From 3f0a821a49ce61027ab79c747f7dd907c0afb540 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Wed, 8 Nov 2023 23:26:04 +0300 Subject: [PATCH 1/2] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 375 ++++++++++++----------- 1 file changed, 201 insertions(+), 174 deletions(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index a14a932203..8b96101da4 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -6578,8 +6578,8 @@ "When you make a Charisma (Persuasion) or Charisma (Intimidation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed. Also, whenever you would make a Charisma (Intimidation) check, you can make a Strength (Intimidation) check instead." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6603,8 +6603,8 @@ "When you make a Wisdom (Perception) or a Wisdom (Survival) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6625,8 +6625,8 @@ "When you make an Intelligence (Investigation) or a Wisdom (Insight) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6650,8 +6650,8 @@ "When you make an Intelligence (Nature), Wisdom (Animal Handling), or Wisdom (Medicine) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6673,8 +6673,8 @@ "Starting at 5th level, you can make a single melee weapon attack at the end of this movement." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -6686,8 +6686,8 @@ "As a bonus action, you can expend an Exploit Die to attempt to blind a creature with debris. A creature you can see within 10 feet must succeed on a Constitution saving throw or take piercing damage equal to one roll of your Exploit Die and become blinded until the beginning of your next turn." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -6718,8 +6718,8 @@ "You steel yourself for combat, preparing yourself to take a hit. As a bonus action, you can expend one Exploit Die and gain temporary hit points equal to 1 + one roll of your Exploit Die." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6740,8 +6740,8 @@ "When you make a Dexterity ({@skill Sleight of Hand}), Charisma ({@skill Deception}), or a Charisma ({@skill Performance}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6765,8 +6765,8 @@ "When you hit a target with a weapon attack, you can expend one Exploit Die and force it to make a Dexterity saving throw. On a failure, it takes bonus damage equal to one roll of your Exploit Die and its speed is 0 until the start of your next turn." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -6778,8 +6778,8 @@ "When you hit a creature with a weapon attack, you can expend an Exploit Die to force it to make a Strength saving throw. On a failure, it takes additional damage equal to your Exploit Die, and it drops an item of your choice at its feet." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -6791,8 +6791,8 @@ "When you make a Strength or Constitution ability check you can expend Exploit Dice (up to your proficiency bonus), roll those dice, and add the result to your ability check." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6816,8 +6816,8 @@ "As a bonus action, you can expend one Exploit Die to feint, forcing a creature that can see you within 15 feet to make a Wisdom saving throw. On a failed save, you have advantage on your attacks against it until the end of your current turn." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -6829,8 +6829,8 @@ "As an action, you can touch a conscious, willing creature and administer first aid. You then expend Exploit Dice (up to your proficiency bonus), roll those dice, and it gains temporary hit points equal to the amount rolled + its Constitution modifier." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -6842,8 +6842,8 @@ "Whenever you are forced to make a Strength, Dexterity, or Constitution saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -6856,8 +6856,8 @@ "At 11th level, the range of this Exploit becomes 120 feet." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6878,8 +6878,8 @@ "When you make a Dexterity (Acrobatics) or a Dexterity (Stealth) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6900,8 +6900,8 @@ "When you make a weapon attack, you can expend an Exploit Die as part of the attack to grant yourself advantage on your attack roll. You can use this Exploit after you roll, but before you know whether your attack hits or misses your target." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -6925,8 +6925,8 @@ "As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6947,8 +6947,8 @@ "When you move at least 10 feet immediately before you jump, you can expend Exploit Dice (up to your proficiency bonus) to increase the distance of your jump by 10 feet for each Exploit Die expended, even if this exceeds your remaining speed." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6969,8 +6969,8 @@ "In place of an attack, you can expend an Exploit Die to force one target you touch to make a Strength saving throw. On a failed save, it is knocked back in a line number of feet equal to 5 times your Strength modifier. A target that is more than one size larger than you has advantage on its saving throw." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -6991,8 +6991,8 @@ "When you make a weapon attack, you can expend an Exploit Die and add it to the attack roll. You can use this Exploit after you roll, but before you know if the attack hits or misses." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7014,8 +7014,8 @@ "Starting at 5th level, if you use this Exploit and the attack misses, you can make a single melee weapon attack against the creature that attacked you as part of the same reaction." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7036,8 +7036,8 @@ "When you hit a target with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus), roll the dice, and add them to the damage roll of that attack." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7058,8 +7058,8 @@ "When you make an ability check with cartographer's tools, navigator's tools, land or water vehicles you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7083,8 +7083,8 @@ "Whenever you make an Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7105,8 +7105,8 @@ "When you are riding a trained mount and the mount makes an ability check, attack roll, or saving throw, or you make a Wisdom ({@skill Animal Handling}) check to control it, you can expend an Exploit Die and add it to the roll. You can use this Exploit after roll, but before you know if it succeed or failed." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7127,8 +7127,8 @@ "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to force it to make a Dexterity saving throw. On a failed save, it falls {@condition prone} and takes bludgeoning damage equal to your Exploit Die. Creatures more than one size larger than you have advantage on their saving throw." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -7149,8 +7149,8 @@ } ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7181,8 +7181,8 @@ "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to rend its armor. It must succeed on a Dexterity saving throw or it takes additional damage equal to one roll of your Exploit Die and its Armor Class is reduced by 1 until the damage is repaired, or it finishes a long rest." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7213,8 +7213,8 @@ "As a bonus action, you can expend an Exploit Die to enter a defensive stance which lasts until the start of your next turn. Each time a creature that you can see hits you with an attack while you are in your defensive stance, you roll your Exploit Die and add it to your Armor Class against the attack." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7238,8 +7238,8 @@ "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike at a vulnerable area. It must succeed on a Constitution saving throw or it takes additional damage equal to a roll of your Exploit Die, falls prone, and it cannot take reactions until the start of your next turn." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7271,8 +7271,8 @@ "If this total doesn't exceed the creature's remaining hit points you deal damage equal to a roll of your Exploit Die." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7304,8 +7304,8 @@ "If your target is a flammable object that is not being worn or carried, you can ignite it in place of dealing damage." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -7317,8 +7317,8 @@ "Whenever you are forced to make an Intelligence, Wisdom, or Charisma saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7342,8 +7342,8 @@ "As a reaction when a creature you can see misses you with a melee attack, you can expend an Exploit Die and force it to repeat its attack against a target of your choice within reach. On hit, it deals additional damage equal to your Exploit Die." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7367,8 +7367,8 @@ "When a creature you can see hits you with an attack, you can use a reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and reduce the damage of that attack by an amount equal to the total you rolled + your Strength modifier. You must be wielding a shield to use this Exploit." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -7380,8 +7380,8 @@ "When you hit a creature with a weapon attack, you can expend an Exploit Die and force it to make a Constitution saving throw. On a failed save, it takes additional damage equal to your Exploit Die, and it is {@condition blinded}, {@condition deafened}, or muted (your choice) until the start of your next turn." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7405,8 +7405,8 @@ "As a reaction when a creature you can see targets you with a ranged attack or forces you to make a Dexterity saving throw, you can expend an Exploit Die to immediately fall {@condition prone} and gain temporary hit points equal to your Exploit Die." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7431,8 +7431,8 @@ "You must have enough ammunition to hit each target." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7461,8 +7461,8 @@ "As a bonus action, you can expend an Exploit Die and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it has disadvantage on any attack roll it makes against targets other than you for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. This effect ends early if you attack a creature other than the target." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7486,8 +7486,8 @@ "In place of an attack, you can expend an Exploit Die and force each creature within range of melee weapon you are wielding to make a Dexterity saving throw. They take damage equal to your Exploit Die + either your Strength or Dexterity modifier on a failure, and half as much on a successful save." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -7516,6 +7516,7 @@ "page": 12, "foundryImg": "icons/creatures/magical/spirit-undead-masked-blue.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "When you hit with a melee weapon attack, you can expend an Exploit Die to strike with overwhelming force. The creature takes additional damage equal to twice your Exploit Die and it suffers the following effects for 1 minute:", { "type": "list", @@ -7532,8 +7533,8 @@ "This Exploit's effects do not stack with {@spell slow|phb}." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -7559,6 +7560,7 @@ "page": 12, "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As a bonus action, you can expend an Exploit Die to enter a heightened state of combat focus which you must concentrate on as if you were concentrating on a spell. For the next minute, or until you lose your concentration, you gain the following benefits:", { "type": "list", @@ -7573,8 +7575,8 @@ "This Exploit's effects do not stack with the {@spell haste|phb} spell." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -7595,6 +7597,7 @@ "page": 12, "foundryImg": "icons/magic/control/control-influence-rally-purple.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As a bonus action, you can expend Exploit Dice (up to your proficiency bonus) to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. You gain the benefits listed below:", { "type": "list", @@ -7608,8 +7611,8 @@ "The effects last for 10 minutes for each Exploit Die spent as part of this Exploit, and end early if you are incapacitated." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -7638,12 +7641,13 @@ "page": 12, "foundryImg": "icons/magic/earth/strike-fist-stone-light.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "When you take damage from a source you can see, you can expend Exploit Dice (up to your proficiency bonus) to reduce the incoming damage. For each Exploit Die you expend you roll three Exploit Dice, adding your Constitution modifier to the total of all the dice. You reduce the damage by the total.", "If the total rolled exceeds the amount of damage, you gain temporary hit points equal to the remaining amount." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -7669,11 +7673,12 @@ "page": 12, "foundryImg": "icons/skills/ranged/cannon-barrel-firing-yellow.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "In place of an attack, you can expend an Exploit Die and fire a piece of ammunition in a straight line, forcing creatures in that line out to the normal range of the weapon to make a Dexterity saving throw. Creatures take your weapon's normal damage plus piercing damage equal to twice your Exploit Die on a failed save, and half as much damage on a success." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -7702,11 +7707,12 @@ "page": 12, "foundryImg": "icons/skills/wounds/injury-face-impact-orange.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As an action, you can expend an Exploit Die and issue a mighty war cry, forcing any creatures in an adjacent 30 foot cone that can hear you to make a Wisdom saving throw. On a failed save, creatures drop whatever they are holding and are {@condition frightened} of you for one minute. If a creature ends its turn in a location where it doesn't have line of sight to you, it can repeat the saving throw, ending the effect on a success." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -7727,12 +7733,13 @@ "page": 13, "foundryImg": "icons/weapons/guns/gun-pistol-brown.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As a bonus action, you can expend an Exploit Die and enter into a heightened state of focus which you must concentrate on as if concentrating on a spell. For the next minute, or until you lose concentration, you can use a bonus action to make two ranged weapon attacks so long as you have ammunition.", "This Exploit's effects don't stack with the {@spell swift quiver|phb} spell." ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -7758,11 +7765,12 @@ "page": 13, "foundryImg": "icons/skills/trades/smithing-anvil-silver-red.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As an action, you can expend an Exploit Die to focus your mind and temporarily sharpen one of your skills. Choose a skill or tool that you are proficient in. For the next hour, you can add your Exploit Die to any check you make that uses the chosen skill, without expending one of your Exploit Dice." ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -7783,6 +7791,7 @@ "page": 13, "foundryImg": "icons/magic/water/water-hand.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As a bonus action, you can expend an Exploit Die to enter a heightened state of movement which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", { "type": "list", @@ -7796,8 +7805,8 @@ } ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -7823,11 +7832,12 @@ "page": 13, "foundryImg": "icons/skills/melee/strike-flail-destructive-yellow.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with legendary power and force it to make a Wisdom saving throw. On a failed save, it takes additional damage equal to three rolls of your Exploit Die for each Exploit Die you spent and for 1 minute it has disadvantage on all attack rolls, ability checks, and it cannot take reactions. On a success, it takes half as much damage and suffers no additional effects. The creature can make a Wisdom saving throw at the start of each of its turns, ending the effects of this Exploit on a successful save." ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -7853,11 +7863,12 @@ "page": 13, "foundryImg": "icons/magic/life/ankh-gold-blue.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your proficiency bonus) and fall to 1 hit point. For each Exploit Die you spent, roll three Exploit Dice, and you gain temporary hit points equal to the total roll." ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -7883,12 +7894,13 @@ "foundryImg": "icons/skills/ranged/arrows-flying-salvo-blue.webp", "page": 13, "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "When you make a Charisma (PersuasioAs an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must succeed on a Dexterity saving throw or they take piercing damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Dexterity modifier. Any creature that succeeds on its saving throw takes half as much piercing damage.", "You must have enough ammunition to hit each target." ], "featureType": [ - "LL:ME", - "LL:5DE" + "LL:5DE", + "LL:ME" ], "prerequisite": [ { @@ -7914,13 +7926,14 @@ "page": 13, "foundryImg": "icons/skills/melee/maneuver-daggers-paired-orange.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "to your proficiency bonus) and flourish a melee weapon then vanish. Choose up to five targets that you can see within 30 feet and make one melee weapon attack against each one.", "On a hit, each target takes damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent + either your Strength or Dexterity modifier.", "You then appear in an unoccupied space of your choice you can see within 5 feet of one of the targets of this Exploit." ], "featureType": [ - "LL:ME", - "LL:5DE" + "LL:5DE", + "LL:ME" ], "prerequisite": [ { @@ -7949,8 +7962,8 @@ "page": 8, "foundryImg": "icons/skills/melee/weapons-crossed-swords-black-gray.webp", "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7971,8 +7984,8 @@ "page": 8, "foundryImg": "icons/consumables/eggs/egg-broken-blue.webp", "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -7996,8 +8009,8 @@ "When you make a melee weapon attack, you can expend an Exploit Die to increase the range of that attack by 5 feet. On hit, you add your Exploit Die to the damage roll of the attack." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -8010,8 +8023,8 @@ "Either you or the creature you switched places with gains temporary hit points equal to one roll of your Exploit Die." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -8024,8 +8037,8 @@ "Also, when you make a Charisma (History) or a Charisma (Investigation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -8046,8 +8059,8 @@ "As a bonus action, you can expend an Exploit Die to make a {@action Shove} or {@action Grapple} attack against a creature in your reach, adding your Exploit Die to your Strength ({@skill Athletics}) check." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -8068,8 +8081,8 @@ "Whenever you make an ability check with a set of thieves' tools or tinker's tools you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ], "prerequisite": [ { @@ -8090,8 +8103,8 @@ "When a creature moves into the reach of a melee weapon you are wielding, you can use your reaction to expend an Exploit Die and make a melee weapon attack against that creature. On hit, you add your Exploit Die to the damage of the attack." ], "featureType": [ - "LL:ME", - "LL:1DE" + "LL:1DE", + "LL:ME" ] }, { @@ -8100,8 +8113,8 @@ "page": 2, "foundryImg": "icons/skills/wounds/anatomy-organ-heart-red.webp", "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8127,8 +8140,8 @@ "foundryImg": "icons/skills/melee/shield-damaged-broken-blue.webp", "page": 7, "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8148,8 +8161,8 @@ "When you make a melee weapon attack and miss, you can expend an Exploit Die to immediately repeat your attack against another target within the reach of your weapon." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8173,8 +8186,8 @@ "As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from the space. Each time a creature attempts to grapple, move you against your will, or move through your space while you are in this stance it must first succeed on a Strength saving throw. On a failed save, you can instantly grapple it or knock it Prone." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8206,8 +8219,8 @@ "When you make an ability check that doesn't include your proficiency bonus, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8231,8 +8244,8 @@ "As a bonus action, you can expend an Exploit Die to shout a one-word command at one creature that can hear you within 30 feet. It must succeed on a Wisdom saving throw, or it is compelled to obey your command to the best of its ability on its next turn unless its actions would be directly harmful to it." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8262,8 +8275,8 @@ "A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8293,8 +8306,8 @@ "If the area you strike is loose earth or stone, it becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear it." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8323,8 +8336,8 @@ "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your attack with immense force. The creature must succeed on a Strength saving throw or take additional damage equal to a roll of your Exploit Die and be knocked back in a straight line number of feet equal to 5 times your Strength modifier. Creatures more than one size larger than you have advantage on their saving throw." