diff --git a/class/LaserLlama; Warlord.json b/class/LaserLlama; Warlord.json index d5160ed2ec..37554ac752 100644 --- a/class/LaserLlama; Warlord.json +++ b/class/LaserLlama; Warlord.json @@ -12,7 +12,7 @@ "convertedBy": [ "Dazzle#9021" ], - "version": "2.2.1", + "version": "3.0.0", "color": "eaab30", "url": "https://www.gmbinder.com/share/-MrUNf61qoDb0Csw8a9r", "targetSchema": "1.2" @@ -56,6 +56,7 @@ "{@item longsword|phb|longswords}", "{@item rapier|phb|rapiers}", "{@item scimitar|phb|scimitars}", + "{@item hand crossbow|phb|hand crossbows}", "{@item shortsword|phb|shortswords}" ], "tools": [ @@ -458,24 +459,24 @@ "classFeature": "Academy Feature|Warlord|LLAW|6", "gainSubclassFeature": true }, - "Rallying Cry|Warlord|LLAW|7", + "Valiant Leader|Warlord|LLAW|7", "Ability Score Improvement|Warlord|LLAW|8", - "Rested and Ready|Warlord|LLAW|9", + "Rallying Cry|Warlord|LLAW|9", "Unwavering Will|Warlord|LLAW|10", - "Steadfast Leadership|Warlord|LLAW|11", + "Tactical Superiority|Warlord|LLAW|11", "Ability Score Improvement|Warlord|LLAW|12", { "classFeature": "Academy Feature|Warlord|LLAW|14", "gainSubclassFeature": true }, - "Valiant Leader|Warlord|LLAW|15", + "Exalted Leader|Warlord|LLAW|15", "Ability Score Improvement|Warlord|LLAW|16", { "classFeature": "Academy Feature|Warlord|LLAW|18", "gainSubclassFeature": true }, "Ability Score Improvement|Warlord|LLAW|19", - "Warlord of Legend|Warlord|LLAW|20" + "Dauntless|Warlord|LLAW|20" ], "subclassTitle": "Academy of War", "fluff": [ @@ -804,7 +805,8 @@ ], "subclassFeatures": [ "Academy of Skalds|Warlord|LLAW|Skald|LLAW|3", - "Song of Rest and War|Warlord|LLAW|Skald|LLAW|6", + "Gallant Charge|Warlord|LLAW|Skald|LLAW|6", + "Songs of War & Peace|Warlord|LLAW|Skald|LLAW|6", "Warsong|Warlord|LLAW|Skald|LLAW|14", "Skald of Legend|Warlord|LLAW|Skald|LLAW|18" ] @@ -833,7 +835,7 @@ "subclassFeatures": [ "Academy of Ferocity|Warlord|LLAW|Ferocity|LLAW|3", "Primal Ambush|Warlord|LLAW|Ferocity|LLAW|6", - "Savage Frenzy|Warlord|LLAW|Ferocity|LLAW|14", + "Thrill of the Hunt|Warlord|LLAW|Ferocity|LLAW|14", "Apex Predator|Warlord|LLAW|Ferocity|LLAW|18" ] }, @@ -848,6 +850,7 @@ "Academy of Schemes|Warlord|LLAW|Schemes|LLAW|3", "Ruthless Focus|Warlord|LLAW|Schemes|LLAW|6", "Devious Tactics|Warlord|LLAW|Schemes|LLAW|14", + "Inscrutable Mind|Warlord|LLAW|Schemes|LLAW|18", "Marked for Death|Warlord|LLAW|Schemes|LLAW|18" ] }, @@ -861,8 +864,9 @@ "subclassFeatures": [ "Academy of Tactics|Warlord|LLAW|Tactics|LLAW|3", "Brains over Brawn|Warlord|LLAW|Tactics|LLAW|6", + "Know Your Enemy|Warlord|LLAW|Tactics|LLAW|6", "Gifted Strategist|Warlord|LLAW|Tactics|LLAW|14", - "Secret Gambit|Warlord|LLAW|Tactics|LLAW|18" + "Master Tactician|Warlord|LLAW|Tactics|LLAW|18" ] } ], @@ -882,30 +886,30 @@ "entries": [ { "type": "refClassFeature", - "classFeature": "Commander|Warlord|LLAW|3" + "classFeature": "Captain|Warlord|LLAW|1" }, { "type": "refClassFeature", - "classFeature": "Mentor|Warlord|LLAW|3" + "classFeature": "Mentor|Warlord|LLAW|1" }, { "type": "refClassFeature", - "classFeature": "Strategist|Warlord|LLAW|3" + "classFeature": "Strategist|Warlord|LLAW|1" } ] } ] }, { - "name": "Commander", + "name": "Captain", "source": "LLAW", "className": "Warlord", "classSource": "LLAW", "page": 7, - "level": 3, + "level": 1, "header": 3, "entries": [ - "You lead from the front with presence. You use Charisma as your Leadership modifier. You also gain proficiency in heavy armor, and your choice of either Intimidation or Persuasion." + "You lead from the front with presence. You use Charisma as your Leadership modifier. You also gain proficiency in heavy armor and your choice of either Intimidation or Persuasion." ] }, { @@ -914,10 +918,10 @@ "className": "Warlord", "classSource": "LLAW", "page": 7, - "level": 3, + "level": 1, "header": 3, "entries": [ - "You counsel others with prudent insights. You use Wisdom as your Leadership modifier, and when you take the Help action, the target can add 1d4 to the result of its roll." + "You counsel others with wise insights. You use Wisdom as your Leadership modifier. Also, whenever a creature within 15 feet misses with an attack or fails an ability check you can use your reaction to roll a d4 and add the result to its roll." ] }, { @@ -926,7 +930,7 @@ "className": "Warlord", "classSource": "LLAW", "page": 7, - "level": 3, + "level": 1, "header": 3, "entries": [ "You guide others with cunning and wit. You use Intelligence as your Leadership modifier, and when you roll initiative you can switch places in initiative order with a willing creature." @@ -941,8 +945,9 @@ "page": 3, "level": 1, "entries": [ - "Starting at 1st level, you use words to inspire your allies. As a bonus action, you can shout at one creature that can hear you within 30 feet. As a reaction, it can expend a Hit Die to regain hit points equal to its Hit Die roll + your Leadership modifier.", - "You can use this feature a number of times equal to your Leadership modifier (minimum of once), and you regain all expended uses each time you finish a short or long rest." + "At 1st level, you use a bonus action to shout an inspiring word at another creature that can hear you within 30 feet. It gains temporary hit points equal to 1d4 + your Leadership modifier.", + "At certain levels, the die you roll for this feature increases to match the Exploit Die column on the Warlord table above.", + "You can use this feature the number of times indicated in the Inspiring Word column on the Warlord table. You regain all expended uses when you finish a short or long rest." ] }, { @@ -953,7 +958,7 @@ "page": 2, "level": 2, "entries": [ - "At 1st level, choose the Fighting Style from the options below that best reflect your martial training and skill with weapons. You cannot select a Fighting Style more than once, even if a feature allows you to select an additional Fighting Style.", + "At 2nd level, you adopt a Fighting Style that best reflects your training. You cannot select a Fighting Style more than once, even if a feature allows you to select another Fighting Style.", "Whenever you gain a level in this class, you can switch your Fighting Style for another Fighting Style of your choice.", { "type": "options", @@ -981,7 +986,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Protection|LLAW" + "optionalfeature": "Protector|LLAW" }, { "type": "refOptionalfeature", @@ -1056,10 +1061,10 @@ "Your Academy of War grants you features at 3rd level, and again when you reach 6th, 14th, and 18th levels in this class.", { "type": "entries", - "name": "Signature Exploits", + "name": "Academy Exploits", "page": 4, "entries": [ - "Each Academy of War has a list of Signature Exploits that all members of that Academy learn at the Warlord levels in your Academy's description. Your Signature Exploits do not count against your total number of Exploits Known and they can't be switched out when you gain a level. If you don't meet a Signature Exploit's prerequisites, you learn it regardless." + "Each Academy of War has a list of Academy Exploits that all members of that Academy learn at the Warlord levels in your Academy's description. Your Academy Exploits do not count against your total number of Exploits Known and they can't be switched out when you gain a level. If you don't meet a Signature Exploit's prerequisites, you learn it regardless." ] } ] @@ -1169,87 +1174,183 @@ ] }, { - "name": "Rallying Cry", + "name": "Valiant Leader", "source": "LLAW", - "foundryImg": "icons/magic/sonic/scream-wail-shout-teal.webp", "className": "Warlord", "classSource": "LLAW", - "page": 4, + "page": 3, "level": 7, "entries": [ - "Your words inspire your comrades to find success in their failures. Starting at 7th level, when a creature within 30 feet fails an ability check or saving throw, you can use your reaction to shout a rallying cry, granting it a bonus to its roll equal to your Exploit Die + your Leadership modifier, possibly turning failure into a success. The target must be able to hear and understand you to gain this benefit.", - "Once you use this reaction you must finish a short or long rest before you can use it again. When you have no uses left, you can expend an Exploit Die to use this reaction again." + "You have honed your Leadership Style with practice and study. Starting at 7th level, your Leadership Style grants you further benefits:", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refClassFeature", + "classFeature": "Captain|Warlord|LLAW|7" + }, + { + "type": "refClassFeature", + "classFeature": "Mentor|Warlord|LLAW|7" + }, + { + "type": "refClassFeature", + "classFeature": "Strategist|Warlord|LLAW|7" + } + ] + } ] }, { - "name": "Rested and