc 22} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one." + ] + }, + { + "name": "Glyphs of Restrain", + "type": "item", + "entries": [ + "A 30-foot-square area of ground within 120 feet of Shegovax illuminates with glyphs and arcane symbols until initiative count 20 on the next round. Any creature that starts or ends its turn in the area must succeed on a {@dc 22} Strength saving throw or be {@condition restrained} by arcane chains. A creature can escape the chains with a successful {@dc 22} Strength (Athletics) or Dexterity (Acrobatics) check as an action. This effect lasts for 1 minute unless dispelled (it counts as a 6th level spell)" + ] + }, + { + "name": "Glyphs of Darkness", + "type": "item", + "entries": [ + "Shegovax casts the {@spell darkness} spell four times, targeting different areas with the spell. Shegovax doesn't need to concentrate on the spells, which end on initiative count 20 of the next round." + ] + } + ] + } + ], + "regionalEffects": [ + "The region containing Shegovax's lair is warped by his magic, which creates one or more of the following effects:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Carrier of Death", + "entries": [ + "The area within 9 miles of the lair is filled with the stench of burning meat and rotting flesh." + ] + }, + { + "type": "item", + "name": "Hellish Engines", + "entries": [ + "Flaming winds scour the area within 2 miles of Shegovax's lair. Any creature without resistance to fire damage suffers 1 level of {@condition exhaustion} for every hour spent this close to the lair. And all creatures within the lair must make a Constitution saving throw as mentioned in the Extreme Heat rules starting with a {@dc 10}." + ] + }, + { + "type": "item", + "name": "Black Smoke", + "entries": [ + "The area within 2 miles outside of the lair, is filled with black smoke, which causes the area to be heavily obscured. The smoke can't be cleared away." + ] + } + ] + }, + "If Shegovax dies, these effects fade over the course of {@dice 1d10} days." + ] + }, + { + "name": "Kogmus", + "lairActions": [], + "regionalEffects": [], + "mythicEncounter": [], + "source": "AvaloniaShadowsoftheEast" + }, + { + "name": "The Emperor", + "lairActions": [ + "On initiative count 20 (losing initiative ties), the Emperor can take one lair action to cause one of the following effects; The Emperor can't use the same effect two rounds in a row:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Scarlet Flood", + "type": "item", + "entries": [ + "The Emperor controls the spilled blood of its family, covering the floor with a sleek layer of blood, turning it into magical difficult terrain until initiative count 20 on the next round." + ] + }, + { + "name": "Bond of Strength", + "type": "item", + "entries": [ + "The ancestral lair itself enhances the family’s powers. All creatures in the Emperor's bloodline, including the Emperor itself, gain +1 to their attacks and saving throws until initiative count 20 on the next round." + ] + }, + { + "name": "Family Reunion", + "type": "item", + "entries": [ + "The members of the Emperor’s bloodline are rallied to defend their leader. All creatures in the Emperor’s bloodline, including the Emperor itself, can move up to their speed immediately without incurring attacks of opportunity." + ] + }, + { + "name": "Royal Sorcery", + "type": "item", + "entries": [ + "The raw sorcerous magic of the Emperor’s bloodline has seeped into the walls and floors of the lair, allowing the Hierarch to manipulate all spells cast within. The Emperor can apply one of its uses of metamagic to any spell cast within the lair without expending any of the Emperor’s limited uses of metamagic until initiative count 20 on the next round." + ] + } + ] + } + ], + "regionalEffects": [], + "mythicEncounter": [], + "source": "AvaloniaShadowsoftheEast" + } + ] +} \ No newline at end of file