diff --git a/spell/Foxfire94; Advanced Arcaneries 2.json b/spell/Foxfire94; Advanced Arcaneries 2.json index 286454a75..8827ab07f 100644 --- a/spell/Foxfire94; Advanced Arcaneries 2.json +++ b/spell/Foxfire94; Advanced Arcaneries 2.json @@ -17,8 +17,7 @@ } ], "dateAdded": 1696734744, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "194d9b5aff", + "dateLastModified": 1734655188, "edition": "classic" }, "spell": [ @@ -266,7 +265,7 @@ ] }, { - "name": "Be\u2013gone Thought!", + "name": "Be–gone Thought!", "source": "AdvancedArcaneries2", "level": 3, "school": "E", @@ -1435,7 +1434,7 @@ } ], "entries": [ - "{@i Caging a portion of your magical might you send forth waves of energy to destroy your enemies in a burst of azure flame \u2013 or, if the need arises, heal the wounds of your allies.}", + "{@i Caging a portion of your magical might you send forth waves of energy to destroy your enemies in a burst of azure flame – or, if the need arises, heal the wounds of your allies.}", "When you cast this spell choose one of the following effects:", { "type": "entries", @@ -1736,7 +1735,7 @@ ], "entries": [ "{@i The din that rages around the battle takes on a compelling quality to your foes, and they find themselves shaking apart with ecstasy as their bodies resonate with each new sound.}", - "Choose one creature you can see within range. The target must succeed on a Wisdom saving throw or take a number of {@dice d8} equal to its Strength or Dexterity modifier (whichever is higher, minimum of 1) in bludgeoning damage and is {@condition incapacitated} until the start of its next turn." + "Choose one creature you can see within range. The target must succeed on a Wisdom saving throw or it takes a number of {@dice d8} equal to its Strength or Dexterity modifier (whichever is higher, minimum of 1) in bludgeoning damage and is {@condition incapacitated} until the start of its next turn." ], "entriesHigherLevel": [ { @@ -2607,7 +2606,7 @@ }, { "entries": [ - "If the object is a metal weapon, it takes a permanent and cumulative penalty to damage rolls equal to the dice roll. If its penalty drops to \u22125, the weapon is destroyed." + "If the object is a metal weapon, it takes a permanent and cumulative penalty to damage rolls equal to the dice roll. If its penalty drops to −5, the weapon is destroyed." ], "type": "entries" } @@ -3478,8 +3477,8 @@ ], "entries": [ "{@i You call forth crackling claws that sheathe your arms in dark lightning. When you strike, your foes are blasted back as foul energy spears from their bodies.}", - "You conjure a claw in each free hand, each digit like a dagger and they last until the spell ends. If you have no hands free, the spell fails.", - "The claws count as a simple melee weapon with which you are proficient. They have the finesse, and light properties. On a hit they deal {@dice 2d4} lightning and {@damage 2d4} necrotic damage and a creature must make a Strength saving throw or be pushed back 10 feet." + "You conjure a claw in each free hand, each digit like a dagger blade, and they last until the spell ends. If you have no hands free, the spell fails.", + "Each claw counts as a simple melee weapon with which you are proficient, that have the finesse and light properties. On a hit they deal {@dice 2d4} lightning and {@damage 2d4} necrotic damage and a creature must make a Strength saving throw or be pushed back 10 feet." ], "entriesHigherLevel": [ { @@ -3583,7 +3582,7 @@ ], "entries": [ "{@i You taunt another creature in an attempt to draw its aggression.}", - "Choose one creature you can see within range. The creature must succeed on a Wisdom saving throw or it must use an attack, spell, or other ability with you as its target on its next turn. If the creature can't use any of those actions, even after moving, it instead takes the dash action to move towards you provided it is able to do so." + "Choose one creature you can see within range. The creature must succeed on a Wisdom saving throw or it must use an {@action attack}, {@action cast a spell|PHB|spell}, or other ability with you as its target on its next turn. If the creature can't use any of those actions, even after moving, it instead takes the {@action dash} action to move towards you provided it is able to do so." ], "classes": { "fromClassList": [ @@ -3623,7 +3622,7 @@ "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { @@ -5253,4 +5252,4 @@ ] } ] -} +} \ No newline at end of file