Ready", + "name": "Captain", "source": "LLAW", "className": "Warlord", "classSource": "LLAW", - "page": 1, + "page": 7, + "level": 7, + "header": 3, + "entries": [ + "Creatures that have temporary hit points from Inspiring Word or Tactical Exploits have advantage on saving throws to resist both the charmed and frightened conditions." + ] + }, + { + "name": "Mentor", + "source": "LLAW", + "className": "Warlord", + "classSource": "LLAW", + "page": 7, + "level": 7, + "header": 3, + "entries": [ + "When you use your Mentor reaction its range is 30 feet. Also, the bonus increases to match one roll of the die in the Exploit Die column for your level on the Warlord table." + ] + }, + { + "name": "Strategist", + "source": "LLAW", + "className": "Warlord", + "classSource": "LLAW", + "page": 7, + "level": 7, + "header": 3, + "entries": [ + "Creatures that have temporary hit points from your Inspiring Word or your Tactical Exploits have advantage on initiative rolls, so long as they are not surprised or incapacitated." + ] + }, + { + "name": "Rallying Cry", + "source": "LLAW", + "foundryImg": "icons/magic/sonic/scream-wail-shout-teal.webp", + "className": "Warlord", + "classSource": "LLAW", + "page": 4, "level": 9, "entries": [ - "Beginning at 9th level, any creature that spends a short rest with you also gains one of the benefits below of its choice:", - { - "type": "list", - "items": [ - "Its level of exhaustion (if any) is reduced by 1.", - "One of the following conditions currently affecting it instantly ends: blinded, deafened, paralyzed, or poisoned. It can regain the maximum number of hit points from on", - "It can regain the maximum number of hit points from one Hit Die it expends, in place of rolling." - ] - } + "You can encourage allies to find success when they otherwise would fail. Beginning at 9th level, when another creature that can see or hear you within 30 feet fails a saving throw, you can use your reaction to encourage it with a rallying cry. The creature immediately re-rolls its saving throw and adds your Leadership modifier (minimum of +1) to its result.", + "Once you use this feature you must finish a short or long rest before you can use it again. You gain an additional use of this feature when you reach 13th and 17th level in this class." ] }, { "name": "Unwavering Will", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/magic/holy/meditation-chi-focus-blue.webp", "classSource": "LLAW", "page": 4, "level": 10, "entries": [ - "As a leader, you do not have the luxury of succumbing to your base instincts. Starting at 10th level, you have advantage on saving throws to resist being charmed, frightened, or stunned." + "As a leader, you do not have the luxury of succumbing to your base instincts. Beginning at 10th level, you have advantage on saving throws to resist being charmed, frightened, or stunned." ] }, { - "name": "Steadfast Leadership", + "name": "Tactical Superiority", "source": "LLAW", + "foundryImg": "icons/sundries/books/book-tooled-gold-purple.webp", "className": "Warlord", "classSource": "LLAW", "page": 1, "level": 11, "entries": [ - "Your leadership and the heroism your words inspire is nearly supernatural. At 11th level, you gain the following benefits:", + "Your leadership skills eclipse even those of other professional commanders. Starting at 11th level, when you roll in initiative you regain one use of both Inspiring Word and Rallying Cry.", + "Also, the range of your Inspiring Word, Rallying Cry, and any Tactical Exploits that you know are doubled." + ] + }, + { + "name": "Exalted Leader", + "source": "LLAW", + "className": "Warlord", + "classSource": "LLAW", + "page": 3, + "level": 15, + "entries": [ + "You are a true master of your Leadership Style. At 15th level, your Leadership Style grants you the benefits listed below:", { - "type": "list", - "items": [ - "The range of any Tactical Exploits you know, along with both Inspiring Word and Rallying Cry is doubled.", - "Inspiring Word healing is treated as its maximum roll.", - "Whenever you make an ability check that uses the ability score you use for your Leadership modifier, you can treat a roll of 9 or lower on the d20 as a 10." + "type": "options", + "count": 1, + "entries": [ + { + "type": "refClassFeature", + "classFeature": "Captain|Warlord|LLAW|15" + }, + { + "type": "refClassFeature", + "classFeature": "Mentor|Warlord|LLAW|15" + }, + { + "type": "refClassFeature", + "classFeature": "Strategist|Warlord|LLAW|15" + } ] } ] }, { - "name": "Valiant Leader", + "name": "Captain", "source": "LLAW", "className": "Warlord", "classSource": "LLAW", - "page": 4, + "page": 7, "level": 15, + "header": 3, + "entries": [ + "You can target creatures that are at 0 hit points, but not dead, with Inspiring Word, and they regain hit points in place of the temporary hit points normally granted by Inspiring Word." + ] + }, + { + "name": "Mentor", + "source": "LLAW", + "className": "Warlord", + "classSource": "LLAW", + "page": 7, + "level": 15, + "header": 3, + "entries": [ + "When you use Inspiring Word on a creature you end one of the following conditions currently affecting it (your choice): blinded, charmed, deafened, frightened, poisoned, or stunned." + ] + }, + { + "name": "Strategist", + "source": "LLAW", + "className": "Warlord", + "classSource": "LLAW", + "page": 7, + "level": 15, + "header": 3, "entries": [ - "Your allies inspire you to heroic action. Starting at 15th level, if you use a Tactical Exploit as part of your action, you can make a single weapon attack as a bonus action on that turn." + "When you use Inspiring Word on a creature it can move up to its walking speed without provoking opportunity attacks." ] }, { - "name": "Warlord of Legend", + "name": "Dauntless", "source": "LLAW", + "foundryImg": "icons/commodities/treasure/crown-gold-satin-gems-red.webp", "className": "Warlord", "classSource": "LLAW", "page": 4, "level": 20, "entries": [ - "You stand as one of the great commanders and conquerors of legend, and your allies would follow you into any danger. At 20th level, you can use your Rallying Cry any number of times without expending an Exploit Die, and there is no limit to the number of times that you can use Inspiring Word." + "You rival the great commanders and conquerors of legend. At 20th level, you can use your Inspiring Word and Rallying Cry an unlimited number of times. Moreover, whenever you use Inspiring Word you treat it as the maximum possible roll." ] } ], @@ -1304,11 +1405,11 @@ "rows": [ [ "3rd", - "{@optfeature charlatan's guile|LLAW}, {@optfeature support order|LLAW}" + "{@optfeature commanding presence|LLAW}, {@optfeature attack order|LLAW}" ], [ "5th", - "{@optfeature enlivening order|LLAW}, {@optfeature rejuvenating order|LLAW}" + "{@optfeature enlivening order|LLAW}, {@optfeature heroic will|LLAW}" ], [ "9th", @@ -1393,9 +1494,25 @@ ] }, { - "name": "Song of Rest and War", + "name": "Gallant Charge", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/tools/instruments/horn-flared-wood.webp", + "classSource": "LLAW", + "subclassSource": "LLAW", + "subclassShortName": "Skald", + "page": 6, + "level": 6, + "header": 2, + "entries": [ + "When you roll initiative, you can expend a use of Inspiring Word to rally a heroic charge. You, and any creatures of your choice within 15 feet that can hear you gain a bonus to your initiative rolls equal to one roll of your Exploit Die. You cannot use this feature if you are surprised or incapacitated when rolling initiative." + ] + }, + { + "name": "Songs of War & Peace", + "source": "LLAW", + "className": "Warlord", + "foundryImg": "icons/tools/instruments/harp-lap-brown.webp", "classSource": "LLAW", "subclassSource": "LLAW", "subclassShortName": "Skald", @@ -1404,13 +1521,14 @@ "header": 2, "entries": [ "Your music can soothe and inspire. Creatures that spend a short rest with you have advantage on their Hit Die rolls.", - "In addition, when you use your action to cast a spell, you can use your bonus action on that turn to make one weapon attack, or to issue a {@optfeature support order|LLAW} or an {@optfeature enlivening order|LLAW}." + "In addition, when you use your action to cast a Bard spell, you can use a bonus action to issue an {@optfeature enlivening order|LLAW}." ] }, { "name": "Warsong", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/tools/instruments/drum-brown-red.webp", "classSource": "LLAW", "subclassSource": "LLAW", "subclassShortName": "Skald", @@ -1418,13 +1536,14 @@ "level": 14, "header": 2, "entries": [ - "You inspire your comrades to stand and fight against all odds. When you target a friendly creature with an Exploit or a Bard spell of 1st-level or higher, it has advantage on the first saving throw it makes before the beginning