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8354,8 +8367,8 @@ "This ranged attack ignores the benefits of cover, so long as it can ricochet off one surface and hit a target within range. If this attack would normally have disadvantage, it does not. On hit, you add your Exploit Die to the damage roll of the attack." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8388,8 +8401,8 @@ "This movement does not provoke opportunity attacks." ], "featureType": [ - "LL:ME", - "LL:2DE" + "LL:2DE", + "LL:ME" ], "prerequisite": [ { @@ -8418,12 +8431,13 @@ "page": 3, "foundryImg": "icons/magic/defensive/shield-barrier-deflect-gold.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As a reaction when a creature within 30 feet is reduced to 0 hit points, you can expend an Exploit Die and attempt to save it. You can immediately move up to twice your speed, so long as you end your movement within 5 feet of the downed ally.", "Your ally can then expend one of its Hit Dice to instantly regain hit points equal to its Hit Die roll + its Constitution modifier + temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -8444,12 +8458,13 @@ "page": 3, "foundryImg": "icons/magic/earth/explosion-lava-stone-red.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures in an adjacent 20-foot cube to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to two rolls of your Exploit Die + your Strength modifier and fall prone. On a success, they take half damage and don't fall prone. Objects within this area take the maximum amount of damage.", "The area of the 20-foot cube becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature takes 1 minute to clear it." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -8475,11 +8490,12 @@ "page": 3, "foundryImg": "icons/magic/air/air-wave-gust-blue.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "In place of an attack, you can expend Exploit Dice (up to your proficiency bonus) to rend the air in front of you with a melee weapon, forcing targets in an adjacent 20-foot cone to make a Constitution saving throw. On a failure, targets take slashing damage equal to two rolls of your Exploit Die for each Exploit Die spent + either your Strength or Dexterity modifier. On a successful save, targets take half as much damage." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -8508,12 +8524,13 @@ "page": 3, "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue-green.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "You can expend an Exploit Die and spend 1 minute giving an inspirational speech to a number of creatures that can hear you equal to 1 + your Charisma modifier. At the end of this speech, targets gain temporary hit points equal to your level.", "While the temporary hit points from this Exploit last, the creatures have advantage on Wisdom saving throws." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -8539,14 +8556,15 @@ "page": 3, "foundryImg": "icons/commodities/currency/coins-stitched-pouch-brown.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "You can expend an Exploit Die and spend 1 hour to recruit a humanoid Mercenary from a settlement you currently occupy. For this Exploit to work, there must be a willing humanoid, such as a bounty hunter, adventurer, or other sellsword in a settlement of significant size, as determined by the DM.", "You choose to recruit a {@creature Brute|LLAF:E|Mercenary (Brute)} or a {@creature Scout|LLAF:E|Mercenary (Scout)}, which determines certain traits in their stat block. They use the Mercenary stat block below and roll their own initiative in combat. On their turn, they do their best to follow any orders you have given. If not, they will defend themselves to the best of their ability.", "The Mercenary remains in your service until you dismiss them, they abandon you, or they die. You do not regain the Exploit Die spent on this Exploit until they leave your service.", "You can only have one Mercenary in your service at a time. Recruiting another causes others to abandon you." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -8575,6 +8593,7 @@ "page": 4, "foundryImg": "icons/environment/settlement/house-farmland-small.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "You can expend an Exploit Die and spend 1 hour gathering information on up to 1 square mile of a settlement that you currently occupy. At the end of the hour, you gain knowledge about three of the following as they relate to the area:", { "type": "list", @@ -8589,8 +8608,8 @@ "Once you use this Exploit to survey a settlement you must finish a long rest before you can use it in that location again." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -8619,6 +8638,7 @@ "page": 4, "foundryImg": "icons/environment/wilderness/tree-ash.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "You can expend an Exploit Die and spend 1 hour gathering information on up to 1 square mile of a wilderness that you currently occupy. At the end of the hour, you gain knowledge about three of the following as they relate to the area:", { "type": "list", @@ -8632,8 +8652,8 @@ "Once you use this Exploit to survey an area of wilderness you must finish a long rest before you can use it there again." ], "featureType": [ - "LL:ME", - "LL:3DE" + "LL:3DE", + "LL:ME" ], "prerequisite": [ { @@ -8662,6 +8682,7 @@ "page": 4, "foundryImg": "icons/sundries/lights/torch-brown-lit.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "You can expend an Exploit Die and spend 1 hour training a number of humanoid creatures equal to your level to fight. Creatures that spend the full hour listening and training with you gain two of the following benefits of your choice:", { "type": "list", @@ -8676,8 +8697,8 @@ "The benefits you choose for these creatures last until they are {@condition incapacitated}, or until the end of their next long rest." ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -8698,12 +8719,13 @@ "page": 4, "foundryImg": "icons/skills/melee/strike-scythe-fire-green.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and instantly strike with a melee weapon you are holding at a number of enemies within 30 feet equal to 1 + the number of dice expended. Targets must succeed on a Dexterity saving throw or take damage of your weapon's type equal to two rolls of your Exploit Die + your Dexterity modifier.", "After making these attacks you instantly reappear in the spot where you used this Exploit." ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -8729,12 +8751,13 @@ "page": 4, "foundryImg": "icons/magic/defensive/barrier-shield-dome-deflect-blue.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "In place of an attack, you can expend an Exploit Die to strike a creation of magical force, such as a prismatic wall, resilient sphere, or forcecage with a melee weapon you are wielding. Any magical creations created with a spell slot of 3rd-level or lower are instantly destroyed by your strike.", "If the magical creation was created with a spell of 4th-level or higher, make a Strength check. The DC equals 10 + the level of the spell slot used to create it. On a successful check, the magical creation is instantly destroyed by your strike." ], "featureType": [ - "LL:ME", - "LL:4DE" + "LL:4DE", + "LL:ME" ], "prerequisite": [ { @@ -8760,12 +8783,13 @@ "page": 4, "foundryImg": "icons/creatures/unholy/demon-horned-black-yellow.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your blow with legendary force, and force the target to make a Charisma saving throw. It takes additional force damage equal to three rolls of your Exploit Die on a failure, and half as much on a success.", "If this attack reduces the target to 50 hit points of fewer, it shunted to a harmless demiplane where it is {@condition incapacitated}. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn." ], "featureType": [ - "LL:ME", - "LL:5DE" + "LL:5DE", + "LL:ME" ], "prerequisite": [ { @@ -8791,12 +8815,13 @@ "page": 4, "foundryImg": "icons/magic/earth/orb-ringed-lava-black-orange.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to strike the ground with mythic power. A shockwave of thunderous force erupts from you, forcing all creatures within 30 feet to make a Constitution saving throw. On a failure, they take bludgeoning damage equal to three rolls of your Exploit Die for each Exploit Die you spent + your Strength modifier and are knocked prone, and on a success, they take half as much damage and don't fall prone. Objects in this area take maximum damage.", "The area becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} and a creature can use its action to clear one 5-foot square of this difficult terrain." ], "featureType": [ - "LL:ME", - "LL:5DE" + "LL:5DE", + "LL:ME" ], "prerequisite": [ { @@ -8822,6 +8847,7 @@ "page": 4, "foundryImg": "icons/equipment/head/helm-barbute-horned-gold-red.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As a bonus action, you can expend an Exploit Die to enter a legendary state of focus which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", { "type": "list", @@ -8837,8 +8863,8 @@ "This Exploit doesn't stack with {@spell tenser's transformation|xge}." ], "featureType": [ - "LL:ME", - "LL:5DE" + "LL:5DE", + "LL:ME" ], "prerequisite": [ { @@ -8859,13 +8885,14 @@ "page": 4, "foundryImg": "icons/skills/melee/strike-blade-hooked-blue-red.webp", "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike it with lethal force in an attempt to behead the creature.", "It takes additional damage of your weapon's type equal to four rolls of your Exploit Die for each Exploit Die you spent.", "If the damage from this weapon attack reduces the target's remaining hit points to an amount lower than your Fighter level + your Strength or Dexterity score, you cut off one of the creature's heads. If the creature cannot survive without the lost head, it is instantly killed. Creatures that don't have, or don't need a head are immune to this effect." ], "featureType": [ - "LL:ME", - "LL:5DE" + "LL:5DE", + "LL:ME" ], "prerequisite": [ { From eaa15e30a5362b55877ae53fef4cedf244155475 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Wed, 8 Nov 2023 23:26:38 +0300 Subject: [PATCH 2/2] Update LaserLlama; Alternate Barbarian.json --- class/LaserLlama; Alternate Barbarian.json | 2108 +++++++++++++------- 1 file changed, 1406 insertions(+), 702 deletions(-) diff --git a/class/LaserLlama; Alternate Barbarian.json b/class/LaserLlama; Alternate Barbarian.json index 1f77edfb8d..d86486a56e 100644 --- a/class/LaserLlama; Alternate Barbarian.json +++ b/class/LaserLlama; Alternate Barbarian.json @@ -10,7 +10,7 @@ ], "convertedBy": [ "GoR", - "Crazy Ivan#3242" + "dazzle.account" ], "version": "1.2.3", "color": "eaab30", @@ -25,7 +25,7 @@ "LaserLlama" ], "convertedBy": [ - "Crazy Ivan#3242" + "dazzle.account" ], "version": "1.2.1", "color": "eaab30", @@ -553,17 +553,18 @@ "page": 1, "level": 1, "entries": [ - "In combat, you can fight with an unparalleled primal ferocity. Starting at 1st level, you can use a bonus action on your turn to enter a Rage. While your Rage lasts, you gain the benefits listed below, so long as you aren't wearing heavy armor:", + "You fight with an unchecked primal ferocity in battle. Starting at 1st level, you can use a bonus action on your turn to enter a Rage. While your Rage lasts, you gain all the benefits listed below, so long as you aren't wearing heavy armor:", { "type": "list", "items": [ "You have advantage on any Constitution checks, Strength checks, and Strength saving throws that you make.", - "When you hit with a melee or thrown weapon attack that uses Strength, you deal a bonus {@damage 1d4} damage on hit. As you gain levels in this class, this damage bonus increases to match the Exploit Die column on the Barbarian table.", + "Whenever you hit with a Strength-based weapon attack you deal a bonus 1d4 damage of the weapon's type. As you gain Barbarian levels, this damage bonus increases to match the Exploit Die column on the Barbarian table.", "You resist all bludgeoning, piercing, and slashing damage.", "You cannot cast spells or concentrate on spells or effects." ] }, - "Your Rage lasts for 1 minute. Your Rage ends early if you are {@condition incapacitated}, or if you end your turn and have not done one of the following since your last turn: attacked a creature, taken damage, used the {@action Dash} action to move as close as you can toward a hostile creature, or made a Strength check." + "Your Rage lasts until the end of your next turn, but it ends early if you become unconscious. You can extend your Rage to the end of your next turn by attacking a creature, taking damage, making a Strength check, or using a bonus action to extend it. You can maintain your Rage for up to 10 minutes.", + "Once you enter a Rage, you must finish a short or long rest before you can Rage again. As you gain Barbarian levels, you can Rage additional times between each short or long rest, as shown in the Rages column on the Barbarian table above." ] }, { @@ -602,7 +603,7 @@ "name": "Exploit Dice", "page": 3, "entries": [ - "The Barbarian table shows how many Exploit Dice you have to perform any {@filter Savage Exploits|optionalfeatures|feature type=ll:se} you know. To use one of these Exploits, you must expend one of your Exploit Dice. You can only use one Exploit per attack, ability check, or saving throw you make. You regain all of your expended Exploit Dice each time you finish a short or long rest.", + "The Barbarian table shows how many Exploit Dice you have to perform any Exploits you know. To use an Exploit, you must expend one of these Exploit Dice. You can only use one Exploit per attack, ability check, reaction, or saving throw, and you regain all of your expended Exploit Dice whenever you finish a short or long rest.", "Your Exploit Dice begin as d4s and increase in size as you gain levels in this class, as indicated in the Barbarian table." ] }, @@ -636,7 +637,7 @@ "Your Primal Path grants you features at 3rd level, and again when you reach 6th, 10th, and 14th level in this class.", { "type": "entries", - "name": "Primal Exploits", + "name": "Path Exploits", "page": 3, "entries": [ "Each Primal Path includes a list of Primal Exploits that each warrior of that Path learns at the barbarian levels noted in its description. These Exploits do not count against your total number of Exploits Known, and they can't be replaced when you gain a level in this class. If you don't meet one of your Primal Exploit's prerequisites, you learn it regardless." @@ -674,7 +675,7 @@ "page": 3, "level": 5, "entries": [ - "You can throw aside concern for defense to attack with fierce desperation. Starting at 2nd level, when you make an attack on your turn, you can choose to attack recklessly. Doing so gives you advantage on melee or thrown weapon attack rolls that use Strength for the rest of the turn, but until the start of your next turn, all attack rolls targeting you have advantage." + "Also at 5th level, whenever you make a Strength-based attack on your turn, you can throw aside concern for your defense to make a Reckless Attack. When you do so, you have advantage on all Strength-based attacks and all attack rolls targeting you have advantage until the start of your next turn." ] }, { @@ -696,12 +697,11 @@ "page": 3, "level": 7, "entries": [ - "The primal power that fuels your Rage in combat has honed your senses as well. At 7th level, you gain the benefits below:", + "The primal fury that fuels your Rage in battle also hones your senses. Upon reaching 7th level, you gain the benefits below:", { "type": "list", "items": [ - "Your Rage lasts for 10 minutes, and it only ends early if you are incapacitated or you choose to end it.", - "You have advantage on your initiative rolls, and if you are {@condition surprised|PHB} when you roll initiative you can act normally so long as you Rage as part of your first turn in combat.", + "Your Rage lasts for its maximum duration, and only ends early if you become unconscious or you choose to end it.", "You have advantage on Dexterity saving throws against effects that you can see (such as traps and spells) so long as you are not, blinded, deafened, or incapacitated." ] } @@ -726,8 +726,8 @@ "page": 3, "level": 9, "entries": [ - "Your unchecked anger increases the ferocity of your attacks. Beginning at 9th level, both your melee and thrown weapon attacks score a critical hit on a roll of 19 or 20 on the d20.", - "At certain levels this range increases: at 13th level you score a critical hit on a roll of 18-20, and at 17th level you score a critical hit on a roll of 17-20 on the d20." + "Primal fury increases the power of your strikes. Beginning at 9th level, attack rolls for your Strength-based weapon attacks score a critical hit on a roll of 19 or 20 on the d20.", + "At certain Barbarian levels your critical hit range increases: at 13th level you score a critical hit on a roll of 18-20, and at 17th level you score a critical hit on a roll of 17-20." ] }, { @@ -749,7 +749,7 @@ "page": 4, "level": 11, "entries": [ - "Your destructive fury grants you bursts of martial ability in combat. Beginning at 11th level, when you score a critical hit while Raging, you can immediately use an Exploit you know without expending an Exploit Die as part of that attack." + "You ruthlessly exploit the weakness of your foes. Starting at 11th level, when you score a critical hit with a weapon attack while you are Raging, you can use a Savage Exploit you know as part of that attack without expending an Exploit Die." ] }, { @@ -860,7 +860,7 @@ "Mindless Rage|Alternate Barbarian|LLAB|Berserker|LLAB|6|LLAB", "Intimidating Presence|Alternate Barbarian|LLAB|Berserker|LLAB|10|LLAB", "Primal Restoration|Alternate Barbarian|LLAB|Berserker|LLAB|10|LLAB", - "Furious Retaliation|Alternate Barbarian|LLAB|Berserker|LLAB|14|LLAB" + "Unrivaled Fury|Alternate Barbarian|LLAB|Berserker|LLAB|14|LLAB" ] }, { @@ -871,7 +871,7 @@ "shortName": "Brute", "subclassFeatures": [ "Path of the Brute|Alternate Barbarian|LLAB|Brute|LLAB|3|LLAB", - "Fists of Fury|Alternate Barbarian|LLAB|Brute|LLAB|6|LLAB", + "Brutal Strikes|Alternate Barbarian|LLAB|Brute|LLAB|6|LLAB", "Iron Grip|Alternate Barbarian|LLAB|Brute|LLAB|10|LLAB", "Brutish Determination|Alternate Barbarian|LLAB|Brute|LLAB|14|LLAB" ] @@ -885,8 +885,8 @@ "subclassFeatures": [ "Path of the Champion|Alternate Barbarian|LLAB|Champion|LLAB|3|LLAB", "Mighty Blow|Alternate Barbarian|LLAB|Champion|LLAB|6|LLAB", + "Peak Athlete|Alternate Barbarian|LLAB|Champion|LLAB|6|LLAB", "Invigorating Critical|Alternate Barbarian|LLAB|Champion|LLAB|10|LLAB", - "Remarkable Athlete|Alternate Barbarian|LLAB|Champion|LLAB|10|LLAB", "Survivor|Alternate Barbarian|LLAB|Champion|LLAB|14|LLAB" ] }, @@ -904,83 +904,81 @@ ] }, { - "name": "Path of the Ancestral Guardian", + "name": "Path of Blood & Iron", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "shortName": "Ancestral Guardian", + "shortName": "Blood & Iron", "subclassFeatures": [ - "Path of the Ancestral Guardian|Barbarian|PHB|Ancestral Guardian|XGE|3|XGE", - "Ancestral Exploits|Alternate Barbarian|LLAB|Ancestral Guardian|LLAB|3|LLAB", - "Spirit Shield|Alternate Barbarian|LLAB|Ancestral Guardian|LLAB|6|LLAB", - "Consult the Spirits|Barbarian|PHB|Ancestral Guardian|XGE|10", - "Vengeful Ancestors|Barbarian|PHB|Ancestral Guardian|XGE|14" + "Path of Blood & Iron|Alternate Barbarian|LLAB|Blood & Iron|LLAB|3|LLAB", + "Reckless Abandon|Alternate Barbarian|LLAB|Blood & Iron|LLAB|6|LLAB", + "Wild Charge|Alternate Barbarian|LLAB|Blood & Iron|LLAB|10|LLAB", + "Spiked Retribution|Alternate Barbarian|LLAB|Blood & Iron|LLAB|14|LLAB" ] }, { - "name": "Path of the Battlerager", + "name": "Path of the Conduit", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "shortName": "Battlerager", + "shortName": "Conduit", "subclassFeatures": [ - "Path of the Battlerager|Alternate Barbarian|LLAB|Battlerager|LLAB|3|LLAB", - "Reckless Abandon|Alternate Barbarian|LLAB|Battlerager|LLAB|6|LLAB", - "Battlerager Charge|Barbarian|PHB|Battlerager|SCAG|10|SCAG", - "Spiked Retribution|Alternate Barbarian|LLAB|Battlerager|LLAB|14|LLAB" + "Path of the Conduit|Alternate Barbarian|LLAB|Conduit|LLAB|3|LLAB", + "Spiritual Ward|Alternate Barbarian|LLAB|Conduit|LLAB|6|LLAB", + "Greater Conduit|Alternate Barbarian|LLAB|Conduit|LLAB|10|LLAB", + "Vengeful Spirits|Alternate Barbarian|LLAB|Conduit|LLAB|14|LLAB" ] }, { - "name": "Path of the Storm Herald", + "name": "Path of the Storm", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "shortName": "Storm Herald", + "shortName": "Storm", "subclassFeatures": [ - "Path of the Storm Herald|Alternate Barbarian|LLAB|Storm Herald|LLAB|3|LLAB", - "Elemental Strikes|Alternate Barbarian|LLAB|Storm Herald|LLAB|6|LLAB", - "Shielding Storm|Barbarian||Storm Herald|XGE|10", - "Raging Storm|Alternate Barbarian|LLAB|Storm Herald|LLAB|14|LLAB" + "Path of the Storm|Alternate Barbarian|LLAB|Storm|LLAB|3|LLAB", + "Elemental Body|Alternate Barbarian|LLAB|Storm|LLAB|6|LLAB", + "Storm Ward|Alternate Barbarian|LLAB|Storm|LLAB|10|LLAB", + "Primal Destruction|Alternate Barbarian|LLAB|Storm|LLAB|14|LLAB" ] }, { - "name": "Path of the Zealot", + "name": "Path of the Lycan", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "shortName": "Zealot", + "shortName": "Lycan", "subclassFeatures": [ - "Path of the Zealot|Alternate Barbarian|LLAB|Zealot|LLAB|3|LLAB", - "Fanatical Focus|Barbarian||Zealot|XGE|6", - "Zealous Presence|Barbarian||Zealot|XGE|10", - "Rage beyond Death|Alternate Barbarian|LLAB|Zealot|LLAB|14|LLAB" + "Path of the Lycan|Alternate Barbarian|LLAB|Lycan|LLAB|3|LLAB", + "Savage Prowess|Alternate Barbarian|LLAB|Lycan|LLAB|6|LLAB", + "Infectious Fury|Alternate