diff --git a/class/Middle Finger of Vecna; Alchemist Redux.json b/class/Middle Finger of Vecna; Alchemist Redux.json index d6e9e3fce0..9a89470c75 100644 --- a/class/Middle Finger of Vecna; Alchemist Redux.json +++ b/class/Middle Finger of Vecna; Alchemist Redux.json @@ -12,8 +12,8 @@ "LL", "Lxran#2292" ], - "version": "1.0", - "url": "http://mfov.magehandpress.com/2019/01/alchemist-redux.html", + "version": "2.0", + "url": "https://store.magehandpress.com/products/complete-alchemist", "targetSchema": "1.0.0" } ], @@ -294,12 +294,12 @@ ], "startingProficiencies": { "weapons": [ - "Simple", - "Bomb" + "simple", + "{@item bomb|DMG|bombs}" ], "tools": [ - "Herbalism Kit", - "Alchemist's Supplies" + "{@item Herbalism kit|PHB}", + "{@item Alchemist's Supplies|PHB}" ], "armor": [ "light" @@ -1698,7 +1698,13 @@ "level": 1, "entries": [ "At 1st level, you can create volatile alchemical bombs using your {@item alchemist's supplies|phb}. Whenever you take a short or long rest, you can create a number of bombs equal to 10 plus twice your alchemist level. The cost of materials necessary to create these bombs is negligible. The statistics of a bomb are shown in the Bombs sidebar. After 24 hours, an unused bomb becomes inert", - "Instead of making an attack with a bomb using the {@action Attack} action, once per turn you can take the {@action Use an Object} action to prime a bomb with explosive reagents and throw it, increasing the bombs explosive potential and allowing you to deal additional damage. When you do so, you can add your Intelligence modifier, instead of Dexterity, to the bombs damage roll. Additionally, when you throw a bomb in this way, its damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}).", + { + "type": "entries", + "name": "Priming Bombs", + "entries": [ + "Instead of making an attack with a bomb using the {@action Attack} action, once per turn you can take the {@action Use an Object} action to prime a bomb with explosive reagents and throw it, increasing the bombs explosive potential and allowing you to deal additional damage. When you do so, you can add your Intelligence modifier, instead of Dexterity, to the bombs damage roll. Additionally, when you throw a bomb in this way, its damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}).", + ] + }, { "type": "entries", "name": "Saving Throws",