of your next turn." + "You inspire your comrades to stand and fight against all odds. When you target a friendly creature with an Inspiring Word, a Rallying Cry, or Tactical Exploit, it has advantage on the first saving throw it makes before the start of your next turn." ] }, { "name": "Skald of Legend", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/tools/instruments/rattle-gourd-glowing-teal.webp", "classSource": "LLAW", "subclassSource": "LLAW", "subclassShortName": "Skald", @@ -1458,7 +1577,7 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Emboldening Presence|Warlord|LLAW|Chivalry|LLAW|3|LLAW" + "subclassFeature": "Inspiring Presence|Warlord|LLAW|Chivalry|LLAW|3|LLAW" } ] }, @@ -1487,11 +1606,11 @@ "rows": [ [ "3rd", - "{@optfeature attack order|LLAW}, {@optfeature commander's presence|LLAW}" + "{@optfeature attack order|LLAW}, {@optfeature commanding presence|LLAW}" ], [ "5th", - "{@optfeature steadfast order|LLAW}, {@optfeature hold the line|LLAW}" + "{@optfeature rejuvenating order|LLAW}, {@optfeature hold the line|LLAW}" ], [ "9th", @@ -1512,13 +1631,14 @@ "level": 3, "header": 2, "entries": [ - "You have been trained in the classical skills of knighthood. You gain proficiency with martial weapons, one musical instrument, and either History, Performance, or Religion." + "You have been trained in the classical skills of knighthood. You gain proficiency with all martial weapons, one musical instrument, and in either History, Performance, or Religion." ] }, { - "name": "Emboldening Presence", + "name": "Inspiring Presence", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/creatures/mammals/unicorn-horned-white.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Chivalry", @@ -1526,14 +1646,15 @@ "level": 3, "header": 2, "entries": [ - "Your presence inspires your allies. You and creatures of your choice within 30 feet that can see or hear you have advantage on saving throws to resist being charmed or frightened.", - "Moreover, when you succeed on a saving throw, you can use your reaction to choose one creature within 30 feet that can see or hear you that was subjected to the same saving throw to automatically succeed on its saving throw." + "Your successes motivate allies to succeed in turn. When you succeed on a saving throw, you can use your reaction to rally another creature subjected to the same effect that can see or hear you, and it automatically succeeds on its saving throw.", + "You can rally additional creatures as part of this reaction by expending one use of Inspiring Word for each additional creature beyond the first." ] }, { "name": "Lead the Charge", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/environment/people/charge.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Chivalry", @@ -1541,7 +1662,7 @@ "level": 6, "header": 2, "entries": [ - "Your actions inspire others to greatness. When you take the Attack action on your turn and make only weapon attacks, you can issue an attack order as a bonus action on that turn." + "You lead best from the front lines. When you take the Attack action on your turn and make at least one melee attack, you can issue an {@optfeature attack order|LLAW} as a bonus action on that turn." ] }, { @@ -1549,6 +1670,7 @@ "source": "LLAW", "className": "Warlord", "classSource": "LLAW", + "foundryImg": "icons/magic/fire/elemental-creature-horse.webp", "page": 11, "subclassShortName": "Chivalry", "subclassSource": "LLAW", @@ -1560,16 +1682,17 @@ "type": "list", "items": [ "Friendly creatures gain temporary hit points equal to a roll of your Exploit Die + your Leadership modifier, and while these last the creature cannot be frightened.", - "Enemy creatures must succeed on a Wisdom saving throw against your Exploit Save DC or be frightened of you until the beginning of your next turn." + "Enemy creatures must succeed on a Wisdom saving throw against your Exploit Save DC or be frightened of you for 1 minute. Frightened creatures can repeat this saving throw at the end of each of their turns and each time they take damage, ending the effect on a success." ] }, - "Once you use this feature you must complete a long rest before you can use it again. If you have no uses remaining, you can expend two Exploit Dice to use this feature again." + "Once you use this feature you must complete a short or long rest before you can use it again." ] }, { "name": "Paragon of Chivalry", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/magic/symbols/fleur-de-lis-yellow.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Chivalry", @@ -1577,7 +1700,7 @@ "level": 18, "header": 2, "entries": [ - "You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You can ignore all class, race, alignment, and level requirements on the use of magic items." + "You stand as an exemplar of chivalric virtue, a shining beacon for those who follow you. You are immune to the frightened and charmed conditions, and creatures of your choice within 30 feet that can see you have advantage on saving throws to resist and end the charmed and frightened conditions." ] }, { @@ -1602,7 +1725,7 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Thrill of the Hunt|Warlord|LLAW|Ferocity|LLAW|3|LLAW" + "subclassFeature": "Packleader|Warlord|LLAW|Ferocity|LLAW|3|LLAW" } ] }, @@ -1631,11 +1754,11 @@ "rows": [ [ "3rd", - "{@optfeature maneuvering order|LLAW}, {@optfeature survivalist's craft|LLAW}" + "{@optfeature cunning instinct|LLAW}, {@optfeature maneuvering order|LLAW}" ], [ "5th", - "{@optfeature crescendo of violence|LLAW}, {@optfeature enlivening order|LLAW}" + "{@optfeature crescendo of violence|LLAW}, {@optfeature wild charge|LLAW}" ], [ "9th", @@ -1656,35 +1779,32 @@ "level": 3, "header": 2, "entries": [ - "You learn to track and hunt as well as predators in the wild. You gain proficiency with martial weapons and in Survival." + "You learn to track and hunt as well as the great predators of the wilds. You gain proficiency with martial weapons and in your choice of either Perception or Survival.", + "In addition, whenever you make a Wisdom (Survival) or a Wisdom (Perception) check based on your sense of smell or hearing, you can treat a roll of 7 or lower on the d20 as an 8." ] }, { - "name": "Thrill of the Hunt", + "name": "Packleader", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/skills/targeting/crosshair-pointed-orange.webp", "classSource": "LLAW", - "page": 11, + "page": 4, "subclassShortName": "Ferocity", "subclassSource": "LLAW", "level": 3, "header": 2, "entries": [ - "You lead your allies in battle as a wolf leads its pack. As a bonus action, you can Mark a creature you can see within 30 feet as the target of the hunt. Your Mark lasts for up to 1 hour, and for its duration, it grants the following benefits:", - { - "type": "list", - "items": [ - "Any creature under the effects of one of your Exploits has advantage on its first attack against the Mark each turn.", - "Whenever you make a Wisdom (Survival) check to track the Mark, you treat a roll of 7 or lower on the d20 as an 8." - ] - }, - "Your Mark ends if the creature is slain, if you Mark another creature, or you are incapacitated. Once you Mark a creature, you must finish a short or long rest before you can use this feature again. When you have no uses remaining, you can expend an Exploit Die to Mark another creature." + "You lead your allies in the hunt. As a bonus action, you can mark one creature you can see within 30 feet as your Prey. Any creature you target with an Inspiring Word or a Tactical Exploit has advantage on the first attack it makes against your Prey before the beginning of your next turn.", + "The mark ends early if your Prey is reduced to 0 hit points, if you mark another creature, or if you are incapacitated.ies in the hunt. As a bonus action, you can mark one creature you can see within 30 feet as your Prey. Any creature you target with an Inspiring Word or a Tactical Exploit has advantage on the first attack it makes against your Prey before the beginning of your next turn.", + "Once you mark a creature as Prey, you must finish a short or long rest before you can mark another. If you have no uses left, you can expend an Exploit Die to mark another creature." ] }, { "name": "Primal Ambush", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/magic/nature/stealth-hide-beast-eyes-green.