Barbarian|LLAB|Lycan|LLAB|10|LLAB", + "Primal Roar|Alternate Barbarian|LLAB|Lycan|LLAB|14|LLAB" ] }, { - "name": "Path of the Beast", + "name": "Path of the Zealot", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "shortName": "Beast", + "shortName": "Zealot", "subclassFeatures": [ - "Path of the Beast|Alternate Barbarian|LLAB|Beast|LLAB|3|LLAB", - "Bestial Soul|Alternate Barbarian|LLAB|Beast|LLAB|6|LLAB", - "Savage Mastery|Alternate Barbarian|LLAB|Beast|LLAB|6|LLAB", - "Infectious Fury|Alternate Barbarian|LLAB|Beast|LLAB|10|LLAB", - "Call the Hunt|Alternate Barbarian|LLAB|Beast|LLAB|14|LLAB" + "Path of the Zealot|Alternate Barbarian|LLAB|Zealot|LLAB|3|LLAB", + "Fanatical Focus|Alternate Barbarian|LLAB|Zealot|LLAB|6|LLAB", + "Divine Mandate|Alternate Barbarian|LLAB|Zealot|LLAB|10|LLAB", + "Rage Beyond Death|Alternate Barbarian|LLAB|Zealot|LLAB|14|LLAB" ] }, { - "name": "Wild Magic", + "name": "Path of Wild Sorcery", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "shortName": "Wild Magic", + "shortName": "Wild Sorcery", "subclassFeatures": [ - "Wild Magic|Alternate Barbarian|LLAB|Wild Magic|LLAB|3|LLAB", - "Bolstering Magic|Alternate Barbarian|LLAB|Wild Magic|LLAB|6|LLAB", - "Unstable Backlash|Alternate Barbarian|LLAB|Wild Magic|LLAB|10|LLAB", - "Controlled Surge|Alternate Barbarian|LLAB|Wild Magic|LLAB|14|LLAB" + "Wild Sorcery|Alternate Barbarian|LLAB|Wild Sorcery|LLAB|3|LLAB", + "Sorcerous Infusion|Alternate Barbarian|LLAB|Wild Sorcery|LLAB|6|LLAB", + "Unstable Sorcery|Alternate Barbarian|LLAB|Wild Sorcery|LLAB|10|LLAB", + "Sorcerous Warrior|Alternate Barbarian|LLAB|Wild Sorcery|LLAB|14|LLAB" ] }, { @@ -1023,19 +1021,6 @@ "Chaos Overwhelming|Alternate Barbarian|LLAB|Inferno|LLABE|14|LLABE" ] }, - { - "name": "Path of the Lycan", - "source": "LLABE", - "className": "Alternate Barbarian", - "classSource": "LLAB", - "shortName": "Lycan", - "subclassFeatures": [ - "Path of the Lycan|Alternate Barbarian|LLAB|Lycan|LLABE|3|LLABE", - "Savage Instinct|Alternate Barbarian|LLAB|Lycan|LLABE|6|LLABE", - "Lycan Warrior|Alternate Barbarian|LLAB|Lycan|LLABE|10|LLABE", - "Howl of Primal Fury|Alternate Barbarian|LLAB|Lycan|LLABE|14|LLABE" - ] - }, { "name": "Path of the Mutant", "source": "LLABE", @@ -1075,6 +1060,32 @@ "Titanic Wrath|Alternate Barbarian|LLAB|Titan|LLABE|14|LLABE" ] }, + { + "name": "Path of the Packleader", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "shortName": "Packleader", + "subclassFeatures": [ + "Path of the Packleader|Alternate Barbarian|LLAB|Packleader|LLABE|3|LLABE", + "Wild Fury|Alternate Barbarian|LLAB|Packleader|LLABE|6|LLABE", + "Leader of the Pack|Alternate Barbarian|LLAB|Packleader|LLABE|10|LLABE", + "Primal Howl|Alternate Barbarian|LLAB|Packleader|LLABE|14|LLABE" + ] + }, + { + "name": "Path of the Wyrmblood", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "shortName": "Wyrmblood", + "subclassFeatures": [ + "Path of the Wyrmblood|Alternate Barbarian|LLAB|Wyrmblood|LLABE|3|LLABE", + "Tyrannical Resilience|Alternate Barbarian|LLAB|Wyrmblood|LLABE|6|LLABE", + "Breath of the Dragon|Alternate Barbarian|LLAB|Wyrmblood|LLABE|10|LLABE", + "Draconic Wings|Alternate Barbarian|LLAB|Wyrmblood|LLABE|14|LLABE" + ] + }, { "name": "Path of the Warden", "source": "LLABE", @@ -1094,7 +1105,6 @@ "primal savagery|xge", "shape water|xge", "shillelagh", - "spare the dying", "thorn whip", "thunderclap|xge", "absorb elements|xge", @@ -1115,7 +1125,6 @@ "flame blade", "gust of wind", "magic weapon", - "protection from poison", "shatter", "spike growth", "warding wind|xge", @@ -1309,7 +1318,7 @@ "rows": [ [ "3rd", - "{@optfeature feral senses|LLAB}, {@optfeature menacing shout|LLAB}" + "{@optfeature cunning instinct|LLAB}, {@optfeature menacing shout|LLAB}" ], [ "5th", @@ -1349,8 +1358,7 @@ "level": 6, "header": 2, "entries": [ - "You give yourself over completely to your Rage. Beginning at 6th level, you cannot be charmed or frightened while you are Raging. If you are {@condition charmed|PHB} or {@condition frightened|PHB} when you enter a Rage, the effect is suspended for the duration of that Rage.", - "Moreover, while you are in a Frenzied Rage, you can ignore the effects of any levels of {@condition exhaustion|PHB} you currently have." + "You lose yourself in your wild Rage. You can't be charmed or frightened while Raging. If you are charmed or frightened when you Rage, the effect is suspended for the duration." ] }, { @@ -1383,7 +1391,7 @@ ] }, { - "name": "Furious Retaliation", + "name": "Unrivaled Fury", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -1393,7 +1401,8 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level, when you take damage from a creature that is within your reach, you can use your reaction to make a single melee weapon attack against that creature." + "You ruthlessly explWhen a creature hits you with a melee attack, you can use a reaction to make a single melee weapon attack against it.", + "Moreover, while you are in a Frenzied Rage, you can ignore the effects of the first five levels of exhaustion that you have." ] }, { @@ -1447,7 +1456,7 @@ "rows": [ [ "3rd", - "{@optfeature imposing presence|LLAB}, {@optfeature take down|LLAB}" + "{@optfeature commanding presence|LLAB}, {@optfeature crushing grip|LLAB}" ], [ "5th", @@ -1486,19 +1495,12 @@ "level": 3, "header": 2, "entries": [ - "You have honed your body into a deadly weapon. Beginning at 3rd level, your unarmed strikes deal bludgeoning damage equal to {@damage 1d4} + your Strength modifier on hit. If you have two free hands, the d4 damage die becomes a d6.", - "Moreover, you gain the following benefits while Raging:", - { - "type": "list", - "items": [ - "When you take the {@action Attack|PHB} action on your turn and make only unarmed strike attacks, you can make an additional unarmed strike as part of that same Attack action.", - "When you hit a creature with an unarmed strike attack, you can attempt to {@action grapple|PHB} the target as part of that same attack, so long you have a free hand to grapple the target." - ] - } + "Your body is a deadly weapon. Your unarmed strikes deal bludgeoning damage equal to one roll of your Exploit Die.", + "In addition, whenever you take the Attack action while you are Raging and you make only unarmed strikes, grapples, or shove attacks, you can make one additional unarmed strike, grapple, or shove attack as a bonus action on that turn." ] }, { - "name": "Fists of Fury", + "name": "Brutal Strikes", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -1508,9 +1510,9 @@ "level": 6, "header": 2, "entries": [ - "The force of your strikes sends your foes reeling. Starting at 6th level, when you hit a creature with an unarmed strike, you can use {@optfeature concussive blow|LLAB} without expending an Exploit Die.", - "You can use concussive blow in this way number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.", - "Additionally, while you are Raging, your unarmed strikes count as magical for the purpose of overcoming resistances and immunities to nonmagical attacks and damage." + "While Raging, your unarmed strikes count as magical for the purposes of overcoming resistance to nonmagical attacks.", + "Also, when you hit a creature with an unarmed strike, you can use {@optfeature concussive blow|LLAB} without expending an Exploit Die.", + "You can use {@optfeature concussive blow|LLAB} in this way a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." ] }, { @@ -1524,16 +1526,8 @@ "level": 10, "header": 2, "entries": [ - "Once you have a hold of something it is nearly impossible for it to escape. At 10th level, you gain the following benefits:", - { - "type": "list", - "items": [ - "The size of creatures that you can {@action grapple|PHB} increases by one size. When you grapple a creature more than one size larger than you, it can move as normal, but you move with it so long as there is an unoccupied space adjacent to it.", - "While you are dragging a grappled creature that is one size larger than you or smaller, your speed isn't reduced.", - "While Raging, the damage die for your unarmed strikes becomes {@damage 1d8}, or {@damage 1d10} if you have two free hands.", - "You gain a climbing speed equal to your walking speed." - ] - } + "Once you have a hold of something it is nearly impossible for it to escape. While you are Raging, you can grapple creatures up to two sizes larger than you, and your walking speed is no longer halved when you are dragging a grappled creature.", + "You also gain a climb speed equal to your walking speed." ] }, { @@ -1547,9 +1541,8 @@ "level": 14, "header": 2, "entries": [ - "You can shrug off physical blows that would devastate others. Beginning at 14th level, when you make a Strength, Dexterity, Constitution, or death saving throw, you add 1d4 to your roll.", - "Should you roll a 20 or higher on a death saving throw, you instantly regain consciousness and stand up with 1 hit point.", - "Finally, the damage die for your unarmed strikes becomes {@damage 1d8}, or {@damage 1d10} if you have two free hands." + "You can shrug off physical blows that would devastate lesser warriors. When you make a Strength, Dexterity, Constitution, or death saving throw, you roll a d4 and add it to your roll.", + "Should you roll a 20 or higher on a death saving throw, you instantly regain consciousness and stand up with 1 hit point." ] }, { @@ -1603,7 +1596,7 @@ "rows": [ [ "3rd", - "{@optfeature feat of strength|LLAB}, {@optfeature mighty thrust|LLAB}" + "{@optfeature feat of strength|LLAB}, {@optfeature mighty leap|LLAB}" ], [ "5th", @@ -1611,7 +1604,7 @@ ], [ "9th", - "{@optfeature resilient body|LLAB}" + "{@optfeature mythic resilience|LLAB}" ] ] } @@ -1649,6 +1642,14 @@ { "type": "refOptionalfeature", "optionalfeature": "Strongbow|LLAB" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Thrown Weapon Fighting|LLAB" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Versatile Fighting|LLAB" } ] } @@ -1685,21 +1686,21 @@ ] }, { - "name": "Invigorating Critical", + "name": "Peak Athlete", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 6, "subclassShortName": "Champion", "subclassSource": "LLAB", - "level": 10, + "level": 6, "header": 2, "entries": [ - "A solid strike renews your fighting spirit. Starting at 10th level, when you score a critical hit with a melee or thrown weapon attack, you regain hit points equal to your Exploit Die + your Constitution modifier (minimum of 1 hit point)." + "Your physical abilities are peerless. You gain a climbing and swimming speed equal to your walking speed, and when you enter a Rage, you gain the benefits of the Dash action." ] }, { - "name": "Remarkable Athlete", + "name": "Invigorating Critical", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -1709,7 +1710,7 @@ "level": 10, "header": 2, "entries": [ - "Your training allows you to perform feats of athleticism that would be impossible for most mortals. Also starting at 10th level, you can add your proficiency bonus to any Strength or Constitution check you make. If you are already proficient in that skill check, you add double your proficiency bonus." + "A solid strike renews your fighting spirit. Starting at 10th level, when you score a critical hit with a melee or thrown weapon attack, you regain hit points equal to your Exploit Die + your Constitution modifier (minimum of 1 hit point)." ] }, { @@ -1777,11 +1778,11 @@ "rows": [ [ "3rd", - "{@optfeature mighty leap|LLAB}, {@optfeature primal intuition|LLAB}" + "{@optfeature mighty leap|LLAB}, {@optfeature rustic intuition|LLAB}" ], [ "5th", - "{@optfeature crippling critical|LLAB}, {@optfeature trampling rush|LLAB}" + "{@optfeature arresting critical|LLAB}, {@optfeature greater hurl|LLAB}" ], [ "9th", @@ -1802,7 +1803,7 @@ "level": 3, "header": 2, "entries": [ - "Your Totem Spirit teaches you to communicate with beasts. When you adopt this Primal Path at 3rd level, you learn to cast {@spell beast sense|PHB} and {@spell speak with animals|PHB} as ritual spells." + "Your connection to the primal spirits of nature allows you to communicate with wild beasts. You learn the {@spell beast sense|PHB} and {@spell speak with animals|PHB} spells, but can only cast them as rituals." ] }, { @@ -1832,6 +1833,14 @@ { "type": "refSubclassFeature", "subclassFeature": "Wolf|Alternate Barbarian|LLAB|Totem Warrior|LLAB|3|LLAB" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tiger|Alternate Barbarian|LLAB|Totem Warrior|LLAB|3|LLAB" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Elk|Alternate Barbarian|LLAB|Totem Warrior|LLAB|3|LLAB" } ] } @@ -1879,6 +1888,34 @@ "The spirit of the wolf enhances your ability to lead your allies. While Raging, allied creatures have advantage on attack rolls against hostile creatures within 5 feet of you." ] }, + { + "name": "Elk", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 7, + "subclassShortName": "Totem Warrior", + "subclassSource": "LLAB", + "level": 3, + "header": 3, + "entries": [ + "The noble spirit of the Elk makes you extraordinarily swift. While Raging, your walking speed increases by 15 feet." + ] + }, + { + "name": "Tiger", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 7, + "subclassShortName": "Totem Warrior", + "subclassSource": "LLAB", + "level": 3, + "header": 3, + "entries": [ + "The ruthless spirit of the Tiger empowers your leaps in battle. Once per turn while Raging, you can use mighty leap at its lowest level without expending an Exploit Die." + ] + }, { "name": "Totemic Aspect", "source": "LLAB", @@ -1897,22 +1934,22 @@ "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Bear|Alternate Barbarian|LLAB|Totem Warrior|LLAB|6|LLAB" + "subclassFeature": "Elephant|Alternate Barbarian|LLAB|Totem Warrior|LLAB|6|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Eagle|Alternate Barbarian|LLAB|Totem Warrior|LLAB|6|LLAB" + "subclassFeature": "Owl|Alternate Barbarian|LLAB|Totem Warrior|LLAB|6|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Wolf|Alternate Barbarian|LLAB|Totem Warrior|LLAB|6|LLAB" + "subclassFeature": "Panther|Alternate Barbarian|LLAB|Totem Warrior|LLAB|6|LLAB" } ] } ] }, { - "name": "Bear", + "name": "Elephant", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -1922,11 +1959,11 @@ "level": 6, "header": 3, "entries": [ - "The spirit of the bear grants you wondrous strength. You count as one size larger for the purposes of your carrying capacity and for the size of creatures you can grapple." + "The spirit of the Elephant lends you its power. When you make a Strength (Athletics) or a Wisdom (Insight) check you can add your Constitution modifier to your roll." ] }, { - "name": "Eagle", + "name": "Owl", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -1936,11 +1973,11 @@ "level": 6, "header": 3, "entries": [ - "The spirit of the eagle grants you superior eyesight. You have advantage on Wisdom ({@skill Perception}) checks based on your sense of sight, and you can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you." + "The spirit of the Owl grants you its sight. When you make an Intelligence (Investigation) or Wisdom (Perception)" ] }, { - "name": "Wolf", + "name": "Panther", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -1950,7 +1987,7 @@ "level": 6, "header": 3, "entries": [ - "The spirit of the wolf grants you exceptional hunting abilities. You have advantage on Wisdom ({@skill Survival}) checks to track creatures that are below their hit point maximum, and you can move stealthily while traveling at a normal pace." + "The spirit of the Panther increases your cunning. When you make a Dexterity (Stealth) or Wisdom (Survival) check you can add your Constitution modifier to your roll." ] }, { @@ -1964,7 +2001,8 @@ "level": 10, "header": 2, "entries": [ - "You have learned to call upon your Totem Spirit for guidance. Starting at 10th level, you can cast {@spell commune with nature|PHB} as a ritual spell, beseeching your Totem Spirit for information." + "You can turn to your Totem Spirits for spiritual guidance. You learn the commune with nature spell, but you can only cast it as a ritual, beseeching your Totem Spirits for information.", + "Moreover, once per long rest, you can cast {@spell commune with nature|PHB} and replace one of your animal Totem Spirits with another animal Totem Spirit available at the same level." ] }, { @@ -1985,22 +2023,22 @@ "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Bear|Alternate Barbarian|LLAB|Totem Warrior|LLAB|14|LLAB" + "subclassFeature": "Lion|Alternate Barbarian|LLAB|Totem Warrior|LLAB|14|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Eagle|Alternate Barbarian|LLAB|Totem Warrior|LLAB|14|LLAB" + "subclassFeature": "Falcon|Alternate Barbarian|LLAB|Totem Warrior|LLAB|14|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Wolf|Alternate Barbarian|LLAB|Totem Warrior|LLAB|14|LLAB" + "subclassFeature": "Rhino|Alternate Barbarian|LLAB|Totem Warrior|LLAB|14|LLAB" } ] } ] }, { - "name": "Bear", + "name": "Lion", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -2010,11 +2048,11 @@ "level": 14, "header": 2, "entries": [ - "The spirit of the bear impels your enemies to attack you. While Raging, any creature you hit with a melee weapon attack has disadvantage on any attack roll it makes against creatures other than you until the start of your next turn." + "The spirit of the Lion imbues you with regal power. While Raging, any hostile creatures within 5 feet of you have disadvantage on attack rolls against targets other than you." ] }, { - "name": "Eagle", + "name": "Falcon", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -2024,11 +2062,11 @@ "level": 14, "header": 2, "entries": [ - "The spirit of the eagle empowers you with bursts of flight. While Raging, you have a flying speed equal to your walking speed. This flight works only in short bursts; you fall if you end your turn if nothing else is holding you aloft." + "The spirit of the Falcon grants you its wings. While Raging, you gain a flying speed equal to your walking speed." ] }, { - "name": "Wolf", + "name": "Rhino", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", @@ -2038,103 +2076,42 @@ "level": 14, "header": 2, "entries": [ - "The spirit of the wolf allows you to disable your foes. While Raging, you can use a bonus action to knock a creature that is one size larger than you, or smaller, {@condition prone|PHB}, so long as you hit that creature with a melee attack on that same turn." - ] - }, - { - "name": "Ancestral Exploits", - "source": "LLAB", - "className": "Alternate Barbarian", - "classSource": "LLAB", - "page": 11, - "subclassShortName": "Ancestral Guardian", - "subclassSource": "LLAB", - "level": 3, - "header": 2, - "entries": [ - "You learn certain Exploits at the barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "colLabels": [ - "Barbarian Level", - "Exploit" - ], - "colStyles": [ - "col-3 text-center", - "col-11 text-left" - ], - "rows": [ - [ - "3rd", - "{@optfeature heroic fortitude|LLAB}, {@optfeature primal intuition|LLAB}" - ], - [ - "5th", - "{@optfeature crippling critical|LLAB}, {@optfeature immovable stance|LLAB}" - ], - [ - "9th", - "{@optfeature resilient body|LLAB}" - ] - ] - } - ] - }, - { - "name": "Spirit Shield", - "source": "LLAB", - "className": "Alternate Barbarian", - "classSource": "LLAB", - "page": 11, - "subclassShortName": "Ancestral Guardian", - "subclassSource": "LLAB", - "level": 6, - "header": 2, - "entries": [ - "Beginning at 6th level, you can call upon your guardian spirits to protect your allies. As a reaction, when a creature you can see within 30 feet takes damage, you can reduce that damage by an amount equal to one roll of your Exploit Die.", - "If you use this reaction while Raging, you can reduce the damage by an amount equal to two rolls of your Exploit Die." + "The spirit of the Rhino lends you its power. While Raging, if you hit a creature that is one size larger than you or smaller with a Strength-based melee weapon attack, it must succeed on a Strength saving throw or be knocked prone." ] }, { - "name": "Path of the Battlerager", + "name": "Path of Blood & Iron", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, - "subclassShortName": "Battlerager", + "subclassShortName": "Blood & Iron", "subclassSource": "LLAB", "level": 3, "header": 1, "entries": [ - "Known as Kuldjargh (literally \"axe idiot\") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.", - { - "type": "inset", - "name": "Optional Rule: Dwarves Only", - "entries": [ - "In some settings, only dwarves can train to become Battleragers - known as {@i Kuldjarghs} in Dwarvish. The GM can elect to use this restriction depending on the setting and various cultures in your game." - ] - }, + "Reveling in the chaos of battle, the Barbarians of this Primal Path don their signature spiked armor and charge headlong into combat. Learning to channel their Rage while wearing their signature armor, these savage warriors fight as if they have no regard for their own life, only the thrill of battle.", { "type": "refSubclassFeature", - "subclassFeature": "Battlerager Exploits|Alternate Barbarian|LLAB|Battlerager|LLAB|3|LLAB" + "subclassFeature": "Blood & Iron Exploits|Alternate Barbarian|LLAB|Blood & Iron|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Savage Smith|Alternate Barbarian|LLAB|Battlerager|LLAB|3|LLAB" + "subclassFeature": "Savage Smith|Alternate Barbarian|LLAB|Blood & Iron|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Spiked Armor|Alternate Barbarian|LLAB|Battlerager|LLAB|3|LLAB" + "subclassFeature": "Spiked Armor|Alternate Barbarian|LLAB|Blood & Iron|LLAB|3|LLAB" } ] }, { - "name": "Battlerager Exploits", + "name": "Blood & Iron Exploits", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, - "subclassShortName": "Battlerager", + "subclassShortName": "Blood & Iron", "subclassSource": "LLAB", "level": 3, "header": 2, @@ -2153,7 +2130,7 @@ "rows": [ [ "3rd", - "{@optfeature crushing grip|LLAB}, {@optfeature imposing presence|LLAB}" + "{@optfeature crushing grip|LLAB}, {@optfeature commanding presence|LLAB}" ], [ "5th", @@ -2173,13 +2150,13 @@ "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, - "subclassShortName": "Battlerager", + "subclassShortName": "Blood & Iron", "subclassSource": "LLAB", "level": 3, "header": 2, "entries": [ - "When you choose this Primal Path at 3rd level, you are taught the smithing skills necessary to maintain your unique armor. You gain proficiency with both {@item smith's tools|PHB} and heavy armor.", - "You can also Rage in heavy armor without any drawbacks." + "You have learned the skills necessary to craft and maintain your spiked armor. You gain proficiency in smith's tools and heavy armor.", + "You can also Rage while you are wearing heavy armor." ] }, { @@ -2188,49 +2165,49 @@ "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, - "subclassShortName": "Battlerager", + "subclassShortName": "Blood & Iron", "subclassSource": "LLAB", "level": 3, "header": 2, "entries": [ - "Also at 3rd level, you learn to modify your armor so you can use it as a weapon. Over the course of an hour, which can be during a short or long rest, you can use smith's tools to affix spikes to a set of armor, turning it into Spiked Armor. Spiked Armor has the following properties when worn by you:", + "Over the course of an hour, which can be during a short or long rest, you can use smith's tools to affix spikes to a set of armor, turning it into Spiked Armor. Spiked Armor has the following properties when worn by you:", { "type": "list", "items": [ "It is as a martial melee weapon with a reach of 5 feet, and on hit, the Spiked Armor deals piercing damage equal to your Exploit Die + your Strength modifier.", "While you are Raging, you can use a bonus action on your turn to make a single Spiked Armor attack.", - "When you successfully initiate a grapple, the grappled creature takes damage equal to your Exploit Die." + "If you successfully grapple a creature it takes piercing damage equal to one roll of your Exploit Die." ] } ] }, { - "name": "Spiked Armor", + "name": "Reckless Abandon", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, - "subclassShortName": "Battlerager", + "subclassShortName": "Blood & Iron", "subclassSource": "LLAB", "level": 6, "header": 2, "entries": [ - "Beginning at 6th level, the thrill and danager of battle ignite your fighting spirit. When you Reckless Attack while Raging, you also gain temporary hit points equal to your Exploit Die. These temporary hit points vanish when your Rage ends." + "Your bloodlust propels you into battle. While Raging, first time you make a Reckless attack on each of your turns you gain temporary hit points equal to your Constitution modifier. These temporary hit points vanish when your Rage ends.", + "In addition, you can turn magic armor into Spiked Armor." ] }, { - "name": "Reckless Abandon", + "name": "Wild Charge", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, - "subclassShortName": "Battlerager", + "subclassShortName": "Blood & Iron", "subclassSource": "LLAB", - "level": 6, + "level": 10, "header": 2, "entries": [ - "Beginning at 6th level, the thrill and danager of battle ignite your fighting spirit. When you {@classFeature Reckless Attack|Barbarian|PHB|2|PHB} while Raging, you also gain temporary hit points equal to your Exploit Die. These temporary hit points vanish when your Rage ends.", - "In addition, you can turn magic armor into Spiked Armor." + "Your fury compels you to throw yourself headlong into battle. While you are Raging, you can use aggressive sprint without expending an Exploit Die. However, the attack that you make as part of this Exploit must be a Spiked Armor attack." ] }, { @@ -2239,45 +2216,44 @@ "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, - "subclassShortName": "Battlerager", + "subclassShortName": "Blood & Iron", "subclassSource": "LLAB", "level": 14, "header": 2, "entries": [ - "Starting at 14th level, when a creature hits you with a melee attack while you are Raging and wearing your {@subclassFeature Spiked Armor|Alternate Barbarian|LLAB|Battlerager|LLAB|3|LLAB}, it takes piercing damage equal to your Strength modifier.", - "If you are conscious, you can use your reaction to replace this damage with the damage from a Spiked Armor attack." + "Your fury compels you to throw yourself headlong inWhen a creature hits you with a melee attack while you are Raging and wearing your Spiked Armor, it instantly takes piercing damage equal to your Strength modifier.o battle. While you are Raging, you can use aggressive sprint without expending an Exploit Die. However, the attack that you make as part of this Exploit must be a Spiked Armor attack.", + "If you are conscious, you can use your reaction to replace this damage with the damage of a Spiked Armor attack." ] }, { - "name": "Path of the Storm Herald", + "name": "Path of the Storm", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 3, "header": 1, "entries": [ - "All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects.", - "Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the world's end, or deep in the hottest deserts.", + "Dwelling in places of great elemental power, Barbarians who follow the Path of the Storm come to embody the destructive power of the elements themselves. The primal fury of their Rage turns them into walking disasters; swirling blizzards, devastating hurricanes, and sweltering storms of flame.", { "type": "refSubclassFeature", - "subclassFeature": "Heraldic Exploits|Alternate Barbarian|LLAB|Storm Herald|LLAB|3|LLAB" + "subclassFeature": "Storm Exploits|Alternate Barbarian|LLAB|Storm|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Storm Aura|Alternate Barbarian|LLAB|Storm Herald|LLAB|3|LLAB" + "subclassFeature": "Storm Aura|Alternate Barbarian|LLAB|Storm|LLAB|3|LLAB" } ] }, { - "name": "Heraldic Exploits", + "name": "Storm Exploits", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 3, "header": 2, @@ -2296,7 +2272,7 @@ "rows": [ [ "3rd", - "{@optfeature destructive strike|LLAB}, {@optfeature feral senses|LLAB}" + "{@optfeature hurl|LLAB}, {@optfeature destructive strike|LLAB}" ], [ "5th", @@ -2316,197 +2292,270 @@ "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 3, "header": 2, "entries": [ - "When you choose this Primal Path at 3rd level, you emanate an elemental aura in a 10-foot radius while you Rage. Choose one of the following elemental effects for your aura: Desert, Sea, or Tundra. When you enter a Rage, the corresponding elemental effect below takes place. While Raging, you can use a bonus action to activate the elemental effect again.", - "You can change the elemental effect of the aura each time you gain a level in this class. If your aura forces a creature to make a saving throw, it uses your Exploit save DC.", + "When you Rage, you emanate an Aura of primal power in a 10-foot radius, choosing Blizzard, Drought, or Hurricane for its effects. If your Aura requires a creature to make a saving throw, it does so against your Exploit save DC.", + "When you gain a level in this class, you can change the effect of your Aura for another option from the list below:", { "type": "options", "count": 1, "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Desert|Alternate Barbarian|LLAB|Storm Herald|LLAB|3|LLAB" + "subclassFeature": "Blizzard|Alternate Barbarian|LLAB|Storm|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Sea|Alternate Barbarian|LLAB|Storm Herald|LLAB|3|LLAB" + "subclassFeature": "Drought|Alternate Barbarian|LLAB|Storm|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Tundra|Alternate Barbarian|LLAB|Storm Herald|LLAB|3|LLAB" + "subclassFeature": "Hurricane|Alternate Barbarian|LLAB|Storm|LLAB|3|LLAB" } ] } ] }, { - "name": "Desert", + "name": "Blizzard", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 3, "header": 3, "entries": [ - "When activated, all creatures within the radius of your aura take fire damage equal to your Exploit Die." + "Any creature of your choice that starts its turn within range has its speed halved until start of its next turn." ] }, { - "name": "Sea", + "name": "Drought", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 3, "header": 3, "entries": [ - "When activated, you force a creature of your choice within your aura that you can see to make a Dexterity saving throw. It takes lighting damage equal to your Exploit Die + your Constitution modifier (minimum of 1) on a failed save, and half as much lightning damage on a successful save." + "At the end of each of your turns, creatures of your choice within range take fire damage equal to your Constitution modifier (minimum of 1 damage)." ] }, { - "name": "Tundra", + "name": "Hurricane", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 3, "header": 3, "entries": [ - "When activated, creatures of your choice within the aura gain temporary hit points equal to your Exploit Die." + "At the end of each of your turns you can force one creature within range to make a Dexterity saving throw. It takes lightning damage equal to two rolls of your Exploit Die on a failed save, and half as much damage on a success." + ] + }, + { + "name": "Elemental Body", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 12, + "subclassShortName": "Storm", + "subclassSource": "LLAB", + "level": 6, + "header": 2, + "entries": [ + "Your connection to the forces of nature deepens and grants you the benefits below associated with your Storm Aura:", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Blizzard|Alternate Barbarian|LLAB|Storm|LLAB|6|LLAB" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Drought|Alternate Barbarian|LLAB|Storm|LLAB|6|LLAB" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hurricane|Alternate Barbarian|LLAB|Storm|LLAB|6|LLAB" + } + ] + } + ] + }, + { + "name": "Blizzard", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 12, + "subclassShortName": "Storm", + "subclassSource": "LLAB", + "level": 6, + "header": 3, + "entries": [ + "You gain resistance to cold damage, and when you deal damage with a Savage Exploit, you can choose for it to deal cold damage in place of its normal damage type." + ] + }, + { + "name": "Drought", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 12, + "subclassShortName": "Storm", + "subclassSource": "LLAB", + "level": 6, + "header": 3, + "entries": [ + "You gain resistance to fire damage, and you learn the produce flame cantrip. Constitution is your spellcasting modifier for it, and you can cast it even while you are Raging." ] }, { - "name": "Elemental Strikes", + "name": "Hurricane", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 6, + "header": 3, + "entries": [ + "You gain resistance to lightning and thunder damage, you gain a swimming speed equal to your walking speed, and you can breathe both air and water." + ] + }, + { + "name": "Storm Ward", + "source": "LLAB", + "page": 24, + "className": "Alternate Barbarian", + "classSource": "LLAB", + "subclassShortName": "Storm", + "subclassSource": "LLAB", + "level": 10, "header": 2, "entries": [ - "The elemental power that fuels your Rage empowers your strikes. Beginning at 6th level, when you use an Exploit that deals damage while Raging, it deals elemental damage that reflects your Storm Aura, instead of the normal damage of that Exploit: Desert (fire), Sea (lightning), or Tundra (cold)." + "Your primal power overflows and infuses your companions. While Raging, creatures of your choice within your Storm Aura gain the benefits of your Elemental Body feature." ] }, { - "name": "Raging Storm", + "name": "Primal Destruction", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 14, "header": 2, "entries": [ - "Upon reaching 14th level, the power of the elemental storm you channel grows mightier, rebuking your foes. The effect is based on the element you chose for your Storm Aura.", + "The elemental forces that fuel your Rage grows ever stronger. Your Storm Aura gains the following additional benefits:", { "type": "options", "count": 1, "entries": [ { "type": "refSubclassFeature", - "subclassFeature": "Desert|Alternate Barbarian|LLAB|Storm Herald|LLAB|14|LLAB" + "subclassFeature": "Blizzard|Alternate Barbarian|LLAB|Storm|LLAB|14|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Sea|Alternate Barbarian|LLAB|Storm Herald|LLAB|14|LLAB" + "subclassFeature": "Drought|Alternate Barbarian|LLAB|Storm|LLAB|14|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Tundra|Alternate Barbarian|LLAB|Storm Herald|LLAB|14|LLAB" + "subclassFeature": "Hurricane|Alternate Barbarian|LLAB|Storm|LLAB|14|LLAB" } ] } ] }, { - "name": "Desert", + "name": "Blizzard", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 14, "header": 3, "entries": [ - "As a reaction when a creature within your aura hits you with an attack, you can force it to make a Dexterity saving throw. On a failure, it takes fire damage equal to your Exploit Die + your Constitution modifier (minimum of 1)." + "When a creature begins its turn within your Storm Aura, you can use your reaction to force it to make a Strength saving throw. On a failed save, the creature's speed is reduced to 0 until the beginning of its next turn." ] }, { - "name": "Sea", + "name": "Drought", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 14, "header": 3, "entries": [ - "Once per turn, when you hit a creature within your aura with an attack, you can force that creature to make a Strength saving throw. On a failed save, it is knocked {@condition prone|PHB}." + "When a creature within your Storm Aura hits you with an attack, you can use your reaction to force it to make a Dexterity saving throw. On a failed save, it takes fire damage equal to two rolls of your Exploit Die." ] }, { - "name": "Tundra", + "name": "Hurricane", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, - "subclassShortName": "Storm Herald", + "subclassShortName": "Storm", "subclassSource": "LLAB", "level": 14, "header": 3, "entries": [ - "Whenever the effect of your Storm Aura is activated, you can force one creature you can see within your aura to make a Strength saving throw. On a failed save, its speed is reduced to 0 until the beginning of your next turn." + "When a creature within your Storm Aura hits you with an attack, you can use your reaction to force it to make a Strength saving throw. On a failed save, it is knocked back from you 10 feet in a straight line and falls prone." ] }, { - "name": "Path of the Zealot", + "name": "Path of the Conduit", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "page": 12, - "subclassShortName": "Zealot", + "page": 11, + "subclassShortName": "Conduit", "subclassSource": "LLAB", "level": 3, "header": 1, "entries": [ - "Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots/u2014warriors who channel their rage into powerful displays of divine power.", - "A variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. In general, the gods who inspire zealots are deities of combat, destruction, and violence. Not all are evil, but few are good.", + "Not all Barbarians are savages who revel in bloodlust. Some walk a Path of spiritual connection. Those who walk the Path of the Conduit form bonds with spirits who have passed from the mortal plane. Some stand as guardians of their ancestral tombs, others channel the power of legendary warriors, and others open themselves up to the power of any local spirit.", { "type": "refSubclassFeature", - "subclassFeature": "Zealous Exploits|Alternate Barbarian|LLAB|Zealot|LLAB|3|LLAB" + "subclassFeature": "Conduit Exploits|Alternate Barbarian|LLAB|Conduit|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Divine Fury|Alternate Barbarian|LLAB|Zealot|LLAB|3|LLAB" + "subclassFeature": "Conduit of Spirits|Alternate Barbarian|LLAB|Conduit|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Warrior of the Gods|Barbarian||Zealot|XGE|3" + "subclassFeature": "Spectral Warriors|Alternate Barbarian|LLAB|Conduit|LLAB|3|LLAB" } ] }, { - "name": "Zealous Exploits", + "name": "Conduit Exploits", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "page": 12, - "subclassShortName": "Zealot", + "page": 11, + "subclassShortName": "Conduit", "subclassSource": "LLAB", "level": 3, "header": 2, @@ -2525,258 +2574,266 @@ "rows": [ [ "3rd", - "{@optfeature feat of strength|LLAB}, {@optfeature menacing shout|LLAB}" + "{@optfeature menacing shout|LLAB}, {@optfeature rustic intuition|LLAB}" ], [ "5th", - "{@optfeature savage rebuke|LLAB}, {@optfeature thunderous blow|LLAB}" + "{@optfeature arresting critical|LLAB}, {@optfeature thunderous blow|LLAB}" ], [ "9th", - "{@optfeature war cry|LLAB}" + "{@optfeature mythic resilience|LLAB}" ] ] } ] }, { - "name": "Divine Fury", + "name": "Conduit of Spirits", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "page": 12, - "subclassShortName": "Zealot", + "page": 11, + "subclassShortName": "Conduit", "subclassSource": "LLAB", "level": 3, "header": 2, "entries": [ - "Starting when you choose this Primal Path at 3rd level, you can channel divine fury into your weapon strikes. The first creature you hit with a weapon attack on each turn while you are Raging takes bonus damage equal to your Exploit Die + your Constitution modifier (minimum of 1).", - "The type of this bonus damage changes depending on your alignment: Good (radiant), Neutral (thunder), Evil (necrotic)." + "As a bonus action, you can expend a use of Rage to enter into a state of spiritual ecstasy and give control of your body over the spirits that you commune with. For the next 10 minutes, when you make an ability check that uses your Intelligence or Wisdom, you gain a bonus to your roll equal to your Constitution modifier (minimum of +1).", + "This state of spiritual ecstasy ends early if you Rage, if you fall unconscious, or you use a bonus action on your turn to end it." ] }, { - "name": "Rage Beyond Death", + "name": "Spectral Warriors", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "page": 12, - "subclassShortName": "Zealot", + "page": 11, + "subclassShortName": "Conduit", "subclassSource": "LLAB", - "level": 14, + "level": 3, "header": 2, "entries": [ - "Having 0 hit points doesn't knock you unconscious so long as you are Raging. While in this state, you still make death saving throws as normal, and you suffer the normal effects of taking damage while at 0 hit points.", - "If you fail three death saving throws, you must succeed on a Constitution saving throw at the start of each of your turns to maintain your Rage. The DC of this saving throw is 10 for the first turn, and it increases by 5 for each additional turn.", - "If your Rage ends, and you still have 0 hit points, you die." + "When you Rage, the Spectral Warriors that you commune with come to your aid, and remain with you for the duration of your current Rage.", + "Once per turn when you hit a creature with a melee attack, you can send these Spectral Warriors to harry that creature. Until the start of your next turn, the Spectral Warriors swirl around that creature, and it has disadvantage on any attack roll that it makes against targets other than you, and if it hits a creature other than you with an attack, its target has resistance to the damage dealt by that attack.", + "These Spiritual Warriors return to you if their target dies, or if your Rage ends." ] }, { - "name": "Path of the Beast", + "name": "Spiritual Ward", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "page": 5, - "subclassShortName": "Beast", + "page": 11, + "subclassShortName": "Conduit", "subclassSource": "LLAB", - "level": 3, - "header": 1, + "level": 6, + "header": 2, "entries": [ - "Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.", - "Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table.", - { - "type": "refSubclassFeature", - "subclassFeature": "Bestial Exploits|Alternate Barbarian|LLAB|Beast|LLAB|3|LLAB" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Form of the Beast|Alternate Barbarian|LLAB|Beast|LLAB|3|LLAB" - } + "You can call on your Spectral Warriors to protect and defend your allies. When a creature you can see within 30 feet takes damage while you are Raging, you can use a reaction to order your Spectral Warriors to intercept the attack, reducing the damage by an amount equal to two rolls of your Exploit Die.", + "If your Spiritual Warriors are currently harrying an enemy when you use this reaction, the effects end on that creature." ] }, { - "name": "Bestial Exploits", + "name": "Greater Conduit", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "page": 5, - "subclassShortName": "Beast", + "page": 11, + "subclassShortName": "Conduit", "subclassSource": "LLAB", - "level": 3, + "level": 10, "header": 2, "entries": [ - "You learn certain Exploits at the barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "colLabels": [ - "Barbarian Level", - "Exploit" - ], - "colStyles": [ - "col-3 text-center", - "col-11 text-left" - ], - "rows": [ - [ + "Your ability to conduct spiritual power has grown. While you are in a state of ecstasy from Conduit of Spirits, you can cast clairvoyance or commune without expending a spell slot or material components. However, after you finish casting either of these spells, your state of spiritual ecstasy ends.", + "When you cast clairvoyance in this way, the spell summons an invisible spirit you are communed with, and when you cast commune, you consult your bonded spirits for information." + ] + }, + { + "name": "Vengeful Spirits", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 11, + "subclassShortName": "Conduit", + "subclassSource": "LLAB", + "level": 