From 7eabb9c98085652314d0db7ca59d22fd523e3ada Mon Sep 17 00:00:00 2001 From: Blackflighter <43513164+Blackflighter@users.noreply.github.com> Date: Thu, 16 Nov 2023 22:15:26 +1100 Subject: [PATCH] Tweaked Path of Polarity wording --- subclass/Korvinagor; Path of Polarity.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/subclass/Korvinagor; Path of Polarity.json b/subclass/Korvinagor; Path of Polarity.json index 9284e19cd9..4556febe87 100644 --- a/subclass/Korvinagor; Path of Polarity.json +++ b/subclass/Korvinagor; Path of Polarity.json @@ -43,7 +43,7 @@ "subclassSource": "PathOfPolarity", "level": 3, "entries": [ - "Barbarians that walk the Path of Polarity instinctively channel the invisible raging forces deep within the molten core of every habitable planet that stops them from being torn asunder: a powerful phenomenon that is capable of both drawing objects together and pulling them apart, known only as 'magnetism'.", + "Barbarians that walk the Path of Polarity instinctively channel the invisible raging forces deep within the molten core of every habitable planet: a powerful phenomenon that is capable of both drawing objects together and pulling them apart, known only as 'magnetism'.", { "type": "refSubclassFeature", "subclassFeature": "Charged Blows|Barbarian||Polarity|PathOfPolarity|3" @@ -61,7 +61,7 @@ "header": 1, "entries": [ "{@i 3rd-level Path of Polarity feature}", - "While you are raging, if you hit a creature that isn't already affected by this feature, you can Charge it with a magnetic resonance that lasts for 1 minute. A creature can be Charged in one of two ways, causing the following effects on it:", + "While you are raging, if you hit a creature that isn't already affected by this feature, you can Charge it with a magnetic resonance that lasts until the end of your rage. A creature can be Charged in one of two ways, causing the following effects on it:", { "type": "list", "items": [ @@ -97,7 +97,7 @@ "entries": [ "{@i 6th-level Path of Polarity feature}", "You cause a magnetic aura to emanate from yourself or an ally that you can see while you rage. The aura extends 15 feet outwards in every direction, increasing to 30 feet once you reach 10th level in this class.", - "Charged creatures that enter this aura for the first time on a turn or start their turn there must succeed on a Strength saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):", + "When a Charged creature enters this aura for the first time on a turn or starts its turn there, it must succeed on a Strength saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):", { "type": "list", "items": [