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Ferocity", @@ -1692,14 +1812,15 @@ "level": 6, "header": 2, "entries": [ - "You lead your allies to hunt as one. You, and creatures of your choice within 30 feet of you, have advantage on your initiative rolls and can travel stealthily while moving at a normal pace.", - "In addition, so long as you have a creature Marked, you can issue a maneuvering order as a bonus action. However, the target must use this movement to move toward your Mark." + "Your pack hunts as one. You and creatures of your choice within 30 feet have advantage on Dexterity (Stealth) checks and can travel stealthily while moving at a normal pace.", + "Also, while you have a creature marked as your Prey, you can issue a maneuvering order as a bonus action. However, the target must end this movement closer to your Prey." ] }, { - "name": "Savage Frenzy", + "name": "Thrill of the Hunt", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/creatures/mammals/rabbit-movement-glowing-green.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Ferocity", @@ -1707,13 +1828,22 @@ "level": 14, "header": 2, "entries": [ - "A successful hunt stokes your battle frenzy. When your Mark is slain, you gain temporary hit points equal to your Warlord level, and you can use your reaction to Mark another creature within range without expending an Exploit Die." + "A successful hunt stokes your blood lust. When your Prey is reduced to 0 hit points you can use your reaction to mark another creature, and you gain one of the following benefits:", + { + "type": "list", + "items": [ + "You gain temporary hit points equal to your Warlord level.", + "You regain one expended use of Inspiring Word.", + "You regain one expended Exploit Die." + ] + } ] }, { "name": "Apex Predator", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/creatures/abilities/lion-roar-yellow.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Ferocity", @@ -1721,15 +1851,8 @@ "level": 18, "header": 2, "entries": [ - "Your presence drives your allies into a wild frenzy. You and creatures of your choice that start their turn within 10 feet of you gain the following benefits until the end of their turn:", - { - "type": "list", - "items": [ - "Their movement speed increases by 10 feet.", - "Their attacks score a critical hit on a roll of 19-20." - ] - }, - "Your Mark ends if the creature is slain, if you Mark another creature, or you are incapacitated. Once you Mark a creature, you must finish a short or long rest before you can use this feature again. When you have no uses remaining, you can expend an Exploit Die to Mark another creature." + "Your primal bearing invigorates your pack mates. Your speed increases by 10 feet, and your weapon attacks against your Prey deal bonus damage equal to a roll of your Exploit Die.", + "Moreover, any creature you target with an Inspiring Word, Rallying Cry, or one of your Tactical Exploits also gains the benefits above until the beginning of your next turn." ] }, { @@ -1750,7 +1873,7 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Cunning Ingenuity|Warlord|LLAW|Schemes|LLAW|3|LLAW" + "subclassFeature": "Dastardly Talents|Warlord|LLAW|Schemes|LLAW|3|LLAW" }, { "type": "refSubclassFeature", @@ -1783,22 +1906,22 @@ "rows": [ [ "3rd", - "{@optfeature charlatan's guile|LLAW}, {@optfeature insightful order|LLAW}" + "{@optfeature subtle con|LLAW}, {@optfeature insightful order|LLAW}" ], [ "5th", - "{@optfeature crescendo of violence|LLAW}, {@optfeature surprise attack|LLAW}" + "{@optfeature exposing strike|LLAW}, {@optfeature surprise attack|LLAW}" ], [ "9th", - "{@optfeature warlord's gambit|LLAW}" + "{@optfeature perilous gambit|LLAW}" ] ] } ] }, { - "name": "Cunning Ingenuity", + "name": "Dastardly Talents", "source": "LLAW", "className": "Warlord", "classSource": "LLAW", @@ -1808,14 +1931,14 @@ "level": 3, "header": 2, "entries": [ - "You will use any method necessary to achieve your aims. You gain proficiency with hand and heavy crossbows, Deception, and either Disguise kits, Poisoner's kits, or Thieves' Tools.", - "Also, creatures have disadvantage on Wisdom (Insight) checks to discern your turn intentions and state of mind." + "You will use any method necessary to achieve your aims. You gain proficiency in Deception, Disguise Kits, and Poisoner's Kits. You can make Leadership Ability (Deception) checks in place of the normal Charisma (Deception) check." ] }, { "name": "Cheap Shot", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/skills/wounds/injury-pain-impaled-hand-blood.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Schemes", @@ -1823,14 +1946,15 @@ "level": 3, "header": 2, "entries": [ - "You know how to ensure your victory, even when outmatched. Once per turn when you hit a creature with a weapon attack, you can force it to make a Dexterity saving throw against your Exploit Save DC in addition to the normal damage.", - "On a failed save, it is blinded, deafened, silenced, or has its speed reduced by a number of feet equal to 5 times your Leadership modifier until the beginning of your next turn." + "You are not above dishonorable tricks to secure your victory. Once per turn when you hit a creature with a weapon attack, you can force it to make a Dexterity saving throw against your Exploit Save DC in addition to the damage of your attack.", + "On a failure, the creature's speed is halved and it can't take reactions until the start of your next turn, and on its next turn it can only take one action or one bonus action, but not both." ] }, { "name": "Ruthless Focus", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/skills/targeting/target-strike-triple-blue.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Schemes", @@ -1838,14 +1962,15 @@ "level": 6, "header": 2, "entries": [ - "You encourage your allies to prey upon the weak. Creatures of your choice under the effects of your Exploits can add your Leadership modifier (minimum of +1) to any attack rolls they make against creatures suffering the effects of Cheap Shot.", - "Also, if you use your action to use an Exploit, you can take the Dash or Disengage action as a bonus action on that turn." + "You encourage allies to prey upon the weak. Any creature you target with an Inspiring Word or a Tactical Exploit can add your Leadership modifier to the first attack it makes against a creature suffering from the effects of Cheap Shot before the start of your next turn.", + "Also, whenever you use a Tactical Exploit as part of your action, you can take the Disengage or Hide action as a bonus action on that turn." ] }, { "name": "Devious Tactics", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/creatures/mammals/cat-hunched-glowing-red.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Schemes", @@ -1853,13 +1978,29 @@ "level": 14, "header": 2, "entries": [ - "You have no qualms about leaving others in danger. When a creature you can see targets you with an attack, you can use your reaction to force a creature within 5 feet of you to make a Dexterity saving throw against your Exploit Save DC. On a failure, you switch places with the creature and it becomes the target of the attack. A creature can willingly fail this save." + "You have no qualms about leaving others in danger. When a creature you can see targets you with an attack, you can use your reaction to force another creature within 5 feet to make a Dexterity saving throw against your Exploit Save DC. On a failed save, you switch places with the creature and it becomes the target of the attack that triggered the reaction. A creature can willingly fail this saving throw." + ] + }, + { + "name": "Inscrutable Mind", + "source": "LLAW", + "className": "Warlord", + "foundryImg": "icons/creatures/mammals/elk-moose-marked-green.webp", + "classSource": "LLAW", + "page": 11, + "subclassShortName": "Schemes", + "subclassSource": "LLAW", + "level": 18, + "header": 2, + "entries": [ + "Your thoughts and dreams cannot be read by magical means, unless you allow it. If a creature attempts to read your mind you can present false thoughts and motivations by making a Leadership Ability (Deception) check." ] }, { "name": "Marked for Death", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/creatures/mammals/rodent-rat-diseaed-gray.