14, + "header": 2, + "entries": [ + "Your powerful connection to the spiritual world allows the long-dead warriors bound to you to once again strike at the living. When you use Spiritual Ward to reduce the damage of an attack, the attacker takes force damage equal to the amount of damage reduced by your Spiritual Ward." + ] + }, + { + "name": "Path of the Zealot", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 12, + "subclassShortName": "Zealot", + "subclassSource": "LLAB", + "level": 3, + "header": 1, + "entries": [ + "Your Rage has been implanted in you by the divine powers of the heavens. Whether you are the descendant of a powerful celestial, or the chosen champion of a deity, you now carry in you a spark of divine wrath. Those who walk the Path of the Zealot stand as champions of the gods and divine causes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Zealous Exploits|Alternate Barbarian|LLAB|Zealot|LLAB|3|LLAB" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Fury|Alternate Barbarian|LLAB|Zealot|LLAB|3|LLAB" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Champion of the Gods|Alternate Barbarian|LLAB|Zealot|LLAB|3|LLAB" + } + ] + }, + { + "name": "Zealous Exploits", + "source": "LLAB", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 12, + "subclassShortName": "Zealot", + "subclassSource": "LLAB", + "level": 3, + "header": 2, + "entries": [ + "You learn certain Exploits at the barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "colLabels": [ + "Barbarian Level", + "Exploit" + ], + "colStyles": [ + "col-3 text-center", + "col-11 text-left" + ], + "rows": [ + [ "3rd", - "{@optfeature mighty leap|LLAB}, {@optfeature primal intuition|LLAB}" + "{@optfeature feat of strength|LLAB}, {@optfeature menacing shout|LLAB}" ], [ "5th", - "{@optfeature bloodthirsty critical|LLAB}, {@optfeature savage rebuke|LLAB}" + "{@optfeature savage rebuke|LLAB}, {@optfeature warrior's challenge|LLAB}" ], [ "9th", - "{@optfeature roar of triumph|LLAB}" + "{@optfeature mythic resilience|LLAB}" ] ] } ] }, { - "name": "Form of the Beast", + "name": "Champion of the Gods", "source": "LLAB", - "page": 24, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Beast", + "page": 12, + "subclassShortName": "Zealot", "subclassSource": "LLAB", "level": 3, - "header": 1, + "header": 2, "entries": [ - "When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.", - "You choose the weapon's form each time you rage:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Bite", - "entry": "Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals {@damage 1d8} piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit." - }, - { - "type": "item", - "name": "Claws", - "entry": "Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It deals {@damage 1d6} slashing damage on a hit. Once on each of your turns when you attack with a claw using the {@action Attack} action, you can make one additional claw attack as part of the same action." - }, - { - "type": "item", - "name": "Tail", - "entry": "You grow a lashing, spiny tail, which deals {@damage 1d8} piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a {@dice d8}, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you." - } - ] - } + "You have been chosen for a divine purpose. Spellcasters can cast spells that restore you to life (not undeath) such as raise dead, without needing the normal material components." ] }, { - "name": "Bestial Soul", + "name": "Divine Fury", "source": "LLAB", - "page": 24, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Beast", + "page": 12, + "subclassShortName": "Zealot", "subclassSource": "LLAB", - "level": 6, + "level": 3, "header": 2, "entries": [ - "The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "You can also alter your form to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish your next short or long rest:", - { - "type": "list", - "items": [ - "You gain a swimming speed equal to your walking speed, and you can breathe underwater.", - "You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", - "When you jump, you can make a Strength ({@skill Athletics}) check and extend your jump by a number of feet equal to the check's total. You can make this special check only once per turn." - ] - } + "Your weapon strikes are imbued with the celestial power of the god you serve. While you are Raging, the first creature you hit with a weapon attack on each of your turns takes bonus damage equal to one roll of your Exploit Die + your Constitution modifier (minimum of 1).", + "The type of this bonus damage changes depending on your alignment: Good (radiant), Neutral (thunder), Evil (necrotic)." ] }, { - "name": "Savage Mastery", + "name": "Fanatical Focus", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", - "page": 5, - "subclassShortName": "Beast", + "page": 12, + "subclassShortName": "Zealot", "subclassSource": "LLAB", "level": 6, "header": 2, "entries": [ - "Each time you Rage, you manifest two of the natural weapons from of your choice Form of the Beast. At 10th level, you manifest all three of your natural weapons when you Rage." + "Your divine cause propels you to find success when others would fail. When you fail a saving throw while Raging, you can expend an Exploit Die, roll it, and add the result to your saving throw, possibly turning a failure into a success." ] }, { - "name": "Infectious Fury", + "name": "Divine Mandate", "source": "LLAB", - "page": 24, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Beast", + "page": 12, + "subclassShortName": "Zealot", "subclassSource": "LLAB", "level": 10, "header": 2, "entries": [ - "{@i 10th-level Path of the Beast feature}", - "When you hit a creature with your natural weapons while Raging, you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw against your Exploit save DC or suffer one of the following effects of your choice:", - { - "type": "list", - "items": [ - "The target must use its reaction to make a melee attack against another creature of your choice that you can see.", - "The target takes {@damage 2d12} psychic damage." - ] - }, - "You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all uses each time you finish a long rest. If you have no uses left, you can expend an Exploit Die to use this feature again." + "You issue a divine battle cry to inspire your allies. As a bonus action, you can issue this battle cry and choose a number of creatures within 60 feet that can hear you. Creatures who hear your cry have advantage on all attack rolls and saving throws until the beginning of your next turn.", + "Once you use this feature, you can’t use it again until you finish a long rest." ] }, { - "name": "Call the Hunt", + "name": "Rage Beyond Death", "source": "LLAB", - "page": 24, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Beast", + "page": 12, + "subclassShortName": "Zealot", "subclassSource": "LLAB", "level": 14, "header": 2, "entries": [ - "{@i 14th-level Path of the Beast feature}", - "When you Rage, you choose a number of willing creatures that can see or hear you within 30 feet of you equal to your Constitution modifier (minimum of 1). You gain 5 temporary hit points for each creature that accepts this feature. Once per turn, until your Rage ends, the chosen creatures can deal additional damage equal to one roll of your Exploit Die when they hit a creature with a weapon or spell attack.", - "Once you use this feature you must finish a short or long rest before you can use it again. When you have no uses left, you can expend an Exploit Die to use this feature again." + "The gods will not allow you to die while you still serve them. Being reduced to 0 hit points while Raging doesn’t knock you unconscious. While in this state, you still make death saving throws as normal, and you suffer the normal effects of taking damage while at 0 hit points. If you start your turn with three failed death saving throws you must succeed on a DC 10 Constitution saving throw to maintain your Rage.", + "If your Rage ends, and you still have 0 hit points, you die." ] }, { - "name": "Wild Magic", + "name": "Wild Sorcery", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, - "subclassShortName": "Wild Magic", + "subclassShortName": "Wild Sorcery", "subclassSource": "LLAB", "level": 3, "header": 1, "entries": [ - "Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.", + "For some Barbarians, their Rage boils up from an unrealized magical potential. When those born with an arcane spark fail to channel it in the correct way, this uncontrollable power can burst forth in a chaotic storm of magic-infused battle fury.", { "type": "refSubclassFeature", - "subclassFeature": "Wild Exploits|Alternate Barbarian|LLAB|Wild Magic|LLAB|3|LLAB" + "subclassFeature": "Sorcerous Exploits|Alternate Barbarian|LLAB|Wild Sorcery|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Magic Awareness|Alternate Barbarian|LLAB|Wild Magic|LLAB|3|LLAB" + "subclassFeature": "Magic Awareness|Alternate Barbarian|LLAB|Wild Sorcery|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Wild Surge|Alternate Barbarian|LLAB|Wild Magic|LLAB|3|LLAB" + "subclassFeature": "Wild Sorcery|Alternate Barbarian|LLAB|Wild Sorcery|LLAB|3|LLAB" } ] }, { - "name": "Wild Exploits", + "name": "Sorcerous Exploits", "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, - "subclassShortName": "Wild Magic", + "subclassShortName": "Wild Sorcery", "subclassSource": "LLAB", "level": 3, "header": 2, @@ -2795,11 +2852,11 @@ "rows": [ [ "3rd", - "{@optfeature imposing presence|LLAB}, {@optfeature mighty leap|LLAB}" + "{@optfeature heroic fortitude|LLAB}, {@optfeature mighty leap|LLAB}" ], [ "5th", - "{@optfeature immovable stance|LLAB}, {@optfeature thunderous blow|LLAB}" + "{@optfeature immovable stance|LLABE}, {@optfeature thunderous blow|LLAB}" ], [ "9th", @@ -2815,7 +2872,7 @@ "page": 25, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Wild Magic", + "subclassShortName": "Wild Sorcery", "subclassSource": "LLAB", "level": 3, "header": 1, @@ -2825,21 +2882,21 @@ ] }, { - "name": "Wild Surge", + "name": "Wild Sorcery", "source": "LLAB", "page": 25, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Wild Magic", + "subclassShortName": "Wild Sorcery", "subclassSource": "LLAB", "level": 3, "header": 1, "entries": [ - "When you Rage, you roll on the Wild Magic table on the following page to determine the magic effect you produce.", - "If the Wild Magic effect requires a saving throw, targets make their saving throws against your Exploit save DC.", + "When you Rage, you roll on the Wild Sorcery table on the following page to determine the magic effect you produce.", + "If a Wild Sorcery effect requires a saving throw, targets make their saving throws against your Exploit save DC.", { "type": "table", - "caption": "Wild Magic", + "caption": "Wild Sorcery", "colLabels": [ "d20", "Magical Effect" @@ -2859,7 +2916,7 @@ ], [ "3", - "An orb of wild magic explodes at a point that you can see within 30 feet. Creatures within 5 feet must succeed on a Dexterity saving throw or take force damage equal to your Exploit Die. Until the end of your current Rage, you can use a bonus action to cause this effect to happen again." + "An orb of Wild Sorcery explodes at a point that you can see within 30 feet. Creatures within 5 feet must succeed on a Dexterity saving throw or take force damage equal to your Exploit Die. Until the end of your current Rage, you can use a bonus action to cause this effect to happen again." ], [ "4", @@ -2919,7 +2976,7 @@ ], [ "18", - "Your muscles are engorged with wild magic. For the duration of your current Rage, all creatures have disadvantage on any saving throws to resist the effects of your Exploits." + "Your muscles are engorged with Wild Sorcery. For the duration of your current Rage, all creatures have disadvantage on any saving throws to resist the effects of your Exploits." ], [ "19", @@ -2937,12 +2994,12 @@ ] }, { - "name": "Bolstering Magic", + "name": "Sorcerous Infusion", "source": "LLAB", "page": 25, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Wild Magic", + "subclassShortName": "Wild Sorcery", "subclassSource": "LLAB", "level": 6, "header": 2, @@ -2952,7 +3009,7 @@ "type": "list", "items": [ "Choose an ability score, for 10 minutes, when the target makes an ability check or saving throw with that ability score it gains a bonus to its roll equal to your Exploit Die.", - "The creature gains temporary hit points equal to your level + your Exploit Die. For as long as the temporary hit points last, the target is immune to Wild Magic effects.", + "The creature gains temporary hit points equal to your level + your Exploit Die. For as long as the temporary hit points last, the target is immune to Wild Sorcery effects.", "You touch a target an expend any number of Exploit Dice. The target regains an expended spell slot of a level equal to the number of Exploit Dice you expend." ] }, @@ -2960,31 +3017,31 @@ ] }, { - "name": "Unstable Backlash", + "name": "Unstable Sorcery", "source": "LLAB", "page": 25, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Wild Magic", + "subclassShortName": "Wild Sorcery", "subclassSource": "LLAB", "level": 10, "header": 2, "entries": [ - "When you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Wild Magic table and immediately produce the effect rolled. This effect replaces your current Wild Magic effect." + "Your unpredictable magic lashes out to protect you. When you take damage or fail a saving throw while Raging, you can use a reaction to immediately roll on the Wild Sorcery table." ] }, { - "name": "Controlled Surge", + "name": "Sorcerous Warrior", "source": "LLAB", "page": 25, "className": "Alternate Barbarian", "classSource": "LLAB", - "subclassShortName": "Wild Magic", + "subclassShortName": "Wild Sorcery", "subclassSource": "LLAB", "level": 14, "header": 2, "entries": [ - "Whenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table." + "Whenever you roll on the Wild Sorcery table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table." ] }, { @@ -3039,11 +3096,11 @@ "rows": [ [ "3rd", - "{@optfeature crushing grip|LLAB}, {@optfeature feral senses|LLAB}" + "{@optfeature crushing grip|LLAB}, {@optfeature cunning instinct|LLAB}" ], [ "5th", - "{@optfeature crushing strike|LLABE}, {@optfeature immovable stance|LLAB}" + "{@optfeature rending strike|LLABE}, {@optfeature immovable stance|LLABE}" ], [ "9th", @@ -3094,6 +3151,7 @@ "header": 2, "entries": [ "Your mind-altering experiences allow you to identify, and slip through, the cracks in reality. As an action, you can teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet. This does not provoke opportunity attacks. Immediately before, or after, you do so, you can make one attack as part of the same action.", + "When you reach 14th level in this class, you can use this feature as part of the bonus action you use to enter a Rage.", "You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all uses when you finish a long rest. When you have no uses left, you can expend an Exploit Die to use this feature again." ] }, @@ -3109,7 +3167,9 @@ "header": 2, "entries": [ "The strange eldritch power inside you allows your body to mutate further. When you Rage, you manifest two additional appendages which last until the end of your Rage.", - "As a bonus action, you can cause both of your appendages to use Otherworldly Grasp, or grapple a creature you can see within 15 feet. Each of your appendages can target the same, or different, creatures. If they target the same creature, it the target disadvantage on its saving throw (Otherworldly Grasp) or ability check (grapple). Each appendage can use the same, or a different feature as part of the same bonus action." + "As a bonus action, you can cause both of your appendages to use Otherworldly Grasp, or grapple a creature you can see within 15 feet. Each of your appendages can target the same, or different, creatures. If they target the same creature, the target has disadvantage on its saving throw (Otherworldly Grasp) or ability check (grapple). Each appendage can use the same, or a different feature as part of the same bonus action.", + "When you reach 14th level in this class, the range of your additional appendage abilities increases to 20 feet." + ] }, { @@ -3179,7 +3239,7 @@ "rows": [ [ "3rd", - "{@optfeature heroic fortitude|LLAB}, {@optfeature heroic stature|LLABE}" + "{@optfeature heroic fortitude|LLAB}, {@optfeature feat of strength|LLAB}" ], [ "5th", @@ -3223,9 +3283,9 @@ { "type": "list", "items": [ - "Whenever you roll a 1 on an Exploit Die, you can roll it again. You must keep the new roll, even if its another 1.", - "When you are hit with an attack, you can use your reaction to expend an Exploit Die, adding it to your Armor Class against the attack, and possibly turning a hit into a miss", - "When you miss with a melee or thrown weapon attack, you can expend an Exploit Die and add it to your attack roll for that attack, possibly turning a miss into a hit." + "Whenever you roll a 1 on an Exploit Die, you can roll it again. You must keep the new roll, even if it's another 1.", + "When you are hit by an attack, you can use your reaction to expend an Exploit Die, roll it, and add the result of the roll to your Armor Class against the triggering attack.", + "When you miss with a Strength-based weapon attack, you can expend an Exploit Die, roll it, and add the result of your roll to your attack roll for that attack." ] } ] @@ -3255,8 +3315,8 @@ "level": 6, "header": 2, "entries": [ - "Whatever the source of your favor, it has empowered you to find success where others would fail. When you use heroic stature, you can roll a d4 and add it to your roll instead of expending an Exploit Die.", - "At 14th level in this class, this bonus becomes a d6.." + "When you miss withWhatever the source of your favor, it has empowered you to find success where others would fail. When you use feat of strength, you can roll a d4 and add it to your roll instead of expending an Exploit Die.", + "At 14th level in this class, this bonus becomes a d6." ] }, { @@ -3285,8 +3345,8 @@ "level": 14, "header": 2, "entries": [ - "You have become something more than mortal, and are able to perform feats of supernatural strength that rival the great heroes of legend . You learn strength of the colossus, but it doesn't count against your total number of Exploits Known. When you use strength of the colossus, the base amount of weight you can push, drag, pull, or lift is equal to 100 times your Strength score (instead of 50 times).", - "If you already know this Exploit, you learn another Exploit of your choice from those available to the barbarian." + "You have become something more than mortal, and are able to perform feats of supernatural strength that rival the great heroes of legend. You learn strength of the colossus, but it doesn't count against your total number of Exploits Known. When you use strength of the colossus, you calculate the base amount of weight you can push, drag, pull, or lift as if you had spent one additional Exploit Die (maximum of 6).", + "If you already know this Exploit, you learn another Exploit of your choice from those available to the Barbarian." ] }, { @@ -3341,11 +3401,11 @@ "rows": [ [ "3rd", - "{@optfeature imposing presence|LLAB}, {@optfeature menacing shout|LLABE}" + "{@optfeature commanding presence|LLAB}, {@optfeature menacing shout|LLAB}" ], [ "5th", - "{@optfeature bloodthirsty critical|LLAB}, {@optfeature trampling rush|LLAB}" + "{@optfeature bloodthirsty critical|LLAB}, {@optfeature execute|LLAB}" ], [ "9th", @@ -3371,7 +3431,7 @@ "type": "list", "items": [ "As a bonus action, you can move up to your full speed toward a hostile creature that you can see.", - "When you make a Reckless Attack, you gain temporary hit points equal to your Constitution modifier (minimum of 1)." + "When a creature hits you with an opportunity attack you can reduce the damage by your Constitution modifier." ] } ] @@ -3402,7 +3462,7 @@ "level": 6, "header": 2, "entries": [ - "The chaos of the Abyss enhances your Rage. As a reaction when a creature you can see hits you with a melee attack, you can make one melee weapon attack against the attacker. You can choose to make this reaction attack a Reckless Attack." + "The chaos of the Abyss enhances your Rage. The first time you make a Reckless attack on your turn while Raging, you gain temporary hit points equal to your Constitution modifier. These temporary hit points vanish when your Rage ends." ] }, { @@ -3446,6 +3506,11 @@ "name": "Defiled Hide", "entry": "Your skin becomes blighted and covered in hair, boils, or oily scales. You are immune to bludgeoning, piercing, and slashing damage from nonmagical weapons. Attacks from silvered weapons ignore this immunity." }, + { + "type": "item", + "name": "Hulking Form.", + "entry": "Your body bulges and grows in unnatural ways. You grow by one size category as if you had been the target of an enlarge/reduce spell. While enlarged in this way, you can add your Consitution modifier to Strength checks." + }, { "type": "item", "name": "Vile Flight", @@ -3457,39 +3522,38 @@ }, { "name": "Path of the Lycan", - "source": "LLABE", + "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, "subclassShortName": "Lycan", - "subclassSource": "LLABE", + "subclassSource": "LLAB", "level": 3, "header": 1, "entries": [ - "Lycnathropy is an ancient curse that changes those afflicted into mindless beasts with a wild hunger for flesh. However, there are some who purposefully contract this dreaded curse. Willing to give themselves over so that they may use this feral power to rid the world of other lycanthropes.", - "The