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Schemes", @@ -1867,8 +2008,8 @@ "level": 18, "header": 2, "entries": [ - "You relentlessly pursue the destruction of your foes. When a creature fails its saving throw against Cheap Shot, you can forgo the normal conditions to mark it for death. The next attack that hits the target becomes an automatic critical hit.", - "Once you mark a creature in this way you must finish a short or long rest before you can use this mark again." + "You relentlessly pursue the destruction of your foes. When a creature fails its saving throw against Cheap Shot, you can choose to mark the creature for death. The first attack to hit that creature before the beginning of your next turn becomes an automatic critical hit.", + "Once you mark a creature for death you must complete a short or long rest before you can use this feature again." ] }, { @@ -1885,59 +2026,52 @@ "Warlords of this Academy most often come from the ranks of formal organizations that serve the elite. Tacticians are highly educated. They are known for their dedication to those they command, and their understanding of how to best utilize each of their allies' strengths and weaknesses.", { "type": "refSubclassFeature", - "subclassFeature": "Strategic Exploits|Warlord|LLAW|Tactics|LLAW|3|LLAW" + "subclassFeature": "Advanced Tactics|Warlord|LLAW|Tactics|LLAW|3|LLAW" }, { "type": "refSubclassFeature", - "subclassFeature": "The Science of War|Warlord|LLAW|Tactics|LLAW|3|LLAW" + "subclassFeature": "The Art of War|Warlord|LLAW|Tactics|LLAW|3|LLAW" }, { "type": "refSubclassFeature", - "subclassFeature": "Tactical Adjustments|Warlord|LLAW|Tactics|LLAW|3|LLAW" + "subclassFeature": "Strategic Adjustments|Warlord|LLAW|Tactics|LLAW|3|LLAW" } ] }, { - "name": "Strategic Exploits", + "name": "Advanced Tactics", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/sundries/gaming/chess-knight-white.webp", "classSource": "LLAW", - "page": 4, - "subclassShortName": "Tactics", "subclassSource": "LLAW", + "subclassShortName": "Tactics", + "page": 5, "level": 3, - "header": 2, "entries": [ - "You learn certain Exploits at the Warlord levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + "Your ability to learn and execute strategies in combat exceeds that of most commanders and even other trained Warlords. You gain the following benefits to your Warlord features:", { - "type": "table", - "colLabels": [ - "Warlord Level", - "Exploit" - ], - "colStyles": [ - "col-3 text-center", - "col-11 text-left" - ], - "rows": [ - [ - "3rd", - "{@optfeature keen observation|LLAW}, {@optfeature maneuvering order|LLAW}" - ], - [ - "5th", - "{@optfeature defensive order|LLAW}, {@optfeature surprise attack|LLAW}" - ], - [ - "9th", - "{@optfeature tactical reposition|LLAW}" - ] + "type": "entries", + "name": "Exploits", + "page": 5, + "entries": [ + "You learn two 1st-degree Tactical Exploits of your choice from the list at the end of this class. These Exploits do not count against your total number of Exploits Known.", + "You learn additional Tactical Exploits following the same rules at certain levels: at 5th level you learn two 2nd-degree Exploits, and at 9th level you learn one 3rd-degree Exploit." + ] + }, + { + "type": "entries", + "name": "Exploit Dice", + "page": 5, + "entries": [ + "Your total number of Exploit Dice increases by 1, and all of your Exploit Dice increase to become d6s.", + "At certain Warlord levels your Exploit Dice increase again; at 5th level (d8), at 11th level (d10), and at 17th level (d12)." ] } ] }, { - "name": "The Science of War", + "name": "The Art of War", "source": "LLAW", "className": "Warlord", "classSource": "LLAW", @@ -1947,11 +2081,11 @@ "level": 3, "header": 2, "entries": [ - "You have studied the great strategies of war. You gain proficiency in History and in two gaming sets of your choice, and you add double your proficiency bonus to any check you make that uses these proficiencies." + "You have studied the great histories of warfare and combat. You gain proficiency in History and with two gaming sets of your choice. Whenever you make an ability check with any of these proficiencies you can double your proficiency bonus." ] }, { - "name": "Tactical Adjustments", + "name": "Strategic Adjustments", "source": "LLAW", "className": "Warlord", "classSource": "LLAW", @@ -1961,14 +2095,30 @@ "level": 3, "header": 2, "entries": [ - "You are always adapting to meet the challenges ahead. Each time you finish a long rest, you can replace a Tactical Exploit you know with another Tactical Exploit of your choice.", - "Also, so long as you are not surprised, you gain a bonus to your initiative rolls equal to one roll of your Exploit Die." + "You are constantly adapting to meet any challenge. When you complete a long rest, you can replace one Tactical Exploit you currently know with a Tactical Exploit of your choice of the same degree.", + "When you reach 6th level in this class, you can do so whenever you finish a short or long rest." ] }, { "name": "Brains over Brawn", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/commodities/biological/organ-brain-pink.webp", + "classSource": "LLAW", + "page": 11, + "subclassShortName": "Tactics", + "subclassSource": "LLAW", + "level": 6, + "header": 2, + "entries": [ + "You wield your comrades as other warriors wield weapons. If you use a Tactical Exploit as your action, or use a Tactical Exploit in place of each attack you can make, you can use a bonus action on that turn to take the Disengage action, or to use one Order Exploit (such as attack order) that you know." + ] + }, + { + "name": "Know Your Enemy", + "source": "LLAW", + "className": "Warlord", + "foundryImg": "icons/commodities/biological/eye-lizard-green.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Tactics", @@ -1976,22 +2126,33 @@ "level": 6, "header": 2, "entries": [ - "You wield your comrades as other warriors wield weapons. When you use your action to use an Exploit, or use an Exploit in place of each attack you could make on that turn, you gain one of the following benefits until the start of your next turn:", + "You evaluate the potential of others at a glance. As an action, choose a creature you can see within 60 feet. You learn if it is your equal, superior, or inferior in one of the following areas:", { - "type": "list", - "items": [ - "You gain a bonus to your Armor Class equal to your Leadership modifier (minimum of +1 Armor Class).", - "Your speed increases by 10 feet, and any opportunity attacks targeting you are made with disadvantage.", - "You can use an Exploit that can be used in place of an attack (such as defensive order) as a bonus action." + "type": "table", + "colStyles": [ + "col-3 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "Armor Class", + "Current Hit Points", + "Walking Speed" + ], + [ + "Intelligence Score", + "Wisdom Score", + "Charisma Score" + ] ] - }, - "Moreover, you can use your Tactical Adjustments feature to replace one of the {@filter Tactical Exploits|optionalfeatures|feature type=LL:TE} you know with another Tactical Exploit of your choice each time you finish a short or long rest." + } ] }, { "name": "Gifted Strategist", "source": "LLAW", "className": "Warlord", + "foundryImg": "icons/commodities/tech/bulb-vacuum.webp", "classSource": "LLAW", "page": 11, "subclassShortName": "Tactics", @@ -2003,7 +2164,7 @@ ] }, { - "name": "Secret Gambit", + "name": "Master Tactician", "source": "LLAW", "className": "Warlord", "classSource": "LLAW", @@ -2013,16 +2174,7 @@ "level": 18, "header": 2, "entries": [ - "Never to be outdone, you always have a plan for when things go south. As an action, you can reveal one of your previously undisclosed plans to your allies, You make an ability check relevant to your plan to determine its effectiveness.", - "Once you use this feature you can't use it again for 7 days.", - { - "type": "inset", - "name": "Tacticians & Secret Gambits", - "entries": [ - "Secret Gambit is meant to reflect the Tactician's supernatural talent for prediction. The DM sets the DC and chooses a relevant skill, but keep in mind that this feature is meant to rival 9th-level spells.", - "For example, a Tactician may reveal that they arranged for a mercenary company to arrive with reinforcements at a pivotal moment. They make a Charisma (Persuasion) check to determine when and how many mercenaries will come to their aid." - ] - } + "You have a plan in place for every eventuality. You learn the {@optfeature contingency plan|LLAW} Exploit, but it doesn't count against your total number of Exploits Known. At the end of a long rest, you can use contingency plan without expending an Exploit Die to put the plan in place. You can only have a single contingency plan in place at any one time." ] } ], @@ -2041,9 +2193,9 @@ ] }, { - "name": "Commander's Presence", + "name": "Commanding Presence", "source": "LLAW", - "page": 7, + "page": 11, "foundryImg": "icons/commodities/treasure/bust-carved-stone.webp", "featureType": [ "LL:1DE", @@ -2053,7 +2205,7 @@ { "ability": [ { - "int": 11 + "str": 11 }, { "cha": 11 @@ -2062,11 +2214,33 @@ } ], "entries": [ - "Whenever you make a Charisma (Intimidation), Charisma (Persuasion), or an Intelligence (History) check, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + "When you make a Charisma (Persuasion) or Charisma (Intimidation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed. Also, whenever you would make a Charisma (Intimidation) check, you can make a Strength (Intimidation) check instead." ] }, { - "name": "Charlatan's Guile", + "name": "Cunning Instinct", + "source": "LLAW", + "page": 11, + "foundryImg": "icons/creatures/abilities/paw-print-pair-purple.webp", + "featureType": [ + "LL:1DE", + "LL:TE" + ], + "prerequisite": [ + { + "ability": [ + { + "wis": 11 + } + ] + } + ], + "entries": [ + "Whenever you make a Wisdom (Perception) or a Wisdom (Survival) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ] + }, + { + "name": "Subtle Con", "source": "LLAW", "page": 7, "foundryImg": "icons/sundries/gaming/dice-runed-brown.webp", @@ -2090,6 +2264,42 @@ "Whenever you make a Dexterity (Sleight of Hand), a Charisma (Deception), or a Charisma (Performance) check, you can expend an Exploit Die and add it to the result of your roll. You can do so after you roll, but before you know if you succeed or fail." ] }, + { + "name": "Feint", + "source": "LLAW", + "page": 9, + "foundryImg": "icons/skills/melee/maneuver-sword-katana-yellow.webp", + "entries": [ + "As a bonus action, you can expend one Exploit Die to feint, forcing a creature that can see you within 15 feet to make a Wisdom saving throw. On a failed save, you have advantage on your attacks against it until the end of your current turn." + ], + "featureType": [ + "LL:1DE", + "LL:TE" + ] + }, + { + "name": "Parry", + "source": "LLAW", + "page": 10, + "foundryImg": "icons/skills/melee/swords-parry-block-blue.webp", + "entries": [ + "When a creature that you can see targets you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against the attack. You must be holding a melee weapon or shield to use this Exploit.", + "Starting at 5th level, if you use this Exploit and the attack misses, you can make a single melee weapon attack against the creature that attacked you as part of the same reaction." + ], + "featureType": [ + "LL:1DE", + "LL:TE" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 + } + ] + } + ] + }, { "name": "Insightful Order", "source": "LLAW", @@ -2117,7 +2327,7 @@ ] }, { - "name": "Keen Observation", + "name": "Inquisitive Eye", "source": "LLAW", "page": 7, "foundryImg": "icons/magic/perception/eye-slit-orange.webp", @@ -2138,7 +2348,7 @@ } ], "entries": [ - "Whenever you make an Intelligence (Investigation), Wisdom (Insight), or a Wisdom (Perception) check you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + "When you make an Intelligence (Investigation) or a Wisdom (Insight) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ] }, { @@ -2160,7 +2370,7 @@ } ], "entries": [ - "Whenever you make a Dexterity (Acrobatics), a Dexterity (Stealth) check, or roll initiative you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "Whenever you make a Dexterity (Acrobatics) or a Dexterity (Stealth) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ] }, { @@ -2195,14 +2405,13 @@ } ], "entries": [ - "As a bonus action, you can expend an Exploit Die and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.", - "The fear effect ends early for the target if the frightened creature sees you take damage of any kind." + "As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself." ] }, { - "name": "Scholar's Insight", + "name": "Scholarly Recall", "source": "LLAW", - "page": 7, + "page": 10, "foundryImg": "icons/sundries/books/book-symbol-triangle-silver-purple.webp", "featureType": [ "LL:1DE", @@ -2212,13 +2421,13 @@ { "ability": [ { - "cha": 11 + "int": 11 } ] } ], "entries": [ - "Whenever you make an Intelligence (Arcana), an Intelligence (Nature), or an Intelligence (Religion) check, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + "Whenever you make an Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." ] }, { @@ -2235,10 +2444,10 @@ ] }, { - "name": "Survivalist's Craft", + "name": "Rustic Intuition", "source": "LLAW", - "page": 7, - "foundryImg": "icons/skills/trades/woodcutting-logging-axe-stump.webp", + "page": 11, + "foundryImg": "icons/skills/trades/farming-planet-bulb-orange.webp", "featureType": [ "LL:1DE", "LL:TE" @@ -2253,7 +2462,7 @@ } ], "entries": [ - "Whenever you make a Wisdom (Animal Handling), Wisdom (Medicine), or Wisdom (Survival) check, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + "When you make an Intelligence (Nature), Wisdom (Animal Handling), or Wisdom (Medicine) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." ] }, { @@ -2271,14 +2480,15 @@ } ], "entries": [ - "When a creature that you can see or hear within 30 feet scores a critical hit, you can use your reaction to grant it temporary hit points equal to one roll of your Exploit Die + your Leadership modifier." + "When another creature that can see or hear you within 30 feet scores a critical hit, you can use your reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and grant that creature a number of temporary hit points equal to the total you rolled + your Leadership modifier.", + "Temporary hit points from this Exploit last for 1 minute and are instantly dispelled if the creature is incapacitated." ] }, { - "name": "Defensive Order", + "name": "Exposing Strike", "source": "LLAW", + "foundryImg": "icons/skills/melee/shield-damaged-broken-blue.webp", "page": 7, - "foundryImg": "icons/skills/melee/shield-block-gray-orange.webp", "featureType": [ "LL:2DE", "LL:TE" @@ -2289,7 +2499,20 @@ } ], "entries": [ - "When you take the Attack action, you can issue this Order in place of one of your attacks, targeting a creature that can see or hear you within 30 feet. It gains a bonus to its Armor Class equal to your Leadership modifier (minimum of +1) until the beginning of your next turn." + "When you hit a creature with a weapon attack, you can expend an Exploit Die to temporarily weaken it. The first attack made against it before the start of your next turn has advantage and deals extra damage equal to your Exploit Die." + ] + }, + { + "name": "Defensive Order", + "source": "LLAW", + "page": 7, + "foundryImg": "icons/skills/melee/shield-block-gray-orange.webp", + "featureType": [ + "LL:1DE", + "LL:TE" + ], + "entries": [ + "When you take the Attack action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. That creature gains the benefits of the Dodge action until the beginning of its next turn." ] }, { @@ -2307,7 +2530,7 @@ } ], "entries": [ - "When you take the Attack action, you can issue this Order in place of one of your attacks, targeting a creature that can see or hear you within 30 feet. The target's speed increases by a number of feet equal to 5 times your Leadership modifier (minimum of 5 feet) until the start of your next turn." + "When you take the Attack action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. Until the beginning of your next turn, the creature's speed increases by a number of feet equal to 5 times your Leadership modifier (minimum of 5 feet), and its long and high jump distances are doubled." ] }, { @@ -2339,11 +2562,17 @@ ], "prerequisite": [ { - "level": 5 + "level": 5, + "ability": [ + { + "str": 13 + } + ] } ], "entries": [ - "As a bonus action, you can expend an Exploit Die to set your feet. Until you move, you and creatures of your choice within 5 feet, gain a bonus to your Armor Class and to Strength and Dexterity saving throws equal to your Leadership modifier." + "As a bonus action, you can expend an Exploit Die to set your feet. You and creatures of your choice within 5 feet that are not incapacitated can add your Leadership modifier to your Armor Class and to all Strength or Dexterity saving throws.", + "These benefits do not stack with cover, and they instantly end if you leave your space or if you are incapacitated." ] }, { @@ -2366,7 +2595,7 @@ } ], "entries": [ - "As a bonus action, you can expend an Exploit Die and shout a one-word command at a creature that can hear you within 30 feet, and force it to make a Wisdom saving throw. On a failure, it obeys your command on its next turn, unless the command is directly harmful to itself or impossible to follow." + "As a bonus action, you can expend an Exploit Die to shout a one-word command at one creature that can hear you within 30 feet. It must succeed on a Wisdom saving throw, or it is compelled to obey your command to the best of its ability on its next turn unless its actions would be directly harmful to it." ] }, { @@ -2393,16 +2622,11 @@ "page": 7, "foundryImg": "icons/magic/control/buff-strength-muscle-damage-orange.webp", "featureType": [ - "LL:2DE", + "LL:1DE", "LL:TE" ], - "prerequisite": [ - { - "level": 5 - } - ], "entries": [ - "When you take the Attack action, you can issue this Order in place of one of your attacks, targeting a creature that can see or hear you within 30 feet. Until the start of your next turn, the target adds your