barbarians who walk this Path often gain their power from an aging mentor who seeks an apprentice to take up the mantle of the hunt for the monsters cursed with lycanthropy.", + "Lycanthropy is an ancient curse that changes those afflicted into mindless beasts with a wild hunger for flesh. While some Barbarians seek out this power, many have the curse thrust upon them. Those who follow this Path come to master their bestial curse, dominating it with the wild fury of their Rage.", { "type": "refSubclassFeature", - "subclassFeature": "Lycan Exploits|Alternate Barbarian|LLAB|Lycan|LLABE|3|LLABE" + "subclassFeature": "Lycan Exploits|Alternate Barbarian|LLAB|Lycan|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Animal Form|Alternate Barbarian|LLAB|Lycan|LLABE|3|LLABE" + "subclassFeature": "Animal Form|Alternate Barbarian|LLAB|Lycan|LLAB|3|LLAB" }, { "type": "refSubclassFeature", - "subclassFeature": "Hybrid Form|Alternate Barbarian|LLAB|Lycan|LLABE|3|LLABE" + "subclassFeature": "Bestial Rage|Alternate Barbarian|LLAB|Lycan|LLAB|3|LLAB" } ] }, { "name": "Lycan Exploits", - "source": "LLABE", + "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, "subclassShortName": "Lycan", - "subclassSource": "LLABE", + "subclassSource": "LLAB", "level": 3, "header": 2, "entries": [ @@ -3507,15 +3571,15 @@ "rows": [ [ "3rd", - "{@optfeature bestial instinct|LLABE}, {@optfeature lightstep|LLABE}" + "{@optfeature cunning instinct|LLAB}, {@optfeature mighty leap|LLAB}" ], [ "5th", - "{@optfeature adrenaline rush|LLABE}, {@optfeature cunning instincts|LLABE}" + "{@optfeature bloodthirsty critical|LLAB}, {@optfeature savage rebuke|LLAB}" ], [ "9th", - "{@optfeature survey wilderness|LLABE}" + "{@optfeature roar of triumph|LLAB}" ] ] } @@ -3523,12 +3587,12 @@ }, { "name": "Animal Form", - "source": "LLABE", + "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, "subclassShortName": "Lycan", - "subclassSource": "LLABE", + "subclassSource": "LLAB", "level": 3, "header": 2, "entries": [ @@ -3539,79 +3603,97 @@ ] }, { - "name": "Hybrid Form", - "source": "LLABE", + "name": "Bestial Rage", + "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, "subclassShortName": "Lycan", - "subclassSource": "LLABE", + "subclassSource": "LLAB", "level": 3, "header": 2, "entries": [ - "Your Rage draws out the power of your inner beast. When you Rage, you can choose to enter a Hybrid Form, a fusion between beast and humanoid. While in your Hybrid Form, you gain the following benefits for the duration of the Rage:", + "When you Rage, you manifest a portion of your bestial power in the form of one of the natural weapons listed below, which lasts for the duration of that Rage. These weapons all count as simple melee weapons which you are proficient with, and use your Strength modifier for their attack and damage rolls:", { "type": "list", + "style": "list-hang-notitle", "items": [ - "You gain a +1 bonus to your Armor Class.", - "Your fingers and teeth become claws and fangs that count as simple weapons with the light property. On hit, they deal {@damage 1d6} slashing (claws) or piercing (fangs) damage.", - "Your speed increases by 10 feet." + { + "type": "item", + "name": "Bite", + "entry": "Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals {@damage 1d8} piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit." + }, + { + "type": "item", + "name": "Claws", + "entry": "Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It deals {@damage 1d6} slashing damage on a hit. Once on each of your turns when you attack with a claw using the {@action Attack} action, you can make one additional claw attack as part of the same action." + }, + { + "type": "item", + "name": "Tail", + "entry": "You grow a lashing, spiny tail, which deals {@damage 1d8} piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a {@dice d8}, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you." + } ] } ] }, { - "name": "Savage Instinct", - "source": "LLABE", + "name": "Savage Prowess", + "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, "subclassShortName": "Lycan", - "subclassSource": "LLABE", + "subclassSource": "LLAB", "level": 6, "header": 2, "entries": [ - "The curse that flows through your veins has increased your physical senses. Whenever you make a Wisdom (Perception) check that relies on your sense of hearing, sight, or smell you gain a bonus to your roll equal to your Exploit Die.", - "Also, your natural weapon attacks in both your Animal and Hybrid Forms count as magical for the sake of overcoming resistance and immunity to non-magical attacks and damage." + "The ancient curse that flows in your veins greatly increases your physical abilities. You gain the benefits listed below:", + { + "type": "list", + "items": [ + "You gain a climbing speed equal to your walking speed.", + "You can use cunning instinct and mighty leap at their lowest level at-will without expending an Exploit Die.", + "Your natural weapon attacks in your normal and Animal Form count as magical for overcoming resistances and immunities to non-magical attacks and damage." + ] + } ] }, { - "name": "Lycan Warrior", - "source": "LLABE", + "name": "Infectious Fury", + "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, "subclassShortName": "Lycan", - "subclassSource": "LLABE", + "subclassSource": "LLAB", "level": 10, "header": 2, "entries": [ - "You can draw on the full power of the curse within. When you shift into your Animal Form or Hybrid Form, you can expend an Exploit Die to gain the following additional benefits:", + "When you hit a creature with a natural weapon attack while Raging, you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw against your Exploit save DC or suffer one of the following effects of your choice:", { "type": "list", "items": [ - "You can choose to grow by one size category.", - "The reach of your melee attacks increases by 5 feet.", - "The damage of your natural weapons becomes {@damage 1d8} ", - "Once per turn, when you hit a creature with a natural weapon attack you can force it to make a Strength saving throw against your Exploit save DC or be knocked {@condition prone|PHB}.", - "If you have less than half of your hit points at the start of your turn, you instantly regain hit points equal to your Constitution modifier (minimum of 1 hit point)." + "The target must use its reaction to make a melee attack against another creature of your choice that you can see..", + "The target takes {@damage 2d12} psychic damage." ] - } + }, + "You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all uses each time you finish a long rest. If you have no uses left, you can expend an Exploit Die to use this feature again." ] }, { - "name": "Howl of Primal Fury", - "source": "LLABE", + "name": "Primal Roar", + "source": "LLAB", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, "subclassShortName": "Lycan", - "subclassSource": "LLABE", + "subclassSource": "LLAB", "level": 14, "header": 2, "entries": [ - "Whenever you expend a use of Rage, you can choose to let forth a bloodcurdling howl. Creatures of your choice that can hear you within 30 feet must succeed on a Wisdom saving throw against your Exploit save DC or be {@condition frightened|PHB} of you for 1 minute. Creatures can repeat this saving throw at the end of each turn, ending this effect on a success.", - "Any creatures that succeeds on their saving throw against this effect are immune to this feature for the next 24 hours." + "Your roar is fueled by the primal fury of your curse. You are no longer limited to using roar of triumph once per short or long rest, and can use it as long as you have Exploit Dice.", + "Moreover, while a creature has temporary hit points from roar of triumph it has advantage on the first melee weapon attack that it makes on each of its turns." ] }, { @@ -3669,7 +3751,7 @@ ], [ "9th", - "{@optfeature confounding critical|LLABE}" + "{@optfeature confounding critical|LLAB}" ] ] } @@ -3847,11 +3929,11 @@ ], [ "5th", - "{@optfeature adrenaline rush|LLABE}, {@optfeature whirlwind strike|LLABE}" + "{@optfeature adrenaline rush|LLABE}, {@optfeature savage rebuke|LLAB}" ], [ "9th", - "{@optfeature confounding critical|LLABE}" + "{@optfeature mythic athleticism|LLABE}" ] ] } @@ -4169,91 +4251,455 @@ ] }, { - "name": "Path of the Warden", + "name": "Path of the Wyrmblood", "source": "LLABE", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, - "subclassShortName": "Warden", + "subclassShortName": "Wyrmblood", "subclassSource": "LLABE", "level": 3, "header": 1, "entries": [ - "Hailing from the wild places of the world where the power of nature reigns supreme, Wardens are servants of the natural order who use the raw power of their Rage to channel spirits of the natural world. They often serve as defenders of sacred groves, Druidic Circles, and other places of natural power.", + "Some barbarians draw their Rage from their ancestry. Those who walk the Path of the Wyrmblood fuel their Rage with the giant blood that flows in their veins. While some Wyrmbloodic warriors are direct descendants of giants, some are unaware of their heritage until it manifests with their Rage. Unusually tall or strong for their race, mortals with giant blood in their veins are fairly obvious once you know the signs to look for.", { "type": "refSubclassFeature", - "subclassFeature": "Primal Magic|Alternate Barbarian|LLAB|Warden|LLABE|3|LLABE" + "subclassFeature": "Wyrmblood Exploits|Alternate Barbarian|LLAB|Wyrmblood|LLABE|3|LLABE" }, { "type": "refSubclassFeature", - "subclassFeature": "Primal Rage|Alternate Barbarian|LLAB|Warden|LLABE|3|LLABE" + "subclassFeature": "Draconic Ancestry|Alternate Barbarian|LLAB|Wyrmblood|LLABE|3|LLABE" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Draconic Fury|Alternate Barbarian|LLAB|Wyrmblood|LLABE|3|LLABE" } ] }, { - "name": "Primal Magic", + "name": "Wyrmblood Exploits", "source": "LLABE", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, - "subclassShortName": "Warden", + "subclassShortName": "Wyrmblood", "subclassSource": "LLABE", "level": 3, "header": 2, "entries": [ - "When you adopt this Primal Path, you learn to channel the primal power of spirits to cast spells, much like a Shaman.", - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You learn one cantrip of your choice from the warden spell list. Upon reaching 10th level in this class you learn one additional Warden cantrip of your choice." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "entries": [ - "The Warden Spellcasting table shows how many spell slots you have, and the level of those spell slots. All of your spell slots from this feature are the same level. To cast one of the warden spells you know of 1st-level or higher, you must expend a spell slot. You regain all of your expended spell slots each time you finish a short or long rest." - ] - }, - { - "type": "entries", - "name": "Spells Known of 1st Level and Higher", - "entries": [ - "You learn two 1st-level spells of your choice from the warden spell list. The Spells Known column of the Warden Spellcasting table shows when you learn more warden spells of 1st-level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.", - "When you gain a level, you can choose a warden spell you know and replace it with another spell from the warden spell list, which must be of a level for which you have spell slots." - ] - }, + "You learn certain Exploits at the barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.", { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "As you draw your magic from your connection to primal spirits, Wisdom is your spellcasting ability for your warden spells. You use Wisdom when a spell refers to your spellcasting ability, when setting the saving throw DC for a spell, or when making an attack roll with one.", - { - "type": "abilityDc", - "name": "Spell save DC", - "attributes": [ - "wis" - ] - }, - { - "type": "abilityAttackMod", - "name": "Spell attack modifier", - "attributes": [ - "wis" - ] - } + "type": "table", + "colLabels": [ + "Barbarian Level", + "Exploit" + ], + "colStyles": [ + "col-3 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "3rd", + "{@optfeature commanding presence|LLAB}, {@optfeature ruthless strike|LLAB}" + ], + [ + "5th", + "{@optfeature intimidating command|LLABE}, {@optfeature primal senses|LLABE}" + ], + [ + "9th", + "{@optfeature roar of triumph|LLAB}" + ] ] } ] }, { - "name": "Primal Rage", + "name": "Draconic Fury", "source": "LLABE", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, - "subclassShortName": "Warden", + "subclassShortName": "Wyrmblood", + "subclassSource": "LLABE", + "level": 3, + "header": 2, + "entries": [ + "The power of your draconic blood manifests itself in your fury. You gain the following benefits while you are Raging:", + { + "type": "list", + "items": [ + "You manifest draconic scales that grant you a +2 bonus to your Armor Class while using your Unarmored Defense.", + "Your Rage damage bonus and your Savage Exploits deal your Element damage in place of their normal damage.", + "Once per turn when you hit with a Strength-based weapon attack, you can roll two dice for your Rage damage bonus." + ] + } + ] + }, + { + "name": "Draconic Ancestry", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Wyrmblood", + "subclassSource": "LLABE", + "level": 3, + "header": 2, + "entries": [ + "Whether by ritual, ancestry, or happenstance, your bloodline bears draconic power. Choose one of the Dragons below that best represents the dragon whose power resides within you. You gain resistance to your Dragon's associated Element.", + "You also learn to speak, read, and write Draconic.", + { + "type": "table", + "caption": "Bloodline", + "colLabels": [ + "Dragon", + "Element" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "Amethyst", + "Force" + ], + [ + "Black", + "Acid" + ], + [ + "Blue", + "Lightning" + ], + [ + "Brass", + "Fire" + ], + [ + "Bronze", + "Lightning" + ], + [ + "Copper", + "Acid" + ], + [ + "Crystal", + "Radiant" + ], + [ + "Emerald", + "Psychic" + ], + [ + "Gold", + "Fire" + ], + [ + "Green", + "Poison" + ], + [ + "Red", + "Fire" + ], + [ + "Sapphire", + "Thunder" + ], + [ + "Silver", + "Cold" + ], + [ + "Steel", + "Acid" + ], + [ + "Topaz", + "Necrotic" + ] + ], + "data": { + "tableInclude": true + } + } + ] + }, + { + "name": "Tyrannical Resilience", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Wyrmblood", + "subclassSource": "LLABE", + "level": 6, + "header": 2, + "entries": [ + "Your blood protects you from magical effects. When you are forced to make an Intelligence, Wisdom, or Charisma saving throw against magic while Raging, you gain a bonus to your roll equal to one roll of your Exploit Die." + ] + }, + { + "name": "Breath of the Dragon", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Wyrmblood", + "subclassSource": "LLABE", + "level": 10, + "header": 2, + "entries": [ + "The magic of your bloodline allows you to exhale great blasts of draconic energy. As an action, you can force creatures in an adjacent 30-foot cone to make a Dexterity saving throw against your Exploit save DC. Creatures take 8d6 damage of your Element damage type on a failed save, and half as much damage of your Element's type on a successful save.", + "Once you use this feature you must finish a short or long rest before you can use it again. When you have no uses left, you can expend a use of your Rage to use this feature again." + ] + }, + { + "name": "Draconic Wings", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Wyrmblood", + "subclassSource": "LLABE", + "level": 14, + "header": 2, + "entries": [ + "You manifest the full power of your draconic bloodline. As a bonus action, you can manifest a pair of draconic wings. These wings grant you a flying speed equal to your walking speed, and last until you dismiss them as a bonus action.", + "Clothing that is not made to accommodate your wings is destroyed when you manifest them." + ] + }, + { + "name": "Path of the Packleader", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Packleader", + "subclassSource": "LLABE", + "level": 3, + "header": 1, + "entries": [ + "Encounters with the great and terrible things that dwell Packleader beneath the waves often irreparably shatter the minds of the weak willed. However, some who survive these traumatic and otherworldly experiences awaken with an eldritch Rage that is rarely experienced on the material plane..", + "Those who walk the Path of the Packleader are mortals who have survived an experience with the unexplained depths and gained extraordinary, and often unsettling, eldritch abilities.", + { + "type": "refSubclassFeature", + "subclassFeature": "Packleader Exploits|Alternate Barbarian|LLAB|Packleader|LLABE|3|LLABE" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Beast Whisperer|Alternate Barbarian|LLAB|Packleader|LLABE|3|LLABE" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Savage Companion|Alternate Barbarian|LLAB|Packleader|LLABE|3|LLABE" + } + ] + }, + { + "name": "Packleader Exploits", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Packleader", + "subclassSource": "LLABE", + "level": 3, + "header": 2, + "entries": [ + "You learn certain Exploits at the barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "colLabels": [ + "Barbarian Level", + "Exploit" + ], + "colStyles": [ + "col-3 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "3rd", + "{@optfeature cunning instinct|LLABE}, {@optfeature trampling rush|LLAB}" + ], + [ + "5th", + "{@optfeature bloodthirsty critical|LLAB}, {@optfeature primal senses|LLABE}" + ], + [ + "9th", + "{@optfeature pack tactics|LLABE}" + ] + ] + } + ] + }, + { + "name": "Beast Whisperer", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Packleader", + "subclassSource": "LLABE", + "level": 3, + "header": 2, + "entries": [ + "You have a special way of connecting with beasts of the wild. You gain proficiency in Animal Handling, and when you make a Wisdom (Animal Handling) check related to wild animals, you gain a bonus to the roll equal to a roll of your Exploit Die." + ] + }, + { + "name": "Savage Companion", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Packleader", + "subclassSource": "LLABE", + "level": 3, + "header": 2, + "entries": [ + "You have forged a primal bond with a wild beast known as a {@creature Savage Companion|LLABE|Savage Companion}. You determine its appearance, but this choice has no effect on its game statistics. Common Savage Companions are wolves, boars, bears, wildcats, and hyenas. Your Companion is friendly to you and your allies, and obeys your commands. It uses the Savage Companion stat block, which uses your proficiency bonus (PB) in several places.", + "In combat, your Savage Companion acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use a bonus action to command it to take an action from its stat block, or another action.", + "When you take the Attack action, you can command your Companion to take the Attack action in place of one attack. If you are incapacitated, your Companion acts on its own.", + "If your Companion is reduced to 0 hit points, it makes death saving throws like a player character would. If your Savage Companion dies, you can spend time during a long rest to seek out a worthy beast from the wild to serve as your Companion, so long as such a beast exists. Once you bond with such a beast, it uses the Savage Companion stat block." + ] + }, + { + "name": "Wild Fury", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Packleader", + "subclassSource": "LLABE", + "level": 6, + "header": 2, + "entries": [ + "Your fury infects your Savage Companion. When you Rage, your Savage Companion also gains the benefits of Rage." + ] + }, + { + "name": "Leader of the Pack", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Packleader", + "subclassSource": "LLABE", + "level": 10, + "header": 2, + "entries": [ + "You and your Companion fight as one in battle. Both you and your Savage Companion have advantage on attack rolls against a creature if the other is within 5 feet of the target creature and they are not incapacitated." + + ] + }, + { + "name": "Primal Howl", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Packleader", + "subclassSource": "LLABE", + "level": 14, + "header": 2, + "entries": [ + "Your savage spirit rivals the greatest predators of the wild. When you Rage, either you or your Savage Companion can let forth a primal howl, and force creatures of your choice that can hear it within 30 feet to make a Wisdom saving throw against your Exploit save DC. On a failed save, it is frightened of whoever howled for 1 minute.", + "A creature can repeat this saving throw at the start of each turn, ending the effect on a success. A target that succeeds on its saving throw is immune to the effects of this howl for the next 24 hours." + ] + }, + { + "name": "Path of the Warden", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Warden", + "subclassSource": "LLABE", + "level": 3, + "header": 1, + "entries": [ + "Hailing from the wild places of the world where the power of nature reigns supreme, Wardens are servants of the natural order who use the raw power of their Rage to channel spirits of the natural world. They often serve as defenders of sacred groves, Druidic Circles, and other places of natural power.", + { + "type": "refSubclassFeature", + "subclassFeature": "Primal Magic|Alternate Barbarian|LLAB|Warden|LLABE|3|LLABE" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Primal Rage|Alternate Barbarian|LLAB|Warden|LLABE|3|LLABE" + } + ] + }, + { + "name": "Primal Magic", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Warden", + "subclassSource": "LLABE", + "level": 3, + "header": 2, + "entries": [ + "When you adopt this Primal Path, you learn to channel the primal power of spirits to cast spells, much like a Shaman.