Leadership modifier to all Strength, Dexterity, or Constitution ability checks and saving throws." + "When you take the Attack action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. Until the start of your next turn, that creature can add your Leadership modifier (minimum of +1) to all Strength, Dexterity, or Constitution saving throws." ] }, { @@ -2425,7 +2649,7 @@ } ], "entries": [ - "As an action on your turn, you can expend an Exploit Die to command a creature within 30 feet that can see or hear you to attack. The target immediately makes one weapon attack with advantage, adding your Exploit Die to the damage roll." + "As an action, you can expend one Exploit Die to command another creature that can see or hear you within 30 feet to instantly make one weapon attack with advantage. On hit, it deals bonus damage equal to one roll of your Exploit Die." ] }, { @@ -2443,7 +2667,8 @@ } ], "entries": [ - "As an action, you can expend an Exploit Die and choose a creature within 30 feet that can see or hear you. The target can immediately move up to its full movement speed toward a creature within range of its movement and make a melee weapon attack against that. On hit, it deals bonus damage equal to your Exploit Die, and if its target was a Large or smaller creature, the target must succeed on a Strength saving throw against your Exploit Save DC or fall prone." + "As an action, you can expend one Exploit Die and choose another creature that can see or hear you within 30 feet. The creature can instantly move up to its speed toward a hostile creature and make one melee weapon attack against it.", + "On hit, it deals additional damage equal to one roll of your Exploit Die, and if the target is equal to its size or smaller, it must succeed on a Strength saving throw or fall prone." ] }, { @@ -2462,8 +2687,33 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a reaction when a creature within 30 feet is reduced to 0 hit points, you can expend an Exploit Die and attempt to save it. You can immediately move up to twice your speed, so long as you end your movement within 5 feet of the downed ally.", - "Your ally can then expend one of its Hit Dice to instantly regain hit points equal to its Hit Die roll + its Constitution modifier + temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked." + "When a creature you can see within 30 feet is reduced to 0 hit points, you can use your reaction to expend one Exploit Die and move up to twice your speed. However, you must end this movement within 5 feet of the creature.", + "The creature instantly regains hit points equal to one roll of your Exploit Die + your level. It also gains temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked moving to the target." + ] + }, + { + "name": "Inspirational Speech", + "source": "LLAW", + "page": 3, + "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue-green.webp", + "featureType": [ + "LL:3DE", + "LL:TE" + ], + "prerequisite": [ + { + "level": 9, + "ability": [ + { + "cha": 15 + } + ] + } + ], + "entries": [ + "{@note You can use this Exploit once per short or long rest.}", + "You can expend an Exploit Die and spend 1 minute giving an inspirational speech to a number of creatures that can hear you equal to 1 + your Charisma modifier. At the end of this speech, targets gain temporary hit points equal to your level.", + "While the temporary hit points from this Exploit last, the creatures have advantage on Wisdom saving throws." ] }, { @@ -2487,8 +2737,9 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can expend an Exploit Die and signal your allies to fight as a pack. For 1 minute, creatures of your choice that can see or hear you within 30 feet have advantage on their attack rolls so long as an allied creature is within 5 feet of its target, and the ally isn't incapacitated.", - "You must use a bonus action on each of your following turns to continue signaling allies, though you don't expend an Exploit Die each time. If you stop, this effect ends early." + "As a bonus action, you can expend one Exploit Die to signal your allies to fight as a pack. Until the end of your next turn, creatures of your choice that can see or hear you within 30 feet have advantage on attack rolls, so long as a conscious allied creature is within 5 feet of their target.", + "You can use a bonus action on your next turn to extend the Exploit's effects to the end of your turn after that, though you do not need to expend an Exploit Die when you do so.", + "You cannot maintain this Exploit longer than 1 minute." ] }, { @@ -2497,17 +2748,16 @@ "page": 7, "foundryImg": "icons/magic/life/heart-hand-gold-green.webp", "featureType": [ - "LL:3DE", + "LL:2DE", "LL:TE" ], "prerequisite": [ { - "level": 9 + "level": 5 } ], "entries": [ - "{@note You can use this Exploit once per short or long rest.}", - "When you take the Attack action, you can issue this Order in place of one of your attacks, targeting a creature that can see or hear you within 30 feet. Until the start of your next turn, the target adds your Leadership modifier to all Intelligence, Wisdom, and Charisma ability checks and saving throws." + "When you take the Attack action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. Until the start of your next turn, that creature adds your Leadership modifier (minimum of +1) to all Intelligence, Wisdom, and Charisma saving throws." ] }, { @@ -2526,8 +2776,8 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action, you can expend an Exploit Die and let forth an inspiring shout. A number of willing creatures equal to your Leadership modifier (minimum of 1) that can hear you within 30 feet can use their reaction to expend one Hit Die, instantly regaining a number of hit points equal to your Exploit Die roll + its Hit Die roll + your Leadership modifier.", - "If you target a living creature with 0 hit points, it does not need to use its reaction, but it gains 1 level of exhaustion." + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and let forth an inspiring shout. A number of creatures equal to your Leadership modifier (minimum of 1) that can hear you within 30 feet regain a number of hit points equal to one roll of your Exploit Die for each Die you spent + your Leadership modifier.", + "If you target a living creature with 0 hit points, it doesn't need to hear you, but it does gain 1 level of exhaustion." ] }, { @@ -2575,11 +2825,11 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action, you can expend an Exploit Die and issue a mighty war cry, forcing any creatures in an adjacent 30-foot cone that can hear you to make a Wisdom saving throw. On a failed save, creatures drop whatever they are holding and are frightened of you for one minute. If a creature ends its turn in a location where it doesn't have a line of sight to you, it can repeat the saving throw, ending the effect on a success." + "As an action, you can expend one Exploit Die and let forth a mighty cry, forcing creatures of your choice that can hear you in an adjacent 30-foot cone to make a Wisdom saving throw. On a failed save, they drop whatever they are holding and are frightened of you for 1 minute. If a frightened creature ends its turn and does not have line of sight to you, it can repeat the saving throw, ending the effect on a success." ] }, { - "name": "Warlord's Gambit", + "name": "Perilous Gambit", "source": "LLAW", "page": 8, "foundryImg": "icons/sundries/gaming/chess-pawn-white-pink.webp", @@ -2594,42 +2844,23 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can spend an Exploit Die and force a creature within 30 feet to make a Wisdom saving throw. On a failure, the creature suffers the following effects for 1 minute:", + "As a bonus action, you can expend one Exploit Die to force a creature within 30 feet to make a Wisdom saving throw. On a failed save, it suffers the following effects for the next minute:", { "type": "list", "items": [ - "It has advantage on any attack roll it makes against you.", - "It can use a bonus action on its turn to move up to its speed, so long as it ends this movement closer to you.", - "Creatures under the effects of your Tactical Exploits have advantage on their attack rolls against this creature." + "It has advantage on any attack roll it makes against you, but it has disadvantage on all other attack rolls.", + "If it moves it must end its movement closer to you.ntage on any attack roll it makes against you, but it has disadvantage on all other attack rolls.", + "Any creature that you target with an Inspiring Word or a Tactical Exploit has advantage on attack rolls against this creature until the beginning of your next turn." ] }, - "The creature can choose to repeat this saving throw at the end of each turn, ending the effect on a success. This effect immediately ends if the creature cannot see or hear you, if you use this Exploit again, or if you are incapacitated." - ] - }, - { - "name": "Fortifying Order", - "source": "LLAW", - "page": 7, - "foundryImg": "icons/magic/defensive/armor-stone-skin.webp", - "featureType": [ - "LL:4DE", - "LL:TE" - ], - "prerequisite": [ - { - "level": 13 - } - ], - "entries": [ - "{@note You can use this Exploit once per short or long rest.}", - "When you take the Attack action, you can issue this Order in place of one of your attacks, targeting a creature that can see or hear you within 30 feet. The target gains resistance to all bludgeoning, piercing, and slashing damage for 1 minute." + "The creature can repeat this saving throw at the end of each of its turns, ending the effect on a success. This effect instantly ends if the creature cannot see or hear you." ] }, { - "name": "Rally to Me", + "name": "Victory Surge", "source": "LLAW", "page": 7, - "foundryImg": "icons/sundries/flags/banner-standard-moon.webp", + "foundryImg": "icons/skills/melee/sword-winged-holy-orange.webp", "featureType": [ "LL:4DE", "LL:TE" @@ -2641,27 +2872,34 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action, you can expend an Exploit Die to call your allies to you. Creatures of your choice within 30 feet, that can hear you, can use their reaction to move up to their full speed toward you without provoking opportunity attacks.", - "You, and creatures that end this movement within 5 feet of you, gain temporary hit points equal to your Warlord level." + "As an action, you expend an Exploit Die and drive an ally to fight as never before. A creature of your choice within 30 feet that can see or hear you can use its reaction to move up to its speed and immediately take one action or bonus action." ] }, { - "name": "Victory Surge", + "name": "Contingency Plan", "source": "LLAW", "page": 7, - "foundryImg": "icons/skills/melee/sword-winged-holy-orange.webp", + "foundryImg": "icons/creatures/mammals/bats-movement-flying-black.webp", "featureType": [ - "LL:4DE", + "LL:5DE", "LL:TE" ], "prerequisite": [ { - "level": 13 + "level": 17, + "ability": [ + { + "int": 19 + } + ] } ], "entries": [ - "{@note You can use this Exploit once per short or long rest.}", - "As an action, you expend an Exploit Die and drive an ally to fight as never before. A creature of your choice within 30 feet that can see or hear you can use its reaction to move up to its speed and immediately take one action or bonus action." + "{@note You can use this Exploit once per long rest.}", + "At the end of a long rest, you can expend one of your Exploit Dice to put an undisclosed contingency plan into place. Until you activate this Exploit again you cannot regain this Exploit Die. You can only have one contingency plan at a time.", + "As an action, you can reveal your previously undisclosed plan (which you make up at the time of its reveal) and make a DC 20 Intelligence check. You may add a skill the DM deems appropriate to your plan. On a success, your secret plans and preparations take effect perfectly as you described them.", + "The cost to execute your plan cannot exceed the equivalent of 5,000 gp, and the effects cannot exceed a 7th-level spell.", + "For example, you may reveal that you secretly purchased the perfect spell scroll last time you were in a town, or that you paid a mercenary band or airship to come to your rescue." ] }, { @@ -2679,7 +2917,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per short or long rest.}", + "{@note You can use this Exploit once per long rest.}", "As an action you expend an Exploit Die and order your allies to strike at your foe. A number of creatures of your choice up your Leadership modifier within 30 feet that can see or hear you can immediately take the Attack action, or cast a spell of 5th-level or lower with a casting time of one action.", "All attacks and spells that your allies use as part of this Tactical Exploit must target the creature you designate." ] @@ -2690,17 +2928,17 @@ "page": 7, "foundryImg": "icons/skills/social/diplomacy-peace-alliance.webp", "featureType": [ - "LL:5DE", + "LL:4DE", "LL:TE" ], "prerequisite": [ { - "level": 17 + "level": 13 } ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you take the Attack action, you can issue this Order in place of one of your attacks, targeting a creature that can see or hear you within 30 feet. The target has advantage on every attack roll, ability check, and saving throw it makes and gains resistance to all damage until the start of your next turn." + "When you take the Attack action, you can issue this Order in place of an attack, targeting another creature that can see or hear you within 30 feet. Until the start of your next turn, that creature has advantage on every attack roll, ability check, and saving throw it makes and is resistant to all damage." ] }, { @@ -2709,17 +2947,18 @@ "page": 7, "foundryImg": "icons/magic/life/ankh-gold-blue.webp", "featureType": [ - "LL:5DE", + "LL:4DE", "LL:TE" ], "prerequisite": [ { - "level": 17 + "level": 13 } ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you take the Attack action, you can issue this Order in place of one of your attacks, targeting a creature within 30 feet that is at 0 hit points or has died within the last minute. The target instantly regains hit points equal to your Warlord level + your Leadership modifier and can immediately stand up and take one action, one bonus action, or move its speed without provoking opportunity attacks." + "When you take the Attack action, you can issue this Order in place of an attack, targeting a creature within 30 feet that has died within the last minute. It regains hit points equal to your level + your Leadership modifier and can stand up.", + "This Tactical Exploit cannot return a creature to life that has died of old age, nor can it restore missing body parts." ] }, { @@ -2749,7 +2988,7 @@ "source": "LLAW", "page": 2, "entries": [ - "While wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class." + "So long as you are either wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class." ], "featureType": [ "FS:W" @@ -2771,18 +3010,18 @@ "source": "LLAW", "page": 1, "entries": [ - "Once per turn, when you hit a creature with a melee attack while riding a mount, you can force the target to make a Strength saving throw against your Exploit save DC. On a failed save, a Large or smaller target is knocked {@condition prone}." + "While you are riding a controlled mount, both you and your mount gain a +1 bonus to your Armor Class, and you can use a bonus action on each of your turns to command your mount to make one attack or take one action from its stat block." ], "featureType": [ "FS:W" ] }, { - "name": "Protection", + "name": "Protector", "source": "LLAW", "page": 3, "entries": [ - "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a melee weapon or a shield to use this reaction." + "When a creature you can see attacks you, or a target within 5 feet, you can use your reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon to gain this benefit." ], "featureType": [ "FS:W" @@ -2793,7 +3032,7 @@ "source": "LLAW", "page": 1, "entries": [ - "When a creature within 5 feet of you makes an attack against a creature that you can see, you can grant them advantage on their attack roll as a reaction. You must be carrying a banner, flag, or standard in your hand to use this reaction." + "When a creature within 5 feet attacks another creature you can see, you can use a reaction to grant it advantage on its attack roll. You must be holding a standard or banner in your hand (and nothing else) to use this reaction." ], "featureType": [ "FS:W" @@ -2804,7 +3043,7 @@ "source": "LLAW", "page": 3, "entries": [ - "You can use your Strength modifier, in place of Dexterity, for your attack and damage rolls with {@item longbow|phb|longbows} and {@item shortbow|phb|shortbows}." + "You can use your Strength modifier, in place of your Dexterity, for attack and damage rolls with longbows and shortbows. Whenever you do, you gain a +1 to damage rolls with those weapons." ], "featureType": [ "FS:W" @@ -2815,7 +3054,7 @@ "source": "LLAW", "page": 3, "entries": [ - "While wielding a single versatile weapon and no shield, you can choose to wield your weapon one or two-handed until the start of your next turn. When wielding it one-handed you gain a +1 bonus to attack rolls and to your Armor Class. Wielding it two-handed you gain a +2 bonus to your damage rolls." + "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or take the Use an Object action." ], "featureType": [ "FS:W"