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You learn one cantrip of your choice from the warden spell list. Upon reaching 10th level in this class you learn one additional Warden cantrip of your choice." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Warden Spellcasting table shows how many spell slots you have, and the level of those spell slots. All of your spell slots from this feature are the same level. To cast one of the warden spells you know of 1st-level or higher, you must expend a spell slot. You regain all of your expended spell slots each time you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Spells Known of 1st Level and Higher", + "entries": [ + "You learn two 1st-level spells of your choice from the warden spell list. The Spells Known column of the Warden Spellcasting table shows when you learn more warden spells of 1st-level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.", + "When you gain a level, you can choose a warden spell you know and replace it with another spell from the warden spell list, which must be of a level for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "As you draw your magic from your connection to primal spirits, Wisdom is your spellcasting ability for your warden spells. You use Wisdom when a spell refers to your spellcasting ability, when setting the saving throw DC for a spell, or when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell save DC", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell attack modifier", + "attributes": [ + "wis" + ] + } + ] + } + ] + }, + { + "name": "Primal Rage", + "source": "LLABE", + "className": "Alternate Barbarian", + "classSource": "LLAB", + "page": 5, + "subclassShortName": "Warden", "subclassSource": "LLABE", "level": 3, "header": 2, @@ -4279,8 +4725,8 @@ "level": 6, "header": 2, "entries": [ - "Whenever you take the Attack action while Raging, you can cast a Warden cantrip in place of one of your attacks.", - "Moreover, you can use Reckless Attack when you cast a warden spell that requires a spell attack roll." + "You can ruthlessly weave minor spells with weapon attacks. When you use your action to cast a Warden spell you can make a weapon attack as a bonus action on that turn.", + "Moreover, you can use Reckless Attack when you cast a Warden spell that requires a spell attack roll." ] }, { @@ -4308,13 +4754,14 @@ "level": 14, "header": 2, "entries": [ - "Your Rage and connection with primal spirits have fused to become something that rivals the great destructive forces of nature. When you take the Attack action while Raging, you can cast a Warden spell in place of one of your attacks." + "Your Rage and connection with primal spirits have fused to become something that rivals the great destructive forces of nature. When you take the Attack action while Raging, you can cast a Warden spell in place of one of your attacks.", + "Finally, you no longer have disadvantage on Constitution saving throws you make to maintain your concentration on your Warden Spells while you are Raging." ] } ], "optionalfeature": [ { - "name": "Bonebreaker Critical", + "name": "Bonebreaking Critical", "source": "LLAB", "page": 7, "foundryImg": "icons/skills/wounds/bone-broken-marrow-yellow.webp", @@ -4332,8 +4779,8 @@ } ], "entries": [ - "When you score a critical hit, you can expend an Exploit Die to cripple your target. For the next minute, the creature deals only half damage with weapon attacks that use Strength.", - "The creature can make a Constitution saving throw at the start of each of its turns, ending this effect on a success." + "When you score a critical hit on a creature with a weapon attack, you can expend one Exploit Die to cripple the target. For 1 minute, that creature deals only half damage with any attacks it makes that use its Strength.", + "The creature can make a Constitution saving throw at the end of each of its turns, ending this effect on a success." ] }, { @@ -4405,8 +4852,11 @@ { "name": "Feat of Strength", "source": "LLAB", - "page": 8, + "page": 9, "foundryImg": "icons/magic/control/buff-strength-muscle-damage.webp", + "entries": [ + "When you make a Strength or Constitution ability check you can expend Exploit Dice (up to your proficiency bonus), roll those dice, and add the result to your ability check." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4422,16 +4872,16 @@ } ] } - ], - "entries": [ - "Whenever you make a Strength or Constitution-based ability check or saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." ] }, { - "name": "Feral Senses", + "name": "Cunning Instinct", "source": "LLAB", - "page": 8, - "foundryImg": "icons/creatures/eyes/humanoid-single-red-brown.webp", + "page": 11, + "foundryImg": "icons/creatures/abilities/paw-print-pair-purple.webp", + "entries": [ + "When you make a Wisdom (Perception) or a Wisdom (Survival) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4444,9 +4894,6 @@ } ] } - ], - "entries": [ - "Whenever you make a Wisdom ({@skill Perception}) or Wisdom ({@skill Survival}) check, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." ] }, { @@ -4465,8 +4912,12 @@ { "name": "Hurl", "source": "LLAB", - "page": 8, + "page": 10, "foundryImg": "icons/magic/earth/projectile-stone-ball-blue.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die to throw an object that you are holding at a target you can see within 60 feet. The target must succeed on a Dexterity saving throw or both the object and target take bludgeoning damage equal to one roll of your Exploit Die + your Strength modifier.", + "At 11th level, the range of this Exploit becomes 120 feet." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4479,16 +4930,16 @@ } ] } - ], - "entries": [ - "In place of an attack, you can expend an Exploit Die to throw an object you are holding at a target you can see within 60 feet, forcing it to make a Dexterity saving throw. On a failed save, both the target and the object take bludgeoning damage equal to your Exploit Die + your Strength modifier." ] }, { - "name": "Imposing Presence", + "name": "Commanding Presence", "source": "LLAB", - "page": 8, - "foundryImg": "icons/sundries/flags/banner-flag-pirate-blue.webp", + "page": 11, + "foundryImg": "icons/commodities/treasure/bust-carved-stone.webp", + "entries": [ + "When you make a Charisma (Persuasion) or Charisma (Intimidation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed. Also, whenever you would make a Charisma (Intimidation) check, you can make a Strength (Intimidation) check instead." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4504,30 +4955,38 @@ } ] } - ], - "entries": [ - "Whenever you make a Strength ({@skill Intimidation}) or Charisma ({@skill Intimidation}) check, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." ] }, { "name": "Menacing Shout", "source": "LLAB", - "page": 8, + "page": 10, "foundryImg": "icons/skills/wounds/injury-eyes-blood-red-pink.webp", + "entries": [ + "As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself." + ], "featureType": [ "LL:1DE", "LL:SE" ], - "entries": [ - "As a bonus action, you can expend an Exploit Die and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is {@condition frightened|PHB} of you for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.", - "The fear effect ends early for the target if the frightened creature sees you take damage of any kind." + "prerequisite": [ + { + "ability": [ + { + "cha": 11 + } + ] + } ] }, { "name": "Mighty Leap", "source": "LLAB", - "page": 8, + "page": 10, "foundryImg": "icons/creatures/mammals/deer-movement-leap-green.webp", + "entries": [ + "When you move at least 10 feet immediately before you jump, you can expend Exploit Dice (up to your proficiency bonus) to increase the distance of your jump by 10 feet for each Exploit Die expended, even if this exceeds your remaining speed." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4540,16 +4999,16 @@ } ] } - ], - "entries": [ - "When you make a running or standing jump, you can expend an Exploit Die to increase your jump distance by a number of feet equal to your Exploit Die roll + your Strength modifier, even if the distance exceeds your remaining speed." ] }, { "name": "Mighty Thrust", "source": "LLAB", - "page": 8, + "page": 10, "foundryImg": "icons/weapons/maces/mace-skull-ram.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die to force one target you touch to make a Strength saving throw. On a failed save, it is knocked back in a line number of feet equal to 5 times your Strength modifier. A target that is more than one size larger than you has advantage on its saving throw." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4562,16 +5021,16 @@ } ] } - ], - "entries": [ - "In place of an attack, you can expend an Exploit Die to force a creature within reach to make a Strength saving throw. On a failure, it is pushed away from you a number of feet equal to 5 times your Strength modifier. Creatures more than one size larger than you have advantage on their saving throw." ] }, { - "name": "Primal Intuition", + "name": "Rustic Intuition", "source": "LLAB", - "page": 8, - "foundryImg": "icons/environment/settlement/tent.webp", + "page": 11, + "foundryImg": "icons/skills/trades/farming-planet-bulb-orange.webp", + "entries": [ + "When you make an Intelligence (Nature), Wisdom (Animal Handling), or Wisdom (Medicine) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4584,16 +5043,16 @@ } ] } - ], - "entries": [ - "Whenever you make a Wisdom ({@skill Animal Handling}), Wisdom ({@skill Medicine}), or Intelligence ({@skill Nature}) check, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." ] }, { "name": "Ruthless Strike", "source": "LLAB", - "page": 8, + "page": 10, "foundryImg": "icons/skills/melee/strike-flail-spiked-pink.webp", + "entries": [ + "When you hit a target with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus), roll the dice, and add them to the damage roll of that attack." + ], "featureType": [ "LL:1DE", "LL:SE" @@ -4606,9 +5065,6 @@ } ] } - ], - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and add it to the damage of the attack. You can use this Exploit after you know if your attack hits." ] }, { @@ -4636,14 +5092,15 @@ { "name": "Aggressive Sprint", "source": "LLAB", - "page": 6, + "page": 11, "foundryImg": "icons/skills/movement/feet-bladed-boots-fire.webp", + "entries": [ + "As a bonus action on your turn, you can expend one Exploit Die to draw upon your battle fury and move up to your full walking speed toward a hostile creature that you can see.", + "Starting at 5th level, you can make a single melee weapon attack at the end of this movement." + ], "featureType": [ "LL:1DE", "LL:SE" - ], - "entries": [ - "As a bonus action on your turn, you can expend an Exploit Die to draw upon your battle fury and move up to your full speed toward a hostile creature you can see." ] }, { @@ -4666,44 +5123,46 @@ } ], "entries": [ - "When you score a critical hit, you can expend an Exploit Die to immediately make one additional weapon attack.", - "If you score a critical hit with the attack granted by this Exploit, you can't use this Exploit to make another attack." + "When you score a critical hit on a creature with a weapon attack, you can expend one Exploit Die to instantly make one additional weapon attack against that creature. On hit, you deal additional damage equal to one roll of your Exploit Die.", + "Should you score a critical hit with the attack granted by this Exploit, you cannot use this Exploit again to make another attack." ] }, { "name": "Concussive Blow", "source": "LLAB", - "page": 8, + "page": 11, "foundryImg": "icons/weapons/clubs/club-simple-barbed.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your attack and force it to make a Constitution saving throw. On a failed save, the target suffers the effects below until the beginning of your next turn:", + { + "type": "list", + "items": [ + "Its speed becomes 0, and it can speak only falteringly.", + "It has disadvantage on attack rolls and ability checks.", + "It has disadvantage on Dexterity saving throws.", + "Attack rolls against it have advantage." + ] + } + ], "featureType": [ "LL:2DE", "LL:SE" ], "prerequisite": [ { - "level": 5, + "level": 5 + }, + { "ability": [ { "str": 13 } ] } - ], - "entries": [ - "When you hit a creature with a melee attack, you can expend an Exploit Die to empower your attack, and force it to make a Constitution saving throw. On a failed save, the target suffers the following effects until the beginning of your next turn:", - { - "type": "list", - "items": [ - "Its speed becomes 0, and it can speak only falteringly.", - "It can speak only falteringly.", - "It cannot take actions, bonus actions, or reactions.", - "It has disadvantage on Dexterity saving throws." - ] - } ] }, { - "name": "Crippling Critical", + "name": "Arresting Critical", "source": "LLAB", "page": 8, "foundryImg": "icons/skills/wounds/bone-broken-knee-beam.webp", @@ -4722,14 +5181,14 @@ } ], "entries": [ - "When you score a critical hit, you can expend an Exploit Die to disable your foe. For 1 minute, its speed is reduced to 0.", + "When you score a critical hit on a creature with a weapon attack, you can expend one Exploit Die to critically disable its movement. For 1 minute, its speed is reduced to 0.", "The creature can make a Constitution saving throw at the start of each of its turns, ending this effect on a success." ] }, { "name": "Execute", "source": "LLAB", - "page": 9, + "page": 11, "foundryImg": "icons/skills/melee/strike-axe-energy-pink.webp", "featureType": [ "LL:2DE", @@ -4746,7 +5205,8 @@ } ], "entries": [ - "In place of an attack, you can expend an Exploit Die to try to execute an {@condition incapacitated|PHB} or {@condition prone|PHB} creature within 5 feet of you. Make an attack roll with a melee weapon and add your Exploit die to the attack roll. If your attack roll exceeds the target's remaining hit points, its hit points are reduced to 0." + "In place of an attack, you can spend Exploit Dice (up to your proficiency bonus) to attempt to execute an incapacitated or prone creature within range of a melee weapon that you are holding. For each Exploit Die you spend you roll two Exploit Dice, adding your Strength modifier to the total. If the total exceeds the creature's remaining hit points, its current hit points are reduced to 0 and it is instantly slain.", + "If this total doesn't exceed the creature's remaining hit points you deal damage equal to a roll of your Exploit Die." ] }, { @@ -4769,16 +5229,15 @@ } ], "entries": [ - "As an action, you can expend an Exploit Die and attempt to throw a creature that is within your reach and at least one size smaller than you. It must succeed on a Strength saving throw or be thrown at a space of your choice within 30 feet.", - "If the target lands in an unoccupied space that cannot support it, it falls, takes falling damage, and lands prone.", - "If the target hits another creature, the other creature must succeed on a Dexterity saving throw or take bludgeoning damage equal to your Exploit Die + your Strength modifier.", - "If a feature causes you to count as one size larger for the purposes of carrying capacity, or the size of creatures you can grapple, you also count as one size larger for this Exploit." + "As an action, you can expend one Exploit Die and touch one creature at least one size smaller than you and attempt to throw it. It must succeed on a Strength saving throw or be thrown at a space that you can see within 30 feet. A creature can willingly choose to fail this Strength saving throw.", + "If the creature lands in an unoccupied space it falls prone. But, if it hits another creature, that creature must succeed on a Dexterity saving throw or take bludgeoning damage equal to one roll of your Exploit Die + your Strength modifier.", + "If a feature causes you to count as one size larger for your carrying capacity or the size of targets you can grapple, you also count as one size larger for the creatures you can throw." ] }, { - "name": "Immovable Stance", - "source": "LLAB", - "page": 9, + "name": "Immovable Stance", + "source": "LLABE", + "page": 2, "foundryImg": "icons/magic/earth/construct-stone.webp", "featureType": [ "LL:2DE", @@ -4798,7 +5257,7 @@ } ], "entries": [ - "As a bonus action, you can expend an Exploit Die and plant your feet in an immovable stance. Until you move from that space, a creature that would move you, or move through your space, must succeed on a Strength saving throw to do so." + "As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from the space. Each time a creature attempts to grapple, move you against your will, or move through your space while you are in this stance it must first succeed on a Strength saving throw. On a failed save, you can instantly grapple it or knock it Prone." ] }, { @@ -4816,7 +5275,7 @@ } ], "entries": [ - "When a creature you can see hits you with a melee attack, you can use your reaction to expend an Exploit Die and make a single melee weapon attack against that creature." + "When a creature you can see hits you with a melee attack, you can use your reaction to expend one Exploit Die to make a melee weapon attack against that creature. On hit, you deal additional damage equal to one roll of your Exploit Die." ] }, { @@ -4872,21 +5331,20 @@ "page": 9, "foundryImg": "icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp", "featureType": [ - "LL:2DE", + "LL:1DE", "LL:SE" ], "prerequisite": [ { - "level": 5, "ability": [ { - "str": 13 + "str": 11 } ] } ], "entries": [ - "When you move at least 20 feet toward a creature and hit it with a melee weapon attack, you can expend an Exploit Die and attempt to trample the creature, forcing it to make a Strength saving throw. On a failed save, it is knocked {@condition prone|PHB} and takes bludgeoning damage equal to your Exploit Die." + "When you move at least 20 feet toward a creature and hit it with a melee weapon attack, you can expend an Exploit Die and attempt to trample the creature. It must succeed on a Strength saving throw, or it takes additional damage equal to one roll of your Exploit Die and is knocked prone." ] }, { @@ -4928,13 +5386,13 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures in an adjacent 20-foot cube to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to two rolls of your Exploit Die + your Strength modifier and fall {@condition prone|PHB}. On a success, they take half damage and don't fall prone. Objects within this area take the maximum amount of damage.", - "The area of the 20-foot cube becomes difficult terrain until a creature takes 1 minute to clear it." + "In place of an attack, you can expend Exploit Dice (up to your proficiency bonus) and strike the ground at your feet, forcing all creatures in an adjacent 20-foot cube to make a Dexterity saving throw. On a failed save, they take bludgeoning damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Strength modifier and are knocked prone. On a success, they take half as much damage and don't fall prone. Objects in this area take the maximum amount of damage.", + "Moreover, the area of the 20-foot cube becomes difficult terrain until a creature takes 1 minute to clear it." ] }, { "name": "Disorienting Blow", - "source": "LLAB", + "source": "LLABE", "page": 9, "foundryImg": "icons/creatures/magical/spirit-undead-masked-blue.webp", "featureType": [ @@ -4959,18 +5417,19 @@ "items": [ "Its speed is halved and it cannot take reactions.", "Its Armor Class is reduced by 2.", - "Its Dexterity saving throw bonus is reduced by 2.", + "It has disadvantage on Dexterity saving throws.", "On its turn it can only take an action or a bonus action.", "It cannot make more than one attack during its turn." ] }, - "The creature can make a Wisdom saving throw at the end of each of its turns, ending these effects on a success." + "It can make a Wisdom saving throw at the end of each of its turns, ending these effects on a success.", + "This Exploit's effects do not stack with the slow spell." ] }, { - "name": "Resilient Body", + "name": "Mythic Resilience", "source": "LLAB", - "page": 9, + "page": 12, "foundryImg": "icons/magic/earth/strike-fist-stone-light.webp", "featureType": [ "LL:3DE", @@ -4981,14 +5440,15 @@ "level": 9, "ability": [ { - "con": 15 + "str": 15 } ] } ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When a creature you can see hits you with an attack, you can expend an Exploit Die to reduce the damage by twice your Exploit Die + your Constitution modifier. Any hit points not consumed by the attack become temporary hit points." + "When you take damage from a source you can see, you can expend Exploit Dice (up to your proficiency bonus) to reduce the incoming damage. For each Exploit Die you expend you roll three Exploit Dice, adding your Constitution modifier to the total of all the dice. You reduce the damage by the total.", + "If the total rolled exceeds the amount of damage, you gain temporary hit points equal to the remaining amount." ] }, { @@ -5026,7 +5486,7 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action you can expend an Exploit Die to issue a savage challenge. Creatures of your choice within 60 feet that can hear you have disadvantage on any attack they make against creatures other then you until they target you with an attack." + "As an action you can expend an Exploit Die to issue a savage challenge. Creatures of your choice within 60 feet that can hear you have disadvantage on attacks against targets other than you for 1 minute, or until they hit you with an attack." ] }, { @@ -5095,8 +5555,8 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with near-supernatural force. The creature takes additional bludgeoning damage equal to three times your Exploit Die, and it has disadvantage attack rolls and ability checks, and can't take reactions for 1 minute.", - "The creature can make a Wisdom saving throw at the end of each of its turns, ending these effects on a success." + "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with near-supernatural power and force it to make a Wisdom saving throw. On a failure, it takes additional damage equal to two rolls of your Exploit Die for each Exploit Die you spent and for the next minute it has disadvantage on all attack rolls, ability checks, and it cannot take reactions. On a success, it takes half as much damage and suffers no additional effects.", + "The creature can make a Wisdom saving throw at the start of each of its turns, ending these effects on a success." ] }, { @@ -5120,11 +5580,56 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action you can expend an Exploit Die to attempt a feat of godlike strength. For this action, the amount of weight you can push, drag, pull, or lift is equal to 50 times your Strength score.", - "Moreover, when you use this Exploit, you can expend Hit Dice to increase your strength even further. You can expend a total number of your Hit Dice, up to your Strength modifier, multiplying the amount you can push, drag, pull, or lift by 10 for each Hit Die you expend.", - "For each size category you are above Medium, the amount of weight you can move as part of this Exploit doubles.", - "For example, a Medium sized barbarian with 20 Strength could expend 1 Hit Die as part of this Exploit, multiplying their 20 Strength by 60, to lift up to 1,200 pounds. If they were Large, they would double this to 2,400 pounds." - ] + "As a bonus action you can expend Exploit Dice (up to your proficiency bonus) to enhance your strength to mythic levels, though you must concentrate on this Exploit's effect as if you were concentrating on a spell. For 10 minutes, or until you lose concentration, the amount of weight you can push, drag, pull, or lift is multiplied by the amount in the table below:", + { + "type": "table", + "caption": "Wild Sorcery", + "colLabels": [ + "Exploit Dice", + "Total Weight" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "Without Exploit", + "30 x Strength score" + ], + [ + "1", + "50 x Strength score" + ], + [ + "2", + "100 x Strength score" + ], + [ + "3", + "150 x Strength score" + ], + [ + "4", + "200 x Strength score" + ], + [ + "5", + "250 x Strength score" + ], + [ + "6", + "300 x Strength score" + ] + ], + "data": { + "tableInclude": true + } + }, + "For each size category you are above Medium, the amount of weight you can move as part of this Exploit is doubled.", + "For example, a Medium-sized Barbarian with 20 Strength could expend 3 Exploit Dice to use this Exploit, multiplying their 20 Strength by 150, to lift up to 3,000 pounds. If they were Large, they would double this weight to 6,000 pounds.", + "When this Exploit ends you must succeed on a DC 17 Constitution saving throw or suffer a number of levels of exhaustion equal to the number of Exploit Dice you spent." + ] }, { "name": "Unbreakable", @@ -5147,7 +5652,7 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can use your reaction to expend an Exploit Die to fall to 1 hit point." + "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can spend Exploit Dice (up to your proficiency bonus) and fall to 1 hit point. For each Exploit Die you spent, you roll three Exploit Dice, and you gain temporary hit points equal to the total rolled." ] }, { @@ -5171,7 +5676,7 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "In place of an attack, you can expend an Exploit Die to strike the ground at your feet with legendary power. A shockwave of earth and thunderous force erupts from you, forcing any creatures within 30 feet to make a Constitution saving throw. On a failed save, creatures take bludgeoning damage equal to three rolls of your Exploit Die + your Strength modifier and are knocked {@condition prone|PHB}. On a successful save, creatures take half as much damage and don't fall prone. Any objects within this area take the maximum amount of damage.", + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to strike the ground with mythic power. A shockwave of thunderous force erupts from you, forcing all creatures within 30 feet to make a Constitution saving throw. On a failure, they take bludgeoning damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Strength modifier and are knocked prone, and on a success, they take half as much damage and don't fall prone. Objects in this area take maximum damage.", "The area becomes difficult terrain, and a creature can use its action to clear one 5-foot square of this difficult terrain." ] }, @@ -5190,39 +5695,13 @@ "ability": [ { "str": 19 - }, - { - "dex": 19 } ] } ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you score a critical hit with a melee weapon attack, you can expend an Exploit Die to attempt to behead the target. If the creature's remaining hit points are equal to your level + your Strength (or Dexterity) score, or lower, you instantly cut off one of the creature's remaining heads.", - "The creature instantly dies if it cannot survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, or it doesn't need a head." - ] - }, - { - "name": "Bestial Instinct", - "source": "LLABE", - "page": 1, - "foundryImg": "icons/creatures/abilities/paw-print-orange.webp", - "featureType": [ - "LL:1DE", - "LL:SE" - ], - "prerequisite": [ - { - "ability": [ - { - "wis": 11 - } - ] - } - ], - "entries": [ - "Whenever you make a Wisdom (Animal Handling), Wisdom (Insight), or Wisdom (Perception) check, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + "When you score a critical hit with a melee attack on a creature that is one size larger than you or smaller, you can expend an Exploit Die to cut off one of its heads. If it has 100 hit points or fewer and it cannot survive without that head, it is instantly killed. A creature can also use a Legendary Resistance to avoid this effect. Creatures that use a Legendary Resistance, or creatures that don't have or need a head are immune to this Exploit's effects, and instead take bonus damage equal to three rolls of your Exploit Die." ] }, { @@ -5248,31 +5727,6 @@ "The creature can make a Constitution saving throw at the start of each of its turns, ending this effect on a success." ] }, - { - "name": "Heroic Stature", - "source": "LLABE", - "page": 1, - "foundryImg": "icons/commodities/treasure/statue-bust-stone-grey.webp", - "featureType": [ - "LL:1DE", - "LL:SE" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - }, - { - "cha": 11 - } - ] - } - ], - "entries": [ - "When you make a Strength (Athletics), Dexterity (Acrobatics), or Charisma (Persuasion) check, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." - ] - }, { "name": "Lightstep", "source": "LLABE", @@ -5292,7 +5746,7 @@ } ], "entries": [ - "Whenever you make a Dexterity (Acrobatics) or Dexterity (Stealth) check, or roll initiative you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "When you make a Dexterity (Acrobatics) or a Dexterity (Stealth) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ] }, { @@ -5358,7 +5812,7 @@ ] }, { - "name": "Crushing Strike", + "name": "Rending Strike", "source": "LLABE", "page": 2, "foundryImg": "icons/skills/melee/shield-damaged-broken-orange.webp", @@ -5377,11 +5831,11 @@ } ], "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and force it to make a Constitution saving throw. On a failed save, it takes extra damage equal to your Exploit Die, and its Armor Class is reduced by 1 until its defenses are repaired, or it finishes a short or long rest." + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to rend its armor. It must succeed on a Dexterity saving throw or it takes additional damage equal to one roll of your Exploit Die and its Armor Class is reduced by 1 until the damage is repaired, or it finishes a long rest." ] }, { - "name": "Cunning Instincts", + "name": "Primal Senses", "source": "LLABE", "page": 2, "foundryImg": "icons/environment/creatures/bug-scorpion-silver.webp", @@ -5403,8 +5857,9 @@ } ], "entries": [ - "As an action, you can expend an Exploit Die to temporarily heighten your senses. For the next 10 minutes, you can smell the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.", - "Your heightened senses cannot detect any poisons, poisonous creatures, or diseases concealed by full cover." + "As an action, you can expend an Exploit Die to temporarily heighten your senses. For 10 minutes you gain a bonus to any Wisdom (Insight) Wisdom (Perception) or Wisdom (Survival) checks you make equal to one roll of your Exploit Die, so long as the checks rely on your sense of sight or smell.", + "You can also smell the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you, and identify the kind of poison, poisonous creature, or disease.", + "Your senses cannot detect anything behind full cover." ] }, { @@ -5468,8 +5923,8 @@ } ], "entries": [ - "When you score a critical hit with a melee weapon attack, you can expend an Exploit Die to daze your target. For the next minute, whenever the creature makes an attack roll or saving throw, it must roll a d4 and subtract the result from its roll.", - "The creature can make a Constitution saving throw at the start of each of its turns, ending this effect on a success." + "When you score a critical hit on a creature with a weapon attack, you can expend one Exploit Die to daze your target. For 1 minute, that creature must roll a d4 and subtract the result from any attack roll and saving throw it makes.", + "The creature can make a Wisdom saving throw at the start of each of its turns, ending the effects of this Exploit on a successful save." ] }, { @@ -5499,8 +5954,101 @@ ] }, { - "name": "Confounding Critical", + "name": "Bewildering Blow", "source": "LLABE", + "page": 7, + "foundryImg": "icons/creatures/amphibians/frog-confused-green-blue.webp", + "featureType": [ + "LL:3DE", + "LL:SE" + ], + "prerequisite": [ + { + "level": 9, + "ability": [ + { + "str": 15 + }, + { + "dex": 15 + } + ] + } + ], + "entries": [ + "{@note You can use this Exploit once per short or long rest.}", + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and strike in such a way as to send its mind reeling. The creature takes additional damage equal to two rolls of your Exploit Die, and for 1 minute it cannot take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn from the list below:", + { + "type": "table", + "caption": "Bewildering Blow", + "colLabels": [ + "{@dice 1d10}", + "Behavior" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "It uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. It does not take an action this turn." + ], + [ + { + "type": "cell", + "roll": { + "min": 2, + "max": 5 + } + }, + "It does not move or take actions this turn." + ], + [ + { + "type": "cell", + "roll": { + "min": 6, + "max": 7 + } + }, + "It uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn." + ], + [ + { + "type": "cell", + "roll": { + "min": 8, + "max": 9 + } + }, + "It can act and move normally." + ], + [ + { + "type": "cell", + "roll": { + "exact": 10 + } + }, + "It lays prone on the ground and takes no further actions or movement this turn." + ] + ], + "data": { + "tableInclude": true + } + }, + "At the end of its turns, the creature can make a Wisdom saving throw. If it succeeds, this effect immediately ends." + ] + }, + { + "name": "Confounding Critical", + "source": "LLAB", "page": 2, "foundryImg": "icons/commodities/biological/organ-brain-pink.webp", "featureType": [ @@ -5547,7 +6095,7 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can expend an Exploit Die to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. For the next 10 minutes, you gain the benefits listed below:", + "As a bonus action, you can expend Exploit Dice (up to your proficiency bonus) to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. You gain the benefits listed below:", { "type": "list", "items": [ @@ -5557,7 +6105,32 @@ "Both your long and high jump distances double, even if that distance would exceed your remaining movement." ] }, - "When the effects of this Exploit would end you can expend one of your Hit Dice to increase the duration by 10 minutes." + "The effects last for 10 minutes for each Exploit Die spent as part of this Exploit, and end early if you are incapacitated." + ] + }, + { + "name": "Pack Tactics", + "source": "LLABE", + "page": 3, + "foundryImg": "icons/creatures/abilities/paw-print-orange.webp", + "featureType": [ + "LL:3DE", + "LL:SE" + ], + "prerequisite": [ + { + "level": 9, + "ability": [ + { + "str": 15 + } + ] + } + ], + "entries": [ + "{@note You can use this Exploit once per short or long rest.}", + "As a bonus action, you can expend one Exploit Die to signal your allies to fight as a pack. For 1 minute, creatures of your choice that can see or hear you within 30 feet have advantage on attack rolls, so long as another allied creature is within 5 feet of its target, and that ally is not incapacitated.", + "You must use a bonus action on each of the following turns to continue signaling your allies, though you do not expend an Exploit Die each time. If you do not signal, the effect ends." ] }, { @@ -5660,7 +6233,8 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "In place of an attack, you can expend an Exploit Die to strike a creation of magical force, such as a prismatic wall, resilient sphere, or forcecage. Any magic creation of 3rd-level or lower is instantly destroyed. If the target was created with a spell of 4th-level or higher, make a Strength check. The DC equals 10 + the spell's level. On a successful check, it is dispelled." + "In place of an attack, you can expend an Exploit Die to strike a creation of magical force, such as a prismatic wall, resilient sphere, or forcecage with a melee weapon you are wielding. Any magical creations created with a spell slot of 3rd-level or lower are instantly destroyed by your strike.", + "If the magical creation was created with a spell of 4th-level or higher, make a Strength check. The DC equals 10 + the level of the spell slot used to create it. On a successful check, the magical creation is instantly destroyed by your strike." ] }, { @@ -5684,8 +6258,8 @@ ], "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your blow with legendary force, and force the target to make a Charisma saving throw. It takes additional force damage equal to three rolls of your Exploit Die on a failure, and half as much on a success.", - "If this attack reduces the target to 50 hit points or fewer, it is shunted to a harmless demiplane where it is incapacitated. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn." + "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with legendary force and force it to make a Charisma saving throw. On a failure, it takes additional force damage equal to two rolls of your Exploit Die for each Exploit Die you spent, and half as much force damage on a successful save.", + "If this attack reduces the creature to 50 hit points or fewer, it is shunted to a harmless demiplane and is incapacitated. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn." ] }, { @@ -5707,7 +6281,8 @@ "FS:AB" ], "entries": [ - "When you roll a 1 or 2 on the damage die for an attack you make with a two-handed or versatile melee weapon that you are wielding with two hands, you can reroll the damage die. You must use your new roll, even if it is a 1 or a 2." + "Whenever you make an attack with a heavy melee weapon as part of your Attack action, you can treat a total roll of 5 or lower on the weapon's damage dice as a 6.", + "You must be wielding the weapon with two hands." ] }, { @@ -5732,6 +6307,28 @@ "You can use your Strength modifier, in place of Dexterity, for your attack and damage rolls with longbows and shortbows." ] }, + { + "name": "Thrown Weapon Fighting", + "source": "LLAB", + "page": 6, + "featureType": [ + "FS:AB" + ], + "entries": [ + "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." + ] + }, + { + "name": "Versatile Fighting", + "source": "LLAB", + "page": 6, + "featureType": [ + "FS:AB" + ], + "entries": [ + "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or take the Use an Object action." + ] + }, { "name": "Aberrant Sight", "source": "LLABE", @@ -5934,16 +6531,90 @@ ] } ], + "monster": [ + { + "name": "Savage Companion", + "source": "LLABE", + "page": 3, + "summonedByClass": "Alternate Barbarian|LLAB", + "size": [ + "M" + ], + "type": "beast", + "alignment": [ + "A" + ], + "ac": [ + { + "special": "13 + PB (natural armor)" + } + ], + "hp": { + "special": "5 + five times your Barbarian level" + }, + "speed": { + "walk": 30, + "swim": 20 + }, + "str": 14, + "dex": 14, + "con": 15, + "int": 8, + "wis": 14, + "cha": 11, + "passive": 12, + "languages": [ + "understand the languages you speak" + ], + "trait": [ + { + "name": "Hit Dice", + "entries": [ + "Your Companion has a total number of d8 Hit Dice equal to your Barbarian level. It also gains all the normal benefits of both short and long rests." + ] + }, + { + "name": "Primal Bond", + "entries": [ + "You add your PB to any ability check or saving throw your Companion makes." + ] + }, + { + "name": "Keen Senses", + "entries": [ + "Your Companion has advantage on any ability check that relies on sight, hearing, or smell." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} +2+PB to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2 + PB} slashing damage. On hit, the target must succeed on a Strength saving throw against your Exploit save DC or be grappled. Your Companion can only grapple one target at a time." + ] + }, + { + "name": "Maul", + "entries": [ + "{@atk mw} +2+PB to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 2 + PB} slashing damage." + ] + } + ], + "miscTags": [ + "MLW" + ] + } + ], "feat": [ { "name": "Alternate Savage Attacker", "source": "LLABE", "entries": [ - "Your savage battle instincts let you exploit even the smallest weakness in your foes. You gain the following benefits:", + "Your savage battle instincts let you exploit even the smallest weakness. You gain the following benefits:", { "type": "list", "items": [ - "Once per turn when you roll damage for a melee weapon attack, you can reroll the damage dice and use either total.", + "Once per turn when you roll damage for a melee weapon attack, you can reroll the damage dice and use whichever total roll is higher.", "When you score a critical hit with a melee weapon attack you can roll one additional weapon damage die." ] } @@ -5958,13 +6629,13 @@ } ], "entries": [ - "Your combat prowess rivals that of heroes of great renown. Whenever you Rage, you gain one of the following benefits:", + "Your sheer physical might dwarfs that of nearly all other mortal creatures. You gain the following benefits:", { "type": "list", "items": [ - "You regain one of your expended Exploit Dice. ", - "You gain temporary hit points equal to your Exploit Die. ", - "Your walking speed is doubled for your current turn." + "You increase your your Strength score by 1.", + "Whenever you make a Strength-based ability check you can treat a roll of 7 or lower on the d20 as an 8.", + "You count as one size larger for the purposes of your carrying capacity, the weight that you can push, pull, lift, or drag, and for the size of creatures that you can attempt to grapple." ] } ] @@ -5973,15 +6644,48 @@ "name": "Savage Training", "source": "LLABE", "entries": [ - "Your combat prowess rivals that of heroes of great renown. Whenever you Rage, you gain one of the following benefits:", + "You can draw upon the anger within your soul to perform Savage Exploits. You gain the following benefits:", { "type": "list", "items": [ - "You regain one of your expended Exploit Dice. ", - "You gain temporary hit points equal to your Exploit Die. ", - "Your walking speed is doubled for your current turn." + "You learn two 1st-degree Savage Exploits of your choice from those available to the Alternate Barbarian. If an Exploit you use requires the target to make a saving throw to resist the effects, the DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).", + "Each time you gain a level, you can replace one of the Exploits you know with a 1st-degree Savage Exploit of your choice.", + "You gain two d4 Exploit Dice to fuel your Exploits. An Exploit Die is expended when you use it. You regain all of your expended Exploit Dice when you finish a short or long rest.", + "If you already have, or gain any Exploit Dice from another source, you only gain one Exploit Die equal to your other Exploit Dice." + ] + } + ] + }, + { + "name": "Intimidating Leader", + "source": "LLABE", + "page": 5, + "entries": [ + "You use fear and intimidation to rally those who follow you into battle. You gain the following benefits:", + { + "type": "list", + "items": [ + "You can increase your Strength, Constitution, or Charisma score by 1, up to a maximum of 20.", + "When a creature, other than yourself, that can see or hear you within 30 feet fails a saving throw to resist being charmed or frightened, you can use a reaction to make a Charisma (Intimidation) check against the save DC of the effect that caused that creature to be charmed or frightened. On a successful check, the target is no longer charmed or frightened." ] } + ], + "prerequisite": [ + { + "other": "At least one Fighting Style Known" + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "con", + "cha" + ], + "amount": 1 + } + } ] } ]